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https://github.com/starovoid/rxing.git
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refactor orderBestPatterns to not use ResultPoint
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@@ -1,4 +1,4 @@
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use crate::{Point, ResultPoint};
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use crate::Point;
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/**
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* Orders an array of three Points in an order [A,B,C] such that AB is less than AC
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@@ -6,62 +6,38 @@ use crate::{Point, ResultPoint};
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*
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* @param patterns array of three {@code Point} to order
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*/
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pub fn orderBestPatterns<T: ResultPoint + Copy + Clone>(patterns: &mut [T; 3]) {
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pub fn orderBestPatterns<T: Into<Point>>(patterns: &mut [T; 3]) {
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// Find distances between pattern centers
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let zeroOneDistance = Point::distance(
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patterns[0].to_rxing_result_point(),
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patterns[1].to_rxing_result_point(),
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);
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let oneTwoDistance = Point::distance(
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patterns[1].to_rxing_result_point(),
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patterns[2].to_rxing_result_point(),
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);
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let zeroTwoDistance = Point::distance(
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patterns[0].to_rxing_result_point(),
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patterns[2].to_rxing_result_point(),
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);
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let mut pointA;
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let pointB;
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let mut pointC;
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let zeroOneDistance = Point::distance(patterns[0].into(), patterns[1].into());
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let oneTwoDistance = Point::distance(patterns[1].into(), patterns[2].into());
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let zeroTwoDistance = Point::distance(patterns[0].into(), patterns[2].into());
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// Assume one closest to other two is B; A and C will just be guesses at first
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if oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance {
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pointB = patterns[0];
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pointA = patterns[1];
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pointC = patterns[2];
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} else if zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance {
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pointB = patterns[1];
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pointA = patterns[0];
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pointC = patterns[2];
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} else {
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pointB = patterns[2];
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pointA = patterns[0];
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pointC = patterns[1];
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}
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let (mut pointA, pointB, mut pointC) =
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if oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance {
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(patterns[1], patterns[0], patterns[2])
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} else if zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance {
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(patterns[0], patterns[1], patterns[2])
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} else {
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(patterns[0], patterns[2], patterns[1])
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};
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// Use cross product to figure out whether A and C are correct or flipped.
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// This asks whether BC x BA has a positive z component, which is the arrangement
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// we want for A, B, C. If it's negative, then we've got it flipped around and
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// should swap A and C.
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if crossProductZ(pointA, pointB, pointC) < 0.0 {
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if crossProductZ(pointA.into(), pointB.into(), pointC.into()) < 0.0 {
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std::mem::swap(&mut pointA, &mut pointC);
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}
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let pa = pointA;
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let pb = pointB;
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let pc = pointC;
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patterns[0] = pa;
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patterns[1] = pb;
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patterns[2] = pc;
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patterns[0] = pointA;
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patterns[1] = pointB;
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patterns[2] = pointC;
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}
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/**
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* Returns the z component of the cross product between vectors BC and BA.
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*/
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pub fn crossProductZ<T: ResultPoint>(pointA: T, pointB: T, pointC: T) -> f32 {
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let bX = pointB.getX();
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let bY = pointB.getY();
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((pointC.getX() - bX) * (pointA.getY() - bY)) - ((pointC.getY() - bY) * (pointA.getX() - bX))
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fn crossProductZ(a: Point, b: Point, c: Point) -> f32 {
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((c.x - b.x) * (a.y - b.y)) - ((c.y - b.y) * (a.x - b.x))
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}
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