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130
port_src/core/DONE/ResultPoint.java
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130
port_src/core/DONE/ResultPoint.java
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/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.zxing;
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import com.google.zxing.common.detector.MathUtils;
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/**
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* <p>Encapsulates a point of interest in an image containing a barcode. Typically, this
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* would be the location of a finder pattern or the corner of the barcode, for example.</p>
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*
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* @author Sean Owen
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*/
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public class ResultPoint {
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private final float x;
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private final float y;
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public ResultPoint(float x, float y) {
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this.x = x;
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this.y = y;
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}
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public final float getX() {
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return x;
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}
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public final float getY() {
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return y;
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}
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@Override
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public final boolean equals(Object other) {
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if (other instanceof ResultPoint) {
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ResultPoint otherPoint = (ResultPoint) other;
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return x == otherPoint.x && y == otherPoint.y;
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}
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return false;
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}
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@Override
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public final int hashCode() {
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return 31 * Float.floatToIntBits(x) + Float.floatToIntBits(y);
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}
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@Override
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public final String toString() {
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return "(" + x + ',' + y + ')';
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}
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/**
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* Orders an array of three ResultPoints in an order [A,B,C] such that AB is less than AC
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* and BC is less than AC, and the angle between BC and BA is less than 180 degrees.
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*
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* @param patterns array of three {@code ResultPoint} to order
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*/
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public static void orderBestPatterns(ResultPoint[] patterns) {
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// Find distances between pattern centers
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float zeroOneDistance = distance(patterns[0], patterns[1]);
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float oneTwoDistance = distance(patterns[1], patterns[2]);
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float zeroTwoDistance = distance(patterns[0], patterns[2]);
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ResultPoint pointA;
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ResultPoint pointB;
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ResultPoint pointC;
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// Assume one closest to other two is B; A and C will just be guesses at first
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if (oneTwoDistance >= zeroOneDistance && oneTwoDistance >= zeroTwoDistance) {
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pointB = patterns[0];
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pointA = patterns[1];
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pointC = patterns[2];
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} else if (zeroTwoDistance >= oneTwoDistance && zeroTwoDistance >= zeroOneDistance) {
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pointB = patterns[1];
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pointA = patterns[0];
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pointC = patterns[2];
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} else {
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pointB = patterns[2];
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pointA = patterns[0];
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pointC = patterns[1];
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}
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// Use cross product to figure out whether A and C are correct or flipped.
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// This asks whether BC x BA has a positive z component, which is the arrangement
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// we want for A, B, C. If it's negative, then we've got it flipped around and
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// should swap A and C.
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if (crossProductZ(pointA, pointB, pointC) < 0.0f) {
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ResultPoint temp = pointA;
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pointA = pointC;
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pointC = temp;
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}
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patterns[0] = pointA;
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patterns[1] = pointB;
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patterns[2] = pointC;
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}
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/**
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* @param pattern1 first pattern
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* @param pattern2 second pattern
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* @return distance between two points
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*/
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public static float distance(ResultPoint pattern1, ResultPoint pattern2) {
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return MathUtils.distance(pattern1.x, pattern1.y, pattern2.x, pattern2.y);
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}
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/**
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* Returns the z component of the cross product between vectors BC and BA.
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*/
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private static float crossProductZ(ResultPoint pointA,
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ResultPoint pointB,
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ResultPoint pointC) {
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float bX = pointB.x;
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float bY = pointB.y;
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return ((pointC.x - bX) * (pointA.y - bY)) - ((pointC.y - bY) * (pointA.x - bX));
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}
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}
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