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moved java files for pre-convert
This commit is contained in:
89
src/aztec/encoder/AztecCode.java
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89
src/aztec/encoder/AztecCode.java
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@@ -0,0 +1,89 @@
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/*
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* Copyright 2013 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.zxing.aztec.encoder;
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import com.google.zxing.common.BitMatrix;
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/**
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* Aztec 2D code representation
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*
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* @author Rustam Abdullaev
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*/
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public final class AztecCode {
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private boolean compact;
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private int size;
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private int layers;
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private int codeWords;
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private BitMatrix matrix;
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/**
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* @return {@code true} if compact instead of full mode
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*/
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public boolean isCompact() {
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return compact;
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}
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public void setCompact(boolean compact) {
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this.compact = compact;
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}
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/**
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* @return size in pixels (width and height)
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*/
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public int getSize() {
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return size;
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}
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public void setSize(int size) {
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this.size = size;
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}
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/**
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* @return number of levels
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*/
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public int getLayers() {
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return layers;
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}
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public void setLayers(int layers) {
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this.layers = layers;
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}
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/**
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* @return number of data codewords
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*/
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public int getCodeWords() {
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return codeWords;
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}
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public void setCodeWords(int codeWords) {
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this.codeWords = codeWords;
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}
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/**
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* @return the symbol image
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*/
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public BitMatrix getMatrix() {
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return matrix;
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}
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public void setMatrix(BitMatrix matrix) {
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this.matrix = matrix;
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}
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}
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61
src/aztec/encoder/BinaryShiftToken.java
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61
src/aztec/encoder/BinaryShiftToken.java
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@@ -0,0 +1,61 @@
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/*
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* Copyright 2013 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.zxing.aztec.encoder;
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import com.google.zxing.common.BitArray;
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final class BinaryShiftToken extends Token {
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private final int binaryShiftStart;
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private final int binaryShiftByteCount;
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BinaryShiftToken(Token previous,
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int binaryShiftStart,
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int binaryShiftByteCount) {
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super(previous);
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this.binaryShiftStart = binaryShiftStart;
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this.binaryShiftByteCount = binaryShiftByteCount;
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}
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@Override
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public void appendTo(BitArray bitArray, byte[] text) {
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int bsbc = binaryShiftByteCount;
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for (int i = 0; i < bsbc; i++) {
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if (i == 0 || (i == 31 && bsbc <= 62)) {
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// We need a header before the first character, and before
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// character 31 when the total byte code is <= 62
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bitArray.appendBits(31, 5); // BINARY_SHIFT
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if (bsbc > 62) {
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bitArray.appendBits(bsbc - 31, 16);
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} else if (i == 0) {
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// 1 <= binaryShiftByteCode <= 62
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bitArray.appendBits(Math.min(bsbc, 31), 5);
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} else {
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// 32 <= binaryShiftCount <= 62 and i == 31
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bitArray.appendBits(bsbc - 31, 5);
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}
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}
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bitArray.appendBits(text[binaryShiftStart + i], 8);
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}
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}
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@Override
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public String toString() {
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return "<" + binaryShiftStart + "::" + (binaryShiftStart + binaryShiftByteCount - 1) + '>';
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}
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}
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404
src/aztec/encoder/Encoder.java
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404
src/aztec/encoder/Encoder.java
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@@ -0,0 +1,404 @@
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/*
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* Copyright 2013 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package com.google.zxing.aztec.encoder;
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import com.google.zxing.common.BitArray;
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import com.google.zxing.common.BitMatrix;
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import com.google.zxing.common.reedsolomon.GenericGF;
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import com.google.zxing.common.reedsolomon.ReedSolomonEncoder;
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import java.nio.charset.Charset;
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import java.nio.charset.StandardCharsets;
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/**
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* Generates Aztec 2D barcodes.
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*
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* @author Rustam Abdullaev
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*/
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public final class Encoder {
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public static final int DEFAULT_EC_PERCENT = 33; // default minimal percentage of error check words
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public static final int DEFAULT_AZTEC_LAYERS = 0;
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private static final int MAX_NB_BITS = 32;
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private static final int MAX_NB_BITS_COMPACT = 4;
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private static final int[] WORD_SIZE = {
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4, 6, 6, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
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12, 12, 12, 12, 12, 12, 12, 12, 12, 12
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};
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private Encoder() {
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}
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/**
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* Encodes the given string content as an Aztec symbol (without ECI code)
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*
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* @param data input data string; must be encodable as ISO/IEC 8859-1 (Latin-1)
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* @return Aztec symbol matrix with metadata
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*/
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public static AztecCode encode(String data) {
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return encode(data.getBytes(StandardCharsets.ISO_8859_1));
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}
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/**
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* Encodes the given string content as an Aztec symbol (without ECI code)
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*
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* @param data input data string; must be encodable as ISO/IEC 8859-1 (Latin-1)
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* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
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* a minimum of 23% + 3 words is recommended)
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* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
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* @return Aztec symbol matrix with metadata
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*/
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public static AztecCode encode(String data, int minECCPercent, int userSpecifiedLayers) {
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return encode(data.getBytes(StandardCharsets.ISO_8859_1), minECCPercent, userSpecifiedLayers, null);
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}
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/**
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* Encodes the given string content as an Aztec symbol
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*
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* @param data input data string
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* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
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* a minimum of 23% + 3 words is recommended)
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* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
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* @param charset character set in which to encode string using ECI; if null, no ECI code
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* will be inserted, and the string must be encodable as ISO/IEC 8859-1
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* (Latin-1), the default encoding of the symbol.
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* @return Aztec symbol matrix with metadata
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*/
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public static AztecCode encode(String data, int minECCPercent, int userSpecifiedLayers, Charset charset) {
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byte[] bytes = data.getBytes(null != charset ? charset : StandardCharsets.ISO_8859_1);
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return encode(bytes, minECCPercent, userSpecifiedLayers, charset);
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}
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/**
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* Encodes the given binary content as an Aztec symbol (without ECI code)
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*
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* @param data input data string
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* @return Aztec symbol matrix with metadata
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*/
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public static AztecCode encode(byte[] data) {
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return encode(data, DEFAULT_EC_PERCENT, DEFAULT_AZTEC_LAYERS, null);
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}
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/**
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* Encodes the given binary content as an Aztec symbol (without ECI code)
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*
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* @param data input data string
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* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
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* a minimum of 23% + 3 words is recommended)
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* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
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* @return Aztec symbol matrix with metadata
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*/
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public static AztecCode encode(byte[] data, int minECCPercent, int userSpecifiedLayers) {
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return encode(data, minECCPercent, userSpecifiedLayers, null);
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}
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/**
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* Encodes the given binary content as an Aztec symbol
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*
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* @param data input data string
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* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
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* a minimum of 23% + 3 words is recommended)
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* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
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* @param charset character set to mark using ECI; if null, no ECI code will be inserted, and the
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* default encoding of ISO/IEC 8859-1 will be assuming by readers.
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* @return Aztec symbol matrix with metadata
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*/
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public static AztecCode encode(byte[] data, int minECCPercent, int userSpecifiedLayers, Charset charset) {
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// High-level encode
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BitArray bits = new HighLevelEncoder(data, charset).encode();
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// stuff bits and choose symbol size
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int eccBits = bits.getSize() * minECCPercent / 100 + 11;
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int totalSizeBits = bits.getSize() + eccBits;
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boolean compact;
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int layers;
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int totalBitsInLayer;
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int wordSize;
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BitArray stuffedBits;
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if (userSpecifiedLayers != DEFAULT_AZTEC_LAYERS) {
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compact = userSpecifiedLayers < 0;
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layers = Math.abs(userSpecifiedLayers);
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if (layers > (compact ? MAX_NB_BITS_COMPACT : MAX_NB_BITS)) {
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throw new IllegalArgumentException(
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String.format("Illegal value %s for layers", userSpecifiedLayers));
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}
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totalBitsInLayer = totalBitsInLayer(layers, compact);
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wordSize = WORD_SIZE[layers];
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int usableBitsInLayers = totalBitsInLayer - (totalBitsInLayer % wordSize);
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stuffedBits = stuffBits(bits, wordSize);
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if (stuffedBits.getSize() + eccBits > usableBitsInLayers) {
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throw new IllegalArgumentException("Data to large for user specified layer");
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}
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if (compact && stuffedBits.getSize() > wordSize * 64) {
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// Compact format only allows 64 data words, though C4 can hold more words than that
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throw new IllegalArgumentException("Data to large for user specified layer");
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}
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} else {
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wordSize = 0;
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stuffedBits = null;
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// We look at the possible table sizes in the order Compact1, Compact2, Compact3,
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// Compact4, Normal4,... Normal(i) for i < 4 isn't typically used since Compact(i+1)
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// is the same size, but has more data.
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for (int i = 0; ; i++) {
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if (i > MAX_NB_BITS) {
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throw new IllegalArgumentException("Data too large for an Aztec code");
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}
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compact = i <= 3;
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layers = compact ? i + 1 : i;
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totalBitsInLayer = totalBitsInLayer(layers, compact);
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if (totalSizeBits > totalBitsInLayer) {
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continue;
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}
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// [Re]stuff the bits if this is the first opportunity, or if the
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// wordSize has changed
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if (stuffedBits == null || wordSize != WORD_SIZE[layers]) {
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wordSize = WORD_SIZE[layers];
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stuffedBits = stuffBits(bits, wordSize);
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}
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int usableBitsInLayers = totalBitsInLayer - (totalBitsInLayer % wordSize);
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if (compact && stuffedBits.getSize() > wordSize * 64) {
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// Compact format only allows 64 data words, though C4 can hold more words than that
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continue;
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}
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if (stuffedBits.getSize() + eccBits <= usableBitsInLayers) {
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break;
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}
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}
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}
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BitArray messageBits = generateCheckWords(stuffedBits, totalBitsInLayer, wordSize);
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// generate mode message
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int messageSizeInWords = stuffedBits.getSize() / wordSize;
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BitArray modeMessage = generateModeMessage(compact, layers, messageSizeInWords);
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// allocate symbol
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int baseMatrixSize = (compact ? 11 : 14) + layers * 4; // not including alignment lines
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int[] alignmentMap = new int[baseMatrixSize];
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int matrixSize;
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if (compact) {
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// no alignment marks in compact mode, alignmentMap is a no-op
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matrixSize = baseMatrixSize;
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for (int i = 0; i < alignmentMap.length; i++) {
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alignmentMap[i] = i;
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}
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} else {
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matrixSize = baseMatrixSize + 1 + 2 * ((baseMatrixSize / 2 - 1) / 15);
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int origCenter = baseMatrixSize / 2;
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int center = matrixSize / 2;
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for (int i = 0; i < origCenter; i++) {
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int newOffset = i + i / 15;
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alignmentMap[origCenter - i - 1] = center - newOffset - 1;
|
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alignmentMap[origCenter + i] = center + newOffset + 1;
|
||||
}
|
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}
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BitMatrix matrix = new BitMatrix(matrixSize);
|
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|
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// draw data bits
|
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for (int i = 0, rowOffset = 0; i < layers; i++) {
|
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int rowSize = (layers - i) * 4 + (compact ? 9 : 12);
|
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for (int j = 0; j < rowSize; j++) {
|
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int columnOffset = j * 2;
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for (int k = 0; k < 2; k++) {
|
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if (messageBits.get(rowOffset + columnOffset + k)) {
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matrix.set(alignmentMap[i * 2 + k], alignmentMap[i * 2 + j]);
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}
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if (messageBits.get(rowOffset + rowSize * 2 + columnOffset + k)) {
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matrix.set(alignmentMap[i * 2 + j], alignmentMap[baseMatrixSize - 1 - i * 2 - k]);
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}
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if (messageBits.get(rowOffset + rowSize * 4 + columnOffset + k)) {
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matrix.set(alignmentMap[baseMatrixSize - 1 - i * 2 - k], alignmentMap[baseMatrixSize - 1 - i * 2 - j]);
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}
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||||
if (messageBits.get(rowOffset + rowSize * 6 + columnOffset + k)) {
|
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matrix.set(alignmentMap[baseMatrixSize - 1 - i * 2 - j], alignmentMap[i * 2 + k]);
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||||
}
|
||||
}
|
||||
}
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||||
rowOffset += rowSize * 8;
|
||||
}
|
||||
|
||||
// draw mode message
|
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drawModeMessage(matrix, compact, matrixSize, modeMessage);
|
||||
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||||
// draw alignment marks
|
||||
if (compact) {
|
||||
drawBullsEye(matrix, matrixSize / 2, 5);
|
||||
} else {
|
||||
drawBullsEye(matrix, matrixSize / 2, 7);
|
||||
for (int i = 0, j = 0; i < baseMatrixSize / 2 - 1; i += 15, j += 16) {
|
||||
for (int k = (matrixSize / 2) & 1; k < matrixSize; k += 2) {
|
||||
matrix.set(matrixSize / 2 - j, k);
|
||||
matrix.set(matrixSize / 2 + j, k);
|
||||
matrix.set(k, matrixSize / 2 - j);
|
||||
matrix.set(k, matrixSize / 2 + j);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
AztecCode aztec = new AztecCode();
|
||||
aztec.setCompact(compact);
|
||||
aztec.setSize(matrixSize);
|
||||
aztec.setLayers(layers);
|
||||
aztec.setCodeWords(messageSizeInWords);
|
||||
aztec.setMatrix(matrix);
|
||||
return aztec;
|
||||
}
|
||||
|
||||
private static void drawBullsEye(BitMatrix matrix, int center, int size) {
|
||||
for (int i = 0; i < size; i += 2) {
|
||||
for (int j = center - i; j <= center + i; j++) {
|
||||
matrix.set(j, center - i);
|
||||
matrix.set(j, center + i);
|
||||
matrix.set(center - i, j);
|
||||
matrix.set(center + i, j);
|
||||
}
|
||||
}
|
||||
matrix.set(center - size, center - size);
|
||||
matrix.set(center - size + 1, center - size);
|
||||
matrix.set(center - size, center - size + 1);
|
||||
matrix.set(center + size, center - size);
|
||||
matrix.set(center + size, center - size + 1);
|
||||
matrix.set(center + size, center + size - 1);
|
||||
}
|
||||
|
||||
static BitArray generateModeMessage(boolean compact, int layers, int messageSizeInWords) {
|
||||
BitArray modeMessage = new BitArray();
|
||||
if (compact) {
|
||||
modeMessage.appendBits(layers - 1, 2);
|
||||
modeMessage.appendBits(messageSizeInWords - 1, 6);
|
||||
modeMessage = generateCheckWords(modeMessage, 28, 4);
|
||||
} else {
|
||||
modeMessage.appendBits(layers - 1, 5);
|
||||
modeMessage.appendBits(messageSizeInWords - 1, 11);
|
||||
modeMessage = generateCheckWords(modeMessage, 40, 4);
|
||||
}
|
||||
return modeMessage;
|
||||
}
|
||||
|
||||
private static void drawModeMessage(BitMatrix matrix, boolean compact, int matrixSize, BitArray modeMessage) {
|
||||
int center = matrixSize / 2;
|
||||
if (compact) {
|
||||
for (int i = 0; i < 7; i++) {
|
||||
int offset = center - 3 + i;
|
||||
if (modeMessage.get(i)) {
|
||||
matrix.set(offset, center - 5);
|
||||
}
|
||||
if (modeMessage.get(i + 7)) {
|
||||
matrix.set(center + 5, offset);
|
||||
}
|
||||
if (modeMessage.get(20 - i)) {
|
||||
matrix.set(offset, center + 5);
|
||||
}
|
||||
if (modeMessage.get(27 - i)) {
|
||||
matrix.set(center - 5, offset);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (int i = 0; i < 10; i++) {
|
||||
int offset = center - 5 + i + i / 5;
|
||||
if (modeMessage.get(i)) {
|
||||
matrix.set(offset, center - 7);
|
||||
}
|
||||
if (modeMessage.get(i + 10)) {
|
||||
matrix.set(center + 7, offset);
|
||||
}
|
||||
if (modeMessage.get(29 - i)) {
|
||||
matrix.set(offset, center + 7);
|
||||
}
|
||||
if (modeMessage.get(39 - i)) {
|
||||
matrix.set(center - 7, offset);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static BitArray generateCheckWords(BitArray bitArray, int totalBits, int wordSize) {
|
||||
// bitArray is guaranteed to be a multiple of the wordSize, so no padding needed
|
||||
int messageSizeInWords = bitArray.getSize() / wordSize;
|
||||
ReedSolomonEncoder rs = new ReedSolomonEncoder(getGF(wordSize));
|
||||
int totalWords = totalBits / wordSize;
|
||||
int[] messageWords = bitsToWords(bitArray, wordSize, totalWords);
|
||||
rs.encode(messageWords, totalWords - messageSizeInWords);
|
||||
int startPad = totalBits % wordSize;
|
||||
BitArray messageBits = new BitArray();
|
||||
messageBits.appendBits(0, startPad);
|
||||
for (int messageWord : messageWords) {
|
||||
messageBits.appendBits(messageWord, wordSize);
|
||||
}
|
||||
return messageBits;
|
||||
}
|
||||
|
||||
private static int[] bitsToWords(BitArray stuffedBits, int wordSize, int totalWords) {
|
||||
int[] message = new int[totalWords];
|
||||
int i;
|
||||
int n;
|
||||
for (i = 0, n = stuffedBits.getSize() / wordSize; i < n; i++) {
|
||||
int value = 0;
|
||||
for (int j = 0; j < wordSize; j++) {
|
||||
value |= stuffedBits.get(i * wordSize + j) ? (1 << wordSize - j - 1) : 0;
|
||||
}
|
||||
message[i] = value;
|
||||
}
|
||||
return message;
|
||||
}
|
||||
|
||||
private static GenericGF getGF(int wordSize) {
|
||||
switch (wordSize) {
|
||||
case 4:
|
||||
return GenericGF.AZTEC_PARAM;
|
||||
case 6:
|
||||
return GenericGF.AZTEC_DATA_6;
|
||||
case 8:
|
||||
return GenericGF.AZTEC_DATA_8;
|
||||
case 10:
|
||||
return GenericGF.AZTEC_DATA_10;
|
||||
case 12:
|
||||
return GenericGF.AZTEC_DATA_12;
|
||||
default:
|
||||
throw new IllegalArgumentException("Unsupported word size " + wordSize);
|
||||
}
|
||||
}
|
||||
|
||||
static BitArray stuffBits(BitArray bits, int wordSize) {
|
||||
BitArray out = new BitArray();
|
||||
|
||||
int n = bits.getSize();
|
||||
int mask = (1 << wordSize) - 2;
|
||||
for (int i = 0; i < n; i += wordSize) {
|
||||
int word = 0;
|
||||
for (int j = 0; j < wordSize; j++) {
|
||||
if (i + j >= n || bits.get(i + j)) {
|
||||
word |= 1 << (wordSize - 1 - j);
|
||||
}
|
||||
}
|
||||
if ((word & mask) == mask) {
|
||||
out.appendBits(word & mask, wordSize);
|
||||
i--;
|
||||
} else if ((word & mask) == 0) {
|
||||
out.appendBits(word | 1, wordSize);
|
||||
i--;
|
||||
} else {
|
||||
out.appendBits(word, wordSize);
|
||||
}
|
||||
}
|
||||
return out;
|
||||
}
|
||||
|
||||
private static int totalBitsInLayer(int layers, boolean compact) {
|
||||
return ((compact ? 88 : 112) + 16 * layers) * layers;
|
||||
}
|
||||
}
|
||||
325
src/aztec/encoder/HighLevelEncoder.java
Normal file
325
src/aztec/encoder/HighLevelEncoder.java
Normal file
@@ -0,0 +1,325 @@
|
||||
/*
|
||||
* Copyright 2013 ZXing authors
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.zxing.aztec.encoder;
|
||||
|
||||
import com.google.zxing.common.BitArray;
|
||||
import com.google.zxing.common.CharacterSetECI;
|
||||
|
||||
import java.nio.charset.Charset;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Collection;
|
||||
import java.util.Collections;
|
||||
import java.util.Comparator;
|
||||
import java.util.Deque;
|
||||
import java.util.Iterator;
|
||||
import java.util.LinkedList;
|
||||
|
||||
/**
|
||||
* This produces nearly optimal encodings of text into the first-level of
|
||||
* encoding used by Aztec code.
|
||||
*
|
||||
* It uses a dynamic algorithm. For each prefix of the string, it determines
|
||||
* a set of encodings that could lead to this prefix. We repeatedly add a
|
||||
* character and generate a new set of optimal encodings until we have read
|
||||
* through the entire input.
|
||||
*
|
||||
* @author Frank Yellin
|
||||
* @author Rustam Abdullaev
|
||||
*/
|
||||
public final class HighLevelEncoder {
|
||||
|
||||
static final String[] MODE_NAMES = {"UPPER", "LOWER", "DIGIT", "MIXED", "PUNCT"};
|
||||
|
||||
static final int MODE_UPPER = 0; // 5 bits
|
||||
static final int MODE_LOWER = 1; // 5 bits
|
||||
static final int MODE_DIGIT = 2; // 4 bits
|
||||
static final int MODE_MIXED = 3; // 5 bits
|
||||
static final int MODE_PUNCT = 4; // 5 bits
|
||||
|
||||
// The Latch Table shows, for each pair of Modes, the optimal method for
|
||||
// getting from one mode to another. In the worst possible case, this can
|
||||
// be up to 14 bits. In the best possible case, we are already there!
|
||||
// The high half-word of each entry gives the number of bits.
|
||||
// The low half-word of each entry are the actual bits necessary to change
|
||||
static final int[][] LATCH_TABLE = {
|
||||
{
|
||||
0,
|
||||
(5 << 16) + 28, // UPPER -> LOWER
|
||||
(5 << 16) + 30, // UPPER -> DIGIT
|
||||
(5 << 16) + 29, // UPPER -> MIXED
|
||||
(10 << 16) + (29 << 5) + 30, // UPPER -> MIXED -> PUNCT
|
||||
},
|
||||
{
|
||||
(9 << 16) + (30 << 4) + 14, // LOWER -> DIGIT -> UPPER
|
||||
0,
|
||||
(5 << 16) + 30, // LOWER -> DIGIT
|
||||
(5 << 16) + 29, // LOWER -> MIXED
|
||||
(10 << 16) + (29 << 5) + 30, // LOWER -> MIXED -> PUNCT
|
||||
},
|
||||
{
|
||||
(4 << 16) + 14, // DIGIT -> UPPER
|
||||
(9 << 16) + (14 << 5) + 28, // DIGIT -> UPPER -> LOWER
|
||||
0,
|
||||
(9 << 16) + (14 << 5) + 29, // DIGIT -> UPPER -> MIXED
|
||||
(14 << 16) + (14 << 10) + (29 << 5) + 30,
|
||||
// DIGIT -> UPPER -> MIXED -> PUNCT
|
||||
},
|
||||
{
|
||||
(5 << 16) + 29, // MIXED -> UPPER
|
||||
(5 << 16) + 28, // MIXED -> LOWER
|
||||
(10 << 16) + (29 << 5) + 30, // MIXED -> UPPER -> DIGIT
|
||||
0,
|
||||
(5 << 16) + 30, // MIXED -> PUNCT
|
||||
},
|
||||
{
|
||||
(5 << 16) + 31, // PUNCT -> UPPER
|
||||
(10 << 16) + (31 << 5) + 28, // PUNCT -> UPPER -> LOWER
|
||||
(10 << 16) + (31 << 5) + 30, // PUNCT -> UPPER -> DIGIT
|
||||
(10 << 16) + (31 << 5) + 29, // PUNCT -> UPPER -> MIXED
|
||||
0,
|
||||
},
|
||||
};
|
||||
|
||||
// A reverse mapping from [mode][char] to the encoding for that character
|
||||
// in that mode. An entry of 0 indicates no mapping exists.
|
||||
private static final int[][] CHAR_MAP = new int[5][256];
|
||||
static {
|
||||
CHAR_MAP[MODE_UPPER][' '] = 1;
|
||||
for (int c = 'A'; c <= 'Z'; c++) {
|
||||
CHAR_MAP[MODE_UPPER][c] = c - 'A' + 2;
|
||||
}
|
||||
CHAR_MAP[MODE_LOWER][' '] = 1;
|
||||
for (int c = 'a'; c <= 'z'; c++) {
|
||||
CHAR_MAP[MODE_LOWER][c] = c - 'a' + 2;
|
||||
}
|
||||
CHAR_MAP[MODE_DIGIT][' '] = 1;
|
||||
for (int c = '0'; c <= '9'; c++) {
|
||||
CHAR_MAP[MODE_DIGIT][c] = c - '0' + 2;
|
||||
}
|
||||
CHAR_MAP[MODE_DIGIT][','] = 12;
|
||||
CHAR_MAP[MODE_DIGIT]['.'] = 13;
|
||||
int[] mixedTable = {
|
||||
'\0', ' ', '\1', '\2', '\3', '\4', '\5', '\6', '\7', '\b', '\t', '\n',
|
||||
'\13', '\f', '\r', '\33', '\34', '\35', '\36', '\37', '@', '\\', '^',
|
||||
'_', '`', '|', '~', '\177'
|
||||
};
|
||||
for (int i = 0; i < mixedTable.length; i++) {
|
||||
CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
|
||||
}
|
||||
int[] punctTable = {
|
||||
'\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'',
|
||||
'(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?',
|
||||
'[', ']', '{', '}'
|
||||
};
|
||||
for (int i = 0; i < punctTable.length; i++) {
|
||||
if (punctTable[i] > 0) {
|
||||
CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// A map showing the available shift codes. (The shifts to BINARY are not
|
||||
// shown
|
||||
static final int[][] SHIFT_TABLE = new int[6][6]; // mode shift codes, per table
|
||||
static {
|
||||
for (int[] table : SHIFT_TABLE) {
|
||||
Arrays.fill(table, -1);
|
||||
}
|
||||
SHIFT_TABLE[MODE_UPPER][MODE_PUNCT] = 0;
|
||||
|
||||
SHIFT_TABLE[MODE_LOWER][MODE_PUNCT] = 0;
|
||||
SHIFT_TABLE[MODE_LOWER][MODE_UPPER] = 28;
|
||||
|
||||
SHIFT_TABLE[MODE_MIXED][MODE_PUNCT] = 0;
|
||||
|
||||
SHIFT_TABLE[MODE_DIGIT][MODE_PUNCT] = 0;
|
||||
SHIFT_TABLE[MODE_DIGIT][MODE_UPPER] = 15;
|
||||
}
|
||||
|
||||
private final byte[] text;
|
||||
private final Charset charset;
|
||||
|
||||
public HighLevelEncoder(byte[] text) {
|
||||
this.text = text;
|
||||
this.charset = null;
|
||||
}
|
||||
|
||||
public HighLevelEncoder(byte[] text, Charset charset) {
|
||||
this.text = text;
|
||||
this.charset = charset;
|
||||
}
|
||||
|
||||
/**
|
||||
* @return text represented by this encoder encoded as a {@link BitArray}
|
||||
*/
|
||||
public BitArray encode() {
|
||||
State initialState = State.INITIAL_STATE;
|
||||
if (charset != null) {
|
||||
CharacterSetECI eci = CharacterSetECI.getCharacterSetECI(charset);
|
||||
if (null == eci) {
|
||||
throw new IllegalArgumentException("No ECI code for character set " + charset);
|
||||
}
|
||||
initialState = initialState.appendFLGn(eci.getValue());
|
||||
}
|
||||
Collection<State> states = Collections.singletonList(initialState);
|
||||
for (int index = 0; index < text.length; index++) {
|
||||
int pairCode;
|
||||
int nextChar = index + 1 < text.length ? text[index + 1] : 0;
|
||||
switch (text[index]) {
|
||||
case '\r':
|
||||
pairCode = nextChar == '\n' ? 2 : 0;
|
||||
break;
|
||||
case '.' :
|
||||
pairCode = nextChar == ' ' ? 3 : 0;
|
||||
break;
|
||||
case ',' :
|
||||
pairCode = nextChar == ' ' ? 4 : 0;
|
||||
break;
|
||||
case ':' :
|
||||
pairCode = nextChar == ' ' ? 5 : 0;
|
||||
break;
|
||||
default:
|
||||
pairCode = 0;
|
||||
}
|
||||
if (pairCode > 0) {
|
||||
// We have one of the four special PUNCT pairs. Treat them specially.
|
||||
// Get a new set of states for the two new characters.
|
||||
states = updateStateListForPair(states, index, pairCode);
|
||||
index++;
|
||||
} else {
|
||||
// Get a new set of states for the new character.
|
||||
states = updateStateListForChar(states, index);
|
||||
}
|
||||
}
|
||||
// We are left with a set of states. Find the shortest one.
|
||||
State minState = Collections.min(states, new Comparator<State>() {
|
||||
@Override
|
||||
public int compare(State a, State b) {
|
||||
return a.getBitCount() - b.getBitCount();
|
||||
}
|
||||
});
|
||||
// Convert it to a bit array, and return.
|
||||
return minState.toBitArray(text);
|
||||
}
|
||||
|
||||
// We update a set of states for a new character by updating each state
|
||||
// for the new character, merging the results, and then removing the
|
||||
// non-optimal states.
|
||||
private Collection<State> updateStateListForChar(Iterable<State> states, int index) {
|
||||
Collection<State> result = new LinkedList<>();
|
||||
for (State state : states) {
|
||||
updateStateForChar(state, index, result);
|
||||
}
|
||||
return simplifyStates(result);
|
||||
}
|
||||
|
||||
// Return a set of states that represent the possible ways of updating this
|
||||
// state for the next character. The resulting set of states are added to
|
||||
// the "result" list.
|
||||
private void updateStateForChar(State state, int index, Collection<State> result) {
|
||||
char ch = (char) (text[index] & 0xFF);
|
||||
boolean charInCurrentTable = CHAR_MAP[state.getMode()][ch] > 0;
|
||||
State stateNoBinary = null;
|
||||
for (int mode = 0; mode <= MODE_PUNCT; mode++) {
|
||||
int charInMode = CHAR_MAP[mode][ch];
|
||||
if (charInMode > 0) {
|
||||
if (stateNoBinary == null) {
|
||||
// Only create stateNoBinary the first time it's required.
|
||||
stateNoBinary = state.endBinaryShift(index);
|
||||
}
|
||||
// Try generating the character by latching to its mode
|
||||
if (!charInCurrentTable || mode == state.getMode() || mode == MODE_DIGIT) {
|
||||
// If the character is in the current table, we don't want to latch to
|
||||
// any other mode except possibly digit (which uses only 4 bits). Any
|
||||
// other latch would be equally successful *after* this character, and
|
||||
// so wouldn't save any bits.
|
||||
State latchState = stateNoBinary.latchAndAppend(mode, charInMode);
|
||||
result.add(latchState);
|
||||
}
|
||||
// Try generating the character by switching to its mode.
|
||||
if (!charInCurrentTable && SHIFT_TABLE[state.getMode()][mode] >= 0) {
|
||||
// It never makes sense to temporarily shift to another mode if the
|
||||
// character exists in the current mode. That can never save bits.
|
||||
State shiftState = stateNoBinary.shiftAndAppend(mode, charInMode);
|
||||
result.add(shiftState);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (state.getBinaryShiftByteCount() > 0 || CHAR_MAP[state.getMode()][ch] == 0) {
|
||||
// It's never worthwhile to go into binary shift mode if you're not already
|
||||
// in binary shift mode, and the character exists in your current mode.
|
||||
// That can never save bits over just outputting the char in the current mode.
|
||||
State binaryState = state.addBinaryShiftChar(index);
|
||||
result.add(binaryState);
|
||||
}
|
||||
}
|
||||
|
||||
private static Collection<State> updateStateListForPair(Iterable<State> states, int index, int pairCode) {
|
||||
Collection<State> result = new LinkedList<>();
|
||||
for (State state : states) {
|
||||
updateStateForPair(state, index, pairCode, result);
|
||||
}
|
||||
return simplifyStates(result);
|
||||
}
|
||||
|
||||
private static void updateStateForPair(State state, int index, int pairCode, Collection<State> result) {
|
||||
State stateNoBinary = state.endBinaryShift(index);
|
||||
// Possibility 1. Latch to MODE_PUNCT, and then append this code
|
||||
result.add(stateNoBinary.latchAndAppend(MODE_PUNCT, pairCode));
|
||||
if (state.getMode() != MODE_PUNCT) {
|
||||
// Possibility 2. Shift to MODE_PUNCT, and then append this code.
|
||||
// Every state except MODE_PUNCT (handled above) can shift
|
||||
result.add(stateNoBinary.shiftAndAppend(MODE_PUNCT, pairCode));
|
||||
}
|
||||
if (pairCode == 3 || pairCode == 4) {
|
||||
// both characters are in DIGITS. Sometimes better to just add two digits
|
||||
State digitState = stateNoBinary
|
||||
.latchAndAppend(MODE_DIGIT, 16 - pairCode) // period or comma in DIGIT
|
||||
.latchAndAppend(MODE_DIGIT, 1); // space in DIGIT
|
||||
result.add(digitState);
|
||||
}
|
||||
if (state.getBinaryShiftByteCount() > 0) {
|
||||
// It only makes sense to do the characters as binary if we're already
|
||||
// in binary mode.
|
||||
State binaryState = state.addBinaryShiftChar(index).addBinaryShiftChar(index + 1);
|
||||
result.add(binaryState);
|
||||
}
|
||||
}
|
||||
|
||||
private static Collection<State> simplifyStates(Iterable<State> states) {
|
||||
Deque<State> result = new LinkedList<>();
|
||||
for (State newState : states) {
|
||||
boolean add = true;
|
||||
for (Iterator<State> iterator = result.iterator(); iterator.hasNext();) {
|
||||
State oldState = iterator.next();
|
||||
if (oldState.isBetterThanOrEqualTo(newState)) {
|
||||
add = false;
|
||||
break;
|
||||
}
|
||||
if (newState.isBetterThanOrEqualTo(oldState)) {
|
||||
iterator.remove();
|
||||
}
|
||||
}
|
||||
if (add) {
|
||||
result.addFirst(newState);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
45
src/aztec/encoder/SimpleToken.java
Normal file
45
src/aztec/encoder/SimpleToken.java
Normal file
@@ -0,0 +1,45 @@
|
||||
/*
|
||||
* Copyright 2013 ZXing authors
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.zxing.aztec.encoder;
|
||||
|
||||
import com.google.zxing.common.BitArray;
|
||||
|
||||
final class SimpleToken extends Token {
|
||||
|
||||
// For normal words, indicates value and bitCount
|
||||
private final short value;
|
||||
private final short bitCount;
|
||||
|
||||
SimpleToken(Token previous, int value, int bitCount) {
|
||||
super(previous);
|
||||
this.value = (short) value;
|
||||
this.bitCount = (short) bitCount;
|
||||
}
|
||||
|
||||
@Override
|
||||
void appendTo(BitArray bitArray, byte[] text) {
|
||||
bitArray.appendBits(value, bitCount);
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
int value = this.value & ((1 << bitCount) - 1);
|
||||
value |= 1 << bitCount;
|
||||
return '<' + Integer.toBinaryString(value | (1 << bitCount)).substring(1) + '>';
|
||||
}
|
||||
|
||||
}
|
||||
195
src/aztec/encoder/State.java
Normal file
195
src/aztec/encoder/State.java
Normal file
@@ -0,0 +1,195 @@
|
||||
/*
|
||||
* Copyright 2013 ZXing authors
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.zxing.aztec.encoder;
|
||||
|
||||
import java.nio.charset.StandardCharsets;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
import com.google.zxing.common.BitArray;
|
||||
|
||||
/**
|
||||
* State represents all information about a sequence necessary to generate the current output.
|
||||
* Note that a state is immutable.
|
||||
*/
|
||||
final class State {
|
||||
|
||||
static final State INITIAL_STATE = new State(Token.EMPTY, HighLevelEncoder.MODE_UPPER, 0, 0);
|
||||
|
||||
// The current mode of the encoding (or the mode to which we'll return if
|
||||
// we're in Binary Shift mode.
|
||||
private final int mode;
|
||||
// The list of tokens that we output. If we are in Binary Shift mode, this
|
||||
// token list does *not* yet included the token for those bytes
|
||||
private final Token token;
|
||||
// If non-zero, the number of most recent bytes that should be output
|
||||
// in Binary Shift mode.
|
||||
private final int binaryShiftByteCount;
|
||||
// The total number of bits generated (including Binary Shift).
|
||||
private final int bitCount;
|
||||
private final int binaryShiftCost;
|
||||
|
||||
private State(Token token, int mode, int binaryBytes, int bitCount) {
|
||||
this.token = token;
|
||||
this.mode = mode;
|
||||
this.binaryShiftByteCount = binaryBytes;
|
||||
this.bitCount = bitCount;
|
||||
this.binaryShiftCost = calculateBinaryShiftCost(binaryBytes);
|
||||
}
|
||||
|
||||
int getMode() {
|
||||
return mode;
|
||||
}
|
||||
|
||||
Token getToken() {
|
||||
return token;
|
||||
}
|
||||
|
||||
int getBinaryShiftByteCount() {
|
||||
return binaryShiftByteCount;
|
||||
}
|
||||
|
||||
int getBitCount() {
|
||||
return bitCount;
|
||||
}
|
||||
|
||||
State appendFLGn(int eci) {
|
||||
State result = shiftAndAppend(HighLevelEncoder.MODE_PUNCT, 0); // 0: FLG(n)
|
||||
Token token = result.token;
|
||||
int bitsAdded = 3;
|
||||
if (eci < 0) {
|
||||
token = token.add(0, 3); // 0: FNC1
|
||||
} else if (eci > 999999) {
|
||||
throw new IllegalArgumentException("ECI code must be between 0 and 999999");
|
||||
} else {
|
||||
byte[] eciDigits = Integer.toString(eci).getBytes(StandardCharsets.ISO_8859_1);
|
||||
token = token.add(eciDigits.length, 3); // 1-6: number of ECI digits
|
||||
for (byte eciDigit : eciDigits) {
|
||||
token = token.add(eciDigit - '0' + 2, 4);
|
||||
}
|
||||
bitsAdded += eciDigits.length * 4;
|
||||
}
|
||||
return new State(token, mode, 0, bitCount + bitsAdded);
|
||||
}
|
||||
|
||||
// Create a new state representing this state with a latch to a (not
|
||||
// necessary different) mode, and then a code.
|
||||
State latchAndAppend(int mode, int value) {
|
||||
int bitCount = this.bitCount;
|
||||
Token token = this.token;
|
||||
if (mode != this.mode) {
|
||||
int latch = HighLevelEncoder.LATCH_TABLE[this.mode][mode];
|
||||
token = token.add(latch & 0xFFFF, latch >> 16);
|
||||
bitCount += latch >> 16;
|
||||
}
|
||||
int latchModeBitCount = mode == HighLevelEncoder.MODE_DIGIT ? 4 : 5;
|
||||
token = token.add(value, latchModeBitCount);
|
||||
return new State(token, mode, 0, bitCount + latchModeBitCount);
|
||||
}
|
||||
|
||||
// Create a new state representing this state, with a temporary shift
|
||||
// to a different mode to output a single value.
|
||||
State shiftAndAppend(int mode, int value) {
|
||||
Token token = this.token;
|
||||
int thisModeBitCount = this.mode == HighLevelEncoder.MODE_DIGIT ? 4 : 5;
|
||||
// Shifts exist only to UPPER and PUNCT, both with tokens size 5.
|
||||
token = token.add(HighLevelEncoder.SHIFT_TABLE[this.mode][mode], thisModeBitCount);
|
||||
token = token.add(value, 5);
|
||||
return new State(token, this.mode, 0, this.bitCount + thisModeBitCount + 5);
|
||||
}
|
||||
|
||||
// Create a new state representing this state, but an additional character
|
||||
// output in Binary Shift mode.
|
||||
State addBinaryShiftChar(int index) {
|
||||
Token token = this.token;
|
||||
int mode = this.mode;
|
||||
int bitCount = this.bitCount;
|
||||
if (this.mode == HighLevelEncoder.MODE_PUNCT || this.mode == HighLevelEncoder.MODE_DIGIT) {
|
||||
int latch = HighLevelEncoder.LATCH_TABLE[mode][HighLevelEncoder.MODE_UPPER];
|
||||
token = token.add(latch & 0xFFFF, latch >> 16);
|
||||
bitCount += latch >> 16;
|
||||
mode = HighLevelEncoder.MODE_UPPER;
|
||||
}
|
||||
int deltaBitCount =
|
||||
(binaryShiftByteCount == 0 || binaryShiftByteCount == 31) ? 18 :
|
||||
(binaryShiftByteCount == 62) ? 9 : 8;
|
||||
State result = new State(token, mode, binaryShiftByteCount + 1, bitCount + deltaBitCount);
|
||||
if (result.binaryShiftByteCount == 2047 + 31) {
|
||||
// The string is as long as it's allowed to be. We should end it.
|
||||
result = result.endBinaryShift(index + 1);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Create the state identical to this one, but we are no longer in
|
||||
// Binary Shift mode.
|
||||
State endBinaryShift(int index) {
|
||||
if (binaryShiftByteCount == 0) {
|
||||
return this;
|
||||
}
|
||||
Token token = this.token;
|
||||
token = token.addBinaryShift(index - binaryShiftByteCount, binaryShiftByteCount);
|
||||
return new State(token, mode, 0, this.bitCount);
|
||||
}
|
||||
|
||||
// Returns true if "this" state is better (or equal) to be in than "that"
|
||||
// state under all possible circumstances.
|
||||
boolean isBetterThanOrEqualTo(State other) {
|
||||
int newModeBitCount = this.bitCount + (HighLevelEncoder.LATCH_TABLE[this.mode][other.mode] >> 16);
|
||||
if (this.binaryShiftByteCount < other.binaryShiftByteCount) {
|
||||
// add additional B/S encoding cost of other, if any
|
||||
newModeBitCount += other.binaryShiftCost - this.binaryShiftCost;
|
||||
} else if (this.binaryShiftByteCount > other.binaryShiftByteCount && other.binaryShiftByteCount > 0) {
|
||||
// maximum possible additional cost (we end up exceeding the 31 byte boundary and other state can stay beneath it)
|
||||
newModeBitCount += 10;
|
||||
}
|
||||
return newModeBitCount <= other.bitCount;
|
||||
}
|
||||
|
||||
BitArray toBitArray(byte[] text) {
|
||||
List<Token> symbols = new ArrayList<>();
|
||||
for (Token token = endBinaryShift(text.length).token; token != null; token = token.getPrevious()) {
|
||||
symbols.add(token);
|
||||
}
|
||||
BitArray bitArray = new BitArray();
|
||||
// Add each token to the result in forward order
|
||||
for (int i = symbols.size() - 1; i >= 0; i--) {
|
||||
symbols.get(i).appendTo(bitArray, text);
|
||||
}
|
||||
return bitArray;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return String.format("%s bits=%d bytes=%d", HighLevelEncoder.MODE_NAMES[mode], bitCount, binaryShiftByteCount);
|
||||
}
|
||||
|
||||
private static int calculateBinaryShiftCost(int binaryShiftByteCount) {
|
||||
if (binaryShiftByteCount > 62) {
|
||||
return 21; // B/S with extended length
|
||||
}
|
||||
if (binaryShiftByteCount > 31) {
|
||||
return 20; // two B/S
|
||||
}
|
||||
if (binaryShiftByteCount > 0) {
|
||||
return 10; // one B/S
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
}
|
||||
46
src/aztec/encoder/Token.java
Normal file
46
src/aztec/encoder/Token.java
Normal file
@@ -0,0 +1,46 @@
|
||||
/*
|
||||
* Copyright 2013 ZXing authors
|
||||
*
|
||||
* Licensed under the Apache License, Version 2.0 (the "License");
|
||||
* you may not use this file except in compliance with the License.
|
||||
* You may obtain a copy of the License at
|
||||
*
|
||||
* http://www.apache.org/licenses/LICENSE-2.0
|
||||
*
|
||||
* Unless required by applicable law or agreed to in writing, software
|
||||
* distributed under the License is distributed on an "AS IS" BASIS,
|
||||
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
||||
* See the License for the specific language governing permissions and
|
||||
* limitations under the License.
|
||||
*/
|
||||
|
||||
package com.google.zxing.aztec.encoder;
|
||||
|
||||
import com.google.zxing.common.BitArray;
|
||||
|
||||
abstract class Token {
|
||||
|
||||
static final Token EMPTY = new SimpleToken(null, 0, 0);
|
||||
|
||||
private final Token previous;
|
||||
|
||||
Token(Token previous) {
|
||||
this.previous = previous;
|
||||
}
|
||||
|
||||
final Token getPrevious() {
|
||||
return previous;
|
||||
}
|
||||
|
||||
final Token add(int value, int bitCount) {
|
||||
return new SimpleToken(this, value, bitCount);
|
||||
}
|
||||
|
||||
final Token addBinaryShift(int start, int byteCount) {
|
||||
//int bitCount = (byteCount * 8) + (byteCount <= 31 ? 10 : byteCount <= 62 ? 20 : 21);
|
||||
return new BinaryShiftToken(this, start, byteCount);
|
||||
}
|
||||
|
||||
abstract void appendTo(BitArray bitArray, byte[] text);
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user