moved java files for pre-convert

This commit is contained in:
Henry Schimke
2022-08-20 12:00:19 -05:00
parent 4997291cb8
commit 1901c96559
2757 changed files with 57224 additions and 0 deletions

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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitMatrix;
/**
* Aztec 2D code representation
*
* @author Rustam Abdullaev
*/
public final class AztecCode {
private boolean compact;
private int size;
private int layers;
private int codeWords;
private BitMatrix matrix;
/**
* @return {@code true} if compact instead of full mode
*/
public boolean isCompact() {
return compact;
}
public void setCompact(boolean compact) {
this.compact = compact;
}
/**
* @return size in pixels (width and height)
*/
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
/**
* @return number of levels
*/
public int getLayers() {
return layers;
}
public void setLayers(int layers) {
this.layers = layers;
}
/**
* @return number of data codewords
*/
public int getCodeWords() {
return codeWords;
}
public void setCodeWords(int codeWords) {
this.codeWords = codeWords;
}
/**
* @return the symbol image
*/
public BitMatrix getMatrix() {
return matrix;
}
public void setMatrix(BitMatrix matrix) {
this.matrix = matrix;
}
}

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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitArray;
final class BinaryShiftToken extends Token {
private final int binaryShiftStart;
private final int binaryShiftByteCount;
BinaryShiftToken(Token previous,
int binaryShiftStart,
int binaryShiftByteCount) {
super(previous);
this.binaryShiftStart = binaryShiftStart;
this.binaryShiftByteCount = binaryShiftByteCount;
}
@Override
public void appendTo(BitArray bitArray, byte[] text) {
int bsbc = binaryShiftByteCount;
for (int i = 0; i < bsbc; i++) {
if (i == 0 || (i == 31 && bsbc <= 62)) {
// We need a header before the first character, and before
// character 31 when the total byte code is <= 62
bitArray.appendBits(31, 5); // BINARY_SHIFT
if (bsbc > 62) {
bitArray.appendBits(bsbc - 31, 16);
} else if (i == 0) {
// 1 <= binaryShiftByteCode <= 62
bitArray.appendBits(Math.min(bsbc, 31), 5);
} else {
// 32 <= binaryShiftCount <= 62 and i == 31
bitArray.appendBits(bsbc - 31, 5);
}
}
bitArray.appendBits(text[binaryShiftStart + i], 8);
}
}
@Override
public String toString() {
return "<" + binaryShiftStart + "::" + (binaryShiftStart + binaryShiftByteCount - 1) + '>';
}
}

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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitArray;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.common.reedsolomon.GenericGF;
import com.google.zxing.common.reedsolomon.ReedSolomonEncoder;
import java.nio.charset.Charset;
import java.nio.charset.StandardCharsets;
/**
* Generates Aztec 2D barcodes.
*
* @author Rustam Abdullaev
*/
public final class Encoder {
public static final int DEFAULT_EC_PERCENT = 33; // default minimal percentage of error check words
public static final int DEFAULT_AZTEC_LAYERS = 0;
private static final int MAX_NB_BITS = 32;
private static final int MAX_NB_BITS_COMPACT = 4;
private static final int[] WORD_SIZE = {
4, 6, 6, 8, 8, 8, 8, 8, 8, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10,
12, 12, 12, 12, 12, 12, 12, 12, 12, 12
};
private Encoder() {
}
/**
* Encodes the given string content as an Aztec symbol (without ECI code)
*
* @param data input data string; must be encodable as ISO/IEC 8859-1 (Latin-1)
* @return Aztec symbol matrix with metadata
*/
public static AztecCode encode(String data) {
return encode(data.getBytes(StandardCharsets.ISO_8859_1));
}
/**
* Encodes the given string content as an Aztec symbol (without ECI code)
*
* @param data input data string; must be encodable as ISO/IEC 8859-1 (Latin-1)
* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
* a minimum of 23% + 3 words is recommended)
* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
* @return Aztec symbol matrix with metadata
*/
public static AztecCode encode(String data, int minECCPercent, int userSpecifiedLayers) {
return encode(data.getBytes(StandardCharsets.ISO_8859_1), minECCPercent, userSpecifiedLayers, null);
}
/**
* Encodes the given string content as an Aztec symbol
*
* @param data input data string
* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
* a minimum of 23% + 3 words is recommended)
* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
* @param charset character set in which to encode string using ECI; if null, no ECI code
* will be inserted, and the string must be encodable as ISO/IEC 8859-1
* (Latin-1), the default encoding of the symbol.
* @return Aztec symbol matrix with metadata
*/
public static AztecCode encode(String data, int minECCPercent, int userSpecifiedLayers, Charset charset) {
byte[] bytes = data.getBytes(null != charset ? charset : StandardCharsets.ISO_8859_1);
return encode(bytes, minECCPercent, userSpecifiedLayers, charset);
}
/**
* Encodes the given binary content as an Aztec symbol (without ECI code)
*
* @param data input data string
* @return Aztec symbol matrix with metadata
*/
public static AztecCode encode(byte[] data) {
return encode(data, DEFAULT_EC_PERCENT, DEFAULT_AZTEC_LAYERS, null);
}
/**
* Encodes the given binary content as an Aztec symbol (without ECI code)
*
* @param data input data string
* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
* a minimum of 23% + 3 words is recommended)
* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
* @return Aztec symbol matrix with metadata
*/
public static AztecCode encode(byte[] data, int minECCPercent, int userSpecifiedLayers) {
return encode(data, minECCPercent, userSpecifiedLayers, null);
}
/**
* Encodes the given binary content as an Aztec symbol
*
* @param data input data string
* @param minECCPercent minimal percentage of error check words (According to ISO/IEC 24778:2008,
* a minimum of 23% + 3 words is recommended)
* @param userSpecifiedLayers if non-zero, a user-specified value for the number of layers
* @param charset character set to mark using ECI; if null, no ECI code will be inserted, and the
* default encoding of ISO/IEC 8859-1 will be assuming by readers.
* @return Aztec symbol matrix with metadata
*/
public static AztecCode encode(byte[] data, int minECCPercent, int userSpecifiedLayers, Charset charset) {
// High-level encode
BitArray bits = new HighLevelEncoder(data, charset).encode();
// stuff bits and choose symbol size
int eccBits = bits.getSize() * minECCPercent / 100 + 11;
int totalSizeBits = bits.getSize() + eccBits;
boolean compact;
int layers;
int totalBitsInLayer;
int wordSize;
BitArray stuffedBits;
if (userSpecifiedLayers != DEFAULT_AZTEC_LAYERS) {
compact = userSpecifiedLayers < 0;
layers = Math.abs(userSpecifiedLayers);
if (layers > (compact ? MAX_NB_BITS_COMPACT : MAX_NB_BITS)) {
throw new IllegalArgumentException(
String.format("Illegal value %s for layers", userSpecifiedLayers));
}
totalBitsInLayer = totalBitsInLayer(layers, compact);
wordSize = WORD_SIZE[layers];
int usableBitsInLayers = totalBitsInLayer - (totalBitsInLayer % wordSize);
stuffedBits = stuffBits(bits, wordSize);
if (stuffedBits.getSize() + eccBits > usableBitsInLayers) {
throw new IllegalArgumentException("Data to large for user specified layer");
}
if (compact && stuffedBits.getSize() > wordSize * 64) {
// Compact format only allows 64 data words, though C4 can hold more words than that
throw new IllegalArgumentException("Data to large for user specified layer");
}
} else {
wordSize = 0;
stuffedBits = null;
// We look at the possible table sizes in the order Compact1, Compact2, Compact3,
// Compact4, Normal4,... Normal(i) for i < 4 isn't typically used since Compact(i+1)
// is the same size, but has more data.
for (int i = 0; ; i++) {
if (i > MAX_NB_BITS) {
throw new IllegalArgumentException("Data too large for an Aztec code");
}
compact = i <= 3;
layers = compact ? i + 1 : i;
totalBitsInLayer = totalBitsInLayer(layers, compact);
if (totalSizeBits > totalBitsInLayer) {
continue;
}
// [Re]stuff the bits if this is the first opportunity, or if the
// wordSize has changed
if (stuffedBits == null || wordSize != WORD_SIZE[layers]) {
wordSize = WORD_SIZE[layers];
stuffedBits = stuffBits(bits, wordSize);
}
int usableBitsInLayers = totalBitsInLayer - (totalBitsInLayer % wordSize);
if (compact && stuffedBits.getSize() > wordSize * 64) {
// Compact format only allows 64 data words, though C4 can hold more words than that
continue;
}
if (stuffedBits.getSize() + eccBits <= usableBitsInLayers) {
break;
}
}
}
BitArray messageBits = generateCheckWords(stuffedBits, totalBitsInLayer, wordSize);
// generate mode message
int messageSizeInWords = stuffedBits.getSize() / wordSize;
BitArray modeMessage = generateModeMessage(compact, layers, messageSizeInWords);
// allocate symbol
int baseMatrixSize = (compact ? 11 : 14) + layers * 4; // not including alignment lines
int[] alignmentMap = new int[baseMatrixSize];
int matrixSize;
if (compact) {
// no alignment marks in compact mode, alignmentMap is a no-op
matrixSize = baseMatrixSize;
for (int i = 0; i < alignmentMap.length; i++) {
alignmentMap[i] = i;
}
} else {
matrixSize = baseMatrixSize + 1 + 2 * ((baseMatrixSize / 2 - 1) / 15);
int origCenter = baseMatrixSize / 2;
int center = matrixSize / 2;
for (int i = 0; i < origCenter; i++) {
int newOffset = i + i / 15;
alignmentMap[origCenter - i - 1] = center - newOffset - 1;
alignmentMap[origCenter + i] = center + newOffset + 1;
}
}
BitMatrix matrix = new BitMatrix(matrixSize);
// draw data bits
for (int i = 0, rowOffset = 0; i < layers; i++) {
int rowSize = (layers - i) * 4 + (compact ? 9 : 12);
for (int j = 0; j < rowSize; j++) {
int columnOffset = j * 2;
for (int k = 0; k < 2; k++) {
if (messageBits.get(rowOffset + columnOffset + k)) {
matrix.set(alignmentMap[i * 2 + k], alignmentMap[i * 2 + j]);
}
if (messageBits.get(rowOffset + rowSize * 2 + columnOffset + k)) {
matrix.set(alignmentMap[i * 2 + j], alignmentMap[baseMatrixSize - 1 - i * 2 - k]);
}
if (messageBits.get(rowOffset + rowSize * 4 + columnOffset + k)) {
matrix.set(alignmentMap[baseMatrixSize - 1 - i * 2 - k], alignmentMap[baseMatrixSize - 1 - i * 2 - j]);
}
if (messageBits.get(rowOffset + rowSize * 6 + columnOffset + k)) {
matrix.set(alignmentMap[baseMatrixSize - 1 - i * 2 - j], alignmentMap[i * 2 + k]);
}
}
}
rowOffset += rowSize * 8;
}
// draw mode message
drawModeMessage(matrix, compact, matrixSize, modeMessage);
// draw alignment marks
if (compact) {
drawBullsEye(matrix, matrixSize / 2, 5);
} else {
drawBullsEye(matrix, matrixSize / 2, 7);
for (int i = 0, j = 0; i < baseMatrixSize / 2 - 1; i += 15, j += 16) {
for (int k = (matrixSize / 2) & 1; k < matrixSize; k += 2) {
matrix.set(matrixSize / 2 - j, k);
matrix.set(matrixSize / 2 + j, k);
matrix.set(k, matrixSize / 2 - j);
matrix.set(k, matrixSize / 2 + j);
}
}
}
AztecCode aztec = new AztecCode();
aztec.setCompact(compact);
aztec.setSize(matrixSize);
aztec.setLayers(layers);
aztec.setCodeWords(messageSizeInWords);
aztec.setMatrix(matrix);
return aztec;
}
private static void drawBullsEye(BitMatrix matrix, int center, int size) {
for (int i = 0; i < size; i += 2) {
for (int j = center - i; j <= center + i; j++) {
matrix.set(j, center - i);
matrix.set(j, center + i);
matrix.set(center - i, j);
matrix.set(center + i, j);
}
}
matrix.set(center - size, center - size);
matrix.set(center - size + 1, center - size);
matrix.set(center - size, center - size + 1);
matrix.set(center + size, center - size);
matrix.set(center + size, center - size + 1);
matrix.set(center + size, center + size - 1);
}
static BitArray generateModeMessage(boolean compact, int layers, int messageSizeInWords) {
BitArray modeMessage = new BitArray();
if (compact) {
modeMessage.appendBits(layers - 1, 2);
modeMessage.appendBits(messageSizeInWords - 1, 6);
modeMessage = generateCheckWords(modeMessage, 28, 4);
} else {
modeMessage.appendBits(layers - 1, 5);
modeMessage.appendBits(messageSizeInWords - 1, 11);
modeMessage = generateCheckWords(modeMessage, 40, 4);
}
return modeMessage;
}
private static void drawModeMessage(BitMatrix matrix, boolean compact, int matrixSize, BitArray modeMessage) {
int center = matrixSize / 2;
if (compact) {
for (int i = 0; i < 7; i++) {
int offset = center - 3 + i;
if (modeMessage.get(i)) {
matrix.set(offset, center - 5);
}
if (modeMessage.get(i + 7)) {
matrix.set(center + 5, offset);
}
if (modeMessage.get(20 - i)) {
matrix.set(offset, center + 5);
}
if (modeMessage.get(27 - i)) {
matrix.set(center - 5, offset);
}
}
} else {
for (int i = 0; i < 10; i++) {
int offset = center - 5 + i + i / 5;
if (modeMessage.get(i)) {
matrix.set(offset, center - 7);
}
if (modeMessage.get(i + 10)) {
matrix.set(center + 7, offset);
}
if (modeMessage.get(29 - i)) {
matrix.set(offset, center + 7);
}
if (modeMessage.get(39 - i)) {
matrix.set(center - 7, offset);
}
}
}
}
private static BitArray generateCheckWords(BitArray bitArray, int totalBits, int wordSize) {
// bitArray is guaranteed to be a multiple of the wordSize, so no padding needed
int messageSizeInWords = bitArray.getSize() / wordSize;
ReedSolomonEncoder rs = new ReedSolomonEncoder(getGF(wordSize));
int totalWords = totalBits / wordSize;
int[] messageWords = bitsToWords(bitArray, wordSize, totalWords);
rs.encode(messageWords, totalWords - messageSizeInWords);
int startPad = totalBits % wordSize;
BitArray messageBits = new BitArray();
messageBits.appendBits(0, startPad);
for (int messageWord : messageWords) {
messageBits.appendBits(messageWord, wordSize);
}
return messageBits;
}
private static int[] bitsToWords(BitArray stuffedBits, int wordSize, int totalWords) {
int[] message = new int[totalWords];
int i;
int n;
for (i = 0, n = stuffedBits.getSize() / wordSize; i < n; i++) {
int value = 0;
for (int j = 0; j < wordSize; j++) {
value |= stuffedBits.get(i * wordSize + j) ? (1 << wordSize - j - 1) : 0;
}
message[i] = value;
}
return message;
}
private static GenericGF getGF(int wordSize) {
switch (wordSize) {
case 4:
return GenericGF.AZTEC_PARAM;
case 6:
return GenericGF.AZTEC_DATA_6;
case 8:
return GenericGF.AZTEC_DATA_8;
case 10:
return GenericGF.AZTEC_DATA_10;
case 12:
return GenericGF.AZTEC_DATA_12;
default:
throw new IllegalArgumentException("Unsupported word size " + wordSize);
}
}
static BitArray stuffBits(BitArray bits, int wordSize) {
BitArray out = new BitArray();
int n = bits.getSize();
int mask = (1 << wordSize) - 2;
for (int i = 0; i < n; i += wordSize) {
int word = 0;
for (int j = 0; j < wordSize; j++) {
if (i + j >= n || bits.get(i + j)) {
word |= 1 << (wordSize - 1 - j);
}
}
if ((word & mask) == mask) {
out.appendBits(word & mask, wordSize);
i--;
} else if ((word & mask) == 0) {
out.appendBits(word | 1, wordSize);
i--;
} else {
out.appendBits(word, wordSize);
}
}
return out;
}
private static int totalBitsInLayer(int layers, boolean compact) {
return ((compact ? 88 : 112) + 16 * layers) * layers;
}
}

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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitArray;
import com.google.zxing.common.CharacterSetECI;
import java.nio.charset.Charset;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.Comparator;
import java.util.Deque;
import java.util.Iterator;
import java.util.LinkedList;
/**
* This produces nearly optimal encodings of text into the first-level of
* encoding used by Aztec code.
*
* It uses a dynamic algorithm. For each prefix of the string, it determines
* a set of encodings that could lead to this prefix. We repeatedly add a
* character and generate a new set of optimal encodings until we have read
* through the entire input.
*
* @author Frank Yellin
* @author Rustam Abdullaev
*/
public final class HighLevelEncoder {
static final String[] MODE_NAMES = {"UPPER", "LOWER", "DIGIT", "MIXED", "PUNCT"};
static final int MODE_UPPER = 0; // 5 bits
static final int MODE_LOWER = 1; // 5 bits
static final int MODE_DIGIT = 2; // 4 bits
static final int MODE_MIXED = 3; // 5 bits
static final int MODE_PUNCT = 4; // 5 bits
// The Latch Table shows, for each pair of Modes, the optimal method for
// getting from one mode to another. In the worst possible case, this can
// be up to 14 bits. In the best possible case, we are already there!
// The high half-word of each entry gives the number of bits.
// The low half-word of each entry are the actual bits necessary to change
static final int[][] LATCH_TABLE = {
{
0,
(5 << 16) + 28, // UPPER -> LOWER
(5 << 16) + 30, // UPPER -> DIGIT
(5 << 16) + 29, // UPPER -> MIXED
(10 << 16) + (29 << 5) + 30, // UPPER -> MIXED -> PUNCT
},
{
(9 << 16) + (30 << 4) + 14, // LOWER -> DIGIT -> UPPER
0,
(5 << 16) + 30, // LOWER -> DIGIT
(5 << 16) + 29, // LOWER -> MIXED
(10 << 16) + (29 << 5) + 30, // LOWER -> MIXED -> PUNCT
},
{
(4 << 16) + 14, // DIGIT -> UPPER
(9 << 16) + (14 << 5) + 28, // DIGIT -> UPPER -> LOWER
0,
(9 << 16) + (14 << 5) + 29, // DIGIT -> UPPER -> MIXED
(14 << 16) + (14 << 10) + (29 << 5) + 30,
// DIGIT -> UPPER -> MIXED -> PUNCT
},
{
(5 << 16) + 29, // MIXED -> UPPER
(5 << 16) + 28, // MIXED -> LOWER
(10 << 16) + (29 << 5) + 30, // MIXED -> UPPER -> DIGIT
0,
(5 << 16) + 30, // MIXED -> PUNCT
},
{
(5 << 16) + 31, // PUNCT -> UPPER
(10 << 16) + (31 << 5) + 28, // PUNCT -> UPPER -> LOWER
(10 << 16) + (31 << 5) + 30, // PUNCT -> UPPER -> DIGIT
(10 << 16) + (31 << 5) + 29, // PUNCT -> UPPER -> MIXED
0,
},
};
// A reverse mapping from [mode][char] to the encoding for that character
// in that mode. An entry of 0 indicates no mapping exists.
private static final int[][] CHAR_MAP = new int[5][256];
static {
CHAR_MAP[MODE_UPPER][' '] = 1;
for (int c = 'A'; c <= 'Z'; c++) {
CHAR_MAP[MODE_UPPER][c] = c - 'A' + 2;
}
CHAR_MAP[MODE_LOWER][' '] = 1;
for (int c = 'a'; c <= 'z'; c++) {
CHAR_MAP[MODE_LOWER][c] = c - 'a' + 2;
}
CHAR_MAP[MODE_DIGIT][' '] = 1;
for (int c = '0'; c <= '9'; c++) {
CHAR_MAP[MODE_DIGIT][c] = c - '0' + 2;
}
CHAR_MAP[MODE_DIGIT][','] = 12;
CHAR_MAP[MODE_DIGIT]['.'] = 13;
int[] mixedTable = {
'\0', ' ', '\1', '\2', '\3', '\4', '\5', '\6', '\7', '\b', '\t', '\n',
'\13', '\f', '\r', '\33', '\34', '\35', '\36', '\37', '@', '\\', '^',
'_', '`', '|', '~', '\177'
};
for (int i = 0; i < mixedTable.length; i++) {
CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
}
int[] punctTable = {
'\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'',
'(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?',
'[', ']', '{', '}'
};
for (int i = 0; i < punctTable.length; i++) {
if (punctTable[i] > 0) {
CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
}
}
}
// A map showing the available shift codes. (The shifts to BINARY are not
// shown
static final int[][] SHIFT_TABLE = new int[6][6]; // mode shift codes, per table
static {
for (int[] table : SHIFT_TABLE) {
Arrays.fill(table, -1);
}
SHIFT_TABLE[MODE_UPPER][MODE_PUNCT] = 0;
SHIFT_TABLE[MODE_LOWER][MODE_PUNCT] = 0;
SHIFT_TABLE[MODE_LOWER][MODE_UPPER] = 28;
SHIFT_TABLE[MODE_MIXED][MODE_PUNCT] = 0;
SHIFT_TABLE[MODE_DIGIT][MODE_PUNCT] = 0;
SHIFT_TABLE[MODE_DIGIT][MODE_UPPER] = 15;
}
private final byte[] text;
private final Charset charset;
public HighLevelEncoder(byte[] text) {
this.text = text;
this.charset = null;
}
public HighLevelEncoder(byte[] text, Charset charset) {
this.text = text;
this.charset = charset;
}
/**
* @return text represented by this encoder encoded as a {@link BitArray}
*/
public BitArray encode() {
State initialState = State.INITIAL_STATE;
if (charset != null) {
CharacterSetECI eci = CharacterSetECI.getCharacterSetECI(charset);
if (null == eci) {
throw new IllegalArgumentException("No ECI code for character set " + charset);
}
initialState = initialState.appendFLGn(eci.getValue());
}
Collection<State> states = Collections.singletonList(initialState);
for (int index = 0; index < text.length; index++) {
int pairCode;
int nextChar = index + 1 < text.length ? text[index + 1] : 0;
switch (text[index]) {
case '\r':
pairCode = nextChar == '\n' ? 2 : 0;
break;
case '.' :
pairCode = nextChar == ' ' ? 3 : 0;
break;
case ',' :
pairCode = nextChar == ' ' ? 4 : 0;
break;
case ':' :
pairCode = nextChar == ' ' ? 5 : 0;
break;
default:
pairCode = 0;
}
if (pairCode > 0) {
// We have one of the four special PUNCT pairs. Treat them specially.
// Get a new set of states for the two new characters.
states = updateStateListForPair(states, index, pairCode);
index++;
} else {
// Get a new set of states for the new character.
states = updateStateListForChar(states, index);
}
}
// We are left with a set of states. Find the shortest one.
State minState = Collections.min(states, new Comparator<State>() {
@Override
public int compare(State a, State b) {
return a.getBitCount() - b.getBitCount();
}
});
// Convert it to a bit array, and return.
return minState.toBitArray(text);
}
// We update a set of states for a new character by updating each state
// for the new character, merging the results, and then removing the
// non-optimal states.
private Collection<State> updateStateListForChar(Iterable<State> states, int index) {
Collection<State> result = new LinkedList<>();
for (State state : states) {
updateStateForChar(state, index, result);
}
return simplifyStates(result);
}
// Return a set of states that represent the possible ways of updating this
// state for the next character. The resulting set of states are added to
// the "result" list.
private void updateStateForChar(State state, int index, Collection<State> result) {
char ch = (char) (text[index] & 0xFF);
boolean charInCurrentTable = CHAR_MAP[state.getMode()][ch] > 0;
State stateNoBinary = null;
for (int mode = 0; mode <= MODE_PUNCT; mode++) {
int charInMode = CHAR_MAP[mode][ch];
if (charInMode > 0) {
if (stateNoBinary == null) {
// Only create stateNoBinary the first time it's required.
stateNoBinary = state.endBinaryShift(index);
}
// Try generating the character by latching to its mode
if (!charInCurrentTable || mode == state.getMode() || mode == MODE_DIGIT) {
// If the character is in the current table, we don't want to latch to
// any other mode except possibly digit (which uses only 4 bits). Any
// other latch would be equally successful *after* this character, and
// so wouldn't save any bits.
State latchState = stateNoBinary.latchAndAppend(mode, charInMode);
result.add(latchState);
}
// Try generating the character by switching to its mode.
if (!charInCurrentTable && SHIFT_TABLE[state.getMode()][mode] >= 0) {
// It never makes sense to temporarily shift to another mode if the
// character exists in the current mode. That can never save bits.
State shiftState = stateNoBinary.shiftAndAppend(mode, charInMode);
result.add(shiftState);
}
}
}
if (state.getBinaryShiftByteCount() > 0 || CHAR_MAP[state.getMode()][ch] == 0) {
// It's never worthwhile to go into binary shift mode if you're not already
// in binary shift mode, and the character exists in your current mode.
// That can never save bits over just outputting the char in the current mode.
State binaryState = state.addBinaryShiftChar(index);
result.add(binaryState);
}
}
private static Collection<State> updateStateListForPair(Iterable<State> states, int index, int pairCode) {
Collection<State> result = new LinkedList<>();
for (State state : states) {
updateStateForPair(state, index, pairCode, result);
}
return simplifyStates(result);
}
private static void updateStateForPair(State state, int index, int pairCode, Collection<State> result) {
State stateNoBinary = state.endBinaryShift(index);
// Possibility 1. Latch to MODE_PUNCT, and then append this code
result.add(stateNoBinary.latchAndAppend(MODE_PUNCT, pairCode));
if (state.getMode() != MODE_PUNCT) {
// Possibility 2. Shift to MODE_PUNCT, and then append this code.
// Every state except MODE_PUNCT (handled above) can shift
result.add(stateNoBinary.shiftAndAppend(MODE_PUNCT, pairCode));
}
if (pairCode == 3 || pairCode == 4) {
// both characters are in DIGITS. Sometimes better to just add two digits
State digitState = stateNoBinary
.latchAndAppend(MODE_DIGIT, 16 - pairCode) // period or comma in DIGIT
.latchAndAppend(MODE_DIGIT, 1); // space in DIGIT
result.add(digitState);
}
if (state.getBinaryShiftByteCount() > 0) {
// It only makes sense to do the characters as binary if we're already
// in binary mode.
State binaryState = state.addBinaryShiftChar(index).addBinaryShiftChar(index + 1);
result.add(binaryState);
}
}
private static Collection<State> simplifyStates(Iterable<State> states) {
Deque<State> result = new LinkedList<>();
for (State newState : states) {
boolean add = true;
for (Iterator<State> iterator = result.iterator(); iterator.hasNext();) {
State oldState = iterator.next();
if (oldState.isBetterThanOrEqualTo(newState)) {
add = false;
break;
}
if (newState.isBetterThanOrEqualTo(oldState)) {
iterator.remove();
}
}
if (add) {
result.addFirst(newState);
}
}
return result;
}
}

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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitArray;
final class SimpleToken extends Token {
// For normal words, indicates value and bitCount
private final short value;
private final short bitCount;
SimpleToken(Token previous, int value, int bitCount) {
super(previous);
this.value = (short) value;
this.bitCount = (short) bitCount;
}
@Override
void appendTo(BitArray bitArray, byte[] text) {
bitArray.appendBits(value, bitCount);
}
@Override
public String toString() {
int value = this.value & ((1 << bitCount) - 1);
value |= 1 << bitCount;
return '<' + Integer.toBinaryString(value | (1 << bitCount)).substring(1) + '>';
}
}

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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.List;
import com.google.zxing.common.BitArray;
/**
* State represents all information about a sequence necessary to generate the current output.
* Note that a state is immutable.
*/
final class State {
static final State INITIAL_STATE = new State(Token.EMPTY, HighLevelEncoder.MODE_UPPER, 0, 0);
// The current mode of the encoding (or the mode to which we'll return if
// we're in Binary Shift mode.
private final int mode;
// The list of tokens that we output. If we are in Binary Shift mode, this
// token list does *not* yet included the token for those bytes
private final Token token;
// If non-zero, the number of most recent bytes that should be output
// in Binary Shift mode.
private final int binaryShiftByteCount;
// The total number of bits generated (including Binary Shift).
private final int bitCount;
private final int binaryShiftCost;
private State(Token token, int mode, int binaryBytes, int bitCount) {
this.token = token;
this.mode = mode;
this.binaryShiftByteCount = binaryBytes;
this.bitCount = bitCount;
this.binaryShiftCost = calculateBinaryShiftCost(binaryBytes);
}
int getMode() {
return mode;
}
Token getToken() {
return token;
}
int getBinaryShiftByteCount() {
return binaryShiftByteCount;
}
int getBitCount() {
return bitCount;
}
State appendFLGn(int eci) {
State result = shiftAndAppend(HighLevelEncoder.MODE_PUNCT, 0); // 0: FLG(n)
Token token = result.token;
int bitsAdded = 3;
if (eci < 0) {
token = token.add(0, 3); // 0: FNC1
} else if (eci > 999999) {
throw new IllegalArgumentException("ECI code must be between 0 and 999999");
} else {
byte[] eciDigits = Integer.toString(eci).getBytes(StandardCharsets.ISO_8859_1);
token = token.add(eciDigits.length, 3); // 1-6: number of ECI digits
for (byte eciDigit : eciDigits) {
token = token.add(eciDigit - '0' + 2, 4);
}
bitsAdded += eciDigits.length * 4;
}
return new State(token, mode, 0, bitCount + bitsAdded);
}
// Create a new state representing this state with a latch to a (not
// necessary different) mode, and then a code.
State latchAndAppend(int mode, int value) {
int bitCount = this.bitCount;
Token token = this.token;
if (mode != this.mode) {
int latch = HighLevelEncoder.LATCH_TABLE[this.mode][mode];
token = token.add(latch & 0xFFFF, latch >> 16);
bitCount += latch >> 16;
}
int latchModeBitCount = mode == HighLevelEncoder.MODE_DIGIT ? 4 : 5;
token = token.add(value, latchModeBitCount);
return new State(token, mode, 0, bitCount + latchModeBitCount);
}
// Create a new state representing this state, with a temporary shift
// to a different mode to output a single value.
State shiftAndAppend(int mode, int value) {
Token token = this.token;
int thisModeBitCount = this.mode == HighLevelEncoder.MODE_DIGIT ? 4 : 5;
// Shifts exist only to UPPER and PUNCT, both with tokens size 5.
token = token.add(HighLevelEncoder.SHIFT_TABLE[this.mode][mode], thisModeBitCount);
token = token.add(value, 5);
return new State(token, this.mode, 0, this.bitCount + thisModeBitCount + 5);
}
// Create a new state representing this state, but an additional character
// output in Binary Shift mode.
State addBinaryShiftChar(int index) {
Token token = this.token;
int mode = this.mode;
int bitCount = this.bitCount;
if (this.mode == HighLevelEncoder.MODE_PUNCT || this.mode == HighLevelEncoder.MODE_DIGIT) {
int latch = HighLevelEncoder.LATCH_TABLE[mode][HighLevelEncoder.MODE_UPPER];
token = token.add(latch & 0xFFFF, latch >> 16);
bitCount += latch >> 16;
mode = HighLevelEncoder.MODE_UPPER;
}
int deltaBitCount =
(binaryShiftByteCount == 0 || binaryShiftByteCount == 31) ? 18 :
(binaryShiftByteCount == 62) ? 9 : 8;
State result = new State(token, mode, binaryShiftByteCount + 1, bitCount + deltaBitCount);
if (result.binaryShiftByteCount == 2047 + 31) {
// The string is as long as it's allowed to be. We should end it.
result = result.endBinaryShift(index + 1);
}
return result;
}
// Create the state identical to this one, but we are no longer in
// Binary Shift mode.
State endBinaryShift(int index) {
if (binaryShiftByteCount == 0) {
return this;
}
Token token = this.token;
token = token.addBinaryShift(index - binaryShiftByteCount, binaryShiftByteCount);
return new State(token, mode, 0, this.bitCount);
}
// Returns true if "this" state is better (or equal) to be in than "that"
// state under all possible circumstances.
boolean isBetterThanOrEqualTo(State other) {
int newModeBitCount = this.bitCount + (HighLevelEncoder.LATCH_TABLE[this.mode][other.mode] >> 16);
if (this.binaryShiftByteCount < other.binaryShiftByteCount) {
// add additional B/S encoding cost of other, if any
newModeBitCount += other.binaryShiftCost - this.binaryShiftCost;
} else if (this.binaryShiftByteCount > other.binaryShiftByteCount && other.binaryShiftByteCount > 0) {
// maximum possible additional cost (we end up exceeding the 31 byte boundary and other state can stay beneath it)
newModeBitCount += 10;
}
return newModeBitCount <= other.bitCount;
}
BitArray toBitArray(byte[] text) {
List<Token> symbols = new ArrayList<>();
for (Token token = endBinaryShift(text.length).token; token != null; token = token.getPrevious()) {
symbols.add(token);
}
BitArray bitArray = new BitArray();
// Add each token to the result in forward order
for (int i = symbols.size() - 1; i >= 0; i--) {
symbols.get(i).appendTo(bitArray, text);
}
return bitArray;
}
@Override
public String toString() {
return String.format("%s bits=%d bytes=%d", HighLevelEncoder.MODE_NAMES[mode], bitCount, binaryShiftByteCount);
}
private static int calculateBinaryShiftCost(int binaryShiftByteCount) {
if (binaryShiftByteCount > 62) {
return 21; // B/S with extended length
}
if (binaryShiftByteCount > 31) {
return 20; // two B/S
}
if (binaryShiftByteCount > 0) {
return 10; // one B/S
}
return 0;
}
}

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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitArray;
abstract class Token {
static final Token EMPTY = new SimpleToken(null, 0, 0);
private final Token previous;
Token(Token previous) {
this.previous = previous;
}
final Token getPrevious() {
return previous;
}
final Token add(int value, int bitCount) {
return new SimpleToken(this, value, bitCount);
}
final Token addBinaryShift(int start, int byteCount) {
//int bitCount = (byteCount * 8) + (byteCount <= 31 ? 10 : byteCount <= 62 ? 20 : 21);
return new BinaryShiftToken(this, start, byteCount);
}
abstract void appendTo(BitArray bitArray, byte[] text);
}