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149
port_src/output/zxing/datamatrix/encoder/edifact_encoder.rs
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149
port_src/output/zxing/datamatrix/encoder/edifact_encoder.rs
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/*
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* Copyright 2006-2007 Jeremias Maerki.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// package com::google::zxing::datamatrix::encoder;
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#[derive(Encoder)]
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struct EdifactEncoder {
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}
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impl EdifactEncoder {
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pub fn get_encoding_mode(&self) -> i32 {
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return HighLevelEncoder::EDIFACT_ENCODATION;
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}
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pub fn encode(&self, context: &EncoderContext) {
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//step F
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let buffer: StringBuilder = StringBuilder::new();
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while context.has_more_characters() {
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let c: char = context.get_current_char();
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::encode_char(c, &buffer);
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context.pos += 1;
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let count: i32 = buffer.length();
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if count >= 4 {
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context.write_codewords(&::encode_to_codewords(&buffer));
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buffer.delete(0, 4);
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let new_mode: i32 = HighLevelEncoder::look_ahead_test(&context.get_message(), context.pos, &self.get_encoding_mode());
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if new_mode != self.get_encoding_mode() {
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// Return to ASCII encodation, which will actually handle latch to new mode
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context.signal_encoder_change(HighLevelEncoder::ASCII_ENCODATION);
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break;
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}
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}
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}
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//Unlatch
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buffer.append(31 as char);
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::handle_e_o_d(context, &buffer);
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}
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/**
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* Handle "end of data" situations
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*
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* @param context the encoder context
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* @param buffer the buffer with the remaining encoded characters
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*/
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fn handle_e_o_d( context: &EncoderContext, buffer: &CharSequence) {
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let tryResult1 = 0;
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'try1: loop {
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{
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let count: i32 = buffer.length();
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if count == 0 {
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//Already finished
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return;
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}
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if count == 1 {
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//Only an unlatch at the end
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context.update_symbol_info();
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let mut available: i32 = context.get_symbol_info().get_data_capacity() - context.get_codeword_count();
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let remaining: i32 = context.get_remaining_characters();
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// The following two lines are a hack inspired by the 'fix' from https://sourceforge.net/p/barcode4j/svn/221/
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if remaining > available {
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context.update_symbol_info(context.get_codeword_count() + 1);
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available = context.get_symbol_info().get_data_capacity() - context.get_codeword_count();
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}
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if remaining <= available && available <= 2 {
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//No unlatch
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return;
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}
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}
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if count > 4 {
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throw IllegalStateException::new("Count must not exceed 4");
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}
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let rest_chars: i32 = count - 1;
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let encoded: String = ::encode_to_codewords(&buffer);
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let end_of_symbol_reached: bool = !context.has_more_characters();
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let rest_in_ascii: bool = end_of_symbol_reached && rest_chars <= 2;
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if rest_chars <= 2 {
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context.update_symbol_info(context.get_codeword_count() + rest_chars);
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let available: i32 = context.get_symbol_info().get_data_capacity() - context.get_codeword_count();
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if available >= 3 {
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rest_in_ascii = false;
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context.update_symbol_info(context.get_codeword_count() + encoded.length());
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//available = context.symbolInfo.dataCapacity - context.getCodewordCount();
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}
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}
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if rest_in_ascii {
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context.reset_symbol_info();
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context.pos -= rest_chars;
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} else {
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context.write_codewords(&encoded);
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}
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}
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break 'try1
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}
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match tryResult1 {
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0 => break
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}
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finally {
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context.signal_encoder_change(HighLevelEncoder::ASCII_ENCODATION);
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}
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}
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fn encode_char( c: char, sb: &StringBuilder) {
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if c >= ' ' && c <= '?' {
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sb.append(c);
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} else if c >= '@' && c <= '^' {
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sb.append((c - 64) as char);
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} else {
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HighLevelEncoder::illegal_character(c);
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}
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}
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fn encode_to_codewords( sb: &CharSequence) -> String {
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let len: i32 = sb.length();
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if len == 0 {
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throw IllegalStateException::new("StringBuilder must not be empty");
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}
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let c1: char = sb.char_at(0);
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let c2: char = if len >= 2 { sb.char_at(1) } else { 0 };
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let c3: char = if len >= 3 { sb.char_at(2) } else { 0 };
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let c4: char = if len >= 4 { sb.char_at(3) } else { 0 };
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let v: i32 = (c1 << 18) + (c2 << 12) + (c3 << 6) + c4;
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let cw1: char = ((v >> 16) & 255) as char;
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let cw2: char = ((v >> 8) & 255) as char;
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let cw3: char = (v & 255) as char;
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let res: StringBuilder = StringBuilder::new(3);
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res.append(cw1);
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if len >= 2 {
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res.append(cw2);
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}
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if len >= 3 {
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res.append(cw3);
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}
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return res.to_string();
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}
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}
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