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303
port_src/output/zxing/qrcode/encoder/mask_util.rs
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303
port_src/output/zxing/qrcode/encoder/mask_util.rs
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/*
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* Copyright 2008 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// package com::google::zxing::qrcode::encoder;
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/**
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* @author Satoru Takabayashi
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* @author Daniel Switkin
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* @author Sean Owen
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*/
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// Penalty weights from section 6.8.2.1
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const N1: i32 = 3;
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const N2: i32 = 3;
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const N3: i32 = 40;
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const N4: i32 = 10;
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struct MaskUtil {
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}
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impl MaskUtil {
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fn new() -> MaskUtil {
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// do nothing
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}
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/**
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* Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and
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* give penalty to them. Example: 00000 or 11111.
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*/
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fn apply_mask_penalty_rule1( matrix: &ByteMatrix) -> i32 {
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return ::apply_mask_penalty_rule1_internal(matrix, true) + ::apply_mask_penalty_rule1_internal(matrix, false);
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}
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/**
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* Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give
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* penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a
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* penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block.
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*/
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fn apply_mask_penalty_rule2( matrix: &ByteMatrix) -> i32 {
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let mut penalty: i32 = 0;
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let array: Vec<Vec<i8>> = matrix.get_array();
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let width: i32 = matrix.get_width();
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let height: i32 = matrix.get_height();
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{
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let mut y: i32 = 0;
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while y < height - 1 {
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{
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let array_y: Vec<i8> = array[y];
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{
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let mut x: i32 = 0;
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while x < width - 1 {
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{
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let value: i32 = array_y[x];
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if value == array_y[x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1] {
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penalty += 1;
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}
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}
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x += 1;
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}
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}
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}
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y += 1;
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}
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}
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return N2 * penalty;
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}
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/**
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* Apply mask penalty rule 3 and return the penalty. Find consecutive runs of 1:1:3:1:1:4
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* starting with black, or 4:1:1:3:1:1 starting with white, and give penalty to them. If we
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* find patterns like 000010111010000, we give penalty once.
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*/
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fn apply_mask_penalty_rule3( matrix: &ByteMatrix) -> i32 {
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let num_penalties: i32 = 0;
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let array: Vec<Vec<i8>> = matrix.get_array();
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let width: i32 = matrix.get_width();
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let height: i32 = matrix.get_height();
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{
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let mut y: i32 = 0;
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while y < height {
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{
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{
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let mut x: i32 = 0;
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while x < width {
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{
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// We can at least optimize this access
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let array_y: Vec<i8> = array[y];
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if x + 6 < width && array_y[x] == 1 && array_y[x + 1] == 0 && array_y[x + 2] == 1 && array_y[x + 3] == 1 && array_y[x + 4] == 1 && array_y[x + 5] == 0 && array_y[x + 6] == 1 && (::is_white_horizontal(&array_y, x - 4, x) || ::is_white_horizontal(&array_y, x + 7, x + 11)) {
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num_penalties += 1;
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}
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if y + 6 < height && array[y][x] == 1 && array[y + 1][x] == 0 && array[y + 2][x] == 1 && array[y + 3][x] == 1 && array[y + 4][x] == 1 && array[y + 5][x] == 0 && array[y + 6][x] == 1 && (::is_white_vertical(&array, x, y - 4, y) || ::is_white_vertical(&array, x, y + 7, y + 11)) {
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num_penalties += 1;
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}
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}
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x += 1;
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}
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}
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}
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y += 1;
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}
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}
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return num_penalties * N3;
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}
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fn is_white_horizontal( row_array: &Vec<i8>, from: i32, to: i32) -> bool {
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if from < 0 || row_array.len() < to {
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return false;
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}
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{
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let mut i: i32 = from;
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while i < to {
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{
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if row_array[i] == 1 {
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return false;
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}
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}
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i += 1;
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}
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}
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return true;
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}
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fn is_white_vertical( array: &Vec<Vec<i8>>, col: i32, from: i32, to: i32) -> bool {
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if from < 0 || array.len() < to {
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return false;
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}
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{
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let mut i: i32 = from;
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while i < to {
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{
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if array[i][col] == 1 {
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return false;
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}
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}
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i += 1;
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}
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}
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return true;
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}
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/**
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* Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give
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* penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance.
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*/
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fn apply_mask_penalty_rule4( matrix: &ByteMatrix) -> i32 {
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let num_dark_cells: i32 = 0;
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let array: Vec<Vec<i8>> = matrix.get_array();
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let width: i32 = matrix.get_width();
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let height: i32 = matrix.get_height();
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{
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let mut y: i32 = 0;
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while y < height {
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{
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let array_y: Vec<i8> = array[y];
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{
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let mut x: i32 = 0;
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while x < width {
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{
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if array_y[x] == 1 {
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num_dark_cells += 1;
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}
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}
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x += 1;
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}
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}
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}
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y += 1;
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}
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}
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let num_total_cells: i32 = matrix.get_height() * matrix.get_width();
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let five_percent_variances: i32 = Math::abs(num_dark_cells * 2 - num_total_cells) * 10 / num_total_cells;
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return five_percent_variances * N4;
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}
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/**
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* Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask
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* pattern conditions.
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*/
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fn get_data_mask_bit( mask_pattern: i32, x: i32, y: i32) -> bool {
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let mut intermediate: i32;
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let mut temp: i32;
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match mask_pattern {
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0 =>
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{
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intermediate = (y + x) & 0x1;
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break;
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}
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1 =>
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{
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intermediate = y & 0x1;
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break;
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}
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2 =>
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{
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intermediate = x % 3;
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break;
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}
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3 =>
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{
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intermediate = (y + x) % 3;
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break;
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}
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4 =>
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{
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intermediate = ((y / 2) + (x / 3)) & 0x1;
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break;
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}
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5 =>
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{
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temp = y * x;
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intermediate = (temp & 0x1) + (temp % 3);
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break;
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}
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6 =>
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{
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temp = y * x;
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intermediate = ((temp & 0x1) + (temp % 3)) & 0x1;
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break;
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}
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7 =>
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{
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temp = y * x;
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intermediate = ((temp % 3) + ((y + x) & 0x1)) & 0x1;
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break;
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}
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_ =>
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{
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throw IllegalArgumentException::new(format!("Invalid mask pattern: {}", mask_pattern));
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}
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}
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return intermediate == 0;
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}
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/**
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* Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both
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* vertical and horizontal orders respectively.
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*/
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fn apply_mask_penalty_rule1_internal( matrix: &ByteMatrix, is_horizontal: bool) -> i32 {
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let mut penalty: i32 = 0;
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let i_limit: i32 = if is_horizontal { matrix.get_height() } else { matrix.get_width() };
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let j_limit: i32 = if is_horizontal { matrix.get_width() } else { matrix.get_height() };
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let array: Vec<Vec<i8>> = matrix.get_array();
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{
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let mut i: i32 = 0;
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while i < i_limit {
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{
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let num_same_bit_cells: i32 = 0;
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let prev_bit: i32 = -1;
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{
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let mut j: i32 = 0;
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while j < j_limit {
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{
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let bit: i32 = if is_horizontal { array[i][j] } else { array[j][i] };
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if bit == prev_bit {
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num_same_bit_cells += 1;
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} else {
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if num_same_bit_cells >= 5 {
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penalty += N1 + (num_same_bit_cells - 5);
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}
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// Include the cell itself.
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num_same_bit_cells = 1;
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prev_bit = bit;
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}
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}
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j += 1;
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}
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}
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if num_same_bit_cells >= 5 {
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penalty += N1 + (num_same_bit_cells - 5);
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}
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}
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i += 1;
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}
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}
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return penalty;
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}
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}
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