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move ported cpp_shared resources
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179
src/common/cpp_essentials/bitmatrix_cursor.rs
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179
src/common/cpp_essentials/bitmatrix_cursor.rs
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use crate::Point;
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use super::{util::opposite, Direction, Value};
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/**
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* @brief The BitMatrixCursor represents a current position inside an image and current direction it can advance towards.
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*
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* The current position and direction is a PointT<T>. So depending on the type it can be used to traverse the image
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* in a Bresenham style (PointF) or in a discrete way (step only horizontal/vertical/diagonal (PointI)).
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*/
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pub trait BitMatrixCursor {
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// const BitMatrix* img;
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// POINT p; // current position
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// POINT d; // current direction
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// BitMatrixCursor(const BitMatrix& image, POINT p, POINT d) : img(&image), p(p) { setDirection(d); }
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fn testAt(&self, p: Point) -> Value; //const
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// {
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// return img->isIn(p) ? Value{img->get(p)} : Value{};
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// }
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fn blackAt(&self, pos: Point) -> bool {
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self.testAt(pos).isBlack()
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}
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fn whiteAt(&self, pos: Point) -> bool {
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self.testAt(pos).isWhite()
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}
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fn isIn(&self, p: Point) -> bool; // { return img->isIn(p); }
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fn isInSelf(&self) -> bool; // { return self.isIn(p); }
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fn isBlack(&self) -> bool; // { return blackAt(p); }
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fn isWhite(&self) -> bool; // { return whiteAt(p); }
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fn front(&self) -> &Point; //{ return d; }
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fn back(&self) -> Point; // { return {-d.x, -d.y}; }
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fn left(&self) -> Point; //{ return {d.y, -d.x}; }
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fn right(&self) -> Point; //{ return {-d.y, d.x}; }
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fn direction(&self, dir: Direction) -> Point {
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self.right() * Into::<i32>::into(dir)
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}
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fn turnBack(&mut self); // noexcept { d = back(); }
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fn turnLeft(&mut self); //noexcept { d = left(); }
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fn turnRight(&mut self); //noexcept { d = right(); }
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fn turn(&mut self, dir: Direction); //noexcept { d = direction(dir); }
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fn edgeAt_point(&self, d: Point) -> Value;
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// {
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// Value v = testAt(p);
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// return testAt(p + d) != v ? v : Value();
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// }
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fn edgeAtFront(&self) -> Value {
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return self.edgeAt_point(*self.front());
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}
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fn edgeAtBack(&self) -> Value {
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self.edgeAt_point(self.back())
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}
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fn edgeAtLeft(&self) -> Value {
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self.edgeAt_point(self.left())
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}
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fn edgeAtRight(&self) -> Value {
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self.edgeAt_point(self.right())
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}
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fn edgeAt_direction(&self, dir: Direction) -> Value {
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self.edgeAt_point(self.direction(dir))
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}
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fn setDirection(&mut self, dir: Point); // { d = bresenhamDirection(dir); }
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// fn setDirection(&self, dir: Point);// { d = dir; }
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fn step(&mut self, s: Option<f32>) -> bool; // DEF to 1
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// {
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// p += s * d;
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// return isIn(p);
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// }
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fn movedBy<T: BitMatrixCursor>(self, d: Point) -> Self;
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// {
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// auto res = *this;
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// res.p += d;
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// return res;
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// }
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/**
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* @brief stepToEdge advances cursor to one step behind the next (or n-th) edge.
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* @param nth number of edges to pass
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* @param range max number of steps to take
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* @param backup whether or not to backup one step so we land in front of the edge
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* @return number of steps taken or 0 if moved outside of range/image
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*/
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fn stepToEdge(&mut self, nth: Option<i32>, range: Option<i32>, backup: Option<bool>) -> i32;
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// fn stepToEdge(&self, int nth = 1, int range = 0, bool backup = false) -> i32
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// {
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// // TODO: provide an alternative and faster out-of-bounds check than isIn() inside testAt()
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// int steps = 0;
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// auto lv = testAt(p);
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// while (nth && (!range || steps < range) && lv.isValid()) {
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// ++steps;
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// auto v = testAt(p + steps * d);
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// if (lv != v) {
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// lv = v;
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// --nth;
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// }
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// }
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// if (backup)
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// --steps;
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// p += steps * d;
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// return steps * (nth == 0);
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// }
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fn stepAlongEdge(&mut self, dir: Direction, skipCorner: Option<bool>) -> bool
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// fn stepAlongEdge(&self, dir:Direction, skipCorner:Option<bool> = false) -> bool
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{
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let skipCorner = if let Some(sc) = skipCorner { sc } else { false };
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if !self.edgeAt_direction(dir).isValid() {
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self.turn(dir);
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} else if self.edgeAtFront().isValid() {
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self.turn(opposite(dir));
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if self.edgeAtFront().isValid() {
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self.turn(opposite(dir));
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if self.edgeAtFront().isValid() {
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return false;
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}
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}
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}
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let mut ret = self.step(None);
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if ret && skipCorner && !self.edgeAt_direction(dir).isValid() {
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self.turn(dir);
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ret = self.step(None);
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}
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ret
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}
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fn countEdges(&mut self, range: i32) -> i32 {
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let mut res = 0;
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let mut range = range;
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let mut steps;
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while {
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steps = if range == 0 {
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0
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} else {
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self.stepToEdge(Some(1), Some(range), None)
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};
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steps > 0
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} {
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range -= steps;
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res += 1;
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}
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res
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}
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// template<typename ARRAY>
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// ARRAY readPattern(int range = 0)
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// {
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// ARRAY res;
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// for (auto& i : res)
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// i = stepToEdge(1, range);
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// return res;
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// }
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// template<typename ARRAY>
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// ARRAY readPatternFromBlack(int maxWhitePrefix, int range = 0)
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// {
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// if (maxWhitePrefix && isWhite() && !stepToEdge(1, maxWhitePrefix))
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// return {};
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// return readPattern<ARRAY>(range);
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// }
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}
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