mirror of
https://github.com/starovoid/rxing.git
synced 2026-07-26 12:22:34 +00:00
cleanup point transform code
This commit is contained in:
@@ -27,11 +27,16 @@ use crate::point;
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// public final class PerspectiveTransformTestCase extends Assert {
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use super::{PerspectiveTransform, Quadrilateral};
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static EPSILON: f32 = 1.0E-4f32;
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static EPSILON: f32 = 1.0E-4_f32;
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#[test]
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fn test_square_to_quadrilateral() {
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let square = Quadrilateral::new(point(2.0, 3.0), point(10.0, 3.0), point(16.0, 15.0), point(4.0,9.0));
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let square = Quadrilateral::new(
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point(2.0, 3.0),
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point(10.0, 3.0),
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point(16.0, 15.0),
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point(4.0, 9.0),
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);
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let pt = PerspectiveTransform::squareToQuadrilateral(square);
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assert_point_equals(2.0, 3.0, 0.0, 0.0, &pt);
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assert_point_equals(10.0, 4.0, 1.0, 0.0, &pt);
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@@ -43,10 +48,20 @@ fn test_square_to_quadrilateral() {
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#[test]
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fn test_quadrilateral_to_quadrilateral() {
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let quad1 = Quadrilateral::new(point(2.0, 3.0), point(10.0, 4.0), point(16.0, 15.0), point(4.0, 9.0));
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let quad2 = Quadrilateral::new(point(103.0, 110.0), point(300.0, 120.0), point(290.0, 270.0), point(150.0,280.0));
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let pt = PerspectiveTransform::quadrilateralToQuadrilateral(quad1, quad2);
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let quad1 = Quadrilateral::new(
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point(2.0, 3.0),
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point(10.0, 4.0),
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point(16.0, 15.0),
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point(4.0, 9.0),
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);
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let quad2 = Quadrilateral::new(
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point(103.0, 110.0),
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point(300.0, 120.0),
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point(290.0, 270.0),
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point(150.0, 280.0),
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);
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let pt = PerspectiveTransform::quadrilateralToQuadrilateral(quad1, quad2).expect("transform");
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assert_point_equals(103.0, 110.0, 2.0, 3.0, &pt);
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assert_point_equals(300.0, 120.0, 10.0, 4.0, &pt);
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assert_point_equals(290.0, 270.0, 16.0, 15.0, &pt);
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@@ -62,19 +77,19 @@ fn assert_point_equals(
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source_y: f32,
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pt: &PerspectiveTransform,
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) {
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let mut points = [source_x, source_y];
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let mut points = [point(source_x, source_y)];
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pt.transform_points_single(&mut points);
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assert!(
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(expected_x - points[0] < EPSILON || points[0] - expected_x < EPSILON),
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(expected_x - points[0].x < EPSILON || points[0].x - expected_x < EPSILON),
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"{} - {}",
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expected_x,
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points[0]
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points[0].x
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);
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assert!(
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(expected_y - points[1] < EPSILON || points[1] - expected_y < EPSILON),
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(expected_y - points[0].y < EPSILON || points[0].y - expected_y < EPSILON),
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"{} - {}",
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expected_y,
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points[1]
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points[0].y
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);
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// assert_eq!( expectedX, points[0]);
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@@ -18,8 +18,8 @@
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// import com.google.zxing.NotFoundException;
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use crate::{common::Result};
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use crate::Exceptions;
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use crate::common::Result;
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use crate::{Exceptions, Point};
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use super::{BitMatrix, GridSampler, PerspectiveTransform, Quadrilateral, SamplerControl};
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@@ -36,13 +36,16 @@ impl GridSampler for DefaultGridSampler {
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dimensionX: u32,
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dimensionY: u32,
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dst: Quadrilateral,
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src:Quadrilateral
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src: Quadrilateral,
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) -> Result<BitMatrix> {
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let transform = PerspectiveTransform::quadrilateralToQuadrilateral(
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dst, src,
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);
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let transform = PerspectiveTransform::quadrilateralToQuadrilateral(dst, src)?;
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self.sample_grid(image, dimensionX, dimensionY, &[SamplerControl::new(dimensionX, dimensionY, transform)])
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self.sample_grid(
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image,
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dimensionX,
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dimensionY,
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&[SamplerControl::new(dimensionX, dimensionY, transform)],
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)
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}
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fn sample_grid(
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@@ -50,13 +53,13 @@ impl GridSampler for DefaultGridSampler {
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image: &BitMatrix,
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dimensionX: u32,
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dimensionY: u32,
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controls: &[SamplerControl]
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controls: &[SamplerControl],
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) -> Result<BitMatrix> {
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if dimensionX == 0 || dimensionY == 0 {
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return Err(Exceptions::NOT_FOUND);
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}
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let mut bits = BitMatrix::new(dimensionX, dimensionY)?;
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let mut points = vec![0.0; 2 * dimensionX as usize];
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let mut points = vec![Point::default(); dimensionX as usize];
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for y in 0..dimensionY {
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// for (int y = 0; y < dimensionY; y++) {
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let max = points.len();
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@@ -64,11 +67,15 @@ impl GridSampler for DefaultGridSampler {
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let mut x = 0;
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while x < max {
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// for (int x = 0; x < max; x += 2) {
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points[x] = (x as f32 / 2.0) + 0.5;
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points[x + 1] = i_value;
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x += 2;
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points[x].x = (x as f32) + 0.5;
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points[x].y = i_value;
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x += 1;
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}
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controls.first().unwrap().transform.transform_points_single(&mut points);
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controls
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.first()
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.unwrap()
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.transform
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.transform_points_single(&mut points);
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// Quick check to see if points transformed to something inside the image;
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// sufficient to check the endpoints
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self.checkAndNudgePoints(image, &mut points)?;
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@@ -83,15 +90,15 @@ impl GridSampler for DefaultGridSampler {
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// ));
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// }
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if image
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.try_get(points[x] as u32, points[x + 1] as u32)
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.try_get(points[x].x as u32, points[x].y as u32)
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.ok_or(Exceptions::not_found_with(
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"index out of bounds, see documentation in file for explanation",
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))?
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{
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// Black(-ish) pixel
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bits.set(x as u32 / 2, y);
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bits.set(x as u32, y);
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}
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x += 2;
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x += 1;
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}
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// } catch (ArrayIndexOutOfBoundsException aioobe) {
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// // This feels wrong, but, sometimes if the finder patterns are misidentified, the resulting
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@@ -19,7 +19,7 @@
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// import com.google.zxing.NotFoundException;
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use crate::{common::Result, Point};
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use crate::{Exceptions, point};
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use crate::{point, Exceptions};
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use super::{BitMatrix, PerspectiveTransform, Quadrilateral};
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@@ -94,7 +94,7 @@ pub trait GridSampler {
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dimensionX: u32,
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dimensionY: u32,
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dst: Quadrilateral,
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src:Quadrilateral
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src: Quadrilateral,
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) -> Result<BitMatrix>;
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fn sample_grid(
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@@ -102,7 +102,7 @@ pub trait GridSampler {
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image: &BitMatrix,
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dimensionX: u32,
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dimensionY: u32,
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controls: &[SamplerControl]
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controls: &[SamplerControl],
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) -> Result<BitMatrix>;
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/**
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@@ -120,7 +120,7 @@ pub trait GridSampler {
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* @param points actual points in x1,y1,...,xn,yn form
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* @throws NotFoundException if an endpoint is lies outside the image boundaries
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*/
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fn checkAndNudgePoints(&self, image: &BitMatrix, points: &mut [f32]) -> Result<()> {
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fn checkAndNudgePoints(&self, image: &BitMatrix, points: &mut [Point]) -> Result<()> {
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let width = image.getWidth();
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let height = image.getHeight();
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// Check and nudge points from start until we see some that are OK:
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@@ -129,54 +129,54 @@ pub trait GridSampler {
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let mut offset = 0;
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while offset < max_offset && nudged {
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// for (int offset = 0; offset < maxOffset && nudged; offset += 2) {
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let x = points[offset] as i32;
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let y = points[offset + 1] as i32;
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let x = points[offset].x as i32;
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let y = points[offset].y as i32;
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if x < -1 || x > width as i32 || y < -1 || y > height as i32 {
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return Err(Exceptions::NOT_FOUND);
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}
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nudged = false;
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if x == -1 {
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points[offset] = 0.0;
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points[offset].x = 0.0;
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nudged = true;
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} else if x == width as i32 {
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points[offset] = width as f32 - 1.0;
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points[offset].x = width as f32 - 1.0;
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nudged = true;
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}
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if y == -1 {
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points[offset + 1] = 0.0;
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points[offset].y = 0.0;
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nudged = true;
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} else if y == height as i32 {
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points[offset + 1] = height as f32 - 1.0;
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points[offset].y = height as f32 - 1.0;
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nudged = true;
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}
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offset += 2;
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offset += 1;
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}
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// Check and nudge points from end:
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nudged = true;
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let mut offset = points.len() as isize - 2;
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let mut offset = points.len() as isize - 1;
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while offset >= 0 && nudged {
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// for (int offset = points.length - 2; offset >= 0 && nudged; offset -= 2) {
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let x = points[offset as usize] as i32;
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let y = points[offset as usize + 1] as i32;
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let x = points[offset as usize].x as i32;
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let y = points[offset as usize].y as i32;
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if x < -1 || x > width as i32 || y < -1 || y > height as i32 {
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return Err(Exceptions::NOT_FOUND);
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}
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nudged = false;
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if x == -1 {
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points[offset as usize] = 0.0;
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points[offset as usize].x = 0.0;
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nudged = true;
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} else if x == width as i32 {
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points[offset as usize] = width as f32 - 1.0;
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points[offset as usize].x = width as f32 - 1.0;
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nudged = true;
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}
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if y == -1 {
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points[offset as usize + 1] = 0.0;
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points[offset as usize].y = 0.0;
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nudged = true;
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} else if y == height as i32 {
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points[offset as usize + 1] = height as f32 - 1.0;
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points[offset as usize].y = height as f32 - 1.0;
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nudged = true;
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}
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offset += -2;
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offset += -1;
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}
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Ok(())
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}
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@@ -185,11 +185,15 @@ pub trait GridSampler {
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pub struct SamplerControl {
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pub p0: Point,
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pub p1: Point,
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pub transform: PerspectiveTransform
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pub transform: PerspectiveTransform,
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}
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impl SamplerControl {
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pub fn new( width: u32, height: u32, transform: PerspectiveTransform ) -> Self {
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Self{ p0: point(0.0, 0.0), p1: point(width as f32, height as f32), transform }
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pub fn new(width: u32, height: u32, transform: PerspectiveTransform) -> Self {
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Self {
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p0: point(0.0, 0.0),
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p1: point(width as f32, height as f32),
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transform,
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}
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}
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}
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}
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@@ -18,7 +18,7 @@
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use std::ops::Mul;
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use crate::point;
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use crate::{common::Result, point, Exceptions, Point};
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use super::Quadrilateral;
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@@ -68,41 +68,27 @@ impl PerspectiveTransform {
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}
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#[allow(clippy::too_many_arguments)]
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pub fn quadrilateralToQuadrilateral(
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dst: Quadrilateral,
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src: Quadrilateral
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) -> Self {
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pub fn quadrilateralToQuadrilateral(dst: Quadrilateral, src: Quadrilateral) -> Result<Self> {
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if !src.is_convex() || !dst.is_convex() {
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return Err(Exceptions::ILLEGAL_STATE);
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}
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// let q_to_s = PerspectiveTransform::quadrilateralToSquare(x0, y0, x1, y1, x2, y2, x3, y3);
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// let s_to_q =
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// PerspectiveTransform::squareToQuadrilateral(x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p);
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let q_to_s = PerspectiveTransform::quadrilateralToSquare(dst);
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let s_to_q =
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PerspectiveTransform::squareToQuadrilateral(src);
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s_to_q * q_to_s
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let s_to_q = PerspectiveTransform::squareToQuadrilateral(src);
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Ok(s_to_q * q_to_s)
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}
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pub fn transform_points_single(&self, points: &mut [f32]) {
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let a11 = self.a11;
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let a12 = self.a12;
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let a13 = self.a13;
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let a21 = self.a21;
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let a22 = self.a22;
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let a23 = self.a23;
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let a31 = self.a31;
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let a32 = self.a32;
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let a33 = self.a33;
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let maxI = points.len() - 1; // points.length must be even
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let mut i = 0;
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while i < maxI {
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pub fn transform_points_single(&self, points: &mut [Point]) {
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for point in points.iter_mut() {
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// for (int i = 0; i < maxI; i += 2) {
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let x = points[i];
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let y = points[i + 1];
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let denominator = a13 * x + a23 * y + a33;
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points[i] = (a11 * x + a21 * y + a31) / denominator;
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points[i + 1] = (a12 * x + a22 * y + a32) / denominator;
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i += 2;
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let x = point.x;
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let y = point.y;
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let denominator = self.a13 * x + self.a23 * y + self.a33;
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point.x = (self.a11 * x + self.a21 * y + self.a31) / denominator;
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point.y = (self.a12 * x + self.a22 * y + self.a32) / denominator;
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}
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}
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@@ -118,23 +104,30 @@ impl PerspectiveTransform {
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}
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#[allow(clippy::too_many_arguments)]
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pub fn squareToQuadrilateral(
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square: Quadrilateral
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) -> Self {
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let [p0, p1, p2, p3 ] = square.0;
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let d3 = p0 - p1 + p2 - p3;
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if d3 == point(0.0,0.0) {
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// Affine
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PerspectiveTransform::new(p1.x - p0.x, p2.x - p1.x, p0.x, p1.y - p0.y, p2.y - p1.y, p0.y, 0.0, 0.0, 1.0)
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} else {
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pub fn squareToQuadrilateral(square: Quadrilateral) -> Self {
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let [p0, p1, p2, p3] = square.0;
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let d1 = p1 - p2;
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let d2 = p3 - p2;
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let d3 = p0 - p1 + p2 - p3;
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if d3 == point(0.0, 0.0) {
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// Affine
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PerspectiveTransform::new(
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p1.x - p0.x,
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p2.x - p1.x,
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p0.x,
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p1.y - p0.y,
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p2.y - p1.y,
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p0.y,
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0.0,
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0.0,
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1.0,
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)
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} else {
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let d1 = p1 - p2;
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let d2 = p3 - p2;
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let denominator = d1.cross(d2);
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let a13 = (d3.x * d2.y - d2.x * d3.y) / denominator;
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let a23 = (d1.x * d3.y - d3.x * d1.y) / denominator;
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let a13 = d3.cross(d2) / denominator;
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let a23 = d1.cross(d3) / denominator;
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PerspectiveTransform::new(
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p1.x - p0.x + a13 * p1.x,
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p3.x - p0.x + a23 * p3.x,
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@@ -150,9 +143,7 @@ let d2 = p3 - p2;
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}
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#[allow(clippy::too_many_arguments)]
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pub fn quadrilateralToSquare(
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quad: Quadrilateral
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) -> Self {
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pub fn quadrilateralToSquare(quad: Quadrilateral) -> Self {
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// Here, the adjoint serves as the inverse
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PerspectiveTransform::squareToQuadrilateral(quad).buildAdjoint()
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}
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@@ -189,4 +180,4 @@ impl Mul for PerspectiveTransform {
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self.a13 * rhs.a31 + self.a23 * rhs.a32 + self.a33 * rhs.a33,
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)
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}
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}
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}
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@@ -10,8 +10,8 @@ impl Quadrilateral {
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// using Point = T;
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#[allow(dead_code)]
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pub fn new(tl:Point, tr: Point, br: Point, bl: Point) -> Self {
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Self([tl,tr,br,bl])
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pub fn new(tl: Point, tr: Point, br: Point, bl: Point) -> Self {
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Self([tl, tr, br, bl])
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}
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// pub fn with_f32( tl:f32, tr:f32, br:f32, bl:f32) -> Self {
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// Self([tl, tr,br, bl ])
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@@ -124,11 +124,11 @@ impl Quadrilateral {
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let d2 = self.0[i] - self.0[(i + 1) % N];
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let cp = d1.cross(d2);
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m = if m.abs() > cp { cp } else { m.abs() };
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// m = if m.abs() > cp { cp } else { m.abs() };
|
||||
|
||||
M = if M.abs() > cp { M.abs() } else { cp };
|
||||
// m = std::cmp::min((m).abs(), cp);
|
||||
// M = std::cmp::max((M).abs(), cp);
|
||||
// M = if M.abs() > cp { M.abs() } else { cp };
|
||||
m = f32::min((m).abs(), cp);
|
||||
M = f32::max((M).abs(), cp);
|
||||
|
||||
if i == 0 {
|
||||
sign = cp > 0.0;
|
||||
@@ -214,4 +214,4 @@ impl Default for Quadrilateral {
|
||||
fn default() -> Self {
|
||||
Self([Point { x: 0.0, y: 0.0 }; 4])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user