format datamatrix

This commit is contained in:
Henry Schimke
2022-08-19 17:31:02 -05:00
parent b8c45efe7f
commit 7d97055747
4 changed files with 4718 additions and 3621 deletions

View File

@@ -2,13 +2,19 @@ pub mod decoder;
pub mod detector; pub mod detector;
pub mod encoder; pub mod encoder;
use crate::{BarcodeFormat,BinaryBitmap,DecodeHintType,ChecksumException,FormatException,NotFoundException,Reader,RXingResult,ResultMetadataType,ResultPoint,EncodeHintType,Writer,Dimension}; use crate::common::{BitMatrix, DecoderResult, DetectorResult};
use crate::common::{DecoderResult,BitMatrix,DetectorResult,}; use crate::datamatrix::decoder::Decoder;
use crate::datamatrix::decoder::{Decoder}; use crate::datamatrix::detector::Detector;
use crate::datamatrix::detector::{Detector}; use crate::datamatrix::encoder::{
use crate::datamatrix::encoder::{DefaultPlacement,ErrorCorrection,HighLevelEncoder,MinimalEncoder,SymbolInfo,SymbolShapeHint}; DefaultPlacement, ErrorCorrection, HighLevelEncoder, MinimalEncoder, SymbolInfo,
SymbolShapeHint,
};
use crate::qrcode::encoder::ByteMatrix; use crate::qrcode::encoder::ByteMatrix;
use crate::{
BarcodeFormat, BinaryBitmap, ChecksumException, DecodeHintType, Dimension, EncodeHintType,
FormatException, NotFoundException, RXingResult, Reader, ResultMetadataType, ResultPoint,
Writer,
};
// DataMatrixReader.java // DataMatrixReader.java
/** /**
@@ -19,94 +25,104 @@ use crate::qrcode::encoder::ByteMatrix;
const NO_POINTS: [Option<ResultPoint>; 0] = [None; 0]; const NO_POINTS: [Option<ResultPoint>; 0] = [None; 0];
pub struct DataMatrixReader { pub struct DataMatrixReader {
decoder: Decoder,
decoder: Decoder
} }
impl Reader for DataMatrixReader{ impl Reader for DataMatrixReader {
/** /**
* Locates and decodes a Data Matrix code in an image. * Locates and decodes a Data Matrix code in an image.
* *
* @return a String representing the content encoded by the Data Matrix code * @return a String representing the content encoded by the Data Matrix code
* @throws NotFoundException if a Data Matrix code cannot be found * @throws NotFoundException if a Data Matrix code cannot be found
* @throws FormatException if a Data Matrix code cannot be decoded * @throws FormatException if a Data Matrix code cannot be decoded
* @throws ChecksumException if error correction fails * @throws ChecksumException if error correction fails
*/ */
fn decode(&self, image: &BinaryBitmap, hints: &Map<DecodeHintType, _>) -> Result<Result, NotFoundException, ChecksumException, FormatException> { fn decode(
let decoder_result: DecoderResult; &self,
let mut points: Vec<ResultPoint>; image: &BinaryBitmap,
if hints != null && hints.contains_key(DecodeHintType::PURE_BARCODE) { hints: &Map<DecodeHintType, _>,
let bits: BitMatrix = ::extract_pure_bits(&image.get_black_matrix()); ) -> Result<Result, NotFoundException, ChecksumException, FormatException> {
decoder_result = self.decoder.decode(bits); let decoder_result: DecoderResult;
points = NO_POINTS; let mut points: Vec<ResultPoint>;
} else { if hints != null && hints.contains_key(DecodeHintType::PURE_BARCODE) {
let detector_result: DetectorResult = Detector::new(&image.get_black_matrix()).detect(); let bits: BitMatrix = ::extract_pure_bits(&image.get_black_matrix());
decoder_result = self.decoder.decode(&detector_result.get_bits()); decoder_result = self.decoder.decode(bits);
points = detector_result.get_points(); points = NO_POINTS;
} else {
let detector_result: DetectorResult = Detector::new(&image.get_black_matrix()).detect();
decoder_result = self.decoder.decode(&detector_result.get_bits());
points = detector_result.get_points();
}
let result: Result = Result::new(
&decoder_result.get_text(),
&decoder_result.get_raw_bytes(),
points,
BarcodeFormat::DATA_MATRIX,
);
let byte_segments: List<Vec<i8>> = decoder_result.get_byte_segments();
if byte_segments != null {
result.put_metadata(ResultMetadataType::BYTE_SEGMENTS, &byte_segments);
}
let ec_level: String = decoder_result.get_e_c_level();
if ec_level != null {
result.put_metadata(ResultMetadataType::ERROR_CORRECTION_LEVEL, &ec_level);
}
result.put_metadata(
ResultMetadataType::SYMBOLOGY_IDENTIFIER,
format!("]d{}", decoder_result.get_symbology_modifier()),
);
return Ok(result);
} }
let result: Result = Result::new(&decoder_result.get_text(), &decoder_result.get_raw_bytes(), points, BarcodeFormat::DATA_MATRIX);
let byte_segments: List<Vec<i8>> = decoder_result.get_byte_segments();
if byte_segments != null {
result.put_metadata(ResultMetadataType::BYTE_SEGMENTS, &byte_segments);
}
let ec_level: String = decoder_result.get_e_c_level();
if ec_level != null {
result.put_metadata(ResultMetadataType::ERROR_CORRECTION_LEVEL, &ec_level);
}
result.put_metadata(ResultMetadataType::SYMBOLOGY_IDENTIFIER, format!("]d{}", decoder_result.get_symbology_modifier()));
return Ok(result);
}
fn reset(&self) { fn reset(&self) {
// do nothing // do nothing
} }
} }
impl DataMatrixReader { impl DataMatrixReader {
pub fn new() -> Self {
pub fn new() -> Self { Self {
Self{ decoder: Decoder::new(),
decoder: Decoder::new(), }
} }
}
/** /**
* This method detects a code in a "pure" image -- that is, pure monochrome image * This method detects a code in a "pure" image -- that is, pure monochrome image
* which contains only an unrotated, unskewed, image of a code, with some white border * which contains only an unrotated, unskewed, image of a code, with some white border
* around it. This is a specialized method that works exceptionally fast in this special * around it. This is a specialized method that works exceptionally fast in this special
* case. * case.
*/ */
fn extract_pure_bits( image: &BitMatrix) -> Result<BitMatrix, NotFoundException> { fn extract_pure_bits(image: &BitMatrix) -> Result<BitMatrix, NotFoundException> {
let left_top_black: Vec<i32> = image.get_top_left_on_bit(); let left_top_black: Vec<i32> = image.get_top_left_on_bit();
let right_bottom_black: Vec<i32> = image.get_bottom_right_on_bit(); let right_bottom_black: Vec<i32> = image.get_bottom_right_on_bit();
if left_top_black == null || right_bottom_black == null { if left_top_black == null || right_bottom_black == null {
return Err( NotFoundException::get_not_found_instance()); return Err(NotFoundException::get_not_found_instance());
} }
let module_size: i32 = self.module_size(&left_top_black, image); let module_size: i32 = self.module_size(&left_top_black, image);
let mut top: i32 = left_top_black[1]; let mut top: i32 = left_top_black[1];
let bottom: i32 = right_bottom_black[1]; let bottom: i32 = right_bottom_black[1];
let mut left: i32 = left_top_black[0]; let mut left: i32 = left_top_black[0];
let right: i32 = right_bottom_black[0]; let right: i32 = right_bottom_black[0];
let matrix_width: i32 = (right - left + 1) / module_size; let matrix_width: i32 = (right - left + 1) / module_size;
let matrix_height: i32 = (bottom - top + 1) / module_size; let matrix_height: i32 = (bottom - top + 1) / module_size;
if matrix_width <= 0 || matrix_height <= 0 { if matrix_width <= 0 || matrix_height <= 0 {
return Err( NotFoundException::get_not_found_instance()); return Err(NotFoundException::get_not_found_instance());
} }
// Push in the "border" by half the module width so that we start // Push in the "border" by half the module width so that we start
// sampling in the middle of the module. Just in case the image is a // sampling in the middle of the module. Just in case the image is a
// little off, this will help recover. // little off, this will help recover.
let nudge: i32 = module_size / 2; let nudge: i32 = module_size / 2;
top += nudge; top += nudge;
left += nudge; left += nudge;
// Now just read off the bits // Now just read off the bits
let bits: BitMatrix = BitMatrix::new(matrix_width, matrix_height); let bits: BitMatrix = BitMatrix::new(matrix_width, matrix_height);
{ {
let mut y: i32 = 0; let mut y: i32 = 0;
while y < matrix_height { while y < matrix_height {
{ {
let i_offset: i32 = top + y * module_size; let i_offset: i32 = top + y * module_size;
{ {
let mut x: i32 = 0; let mut x: i32 = 0;
while x < matrix_width { while x < matrix_width {
{ {
if image.get(left + x * module_size, i_offset) { if image.get(left + x * module_size, i_offset) {
@@ -114,38 +130,34 @@ impl DataMatrixReader {
} }
} }
x += 1; x += 1;
} }
} }
} }
y += 1; y += 1;
} }
} }
return Ok(bits); return Ok(bits);
} }
fn module_size( left_top_black: &Vec<i32>, image: &BitMatrix) -> Result<i32, NotFoundException> { fn module_size(left_top_black: &Vec<i32>, image: &BitMatrix) -> Result<i32, NotFoundException> {
let width: i32 = image.get_width(); let width: i32 = image.get_width();
let mut x: i32 = left_top_black[0]; let mut x: i32 = left_top_black[0];
let y: i32 = left_top_black[1]; let y: i32 = left_top_black[1];
while x < width && image.get(x, y) { while x < width && image.get(x, y) {
x += 1; x += 1;
} }
if x == width { if x == width {
return Err( NotFoundException::get_not_found_instance()); return Err(NotFoundException::get_not_found_instance());
} }
let module_size: i32 = x - left_top_black[0]; let module_size: i32 = x - left_top_black[0];
if module_size == 0 { if module_size == 0 {
return Err( NotFoundException::get_not_found_instance()); return Err(NotFoundException::get_not_found_instance());
} }
return Ok(module_size); return Ok(module_size);
} }
} }
// DataMatrixWriter.java // DataMatrixWriter.java
/** /**
* This object renders a Data Matrix code as a BitMatrix 2D array of greyscale values. * This object renders a Data Matrix code as a BitMatrix 2D array of greyscale values.
@@ -153,59 +165,92 @@ impl DataMatrixReader {
* @author dswitkin@google.com (Daniel Switkin) * @author dswitkin@google.com (Daniel Switkin)
* @author Guillaume Le Biller Added to zxing lib. * @author Guillaume Le Biller Added to zxing lib.
*/ */
pub struct DataMatrixWriter { pub struct DataMatrixWriter {}
}
impl Writer for DataMatrixWriter{ impl Writer for DataMatrixWriter {
fn encode(
fn encode(&self, contents: &String, format: &BarcodeFormat, width: i32, height: i32, hints: &Map<EncodeHintType, _>) -> BitMatrix { &self,
contents: &String,
format: &BarcodeFormat,
width: i32,
height: i32,
hints: &Map<EncodeHintType, _>,
) -> BitMatrix {
if contents.is_empty() { if contents.is_empty() {
return Err( IllegalArgumentException::new("Found empty contents")); return Err(IllegalArgumentException::new("Found empty contents"));
} }
if format != BarcodeFormat::DATA_MATRIX { if format != BarcodeFormat::DATA_MATRIX {
return Err( IllegalArgumentException::new(format!("Can only encode DATA_MATRIX, but got {}", format))); return Err(IllegalArgumentException::new(format!(
"Can only encode DATA_MATRIX, but got {}",
format
)));
} }
if width < 0 || height < 0 { if width < 0 || height < 0 {
return Err( IllegalArgumentException::new(format!("Requested dimensions can't be negative: {}x{}", width, height))); return Err(IllegalArgumentException::new(format!(
"Requested dimensions can't be negative: {}x{}",
width, height
)));
} }
// Try to get force shape & min / max size // Try to get force shape & min / max size
let mut shape: SymbolShapeHint = SymbolShapeHint::FORCE_NONE; let mut shape: SymbolShapeHint = SymbolShapeHint::FORCE_NONE;
let min_size: Dimension = null; let min_size: Dimension = null;
let max_size: Dimension = null; let max_size: Dimension = null;
if hints != null { if hints != null {
let requested_shape: SymbolShapeHint = hints.get(EncodeHintType::DATA_MATRIX_SHAPE) as SymbolShapeHint; let requested_shape: SymbolShapeHint =
hints.get(EncodeHintType::DATA_MATRIX_SHAPE) as SymbolShapeHint;
if requested_shape != null { if requested_shape != null {
shape = requested_shape; shape = requested_shape;
} }
let requested_min_size: Dimension = hints.get(EncodeHintType::MIN_SIZE) as Dimension; let requested_min_size: Dimension = hints.get(EncodeHintType::MIN_SIZE) as Dimension;
if requested_min_size != null { if requested_min_size != null {
min_size = requested_min_size; min_size = requested_min_size;
} }
let requested_max_size: Dimension = hints.get(EncodeHintType::MAX_SIZE) as Dimension; let requested_max_size: Dimension = hints.get(EncodeHintType::MAX_SIZE) as Dimension;
if requested_max_size != null { if requested_max_size != null {
max_size = requested_max_size; max_size = requested_max_size;
} }
} }
//1. step: Data encodation //1. step: Data encodation
let mut encoded: String; let mut encoded: String;
let has_compaction_hint: bool = hints != null && hints.contains_key(EncodeHintType::DATA_MATRIX_COMPACT) && Boolean::parse_boolean(&hints.get(EncodeHintType::DATA_MATRIX_COMPACT).to_string()); let has_compaction_hint: bool = hints != null
&& hints.contains_key(EncodeHintType::DATA_MATRIX_COMPACT)
&& Boolean::parse_boolean(&hints.get(EncodeHintType::DATA_MATRIX_COMPACT).to_string());
if has_compaction_hint { if has_compaction_hint {
let has_g_s1_format_hint: bool = hints.contains_key(EncodeHintType::GS1_FORMAT) && Boolean::parse_boolean(&hints.get(EncodeHintType::GS1_FORMAT).to_string()); let has_g_s1_format_hint: bool = hints.contains_key(EncodeHintType::GS1_FORMAT)
let mut charset: Charset = null; && Boolean::parse_boolean(&hints.get(EncodeHintType::GS1_FORMAT).to_string());
let has_encoding_hint: bool = hints.contains_key(EncodeHintType::CHARACTER_SET); let mut charset: Charset = null;
let has_encoding_hint: bool = hints.contains_key(EncodeHintType::CHARACTER_SET);
if has_encoding_hint { if has_encoding_hint {
charset = Charset::for_name(&hints.get(EncodeHintType::CHARACTER_SET).to_string()); charset = Charset::for_name(&hints.get(EncodeHintType::CHARACTER_SET).to_string());
} }
encoded = MinimalEncoder::encode_high_level(&contents, &charset, if has_g_s1_format_hint { 0x1D } else { -1 }, &shape); encoded = MinimalEncoder::encode_high_level(
&contents,
&charset,
if has_g_s1_format_hint { 0x1D } else { -1 },
&shape,
);
} else { } else {
let has_force_c40_hint: bool = hints != null && hints.contains_key(EncodeHintType::FORCE_C40) && Boolean::parse_boolean(&hints.get(EncodeHintType::FORCE_C40).to_string()); let has_force_c40_hint: bool = hints != null
encoded = HighLevelEncoder::encode_high_level(&contents, shape, min_size, max_size, has_force_c40_hint); && hints.contains_key(EncodeHintType::FORCE_C40)
&& Boolean::parse_boolean(&hints.get(EncodeHintType::FORCE_C40).to_string());
encoded = HighLevelEncoder::encode_high_level(
&contents,
shape,
min_size,
max_size,
has_force_c40_hint,
);
} }
let symbol_info: SymbolInfo = SymbolInfo::lookup(&encoded.length(), shape, min_size, max_size, true); let symbol_info: SymbolInfo =
SymbolInfo::lookup(&encoded.length(), shape, min_size, max_size, true);
//2. step: ECC generation //2. step: ECC generation
let codewords: String = ErrorCorrection::encode_e_c_c200(&encoded, &symbol_info); let codewords: String = ErrorCorrection::encode_e_c_c200(&encoded, &symbol_info);
//3. step: Module placement in Matrix //3. step: Module placement in Matrix
let placement: DefaultPlacement = DefaultPlacement::new(&codewords, &symbol_info.get_symbol_data_width(), &symbol_info.get_symbol_data_height()); let placement: DefaultPlacement = DefaultPlacement::new(
&codewords,
&symbol_info.get_symbol_data_width(),
&symbol_info.get_symbol_data_height(),
);
placement.place(); placement.place();
//4. step: low-level encoding //4. step: low-level encoding
return ::encode_low_level(placement, symbol_info, width, height); return ::encode_low_level(placement, symbol_info, width, height);
@@ -213,44 +258,50 @@ impl Writer for DataMatrixWriter{
} }
impl DataMatrixWriter { impl DataMatrixWriter {
/** /**
* Encode the given symbol info to a bit matrix. * Encode the given symbol info to a bit matrix.
* *
* @param placement The DataMatrix placement. * @param placement The DataMatrix placement.
* @param symbolInfo The symbol info to encode. * @param symbolInfo The symbol info to encode.
* @return The bit matrix generated. * @return The bit matrix generated.
*/ */
fn encode_low_level( placement: &DefaultPlacement, symbol_info: &SymbolInfo, width: i32, height: i32) -> BitMatrix { fn encode_low_level(
let symbol_width: i32 = symbol_info.get_symbol_data_width(); placement: &DefaultPlacement,
let symbol_height: i32 = symbol_info.get_symbol_data_height(); symbol_info: &SymbolInfo,
let matrix: ByteMatrix = ByteMatrix::new(&symbol_info.get_symbol_width(), &symbol_info.get_symbol_height()); width: i32,
let matrix_y: i32 = 0; height: i32,
{ ) -> BitMatrix {
let mut y: i32 = 0; let symbol_width: i32 = symbol_info.get_symbol_data_width();
let symbol_height: i32 = symbol_info.get_symbol_data_height();
let matrix: ByteMatrix = ByteMatrix::new(
&symbol_info.get_symbol_width(),
&symbol_info.get_symbol_height(),
);
let matrix_y: i32 = 0;
{
let mut y: i32 = 0;
while y < symbol_height { while y < symbol_height {
{ {
// Fill the top edge with alternate 0 / 1 // Fill the top edge with alternate 0 / 1
let matrix_x: i32; let matrix_x: i32;
if (y % symbol_info.matrixHeight) == 0 { if (y % symbol_info.matrixHeight) == 0 {
matrix_x = 0; matrix_x = 0;
{ {
let mut x: i32 = 0; let mut x: i32 = 0;
while x < symbol_info.get_symbol_width() { while x < symbol_info.get_symbol_width() {
{ {
matrix.set(matrix_x, matrix_y, (x % 2) == 0); matrix.set(matrix_x, matrix_y, (x % 2) == 0);
matrix_x += 1; matrix_x += 1;
} }
x += 1; x += 1;
} }
} }
matrix_y += 1; matrix_y += 1;
} }
matrix_x = 0; matrix_x = 0;
{ {
let mut x: i32 = 0; let mut x: i32 = 0;
while x < symbol_width { while x < symbol_width {
{ {
// Fill the right edge with full 1 // Fill the right edge with full 1
@@ -267,51 +318,55 @@ impl DataMatrixWriter {
} }
} }
x += 1; x += 1;
} }
} }
matrix_y += 1; matrix_y += 1;
// Fill the bottom edge with full 1 // Fill the bottom edge with full 1
if (y % symbol_info.matrixHeight) == symbol_info.matrixHeight - 1 { if (y % symbol_info.matrixHeight) == symbol_info.matrixHeight - 1 {
matrix_x = 0; matrix_x = 0;
{ {
let mut x: i32 = 0; let mut x: i32 = 0;
while x < symbol_info.get_symbol_width() { while x < symbol_info.get_symbol_width() {
{ {
matrix.set(matrix_x, matrix_y, true); matrix.set(matrix_x, matrix_y, true);
matrix_x += 1; matrix_x += 1;
} }
x += 1; x += 1;
} }
} }
matrix_y += 1; matrix_y += 1;
} }
} }
y += 1; y += 1;
} }
} }
return ::convert_byte_matrix_to_bit_matrix(matrix, width, height); return ::convert_byte_matrix_to_bit_matrix(matrix, width, height);
} }
/** /**
* Convert the ByteMatrix to BitMatrix. * Convert the ByteMatrix to BitMatrix.
* *
* @param reqHeight The requested height of the image (in pixels) with the Datamatrix code * @param reqHeight The requested height of the image (in pixels) with the Datamatrix code
* @param reqWidth The requested width of the image (in pixels) with the Datamatrix code * @param reqWidth The requested width of the image (in pixels) with the Datamatrix code
* @param matrix The input matrix. * @param matrix The input matrix.
* @return The output matrix. * @return The output matrix.
*/ */
fn convert_byte_matrix_to_bit_matrix( matrix: &ByteMatrix, req_width: i32, req_height: i32) -> BitMatrix { fn convert_byte_matrix_to_bit_matrix(
let matrix_width: i32 = matrix.get_width(); matrix: &ByteMatrix,
let matrix_height: i32 = matrix.get_height(); req_width: i32,
let output_width: i32 = Math::max(req_width, matrix_width); req_height: i32,
let output_height: i32 = Math::max(req_height, matrix_height); ) -> BitMatrix {
let multiple: i32 = Math::min(output_width / matrix_width, output_height / matrix_height); let matrix_width: i32 = matrix.get_width();
let left_padding: i32 = (output_width - (matrix_width * multiple)) / 2; let matrix_height: i32 = matrix.get_height();
let top_padding: i32 = (output_height - (matrix_height * multiple)) / 2; let output_width: i32 = Math::max(req_width, matrix_width);
let mut output: BitMatrix; let output_height: i32 = Math::max(req_height, matrix_height);
let multiple: i32 = Math::min(output_width / matrix_width, output_height / matrix_height);
let left_padding: i32 = (output_width - (matrix_width * multiple)) / 2;
let top_padding: i32 = (output_height - (matrix_height * multiple)) / 2;
let mut output: BitMatrix;
// remove padding if requested width and height are too small // remove padding if requested width and height are too small
if req_height < matrix_height || req_width < matrix_width { if req_height < matrix_height || req_width < matrix_width {
left_padding = 0; left_padding = 0;
@@ -321,15 +376,15 @@ impl DataMatrixWriter {
output = BitMatrix::new(req_width, req_height); output = BitMatrix::new(req_width, req_height);
} }
output.clear(); output.clear();
{ {
let input_y: i32 = 0; let input_y: i32 = 0;
let output_y: i32 = top_padding; let output_y: i32 = top_padding;
while input_y < matrix_height { while input_y < matrix_height {
{ {
// Write the contents of this row of the bytematrix // Write the contents of this row of the bytematrix
{ {
let input_x: i32 = 0; let input_x: i32 = 0;
let output_x: i32 = left_padding; let output_x: i32 = left_padding;
while input_x < matrix_width { while input_x < matrix_width {
{ {
if matrix.get(input_x, input_y) == 1 { if matrix.get(input_x, input_y) == 1 {
@@ -338,16 +393,14 @@ impl DataMatrixWriter {
} }
input_x += 1; input_x += 1;
output_x += multiple; output_x += multiple;
} }
} }
} }
input_y += 1; input_y += 1;
output_y += multiple; output_y += multiple;
} }
} }
return output; return output;
} }
} }

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@@ -1,6 +1,6 @@
use crate::{NotFoundException,ResultPoint};
use crate::common::{BitMatrix,DetectorResult,GridSampler};
use crate::common::detector::WhiteRectangleDetector; use crate::common::detector::WhiteRectangleDetector;
use crate::common::{BitMatrix, DetectorResult, GridSampler};
use crate::{NotFoundException, ResultPoint};
// Detector.java // Detector.java
/** /**
@@ -10,86 +10,94 @@ use crate::common::detector::WhiteRectangleDetector;
* @author Sean Owen * @author Sean Owen
*/ */
pub struct Detector { pub struct Detector {
image: BitMatrix,
image: BitMatrix, rectangle_detector: WhiteRectangleDetector,
rectangle_detector: WhiteRectangleDetector
} }
impl Detector { impl Detector {
pub fn new(image: &BitMatrix) -> Result<Self, NotFoundException> {
let d: Self;
d.image = image;
d.rectangle_detector = WhiteRectangleDetector::new(image, None, None, None);
pub fn new( image: &BitMatrix) -> Result<Self, NotFoundException> { Ok(d)
let d : Self; }
d .image = image;
d.rectangle_detector = WhiteRectangleDetector::new(image, None, None, None);
Ok(d) /**
} * <p>Detects a Data Matrix Code in an image.</p>
*
/** * @return {@link DetectorResult} encapsulating results of detecting a Data Matrix Code
* <p>Detects a Data Matrix Code in an image.</p> * @throws NotFoundException if no Data Matrix Code can be found
* */
* @return {@link DetectorResult} encapsulating results of detecting a Data Matrix Code pub fn detect(&self) -> Result<DetectorResult, NotFoundException> {
* @throws NotFoundException if no Data Matrix Code can be found
*/
pub fn detect(&self) -> Result<DetectorResult, NotFoundException> {
let corner_points: Vec<ResultPoint> = self.rectangle_detector.detect(); let corner_points: Vec<ResultPoint> = self.rectangle_detector.detect();
let mut points: Vec<ResultPoint> = self.detect_solid1(&corner_points); let mut points: Vec<ResultPoint> = self.detect_solid1(&corner_points);
points = self.detect_solid2(points?); points = self.detect_solid2(points?);
points[3] = self.correct_top_right(points?); points[3] = self.correct_top_right(points?);
if points[3] == null { if points[3] == null {
return Err( NotFoundException::get_not_found_instance()); return Err(NotFoundException::get_not_found_instance());
} }
points = self.shift_to_module_center(points?); points = self.shift_to_module_center(points?);
let top_left: ResultPoint = points[0]; let top_left: ResultPoint = points[0];
let bottom_left: ResultPoint = points[1]; let bottom_left: ResultPoint = points[1];
let bottom_right: ResultPoint = points[2]; let bottom_right: ResultPoint = points[2];
let top_right: ResultPoint = points[3]; let top_right: ResultPoint = points[3];
let dimension_top: i32 = self.transitions_between(&top_left, &top_right) + 1; let dimension_top: i32 = self.transitions_between(&top_left, &top_right) + 1;
let dimension_right: i32 = self.transitions_between(&bottom_right, &top_right) + 1; let dimension_right: i32 = self.transitions_between(&bottom_right, &top_right) + 1;
if (dimension_top & 0x01) == 1 { if (dimension_top & 0x01) == 1 {
dimension_top += 1; dimension_top += 1;
} }
if (dimension_right & 0x01) == 1 { if (dimension_right & 0x01) == 1 {
dimension_right += 1; dimension_right += 1;
} }
if 4 * dimension_top < 6 * dimension_right && 4 * dimension_right < 6 * dimension_top { if 4 * dimension_top < 6 * dimension_right && 4 * dimension_right < 6 * dimension_top {
// The matrix is square // The matrix is square
dimension_top = dimension_right = Math::max(dimension_top, dimension_right); dimension_top = dimension_right = Math::max(dimension_top, dimension_right);
} }
let bits: BitMatrix = ::sample_grid(self.image, top_left, bottom_left, bottom_right, top_right, dimension_top, dimension_right); let bits: BitMatrix = ::sample_grid(
return Ok(DetectorResult::new(bits, vec![top_left, bottom_left, bottom_right, top_right, ] self.image,
)); top_left,
} bottom_left,
bottom_right,
top_right,
dimension_top,
dimension_right,
);
return Ok(DetectorResult::new(
bits,
vec![top_left, bottom_left, bottom_right, top_right],
));
}
fn shift_point( point: &ResultPoint, to: &ResultPoint, div: i32) -> ResultPoint { fn shift_point(point: &ResultPoint, to: &ResultPoint, div: i32) -> ResultPoint {
let x: f32 = (to.get_x() - point.get_x()) / (div + 1); let x: f32 = (to.get_x() - point.get_x()) / (div + 1);
let y: f32 = (to.get_y() - point.get_y()) / (div + 1); let y: f32 = (to.get_y() - point.get_y()) / (div + 1);
return ResultPoint::new(point.get_x() + x, point.get_y() + y); return ResultPoint::new(point.get_x() + x, point.get_y() + y);
} }
fn move_away( point: &ResultPoint, from_x: f32, from_y: f32) -> ResultPoint { fn move_away(point: &ResultPoint, from_x: f32, from_y: f32) -> ResultPoint {
let mut x: f32 = point.get_x(); let mut x: f32 = point.get_x();
let mut y: f32 = point.get_y(); let mut y: f32 = point.get_y();
if x < from_x { if x < from_x {
x -= 1.0; x -= 1.0;
} else { } else {
x += 1.0; x += 1.0;
} }
if y < from_y { if y < from_y {
y -= 1.0; y -= 1.0;
} else { } else {
y += 1.0; y += 1.0;
} }
return ResultPoint::new(x, y); return ResultPoint::new(x, y);
} }
/** /**
* Detect a solid side which has minimum transition. * Detect a solid side which has minimum transition.
*/ */
fn detect_solid1(&self, corner_points: &Vec<ResultPoint>) -> Vec<ResultPoint> { fn detect_solid1(&self, corner_points: &Vec<ResultPoint>) -> Vec<ResultPoint> {
// 0 2 // 0 2
// 1 3 // 1 3
let point_a: ResultPoint = corner_points[0]; let point_a: ResultPoint = corner_points[0];
let point_b: ResultPoint = corner_points[1]; let point_b: ResultPoint = corner_points[1];
let point_c: ResultPoint = corner_points[3]; let point_c: ResultPoint = corner_points[3];
@@ -98,215 +106,258 @@ impl Detector {
let tr_b_c: i32 = self.transitions_between(&point_b, &point_c); let tr_b_c: i32 = self.transitions_between(&point_b, &point_c);
let tr_c_d: i32 = self.transitions_between(&point_c, &point_d); let tr_c_d: i32 = self.transitions_between(&point_c, &point_d);
let tr_d_a: i32 = self.transitions_between(&point_d, &point_a); let tr_d_a: i32 = self.transitions_between(&point_d, &point_a);
// 0..3 // 0..3
// : : // : :
// 1--2 // 1--2
let mut min: i32 = tr_a_b; let mut min: i32 = tr_a_b;
let mut points: vec![Vec<ResultPoint>; 4] = vec![point_d, point_a, point_b, point_c, ] let mut points: vec![Vec<ResultPoint>; 4] = vec![point_d, point_a, point_b, point_c];
; if min > tr_b_c {
if min > tr_b_c { min = tr_b_c;
min = tr_b_c; points[0] = point_a;
points[0] = point_a; points[1] = point_b;
points[1] = point_b; points[2] = point_c;
points[2] = point_c; points[3] = point_d;
points[3] = point_d; }
} if min > tr_c_d {
if min > tr_c_d { min = tr_c_d;
min = tr_c_d; points[0] = point_b;
points[0] = point_b; points[1] = point_c;
points[1] = point_c; points[2] = point_d;
points[2] = point_d; points[3] = point_a;
points[3] = point_a; }
} if min > tr_d_a {
if min > tr_d_a { points[0] = point_c;
points[0] = point_c; points[1] = point_d;
points[1] = point_d; points[2] = point_a;
points[2] = point_a; points[3] = point_b;
points[3] = point_b; }
} return points;
return points; }
}
/** /**
* Detect a second solid side next to first solid side. * Detect a second solid side next to first solid side.
*/ */
fn detect_solid2(&self, points: &Vec<ResultPoint>) -> Vec<ResultPoint> { fn detect_solid2(&self, points: &Vec<ResultPoint>) -> Vec<ResultPoint> {
// A..D // A..D
// : : // : :
// B--C // B--C
let point_a: ResultPoint = points[0]; let point_a: ResultPoint = points[0];
let point_b: ResultPoint = points[1]; let point_b: ResultPoint = points[1];
let point_c: ResultPoint = points[2]; let point_c: ResultPoint = points[2];
let point_d: ResultPoint = points[3]; let point_d: ResultPoint = points[3];
// Transition detection on the edge is not stable. // Transition detection on the edge is not stable.
// To safely detect, shift the points to the module center. // To safely detect, shift the points to the module center.
let tr: i32 = self.transitions_between(&point_a, &point_d); let tr: i32 = self.transitions_between(&point_a, &point_d);
let point_bs: ResultPoint = ::shift_point(point_b, point_c, (tr + 1) * 4); let point_bs: ResultPoint = ::shift_point(point_b, point_c, (tr + 1) * 4);
let point_cs: ResultPoint = ::shift_point(point_c, point_b, (tr + 1) * 4); let point_cs: ResultPoint = ::shift_point(point_c, point_b, (tr + 1) * 4);
let tr_b_a: i32 = self.transitions_between(&point_bs, &point_a); let tr_b_a: i32 = self.transitions_between(&point_bs, &point_a);
let tr_c_d: i32 = self.transitions_between(&point_cs, &point_d); let tr_c_d: i32 = self.transitions_between(&point_cs, &point_d);
// 1--2 // 1--2
if tr_b_a < tr_c_d { if tr_b_a < tr_c_d {
// solid sides: A-B-C // solid sides: A-B-C
points[0] = point_a; points[0] = point_a;
points[1] = point_b; points[1] = point_b;
points[2] = point_c; points[2] = point_c;
points[3] = point_d; points[3] = point_d;
} else { } else {
// solid sides: B-C-D // solid sides: B-C-D
points[0] = point_b; points[0] = point_b;
points[1] = point_c; points[1] = point_c;
points[2] = point_d; points[2] = point_d;
points[3] = point_a; points[3] = point_a;
} }
return points; return points;
} }
/** /**
* Calculates the corner position of the white top right module. * Calculates the corner position of the white top right module.
*/ */
fn correct_top_right(&self, points: &Vec<ResultPoint>) -> ResultPoint { fn correct_top_right(&self, points: &Vec<ResultPoint>) -> ResultPoint {
// A..D // A..D
// | : // | :
// B--C // B--C
let point_a: ResultPoint = points[0]; let point_a: ResultPoint = points[0];
let point_b: ResultPoint = points[1]; let point_b: ResultPoint = points[1];
let point_c: ResultPoint = points[2]; let point_c: ResultPoint = points[2];
let point_d: ResultPoint = points[3]; let point_d: ResultPoint = points[3];
// shift points for safe transition detection. // shift points for safe transition detection.
let tr_top: i32 = self.transitions_between(&point_a, &point_d); let tr_top: i32 = self.transitions_between(&point_a, &point_d);
let tr_right: i32 = self.transitions_between(&point_b, &point_d); let tr_right: i32 = self.transitions_between(&point_b, &point_d);
let point_as: ResultPoint = ::shift_point(point_a, point_b, (tr_right + 1) * 4); let point_as: ResultPoint = ::shift_point(point_a, point_b, (tr_right + 1) * 4);
let point_cs: ResultPoint = ::shift_point(point_c, point_b, (tr_top + 1) * 4); let point_cs: ResultPoint = ::shift_point(point_c, point_b, (tr_top + 1) * 4);
tr_top = self.transitions_between(&point_as, &point_d); tr_top = self.transitions_between(&point_as, &point_d);
tr_right = self.transitions_between(&point_cs, &point_d); tr_right = self.transitions_between(&point_cs, &point_d);
let candidate1: ResultPoint = ResultPoint::new(point_d.get_x() + (point_c.get_x() - point_b.get_x()) / (tr_top + 1), point_d.get_y() + (point_c.get_y() - point_b.get_y()) / (tr_top + 1)); let candidate1: ResultPoint = ResultPoint::new(
let candidate2: ResultPoint = ResultPoint::new(point_d.get_x() + (point_a.get_x() - point_b.get_x()) / (tr_right + 1), point_d.get_y() + (point_a.get_y() - point_b.get_y()) / (tr_right + 1)); point_d.get_x() + (point_c.get_x() - point_b.get_x()) / (tr_top + 1),
if !self.is_valid(&candidate1) { point_d.get_y() + (point_c.get_y() - point_b.get_y()) / (tr_top + 1),
if self.is_valid(&candidate2) { );
return candidate2; let candidate2: ResultPoint = ResultPoint::new(
} point_d.get_x() + (point_a.get_x() - point_b.get_x()) / (tr_right + 1),
return null; point_d.get_y() + (point_a.get_y() - point_b.get_y()) / (tr_right + 1),
} );
if !self.is_valid(&candidate2) { if !self.is_valid(&candidate1) {
return candidate1; if self.is_valid(&candidate2) {
} return candidate2;
let sumc1: i32 = self.transitions_between(&point_as, &candidate1) + self.transitions_between(&point_cs, &candidate1); }
let sumc2: i32 = self.transitions_between(&point_as, &candidate2) + self.transitions_between(&point_cs, &candidate2); return null;
if sumc1 > sumc2 { }
return candidate1; if !self.is_valid(&candidate2) {
} else { return candidate1;
return candidate2; }
} let sumc1: i32 = self.transitions_between(&point_as, &candidate1)
} + self.transitions_between(&point_cs, &candidate1);
let sumc2: i32 = self.transitions_between(&point_as, &candidate2)
+ self.transitions_between(&point_cs, &candidate2);
if sumc1 > sumc2 {
return candidate1;
} else {
return candidate2;
}
}
/** /**
* Shift the edge points to the module center. * Shift the edge points to the module center.
*/ */
fn shift_to_module_center(&self, points: &Vec<ResultPoint>) -> Vec<ResultPoint> { fn shift_to_module_center(&self, points: &Vec<ResultPoint>) -> Vec<ResultPoint> {
// A..D // A..D
// | : // | :
// B--C // B--C
let point_a: ResultPoint = points[0]; let point_a: ResultPoint = points[0];
let point_b: ResultPoint = points[1]; let point_b: ResultPoint = points[1];
let point_c: ResultPoint = points[2]; let point_c: ResultPoint = points[2];
let point_d: ResultPoint = points[3]; let point_d: ResultPoint = points[3];
// calculate pseudo dimensions // calculate pseudo dimensions
let dim_h: i32 = self.transitions_between(&point_a, &point_d) + 1; let dim_h: i32 = self.transitions_between(&point_a, &point_d) + 1;
let dim_v: i32 = self.transitions_between(&point_c, &point_d) + 1; let dim_v: i32 = self.transitions_between(&point_c, &point_d) + 1;
// shift points for safe dimension detection // shift points for safe dimension detection
let point_as: ResultPoint = ::shift_point(point_a, point_b, dim_v * 4); let point_as: ResultPoint = ::shift_point(point_a, point_b, dim_v * 4);
let point_cs: ResultPoint = ::shift_point(point_c, point_b, dim_h * 4); let point_cs: ResultPoint = ::shift_point(point_c, point_b, dim_h * 4);
// calculate more precise dimensions // calculate more precise dimensions
dim_h = self.transitions_between(&point_as, &point_d) + 1; dim_h = self.transitions_between(&point_as, &point_d) + 1;
dim_v = self.transitions_between(&point_cs, &point_d) + 1; dim_v = self.transitions_between(&point_cs, &point_d) + 1;
if (dim_h & 0x01) == 1 { if (dim_h & 0x01) == 1 {
dim_h += 1; dim_h += 1;
} }
if (dim_v & 0x01) == 1 { if (dim_v & 0x01) == 1 {
dim_v += 1; dim_v += 1;
} }
// WhiteRectangleDetector returns points inside of the rectangle. // WhiteRectangleDetector returns points inside of the rectangle.
// I want points on the edges. // I want points on the edges.
let center_x: f32 = (point_a.get_x() + point_b.get_x() + point_c.get_x() + point_d.get_x()) / 4; let center_x: f32 =
let center_y: f32 = (point_a.get_y() + point_b.get_y() + point_c.get_y() + point_d.get_y()) / 4; (point_a.get_x() + point_b.get_x() + point_c.get_x() + point_d.get_x()) / 4;
point_a = ::move_away(point_a, center_x, center_y); let center_y: f32 =
point_b = ::move_away(point_b, center_x, center_y); (point_a.get_y() + point_b.get_y() + point_c.get_y() + point_d.get_y()) / 4;
point_c = ::move_away(point_c, center_x, center_y); point_a = ::move_away(point_a, center_x, center_y);
point_d = ::move_away(point_d, center_x, center_y); point_b = ::move_away(point_b, center_x, center_y);
point_c = ::move_away(point_c, center_x, center_y);
point_d = ::move_away(point_d, center_x, center_y);
let point_bs: ResultPoint; let point_bs: ResultPoint;
let point_ds: ResultPoint; let point_ds: ResultPoint;
// shift points to the center of each modules // shift points to the center of each modules
point_as = ::shift_point(point_a, point_b, dim_v * 4); point_as = ::shift_point(point_a, point_b, dim_v * 4);
point_as = ::shift_point(point_as, point_d, dim_h * 4); point_as = ::shift_point(point_as, point_d, dim_h * 4);
point_bs = ::shift_point(point_b, point_a, dim_v * 4); point_bs = ::shift_point(point_b, point_a, dim_v * 4);
point_bs = ::shift_point(point_bs, point_c, dim_h * 4); point_bs = ::shift_point(point_bs, point_c, dim_h * 4);
point_cs = ::shift_point(point_c, point_d, dim_v * 4); point_cs = ::shift_point(point_c, point_d, dim_v * 4);
point_cs = ::shift_point(point_cs, point_b, dim_h * 4); point_cs = ::shift_point(point_cs, point_b, dim_h * 4);
point_ds = ::shift_point(point_d, point_c, dim_v * 4); point_ds = ::shift_point(point_d, point_c, dim_v * 4);
point_ds = ::shift_point(point_ds, point_a, dim_h * 4); point_ds = ::shift_point(point_ds, point_a, dim_h * 4);
return vec![point_as, point_bs, point_cs, point_ds, ] return vec![point_as, point_bs, point_cs, point_ds];
; }
}
fn is_valid(&self, p: &ResultPoint) -> bool { fn is_valid(&self, p: &ResultPoint) -> bool {
return p.get_x() >= 0 && p.get_x() <= self.image.get_width() - 1 && p.get_y() > 0 && p.get_y() <= self.image.get_height() - 1; return p.get_x() >= 0
} && p.get_x() <= self.image.get_width() - 1
&& p.get_y() > 0
&& p.get_y() <= self.image.get_height() - 1;
}
fn sample_grid( image: &BitMatrix, top_left: &ResultPoint, bottom_left: &ResultPoint, bottom_right: &ResultPoint, top_right: &ResultPoint, dimension_x: i32, dimension_y: i32) -> /* throws NotFoundException */Result<BitMatrix, Rc<Exception>> { fn sample_grid(
image: &BitMatrix,
top_left: &ResultPoint,
bottom_left: &ResultPoint,
bottom_right: &ResultPoint,
top_right: &ResultPoint,
dimension_x: i32,
dimension_y: i32,
) -> Result<BitMatrix, Rc<Exception>> {
let sampler: GridSampler = GridSampler::get_instance(); let sampler: GridSampler = GridSampler::get_instance();
return Ok(sampler.sample_grid(image, dimension_x, dimension_y, 0.5f32, 0.5f32, dimension_x - 0.5f32, 0.5f32, dimension_x - 0.5f32, dimension_y - 0.5f32, 0.5f32, dimension_y - 0.5f32, &top_left.get_x(), &top_left.get_y(), &top_right.get_x(), &top_right.get_y(), &bottom_right.get_x(), &bottom_right.get_y(), &bottom_left.get_x(), &bottom_left.get_y())); return Ok(sampler.sample_grid(
} image,
dimension_x,
dimension_y,
0.5f32,
0.5f32,
dimension_x - 0.5f32,
0.5f32,
dimension_x - 0.5f32,
dimension_y - 0.5f32,
0.5f32,
dimension_y - 0.5f32,
&top_left.get_x(),
&top_left.get_y(),
&top_right.get_x(),
&top_right.get_y(),
&bottom_right.get_x(),
&bottom_right.get_y(),
&bottom_left.get_x(),
&bottom_left.get_y(),
));
}
/** /**
* Counts the number of black/white transitions between two points, using something like Bresenham's algorithm. * Counts the number of black/white transitions between two points, using something like Bresenham's algorithm.
*/ */
fn transitions_between(&self, from: &ResultPoint, to: &ResultPoint) -> i32 { fn transitions_between(&self, from: &ResultPoint, to: &ResultPoint) -> i32 {
// See QR Code Detector, sizeOfBlackWhiteBlackRun() // See QR Code Detector, sizeOfBlackWhiteBlackRun()
let from_x: i32 = from.get_x() as i32; let from_x: i32 = from.get_x() as i32;
let from_y: i32 = from.get_y() as i32; let from_y: i32 = from.get_y() as i32;
let to_x: i32 = to.get_x() as i32; let to_x: i32 = to.get_x() as i32;
let to_y: i32 = Math::min(self.image.get_height() - 1, to.get_y() as i32); let to_y: i32 = Math::min(self.image.get_height() - 1, to.get_y() as i32);
let steep: bool = Math::abs(to_y - from_y) > Math::abs(to_x - from_x); let steep: bool = Math::abs(to_y - from_y) > Math::abs(to_x - from_x);
if steep { if steep {
let mut temp: i32 = from_x; let mut temp: i32 = from_x;
from_x = from_y; from_x = from_y;
from_y = temp; from_y = temp;
temp = to_x; temp = to_x;
to_x = to_y; to_x = to_y;
to_y = temp; to_y = temp;
} }
let dx: i32 = Math::abs(to_x - from_x); let dx: i32 = Math::abs(to_x - from_x);
let dy: i32 = Math::abs(to_y - from_y); let dy: i32 = Math::abs(to_y - from_y);
let mut error: i32 = -dx / 2; let mut error: i32 = -dx / 2;
let ystep: i32 = if from_y < to_y { 1 } else { -1 }; let ystep: i32 = if from_y < to_y { 1 } else { -1 };
let xstep: i32 = if from_x < to_x { 1 } else { -1 }; let xstep: i32 = if from_x < to_x { 1 } else { -1 };
let mut transitions: i32 = 0; let mut transitions: i32 = 0;
let in_black: bool = self.image.get( if steep { from_y } else { from_x }, if steep { from_x } else { from_y }); let in_black: bool = self.image.get(
if steep { from_y } else { from_x },
if steep { from_x } else { from_y },
);
{ {
let mut x: i32 = from_x; let mut x: i32 = from_x;
let mut y: i32 = from_y; let mut y: i32 = from_y;
while x != to_x { while x != to_x {
{ {
let is_black: bool = self.image.get( if steep { y } else { x }, if steep { x } else { y }); let is_black: bool = self
if is_black != in_black { .image
transitions += 1; .get(if steep { y } else { x }, if steep { x } else { y });
in_black = is_black; if is_black != in_black {
} transitions += 1;
error += dy; in_black = is_black;
if error > 0 { }
if y == to_y { error += dy;
break; if error > 0 {
} if y == to_y {
y += ystep; break;
error -= dx; }
} y += ystep;
} error -= dx;
x += xstep; }
}
x += xstep;
} }
} }
return transitions; return transitions;
} }
} }

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