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does not build, mostly ported concentric_finder
This commit is contained in:
@@ -1 +1,532 @@
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use crate::{
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common::{
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cpp_essentials::{
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Direction, FixedPattern, IsPattern, PatternRow, PatternType, PatternView,
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},
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BitMatrix, Quadrilateral,
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},
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point, Point,
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};
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use super::{
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BitMatrixCursor, DMRegressionLine, EdgeTracer, FastEdgeToEdgeCounter, Pattern, RegressionLine,
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};
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pub fn CenterFromEnd<const N: usize, T: Into<f32> + std::iter::Sum<T> + Copy>(
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pattern: &[T; N],
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end: f32,
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) -> f32 {
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if (N == 5) {
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let a: f32 = pattern[4].into() + pattern[3].into() + pattern[2].into() / 2.0;
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let b: f32 =
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pattern[4].into() + (pattern[3].into() + pattern[2].into() + pattern[1].into()) / 2.0;
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let c: f32 = (pattern[4].into()
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+ pattern[3].into()
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+ pattern[2].into()
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+ pattern[1].into()
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+ pattern[0].into())
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/ 2.0;
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end - (2.0 * a + b + c) / 4.0
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} else if (N == 3) {
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let a: f32 = pattern[2].into() + pattern[1].into() / 2.0;
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let b: f32 = (pattern[2].into() + pattern[1].into() + pattern[0].into()) / 2.0;
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end - (2.0 * a + b) / 3.0
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} else {
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// aztec
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let a: f32 =
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pattern.iter().skip(N / 2 + 1).copied().sum::<T>().into() + pattern[N / 2].into() / 2.0;
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// let a = std::accumulate(pattern.begin() + (N/2 + 1), pattern.end(), pattern[N/2] / 2.0);
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end - a
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}
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}
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pub fn ReadSymmetricPattern<const N: usize, Cursor: BitMatrixCursor>(
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cur: &mut Cursor,
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range: i32,
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) -> Option<Pattern<N>> {
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assert!(N % 2 == 1);
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assert!(range > 0);
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let mut range = range;
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let mut res: Pattern<N> = [0; N];
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let s_2 = res.len() as isize / 2;
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let mut cuo = cur.turnedBack();
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let mut next = |cur: &mut Cursor, i: isize| {
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let v = cur.stepToEdge(Some(1), Some(range), None);
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res[(s_2 + i) as usize] = (res[(s_2 + i) as usize] as i32 + v) as u16;
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// res[(s_2 + i) as usize] += v;
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if (range != 0) {
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range -= v;
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}
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v
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};
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for i in 0..=s_2 {
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// for (int i = 0; i <= s_2; ++i) {
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if (!next(cur, i) != 0 || !next(&mut cuo, -i) != 0) {
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return None;
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}
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}
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res[s_2 as usize] -= 1; // the starting pixel has been counted twice, fix this
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Some(res)
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}
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// default for RELAXED_THRESHOLD should be false
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pub fn CheckSymmetricPattern<
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const RELAXED_THRESHOLD: bool,
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const LEN: usize,
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const SUM: usize,
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T: BitMatrixCursor,
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>(
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cur: &mut T,
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pattern: &Pattern<LEN>,
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range: i32,
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updatePosition: bool,
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) -> i32 {
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let mut range = range;
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let curFwd: FastEdgeToEdgeCounter = FastEdgeToEdgeCounter::new(cur);
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let curBwd: FastEdgeToEdgeCounter = FastEdgeToEdgeCounter::new(&cur.turnedBack());
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let centerFwd = curFwd.stepToNextEdge(range);
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if (!(centerFwd != 0)) {
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return 0;
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}
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let centerBwd = curBwd.stepToNextEdge(range);
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if (!(centerBwd != 0)) {
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return 0;
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}
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assert!(range > 0);
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let mut res: PatternRow = PatternRow::new(vec![0; LEN]);
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let s_2 = (res.len()) / 2;
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res[s_2] = (centerFwd + centerBwd - 1) as u16; // -1 because the starting pixel is counted twice
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range -= res[s_2] as i32;
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let mut next = |cur: &FastEdgeToEdgeCounter, i: isize| {
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let v = cur.stepToNextEdge(range);
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res[(s_2 as isize + i) as usize] = v as u16;
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range -= v;
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v
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};
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for i in 1..=s_2 {
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// for (int i = 1; i <= s_2; ++i) {
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if (!(next(&curFwd, i as isize) != 0) || !(next(&curBwd, -(i as isize)) != 0)) {
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return 0;
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}
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}
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if (!(IsPattern(
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&PatternView::new(&res),
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&FixedPattern::<LEN, SUM, false>::with_reference(pattern),
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None,
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0.0,
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0.0,
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Some(RELAXED_THRESHOLD),
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) != 0.0))
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{
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return 0;
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}
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if (updatePosition) {
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cur.step(Some((res[s_2] as i32 / 2 - (centerBwd as i32 - 1)) as f32));
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}
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res.into_iter().sum::<PatternType>() as i32
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}
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pub fn AverageEdgePixels<T: BitMatrixCursor>(
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cur: &mut T,
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range: i32,
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numOfEdges: u32,
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) -> Option<Point> {
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let mut sum = Point::default();
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for i in 0..numOfEdges {
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// for (int i = 0; i < numOfEdges; ++i) {
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if (!cur.isInSelf()) {
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return None;
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}
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cur.stepToEdge(Some(1), Some(range), None);
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sum += cur.p().centered() + (cur.p() + cur.back()).centered()
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// sum += centered(cur.p) + centered(cur.p + cur.back());
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// log(cur.p + cur.back(), 2);
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}
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Some(sum / (2 * numOfEdges) as f32)
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}
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pub fn CenterOfDoubleCross(
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image: &BitMatrix,
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center: Point,
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range: i32,
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numOfEdges: u32,
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) -> Option<Point> {
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let mut sum = Point::default();
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for d in [
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point(0.0, 1.0),
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point(1.0, 0.0),
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point(1.0, 1.0),
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point(1.0, -1.0),
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] {
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// for (auto d : {PointI{0, 1}, {1, 0}, {1, 1}, {1, -1}}) {
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let avr1 = AverageEdgePixels(&mut EdgeTracer::new(image, center, d), range, numOfEdges)?;
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let avr2 = AverageEdgePixels(&mut EdgeTracer::new(image, center, -d), range, numOfEdges)?;
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sum += avr1 + avr2;
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}
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Some(sum / 8.0)
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}
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pub fn CenterOfRing(
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image: &BitMatrix,
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center: Point,
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range: i32,
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nth: i32,
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requireCircle: bool,
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) -> Option<Point> {
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// range is the approximate width/height of the nth ring, if nth>1 then it would be plausible to limit the search radius
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// to approximately range / 2 * sqrt(2) == range * 0.75 but it turned out to be too limiting with realworld/noisy data.
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let radius = range;
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let inner = nth < 0;
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let nth = nth.abs();
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// log(center, 3);
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let mut cur = EdgeTracer::new(image, center, point(0.0, 1.0));
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if (!(cur.stepToEdge(Some(nth), Some(radius), Some(inner)) != 0)) {
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return None;
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}
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cur.turnRight(); // move clock wise and keep edge on the right/left depending on backup
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let edgeDir = if inner {
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Direction::Left
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} else {
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Direction::Right
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};
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let mut neighbourMask = 0;
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let start = cur.p();
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let mut sum = Point::default();
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let mut n = 0;
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loop {
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// log(cur.p, 4);
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sum += cur.p().centered();
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n += 1;
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// find out if we come full circle around the center. 8 bits have to be set in the end.
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neighbourMask |= (1
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<< (4.0 + Point::dot(Point::bresenhamDirection(cur.p() - center), point(1.0, 3.0)))
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as u32);
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if (!cur.stepAlongEdge(edgeDir, None)) {
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return None;
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}
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// use L-inf norm, simply because it is a lot faster than L2-norm and sufficiently accurate
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if (Point::maxAbsComponent(cur.p - center) > radius as f32
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|| center == cur.p
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|| n > 4 * 2 * range)
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{
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return None;
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}
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if !(cur.p != start) {
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break;
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}
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} //while (cur.p != start);
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if (requireCircle && neighbourMask != 0b111101111) {
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return None;
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}
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Some(sum / n as f32)
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}
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pub fn CenterOfRings(
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image: &BitMatrix,
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center: Point,
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range: i32,
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numOfRings: u32,
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) -> Option<Point> {
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let mut n = numOfRings;
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let mut sum = numOfRings * center;
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for i in 1..numOfRings {
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// for (int i = 1; i < numOfRings; ++i) {
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let c = CenterOfRing(image, center, range, i as i32 + 1, false)?;
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// TODO: decide whether this wheighting depending on distance to the center is worth it
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let weight = numOfRings - i;
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sum += weight * c;
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n += weight;
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}
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Some(sum / n as f32)
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}
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pub fn FinetuneConcentricPatternCenter(
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image: &BitMatrix,
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center: Point,
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range: i32,
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finderPatternSize: u32,
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) -> Option<Point> {
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// make sure we have at least one path of white around the center
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let res = CenterOfRing(image, center, range, 1, false)?;
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let center = res;
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let mut res = CenterOfRings(image, center, range, finderPatternSize / 2);
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if (res.is_none() || !image.get_point(res?)) {
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res = CenterOfDoubleCross(image, (center), range, finderPatternSize / 2 + 1);
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}
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if (res.is_none() || !image.get_point(res?)) {
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res = Some(center);
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}
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if (res.is_none() || !image.get_point(res?)) {
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return None;
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}
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res
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}
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pub fn CollectRingPoints(
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image: &BitMatrix,
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center: Point,
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range: i32,
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edgeIndex: i32,
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backup: bool,
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) -> Vec<Point> {
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let centerI = center.round();
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let radius = range;
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let mut cur = EdgeTracer::new(image, centerI, point(0.0, 1.0));
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if (!(cur.stepToEdge(Some(edgeIndex), Some(radius), Some(backup)) != 0)) {
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return Vec::default();
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}
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cur.turnRight(); // move clock wise and keep edge on the right/left depending on backup
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let edgeDir = if backup {
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Direction::Left
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} else {
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Direction::Right
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};
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let mut neighbourMask = 0;
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let start = cur.p();
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let mut points = Vec::<Point>::with_capacity(4 * range as usize);
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loop {
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// log(cur.p, 4);
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points.push((cur.p().centered()));
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// find out if we come full circle around the center. 8 bits have to be set in the end.
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neighbourMask |= (1
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<< (4.0 + Point::dot(Point::bresenhamDirection(cur.p - centerI), point(1.0, 3.0)))
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as u32);
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if (!cur.stepAlongEdge(edgeDir, None)) {
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return Vec::default();
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}
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// use L-inf norm, simply because it is a lot faster than L2-norm and sufficiently accurate
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if (Point::maxAbsComponent(cur.p - centerI) > radius as f32
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|| centerI == cur.p
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|| (points).len() > 4 * 2 * range as usize)
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{
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return Vec::default();
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}
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if !(cur.p != start) {
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break;
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}
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} //while (cur.p != start);
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if (neighbourMask != 0b111101111) {
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return Vec::default();
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}
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points
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}
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pub fn FitQadrilateralToPoints(center: Point, points: &mut [Point]) -> Option<Quadrilateral> {
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let dist2Center = |a, b| Point::distance(a, center) < Point::distance(b, center);
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// rotate points such that the first one is the furthest away from the center (hence, a corner)
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let max_by_pred = |a: &Point, b: &Point| {
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if dist2Center(*a, *b) {
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std::cmp::Ordering::Greater
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} else {
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std::cmp::Ordering::Less
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}
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};
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let max = points.iter().copied().max_by(max_by_pred)?;
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let pos = points.iter().position(|e| *e == max)?;
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points.rotate_left(pos);
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// std::rotate(points.begin(), std::max_element(points.begin(), points.end(), dist2Center), points.end());
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let mut corners = [Point::default(); 4];
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corners[0] = points[0];
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// find the oposite corner by looking for the farthest point near the oposite point
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points[(points.len() * 3 / 8)..=(points.len() * 5 / 8)]
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.iter()
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.copied()
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.max_by(max_by_pred)?;
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// corners[2] = std::max_element(&points[Size(points) * 3 / 8], &points[Size(points) * 5 / 8], dist2Center);
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// find the two in between corners by looking for the points farthest from the long diagonal
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let l = DMRegressionLine::with_two_points(corners[0], corners[2]);
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let dist2Diagonal = /*[l = RegressionLine(*corners[0], *corners[2])]*/| a, b| { l.distance_single(a) < l.distance_single(b) };
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let diagonal_max_by_pred = |p1: &Point, p2: &Point| {
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if dist2Diagonal(*p1, *p2) {
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std::cmp::Ordering::Greater
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||||
} else {
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std::cmp::Ordering::Less
|
||||
}
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||||
};
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corners[1] = points[(points.len() * 1 / 8)..=(points.len() * 3 / 8)]
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.iter()
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.copied()
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||||
.max_by(diagonal_max_by_pred)?;
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// corners[1] = std::max_element(&points[Size(points) * 1 / 8], &points[Size(points) * 3 / 8], dist2Diagonal);
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corners[3] = points[(points.len() * 5 / 8)..=(points.len() * 7 / 8)]
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||||
.iter()
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||||
.copied()
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||||
.max_by(diagonal_max_by_pred)?;
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||||
// corners[3] = std::max_element(&points[Size(points) * 5 / 8], &points[Size(points) * 7 / 8], dist2Diagonal);
|
||||
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||||
let lines = [
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||||
DMRegressionLine::with_two_points((corners[0] + 1.0), corners[1]),
|
||||
DMRegressionLine::with_two_points((corners[1] + 1.0), corners[2]),
|
||||
DMRegressionLine::with_two_points((corners[2] + 1.0), corners[3]),
|
||||
DMRegressionLine::with_two_points((corners[3] + 1.0), (*points.last()? + 1.0)),
|
||||
];
|
||||
// std::array lines{RegressionLine{corners[0] + 1, corners[1]}, RegressionLine{corners[1] + 1, corners[2]},
|
||||
// RegressionLine{corners[2] + 1, corners[3]}, RegressionLine{corners[3] + 1, &points.back() + 1}};
|
||||
if lines.iter().any(|line| !line.isValid()) {
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||||
return None;
|
||||
}
|
||||
|
||||
let mut res = Quadrilateral::default();
|
||||
for i in 0..4 {
|
||||
// for (int i = 0; i < 4; ++i) {
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||||
res[i] = DMRegressionLine::intersect(&lines[i], &lines[(i + 1) % 4])?;
|
||||
}
|
||||
|
||||
Some(res)
|
||||
}
|
||||
|
||||
pub fn QuadrilateralIsPlausibleSquare(q: &Quadrilateral, lineIndex: usize) -> bool {
|
||||
let mut m = f64::default();
|
||||
// let mut M = f64::default();
|
||||
|
||||
m = Point::distance(q[0], q[3]) as f64; //M = distance(q[0], q[3]);
|
||||
let mut M = m;
|
||||
|
||||
for i in 1..4 {
|
||||
// for (int i = 1; i < 4; ++i)
|
||||
|
||||
UpdateMinMaxFloat(&mut m, &mut M, Point::distance(q[i - 1], q[i]) as f64);
|
||||
}
|
||||
|
||||
m >= (lineIndex * 2) as f64 && m > M / 3.0
|
||||
}
|
||||
|
||||
pub fn FitSquareToPoints(
|
||||
image: &BitMatrix,
|
||||
center: Point,
|
||||
range: i32,
|
||||
lineIndex: i32,
|
||||
backup: bool,
|
||||
) -> Option<Quadrilateral> {
|
||||
let mut points = CollectRingPoints(image, center, range, lineIndex, backup);
|
||||
if (points.is_empty()) {
|
||||
return None;
|
||||
}
|
||||
|
||||
let res = FitQadrilateralToPoints(center, &mut points)?;
|
||||
if (!QuadrilateralIsPlausibleSquare(&res, (lineIndex - i32::from(backup)) as usize)) {
|
||||
return None;
|
||||
}
|
||||
|
||||
Some(res)
|
||||
}
|
||||
|
||||
pub fn FindConcentricPatternCorners(
|
||||
image: &BitMatrix,
|
||||
center: Point,
|
||||
range: i32,
|
||||
lineIndex: i32,
|
||||
) -> Option<Quadrilateral> {
|
||||
let innerCorners = FitSquareToPoints(image, center, range, lineIndex, false)?;
|
||||
|
||||
let outerCorners = FitSquareToPoints(image, center, range, lineIndex + 1, true)?;
|
||||
|
||||
let res = Quadrilateral::blend(&innerCorners, &outerCorners);
|
||||
|
||||
// for p in innerCorners{
|
||||
// log(p, 3);}
|
||||
|
||||
// for p in outerCorners{
|
||||
// log(p, 3);}
|
||||
|
||||
// for p in res{
|
||||
// log(p, 3);}
|
||||
|
||||
Some(res)
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct ConcentricPattern {
|
||||
p: Point,
|
||||
size: usize,
|
||||
}
|
||||
|
||||
pub fn LocateConcentricPattern<const RELAXED_THRESHOLD:bool, const LEN: usize,
|
||||
const SUM: usize,
|
||||
T: BitMatrixCursor>( image:&BitMatrix, pattern:&Pattern<LEN>, center:Point, range:i32) -> Option<ConcentricPattern>
|
||||
{
|
||||
let mut cur = EdgeTracer::new(image, center, Point::default());
|
||||
let mut minSpread = image.getWidth() as i32;
|
||||
let mut maxSpread = 0_i32;
|
||||
for d in [point(0.0,1.0), point(1.0,0.0)] {
|
||||
// for (auto d : {PointI{0, 1}, {1, 0}}) {
|
||||
cur.setDirection(d); // THIS COULD POSSIBLY BE WRONG, WE MIGHT MEAN TO CLONE cur EACH RUN?
|
||||
let spread = CheckSymmetricPattern(&mut cur, pattern, range, true);
|
||||
if (!(spread != 0))
|
||||
{return None}
|
||||
UpdateMinMax(&mut minSpread, &mut maxSpread, spread);
|
||||
}
|
||||
|
||||
//#if 1
|
||||
for d in [point(1.0,1.0), point(1.0,-1.0)] {
|
||||
// for (auto d : {PointI{1, 1}, {1, -1}}) {
|
||||
cur.setDirection(d);// THIS COULD POSSIBLY BE WRONG, WE MIGHT MEAN TO CLONE cur EACH RUN?
|
||||
let spread = CheckSymmetricPattern(&mut cur, pattern, range * 2, false);
|
||||
if (!(spread != 0))
|
||||
{return None}
|
||||
UpdateMinMax(&mut minSpread, &mut maxSpread, spread);
|
||||
}
|
||||
//#endif
|
||||
|
||||
if (maxSpread > 5 * minSpread)
|
||||
{return None}
|
||||
|
||||
let newCenter = FinetuneConcentricPatternCenter(image, cur.p(), range, pattern.len() as u32)?;
|
||||
|
||||
Some(ConcentricPattern{*newCenter, (maxSpread + minSpread) / 2})
|
||||
}
|
||||
|
||||
fn UpdateMinMax<T: Ord + Copy>(min: &mut T, max: &mut T, val: T) {
|
||||
*min = std::cmp::min(*min, val);
|
||||
*max = std::cmp::max(*max, val);
|
||||
}
|
||||
|
||||
fn UpdateMinMaxFloat(min: &mut f64, max: &mut f64, val: f64) {
|
||||
*min = f64::min(*min, val);
|
||||
*max = f64::max(*max, val);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user