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cargo fmt
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@@ -325,14 +325,10 @@ impl<'a> Detector<'_> {
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// Expand the square by .5 pixel in each direction so that we're on the border
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// between the white square and the black square
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let pinax =
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Point::new(pina.get_x() as f32 + 0.5f32, pina.get_y() as f32 - 0.5f32);
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let pinbx =
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Point::new(pinb.get_x() as f32 + 0.5f32, pinb.get_y() as f32 + 0.5f32);
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let pincx =
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Point::new(pinc.get_x() as f32 - 0.5f32, pinc.get_y() as f32 + 0.5f32);
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let pindx =
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Point::new(pind.get_x() as f32 - 0.5f32, pind.get_y() as f32 - 0.5f32);
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let pinax = Point::new(pina.get_x() as f32 + 0.5f32, pina.get_y() as f32 - 0.5f32);
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let pinbx = Point::new(pinb.get_x() as f32 + 0.5f32, pinb.get_y() as f32 + 0.5f32);
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let pincx = Point::new(pinc.get_x() as f32 - 0.5f32, pinc.get_y() as f32 + 0.5f32);
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let pindx = Point::new(pind.get_x() as f32 - 0.5f32, pind.get_y() as f32 - 0.5f32);
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// Expand the square so that its corners are the centers of the points
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// just outside the bull's eye.
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@@ -475,10 +471,7 @@ impl<'a> Detector<'_> {
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* @param bullsEyeCorners the array of bull's eye corners
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* @return the array of aztec code corners
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*/
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fn get_matrix_corner_points(
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&self,
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bulls_eye_corners: &[Point],
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) -> [Point; 4] {
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fn get_matrix_corner_points(&self, bulls_eye_corners: &[Point]) -> [Point; 4] {
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Self::expand_square(
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bulls_eye_corners,
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2 * self.nb_center_layers,
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@@ -561,7 +554,13 @@ impl<'a> Detector<'_> {
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* @return true if the border of the rectangle passed in parameter is compound of white points only
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* or black points only
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*/
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fn is_white_or_black_rectangle(&self, p1: &AztecPoint, p2: &AztecPoint, p3: &AztecPoint, p4: &AztecPoint) -> bool {
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fn is_white_or_black_rectangle(
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&self,
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p1: &AztecPoint,
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p2: &AztecPoint,
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p3: &AztecPoint,
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p4: &AztecPoint,
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) -> bool {
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let corr = 3;
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let p1 = AztecPoint::new(
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@@ -690,11 +689,7 @@ impl<'a> Detector<'_> {
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* @param newSide the new length of the size of the square in the target bit matrix
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* @return the corners of the expanded square
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*/
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fn expand_square(
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corner_points: &[Point],
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old_side: u32,
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new_side: u32,
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) -> [Point; 4] {
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fn expand_square(corner_points: &[Point], old_side: u32, new_side: u32) -> [Point; 4] {
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let ratio = new_side as f32 / (2.0f32 * old_side as f32);
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let d = corner_points[0] - corner_points[2];
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