datamatrix copy

This commit is contained in:
Henry Schimke
2022-08-13 17:28:07 -05:00
parent 68e7a5f396
commit 88fb66936b
50 changed files with 5077 additions and 5357 deletions

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import com.google.zxing.BarcodeFormat;
import com.google.zxing.BinaryBitmap;
import com.google.zxing.ChecksumException;
import com.google.zxing.DecodeHintType;
import com.google.zxing.FormatException;
import com.google.zxing.NotFoundException;
import com.google.zxing.Reader;
import com.google.zxing.Result;
import com.google.zxing.ResultMetadataType;
import com.google.zxing.ResultPoint;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.common.DecoderResult;
import com.google.zxing.common.DetectorResult;
import com.google.zxing.datamatrix.decoder.Decoder;
import com.google.zxing.datamatrix.detector.Detector;
import com.google.zxing.BarcodeFormat;
import com.google.zxing.EncodeHintType;
import com.google.zxing.Writer;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.datamatrix.encoder.DefaultPlacement;
import com.google.zxing.Dimension;
import com.google.zxing.datamatrix.encoder.ErrorCorrection;
import com.google.zxing.datamatrix.encoder.HighLevelEncoder;
import com.google.zxing.datamatrix.encoder.MinimalEncoder;
import com.google.zxing.datamatrix.encoder.SymbolInfo;
import com.google.zxing.datamatrix.encoder.SymbolShapeHint;
import com.google.zxing.qrcode.encoder.ByteMatrix;
// DataMatrixReader.java
/**
* This implementation can detect and decode Data Matrix codes in an image.
*
* @author bbrown@google.com (Brian Brown)
*/
const NO_POINTS: [Option<ResultPoint>; 0] = [None; 0];
#[derive(Reader)]
pub struct DataMatrixReader {
let decoder: Decoder = Decoder::new();
}
impl Reader for DataMatrixReader{
/**
* Locates and decodes a Data Matrix code in an image.
*
* @return a String representing the content encoded by the Data Matrix code
* @throws NotFoundException if a Data Matrix code cannot be found
* @throws FormatException if a Data Matrix code cannot be decoded
* @throws ChecksumException if error correction fails
*/
pub fn decode(&self, image: &BinaryBitmap) -> /* throws NotFoundException, ChecksumException, FormatException */Result<Result, Rc<Exception>> {
return Ok(self.decode(image, null));
}
pub fn decode(&self, image: &BinaryBitmap, hints: &Map<DecodeHintType, ?>) -> /* throws NotFoundException, ChecksumException, FormatException */Result<Result, Rc<Exception>> {
let decoder_result: DecoderResult;
let mut points: Vec<ResultPoint>;
if hints != null && hints.contains_key(DecodeHintType::PURE_BARCODE) {
let bits: BitMatrix = ::extract_pure_bits(&image.get_black_matrix());
decoder_result = self.decoder.decode(bits);
points = NO_POINTS;
} else {
let detector_result: DetectorResult = Detector::new(&image.get_black_matrix()).detect();
decoder_result = self.decoder.decode(&detector_result.get_bits());
points = detector_result.get_points();
}
let result: Result = Result::new(&decoder_result.get_text(), &decoder_result.get_raw_bytes(), points, BarcodeFormat::DATA_MATRIX);
let byte_segments: List<Vec<i8>> = decoder_result.get_byte_segments();
if byte_segments != null {
result.put_metadata(ResultMetadataType::BYTE_SEGMENTS, &byte_segments);
}
let ec_level: String = decoder_result.get_e_c_level();
if ec_level != null {
result.put_metadata(ResultMetadataType::ERROR_CORRECTION_LEVEL, &ec_level);
}
result.put_metadata(ResultMetadataType::SYMBOLOGY_IDENTIFIER, format!("]d{}", decoder_result.get_symbology_modifier()));
return Ok(result);
}
pub fn reset(&self) {
// do nothing
}
}
impl DataMatrixReader {
/**
* This method detects a code in a "pure" image -- that is, pure monochrome image
* which contains only an unrotated, unskewed, image of a code, with some white border
* around it. This is a specialized method that works exceptionally fast in this special
* case.
*/
fn extract_pure_bits( image: &BitMatrix) -> /* throws NotFoundException */Result<BitMatrix, Rc<Exception>> {
let left_top_black: Vec<i32> = image.get_top_left_on_bit();
let right_bottom_black: Vec<i32> = image.get_bottom_right_on_bit();
if left_top_black == null || right_bottom_black == null {
throw NotFoundException::get_not_found_instance();
}
let module_size: i32 = self.module_size(&left_top_black, image);
let mut top: i32 = left_top_black[1];
let bottom: i32 = right_bottom_black[1];
let mut left: i32 = left_top_black[0];
let right: i32 = right_bottom_black[0];
let matrix_width: i32 = (right - left + 1) / module_size;
let matrix_height: i32 = (bottom - top + 1) / module_size;
if matrix_width <= 0 || matrix_height <= 0 {
throw NotFoundException::get_not_found_instance();
}
// Push in the "border" by half the module width so that we start
// sampling in the middle of the module. Just in case the image is a
// little off, this will help recover.
let nudge: i32 = module_size / 2;
top += nudge;
left += nudge;
// Now just read off the bits
let bits: BitMatrix = BitMatrix::new(matrix_width, matrix_height);
{
let mut y: i32 = 0;
while y < matrix_height {
{
let i_offset: i32 = top + y * module_size;
{
let mut x: i32 = 0;
while x < matrix_width {
{
if image.get(left + x * module_size, i_offset) {
bits.set(x, y);
}
}
x += 1;
}
}
}
y += 1;
}
}
return Ok(bits);
}
fn module_size( left_top_black: &Vec<i32>, image: &BitMatrix) -> /* throws NotFoundException */Result<i32, Rc<Exception>> {
let width: i32 = image.get_width();
let mut x: i32 = left_top_black[0];
let y: i32 = left_top_black[1];
while x < width && image.get(x, y) {
x += 1;
}
if x == width {
throw NotFoundException::get_not_found_instance();
}
let module_size: i32 = x - left_top_black[0];
if module_size == 0 {
throw NotFoundException::get_not_found_instance();
}
return Ok(module_size);
}
}
// DataMatrixWriter.java
/**
* This object renders a Data Matrix code as a BitMatrix 2D array of greyscale values.
*
* @author dswitkin@google.com (Daniel Switkin)
* @author Guillaume Le Biller Added to zxing lib.
*/
#[derive(Writer)]
pub struct DataMatrixWriter {
}
impl Writer for DataMatrixWriter{
pub fn encode(&self, contents: &String, format: &BarcodeFormat, width: i32, height: i32) -> BitMatrix {
return self.encode(&contents, format, width, height, null);
}
pub fn encode(&self, contents: &String, format: &BarcodeFormat, width: i32, height: i32, hints: &Map<EncodeHintType, ?>) -> BitMatrix {
if contents.is_empty() {
throw IllegalArgumentException::new("Found empty contents");
}
if format != BarcodeFormat::DATA_MATRIX {
throw IllegalArgumentException::new(format!("Can only encode DATA_MATRIX, but got {}", format));
}
if width < 0 || height < 0 {
throw IllegalArgumentException::new(format!("Requested dimensions can't be negative: {}x{}", width, height));
}
// Try to get force shape & min / max size
let mut shape: SymbolShapeHint = SymbolShapeHint::FORCE_NONE;
let min_size: Dimension = null;
let max_size: Dimension = null;
if hints != null {
let requested_shape: SymbolShapeHint = hints.get(EncodeHintType::DATA_MATRIX_SHAPE) as SymbolShapeHint;
if requested_shape != null {
shape = requested_shape;
}
let requested_min_size: Dimension = hints.get(EncodeHintType::MIN_SIZE) as Dimension;
if requested_min_size != null {
min_size = requested_min_size;
}
let requested_max_size: Dimension = hints.get(EncodeHintType::MAX_SIZE) as Dimension;
if requested_max_size != null {
max_size = requested_max_size;
}
}
//1. step: Data encodation
let mut encoded: String;
let has_compaction_hint: bool = hints != null && hints.contains_key(EncodeHintType::DATA_MATRIX_COMPACT) && Boolean::parse_boolean(&hints.get(EncodeHintType::DATA_MATRIX_COMPACT).to_string());
if has_compaction_hint {
let has_g_s1_format_hint: bool = hints.contains_key(EncodeHintType::GS1_FORMAT) && Boolean::parse_boolean(&hints.get(EncodeHintType::GS1_FORMAT).to_string());
let mut charset: Charset = null;
let has_encoding_hint: bool = hints.contains_key(EncodeHintType::CHARACTER_SET);
if has_encoding_hint {
charset = Charset::for_name(&hints.get(EncodeHintType::CHARACTER_SET).to_string());
}
encoded = MinimalEncoder::encode_high_level(&contents, &charset, if has_g_s1_format_hint { 0x1D } else { -1 }, shape);
} else {
let has_force_c40_hint: bool = hints != null && hints.contains_key(EncodeHintType::FORCE_C40) && Boolean::parse_boolean(&hints.get(EncodeHintType::FORCE_C40).to_string());
encoded = HighLevelEncoder::encode_high_level(&contents, shape, min_size, max_size, has_force_c40_hint);
}
let symbol_info: SymbolInfo = SymbolInfo::lookup(&encoded.length(), shape, min_size, max_size, true);
//2. step: ECC generation
let codewords: String = ErrorCorrection::encode_e_c_c200(&encoded, symbol_info);
//3. step: Module placement in Matrix
let placement: DefaultPlacement = DefaultPlacement::new(&codewords, &symbol_info.get_symbol_data_width(), &symbol_info.get_symbol_data_height());
placement.place();
//4. step: low-level encoding
return ::encode_low_level(placement, symbol_info, width, height);
}
}
impl DataMatrixWriter {
/**
* Encode the given symbol info to a bit matrix.
*
* @param placement The DataMatrix placement.
* @param symbolInfo The symbol info to encode.
* @return The bit matrix generated.
*/
fn encode_low_level( placement: &DefaultPlacement, symbol_info: &SymbolInfo, width: i32, height: i32) -> BitMatrix {
let symbol_width: i32 = symbol_info.get_symbol_data_width();
let symbol_height: i32 = symbol_info.get_symbol_data_height();
let matrix: ByteMatrix = ByteMatrix::new(&symbol_info.get_symbol_width(), &symbol_info.get_symbol_height());
let matrix_y: i32 = 0;
{
let mut y: i32 = 0;
while y < symbol_height {
{
// Fill the top edge with alternate 0 / 1
let matrix_x: i32;
if (y % symbol_info.matrixHeight) == 0 {
matrix_x = 0;
{
let mut x: i32 = 0;
while x < symbol_info.get_symbol_width() {
{
matrix.set(matrix_x, matrix_y, (x % 2) == 0);
matrix_x += 1;
}
x += 1;
}
}
matrix_y += 1;
}
matrix_x = 0;
{
let mut x: i32 = 0;
while x < symbol_width {
{
// Fill the right edge with full 1
if (x % symbol_info.matrixWidth) == 0 {
matrix.set(matrix_x, matrix_y, true);
matrix_x += 1;
}
matrix.set(matrix_x, matrix_y, &placement.get_bit(x, y));
matrix_x += 1;
// Fill the right edge with alternate 0 / 1
if (x % symbol_info.matrixWidth) == symbol_info.matrixWidth - 1 {
matrix.set(matrix_x, matrix_y, (y % 2) == 0);
matrix_x += 1;
}
}
x += 1;
}
}
matrix_y += 1;
// Fill the bottom edge with full 1
if (y % symbol_info.matrixHeight) == symbol_info.matrixHeight - 1 {
matrix_x = 0;
{
let mut x: i32 = 0;
while x < symbol_info.get_symbol_width() {
{
matrix.set(matrix_x, matrix_y, true);
matrix_x += 1;
}
x += 1;
}
}
matrix_y += 1;
}
}
y += 1;
}
}
return ::convert_byte_matrix_to_bit_matrix(matrix, width, height);
}
/**
* Convert the ByteMatrix to BitMatrix.
*
* @param reqHeight The requested height of the image (in pixels) with the Datamatrix code
* @param reqWidth The requested width of the image (in pixels) with the Datamatrix code
* @param matrix The input matrix.
* @return The output matrix.
*/
fn convert_byte_matrix_to_bit_matrix( matrix: &ByteMatrix, req_width: i32, req_height: i32) -> BitMatrix {
let matrix_width: i32 = matrix.get_width();
let matrix_height: i32 = matrix.get_height();
let output_width: i32 = Math::max(req_width, matrix_width);
let output_height: i32 = Math::max(req_height, matrix_height);
let multiple: i32 = Math::min(output_width / matrix_width, output_height / matrix_height);
let left_padding: i32 = (output_width - (matrix_width * multiple)) / 2;
let top_padding: i32 = (output_height - (matrix_height * multiple)) / 2;
let mut output: BitMatrix;
// remove padding if requested width and height are too small
if req_height < matrix_height || req_width < matrix_width {
left_padding = 0;
top_padding = 0;
output = BitMatrix::new(matrix_width, matrix_height);
} else {
output = BitMatrix::new(req_width, req_height);
}
output.clear();
{
let input_y: i32 = 0, let output_y: i32 = top_padding;
while input_y < matrix_height {
{
// Write the contents of this row of the bytematrix
{
let input_x: i32 = 0, let output_x: i32 = left_padding;
while input_x < matrix_width {
{
if matrix.get(input_x, input_y) == 1 {
output.set_region(output_x, output_y, multiple, multiple);
}
}
input_x += 1;
output_x += multiple;
}
}
}
input_y += 1;
output_y += multiple;
}
}
return output;
}
}

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import com.google.zxing.NotFoundException;
import com.google.zxing.ResultPoint;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.common.DetectorResult;
import com.google.zxing.common.GridSampler;
import com.google.zxing.common.detector.WhiteRectangleDetector;
// Detector.java
/**
* <p>Encapsulates logic that can detect a Data Matrix Code in an image, even if the Data Matrix Code
* is rotated or skewed, or partially obscured.</p>
*
* @author Sean Owen
*/
pub struct Detector {
let image: BitMatrix;
let rectangle_detector: WhiteRectangleDetector;
}
impl Detector {
pub fn new( image: &BitMatrix) -> Detector throws NotFoundException {
let .image = image;
rectangle_detector = WhiteRectangleDetector::new(image);
}
/**
* <p>Detects a Data Matrix Code in an image.</p>
*
* @return {@link DetectorResult} encapsulating results of detecting a Data Matrix Code
* @throws NotFoundException if no Data Matrix Code can be found
*/
pub fn detect(&self) -> /* throws NotFoundException */Result<DetectorResult, Rc<Exception>> {
let corner_points: Vec<ResultPoint> = self.rectangle_detector.detect();
let mut points: Vec<ResultPoint> = self.detect_solid1(corner_points);
points = self.detect_solid2(points);
points[3] = self.correct_top_right(points);
if points[3] == null {
throw NotFoundException::get_not_found_instance();
}
points = self.shift_to_module_center(points);
let top_left: ResultPoint = points[0];
let bottom_left: ResultPoint = points[1];
let bottom_right: ResultPoint = points[2];
let top_right: ResultPoint = points[3];
let dimension_top: i32 = self.transitions_between(top_left, top_right) + 1;
let dimension_right: i32 = self.transitions_between(bottom_right, top_right) + 1;
if (dimension_top & 0x01) == 1 {
dimension_top += 1;
}
if (dimension_right & 0x01) == 1 {
dimension_right += 1;
}
if 4 * dimension_top < 6 * dimension_right && 4 * dimension_right < 6 * dimension_top {
// The matrix is square
dimension_top = dimension_right = Math::max(dimension_top, dimension_right);
}
let bits: BitMatrix = ::sample_grid(self.image, top_left, bottom_left, bottom_right, top_right, dimension_top, dimension_right);
return Ok(DetectorResult::new(bits, : vec![ResultPoint; 4] = vec![top_left, bottom_left, bottom_right, top_right, ]
));
}
fn shift_point( point: &ResultPoint, to: &ResultPoint, div: i32) -> ResultPoint {
let x: f32 = (to.get_x() - point.get_x()) / (div + 1);
let y: f32 = (to.get_y() - point.get_y()) / (div + 1);
return ResultPoint::new(point.get_x() + x, point.get_y() + y);
}
fn move_away( point: &ResultPoint, from_x: f32, from_y: f32) -> ResultPoint {
let mut x: f32 = point.get_x();
let mut y: f32 = point.get_y();
if x < from_x {
x -= 1.0;
} else {
x += 1.0;
}
if y < from_y {
y -= 1.0;
} else {
y += 1.0;
}
return ResultPoint::new(x, y);
}
/**
* Detect a solid side which has minimum transition.
*/
fn detect_solid1(&self, corner_points: &Vec<ResultPoint>) -> Vec<ResultPoint> {
// 0 2
// 1 3
let point_a: ResultPoint = corner_points[0];
let point_b: ResultPoint = corner_points[1];
let point_c: ResultPoint = corner_points[3];
let point_d: ResultPoint = corner_points[2];
let tr_a_b: i32 = self.transitions_between(point_a, point_b);
let tr_b_c: i32 = self.transitions_between(point_b, point_c);
let tr_c_d: i32 = self.transitions_between(point_c, point_d);
let tr_d_a: i32 = self.transitions_between(point_d, point_a);
// 0..3
// : :
// 1--2
let mut min: i32 = tr_a_b;
let mut points: vec![Vec<ResultPoint>; 4] = vec![point_d, point_a, point_b, point_c, ]
;
if min > tr_b_c {
min = tr_b_c;
points[0] = point_a;
points[1] = point_b;
points[2] = point_c;
points[3] = point_d;
}
if min > tr_c_d {
min = tr_c_d;
points[0] = point_b;
points[1] = point_c;
points[2] = point_d;
points[3] = point_a;
}
if min > tr_d_a {
points[0] = point_c;
points[1] = point_d;
points[2] = point_a;
points[3] = point_b;
}
return points;
}
/**
* Detect a second solid side next to first solid side.
*/
fn detect_solid2(&self, points: &Vec<ResultPoint>) -> Vec<ResultPoint> {
// A..D
// : :
// B--C
let point_a: ResultPoint = points[0];
let point_b: ResultPoint = points[1];
let point_c: ResultPoint = points[2];
let point_d: ResultPoint = points[3];
// Transition detection on the edge is not stable.
// To safely detect, shift the points to the module center.
let tr: i32 = self.transitions_between(point_a, point_d);
let point_bs: ResultPoint = ::shift_point(point_b, point_c, (tr + 1) * 4);
let point_cs: ResultPoint = ::shift_point(point_c, point_b, (tr + 1) * 4);
let tr_b_a: i32 = self.transitions_between(point_bs, point_a);
let tr_c_d: i32 = self.transitions_between(point_cs, point_d);
// 1--2
if tr_b_a < tr_c_d {
// solid sides: A-B-C
points[0] = point_a;
points[1] = point_b;
points[2] = point_c;
points[3] = point_d;
} else {
// solid sides: B-C-D
points[0] = point_b;
points[1] = point_c;
points[2] = point_d;
points[3] = point_a;
}
return points;
}
/**
* Calculates the corner position of the white top right module.
*/
fn correct_top_right(&self, points: &Vec<ResultPoint>) -> ResultPoint {
// A..D
// | :
// B--C
let point_a: ResultPoint = points[0];
let point_b: ResultPoint = points[1];
let point_c: ResultPoint = points[2];
let point_d: ResultPoint = points[3];
// shift points for safe transition detection.
let tr_top: i32 = self.transitions_between(point_a, point_d);
let tr_right: i32 = self.transitions_between(point_b, point_d);
let point_as: ResultPoint = ::shift_point(point_a, point_b, (tr_right + 1) * 4);
let point_cs: ResultPoint = ::shift_point(point_c, point_b, (tr_top + 1) * 4);
tr_top = self.transitions_between(point_as, point_d);
tr_right = self.transitions_between(point_cs, point_d);
let candidate1: ResultPoint = ResultPoint::new(point_d.get_x() + (point_c.get_x() - point_b.get_x()) / (tr_top + 1), point_d.get_y() + (point_c.get_y() - point_b.get_y()) / (tr_top + 1));
let candidate2: ResultPoint = ResultPoint::new(point_d.get_x() + (point_a.get_x() - point_b.get_x()) / (tr_right + 1), point_d.get_y() + (point_a.get_y() - point_b.get_y()) / (tr_right + 1));
if !self.is_valid(candidate1) {
if self.is_valid(candidate2) {
return candidate2;
}
return null;
}
if !self.is_valid(candidate2) {
return candidate1;
}
let sumc1: i32 = self.transitions_between(point_as, candidate1) + self.transitions_between(point_cs, candidate1);
let sumc2: i32 = self.transitions_between(point_as, candidate2) + self.transitions_between(point_cs, candidate2);
if sumc1 > sumc2 {
return candidate1;
} else {
return candidate2;
}
}
/**
* Shift the edge points to the module center.
*/
fn shift_to_module_center(&self, points: &Vec<ResultPoint>) -> Vec<ResultPoint> {
// A..D
// | :
// B--C
let point_a: ResultPoint = points[0];
let point_b: ResultPoint = points[1];
let point_c: ResultPoint = points[2];
let point_d: ResultPoint = points[3];
// calculate pseudo dimensions
let dim_h: i32 = self.transitions_between(point_a, point_d) + 1;
let dim_v: i32 = self.transitions_between(point_c, point_d) + 1;
// shift points for safe dimension detection
let point_as: ResultPoint = ::shift_point(point_a, point_b, dim_v * 4);
let point_cs: ResultPoint = ::shift_point(point_c, point_b, dim_h * 4);
// calculate more precise dimensions
dim_h = self.transitions_between(point_as, point_d) + 1;
dim_v = self.transitions_between(point_cs, point_d) + 1;
if (dim_h & 0x01) == 1 {
dim_h += 1;
}
if (dim_v & 0x01) == 1 {
dim_v += 1;
}
// WhiteRectangleDetector returns points inside of the rectangle.
// I want points on the edges.
let center_x: f32 = (point_a.get_x() + point_b.get_x() + point_c.get_x() + point_d.get_x()) / 4;
let center_y: f32 = (point_a.get_y() + point_b.get_y() + point_c.get_y() + point_d.get_y()) / 4;
point_a = ::move_away(point_a, center_x, center_y);
point_b = ::move_away(point_b, center_x, center_y);
point_c = ::move_away(point_c, center_x, center_y);
point_d = ::move_away(point_d, center_x, center_y);
let point_bs: ResultPoint;
let point_ds: ResultPoint;
// shift points to the center of each modules
point_as = ::shift_point(point_a, point_b, dim_v * 4);
point_as = ::shift_point(point_as, point_d, dim_h * 4);
point_bs = ::shift_point(point_b, point_a, dim_v * 4);
point_bs = ::shift_point(point_bs, point_c, dim_h * 4);
point_cs = ::shift_point(point_c, point_d, dim_v * 4);
point_cs = ::shift_point(point_cs, point_b, dim_h * 4);
point_ds = ::shift_point(point_d, point_c, dim_v * 4);
point_ds = ::shift_point(point_ds, point_a, dim_h * 4);
return : vec![ResultPoint; 4] = vec![point_as, point_bs, point_cs, point_ds, ]
;
}
fn is_valid(&self, p: &ResultPoint) -> bool {
return p.get_x() >= 0 && p.get_x() <= self.image.get_width() - 1 && p.get_y() > 0 && p.get_y() <= self.image.get_height() - 1;
}
fn sample_grid( image: &BitMatrix, top_left: &ResultPoint, bottom_left: &ResultPoint, bottom_right: &ResultPoint, top_right: &ResultPoint, dimension_x: i32, dimension_y: i32) -> /* throws NotFoundException */Result<BitMatrix, Rc<Exception>> {
let sampler: GridSampler = GridSampler::get_instance();
return Ok(sampler.sample_grid(image, dimension_x, dimension_y, 0.5f, 0.5f, dimension_x - 0.5f, 0.5f, dimension_x - 0.5f, dimension_y - 0.5f, 0.5f, dimension_y - 0.5f, &top_left.get_x(), &top_left.get_y(), &top_right.get_x(), &top_right.get_y(), &bottom_right.get_x(), &bottom_right.get_y(), &bottom_left.get_x(), &bottom_left.get_y()));
}
/**
* Counts the number of black/white transitions between two points, using something like Bresenham's algorithm.
*/
fn transitions_between(&self, from: &ResultPoint, to: &ResultPoint) -> i32 {
// See QR Code Detector, sizeOfBlackWhiteBlackRun()
let from_x: i32 = from.get_x() as i32;
let from_y: i32 = from.get_y() as i32;
let to_x: i32 = to.get_x() as i32;
let to_y: i32 = Math::min(self.image.get_height() - 1, to.get_y() as i32);
let steep: bool = Math::abs(to_y - from_y) > Math::abs(to_x - from_x);
if steep {
let mut temp: i32 = from_x;
from_x = from_y;
from_y = temp;
temp = to_x;
to_x = to_y;
to_y = temp;
}
let dx: i32 = Math::abs(to_x - from_x);
let dy: i32 = Math::abs(to_y - from_y);
let mut error: i32 = -dx / 2;
let ystep: i32 = if from_y < to_y { 1 } else { -1 };
let xstep: i32 = if from_x < to_x { 1 } else { -1 };
let mut transitions: i32 = 0;
let in_black: bool = self.image.get( if steep { from_y } else { from_x }, if steep { from_x } else { from_y });
{
let mut x: i32 = from_x, let mut y: i32 = from_y;
while x != to_x {
{
let is_black: bool = self.image.get( if steep { y } else { x }, if steep { x } else { y });
if is_black != in_black {
transitions += 1;
in_black = is_black;
}
error += dy;
if error > 0 {
if y == to_y {
break;
}
y += ystep;
error -= dx;
}
}
x += xstep;
}
}
return transitions;
}
}

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