progress on aztec

This commit is contained in:
Henry Schimke
2022-09-21 18:10:49 -05:00
parent 2313085ae9
commit 96d42c23a6
14 changed files with 654 additions and 529 deletions

View File

@@ -1,89 +0,0 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitMatrix;
/**
* Aztec 2D code representation
*
* @author Rustam Abdullaev
*/
public final class AztecCode {
private boolean compact;
private int size;
private int layers;
private int codeWords;
private BitMatrix matrix;
/**
* @return {@code true} if compact instead of full mode
*/
public boolean isCompact() {
return compact;
}
public void setCompact(boolean compact) {
this.compact = compact;
}
/**
* @return size in pixels (width and height)
*/
public int getSize() {
return size;
}
public void setSize(int size) {
this.size = size;
}
/**
* @return number of levels
*/
public int getLayers() {
return layers;
}
public void setLayers(int layers) {
this.layers = layers;
}
/**
* @return number of data codewords
*/
public int getCodeWords() {
return codeWords;
}
public void setCodeWords(int codeWords) {
this.codeWords = codeWords;
}
/**
* @return the symbol image
*/
public BitMatrix getMatrix() {
return matrix;
}
public void setMatrix(BitMatrix matrix) {
this.matrix = matrix;
}
}

View File

@@ -1,61 +0,0 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitArray;
final class BinaryShiftToken extends Token {
private final int binaryShiftStart;
private final int binaryShiftByteCount;
BinaryShiftToken(Token previous,
int binaryShiftStart,
int binaryShiftByteCount) {
super(previous);
this.binaryShiftStart = binaryShiftStart;
this.binaryShiftByteCount = binaryShiftByteCount;
}
@Override
public void appendTo(BitArray bitArray, byte[] text) {
int bsbc = binaryShiftByteCount;
for (int i = 0; i < bsbc; i++) {
if (i == 0 || (i == 31 && bsbc <= 62)) {
// We need a header before the first character, and before
// character 31 when the total byte code is <= 62
bitArray.appendBits(31, 5); // BINARY_SHIFT
if (bsbc > 62) {
bitArray.appendBits(bsbc - 31, 16);
} else if (i == 0) {
// 1 <= binaryShiftByteCode <= 62
bitArray.appendBits(Math.min(bsbc, 31), 5);
} else {
// 32 <= binaryShiftCount <= 62 and i == 31
bitArray.appendBits(bsbc - 31, 5);
}
}
bitArray.appendBits(text[binaryShiftStart + i], 8);
}
}
@Override
public String toString() {
return "<" + binaryShiftStart + "::" + (binaryShiftStart + binaryShiftByteCount - 1) + '>';
}
}

View File

@@ -1,45 +0,0 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitArray;
final class SimpleToken extends Token {
// For normal words, indicates value and bitCount
private final short value;
private final short bitCount;
SimpleToken(Token previous, int value, int bitCount) {
super(previous);
this.value = (short) value;
this.bitCount = (short) bitCount;
}
@Override
void appendTo(BitArray bitArray, byte[] text) {
bitArray.appendBits(value, bitCount);
}
@Override
public String toString() {
int value = this.value & ((1 << bitCount) - 1);
value |= 1 << bitCount;
return '<' + Integer.toBinaryString(value | (1 << bitCount)).substring(1) + '>';
}
}

View File

@@ -1,195 +0,0 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import java.nio.charset.StandardCharsets;
import java.util.ArrayList;
import java.util.List;
import com.google.zxing.common.BitArray;
/**
* State represents all information about a sequence necessary to generate the current output.
* Note that a state is immutable.
*/
final class State {
static final State INITIAL_STATE = new State(Token.EMPTY, HighLevelEncoder.MODE_UPPER, 0, 0);
// The current mode of the encoding (or the mode to which we'll return if
// we're in Binary Shift mode.
private final int mode;
// The list of tokens that we output. If we are in Binary Shift mode, this
// token list does *not* yet included the token for those bytes
private final Token token;
// If non-zero, the number of most recent bytes that should be output
// in Binary Shift mode.
private final int binaryShiftByteCount;
// The total number of bits generated (including Binary Shift).
private final int bitCount;
private final int binaryShiftCost;
private State(Token token, int mode, int binaryBytes, int bitCount) {
this.token = token;
this.mode = mode;
this.binaryShiftByteCount = binaryBytes;
this.bitCount = bitCount;
this.binaryShiftCost = calculateBinaryShiftCost(binaryBytes);
}
int getMode() {
return mode;
}
Token getToken() {
return token;
}
int getBinaryShiftByteCount() {
return binaryShiftByteCount;
}
int getBitCount() {
return bitCount;
}
State appendFLGn(int eci) {
State result = shiftAndAppend(HighLevelEncoder.MODE_PUNCT, 0); // 0: FLG(n)
Token token = result.token;
int bitsAdded = 3;
if (eci < 0) {
token = token.add(0, 3); // 0: FNC1
} else if (eci > 999999) {
throw new IllegalArgumentException("ECI code must be between 0 and 999999");
} else {
byte[] eciDigits = Integer.toString(eci).getBytes(StandardCharsets.ISO_8859_1);
token = token.add(eciDigits.length, 3); // 1-6: number of ECI digits
for (byte eciDigit : eciDigits) {
token = token.add(eciDigit - '0' + 2, 4);
}
bitsAdded += eciDigits.length * 4;
}
return new State(token, mode, 0, bitCount + bitsAdded);
}
// Create a new state representing this state with a latch to a (not
// necessary different) mode, and then a code.
State latchAndAppend(int mode, int value) {
int bitCount = this.bitCount;
Token token = this.token;
if (mode != this.mode) {
int latch = HighLevelEncoder.LATCH_TABLE[this.mode][mode];
token = token.add(latch & 0xFFFF, latch >> 16);
bitCount += latch >> 16;
}
int latchModeBitCount = mode == HighLevelEncoder.MODE_DIGIT ? 4 : 5;
token = token.add(value, latchModeBitCount);
return new State(token, mode, 0, bitCount + latchModeBitCount);
}
// Create a new state representing this state, with a temporary shift
// to a different mode to output a single value.
State shiftAndAppend(int mode, int value) {
Token token = this.token;
int thisModeBitCount = this.mode == HighLevelEncoder.MODE_DIGIT ? 4 : 5;
// Shifts exist only to UPPER and PUNCT, both with tokens size 5.
token = token.add(HighLevelEncoder.SHIFT_TABLE[this.mode][mode], thisModeBitCount);
token = token.add(value, 5);
return new State(token, this.mode, 0, this.bitCount + thisModeBitCount + 5);
}
// Create a new state representing this state, but an additional character
// output in Binary Shift mode.
State addBinaryShiftChar(int index) {
Token token = this.token;
int mode = this.mode;
int bitCount = this.bitCount;
if (this.mode == HighLevelEncoder.MODE_PUNCT || this.mode == HighLevelEncoder.MODE_DIGIT) {
int latch = HighLevelEncoder.LATCH_TABLE[mode][HighLevelEncoder.MODE_UPPER];
token = token.add(latch & 0xFFFF, latch >> 16);
bitCount += latch >> 16;
mode = HighLevelEncoder.MODE_UPPER;
}
int deltaBitCount =
(binaryShiftByteCount == 0 || binaryShiftByteCount == 31) ? 18 :
(binaryShiftByteCount == 62) ? 9 : 8;
State result = new State(token, mode, binaryShiftByteCount + 1, bitCount + deltaBitCount);
if (result.binaryShiftByteCount == 2047 + 31) {
// The string is as long as it's allowed to be. We should end it.
result = result.endBinaryShift(index + 1);
}
return result;
}
// Create the state identical to this one, but we are no longer in
// Binary Shift mode.
State endBinaryShift(int index) {
if (binaryShiftByteCount == 0) {
return this;
}
Token token = this.token;
token = token.addBinaryShift(index - binaryShiftByteCount, binaryShiftByteCount);
return new State(token, mode, 0, this.bitCount);
}
// Returns true if "this" state is better (or equal) to be in than "that"
// state under all possible circumstances.
boolean isBetterThanOrEqualTo(State other) {
int newModeBitCount = this.bitCount + (HighLevelEncoder.LATCH_TABLE[this.mode][other.mode] >> 16);
if (this.binaryShiftByteCount < other.binaryShiftByteCount) {
// add additional B/S encoding cost of other, if any
newModeBitCount += other.binaryShiftCost - this.binaryShiftCost;
} else if (this.binaryShiftByteCount > other.binaryShiftByteCount && other.binaryShiftByteCount > 0) {
// maximum possible additional cost (we end up exceeding the 31 byte boundary and other state can stay beneath it)
newModeBitCount += 10;
}
return newModeBitCount <= other.bitCount;
}
BitArray toBitArray(byte[] text) {
List<Token> symbols = new ArrayList<>();
for (Token token = endBinaryShift(text.length).token; token != null; token = token.getPrevious()) {
symbols.add(token);
}
BitArray bitArray = new BitArray();
// Add each token to the result in forward order
for (int i = symbols.size() - 1; i >= 0; i--) {
symbols.get(i).appendTo(bitArray, text);
}
return bitArray;
}
@Override
public String toString() {
return String.format("%s bits=%d bytes=%d", HighLevelEncoder.MODE_NAMES[mode], bitCount, binaryShiftByteCount);
}
private static int calculateBinaryShiftCost(int binaryShiftByteCount) {
if (binaryShiftByteCount > 62) {
return 21; // B/S with extended length
}
if (binaryShiftByteCount > 31) {
return 20; // two B/S
}
if (binaryShiftByteCount > 0) {
return 10; // one B/S
}
return 0;
}
}

View File

@@ -1,46 +0,0 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
import com.google.zxing.common.BitArray;
abstract class Token {
static final Token EMPTY = new SimpleToken(null, 0, 0);
private final Token previous;
Token(Token previous) {
this.previous = previous;
}
final Token getPrevious() {
return previous;
}
final Token add(int value, int bitCount) {
return new SimpleToken(this, value, bitCount);
}
final Token addBinaryShift(int start, int byteCount) {
//int bitCount = (byteCount * 8) + (byteCount <= 31 ? 10 : byteCount <= 62 ? 20 : 21);
return new BinaryShiftToken(this, start, byteCount);
}
abstract void appendTo(BitArray bitArray, byte[] text);
}

View File

@@ -0,0 +1,87 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use crate::common::BitMatrix;
/**
* Aztec 2D code representation
*
* @author Rustam Abdullaev
*/
pub struct AztecCode {
compact: bool,
size: u32,
layers: u32,
code_words: u32,
matrix: BitMatrix,
}
impl AztecCode {
/**
* @return {@code true} if compact instead of full mode
*/
pub fn isCompact(&self) -> bool {
self.compact
}
pub fn setCompact(&mut self, compact: bool) {
self.compact = compact;
}
/**
* @return size in pixels (width and height)
*/
pub fn getSize(&self) -> u32 {
self.size
}
pub fn setSize(&mut self, size: u32) {
self.size = size;
}
/**
* @return number of levels
*/
pub fn getLayers(&self) -> u32 {
self.layers
}
pub fn setLayers(&mut self, layers: u32) {
self.layers = layers;
}
/**
* @return number of data codewords
*/
pub fn getCodeWords(&self) -> u32 {
self.code_words
}
pub fn setCodeWords(&mut self, code_words: u32) {
self.code_words = code_words;
}
/**
* @return the symbol image
*/
pub fn getMatrix(&self) -> &BitMatrix {
&self.matrix
}
pub fn setMatrix(&mut self, matrix: BitMatrix) {
self.matrix = matrix;
}
}

View File

@@ -0,0 +1,72 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use std::fmt;
use crate::common::BitArray;
#[derive(Debug,PartialEq, Eq,Clone)]
pub struct BinaryShiftToken {
binaryShiftStart: u32,
binaryShiftByteCount: u32,
}
impl BinaryShiftToken {
pub fn new(binaryShiftStart: u32, binaryShiftByteCount: u32) -> Self {
Self {
binaryShiftStart,
binaryShiftByteCount,
}
}
pub fn appendTo(&self, bitArray: &mut BitArray, text: &[u8]) {
let bsbc = self.binaryShiftByteCount as usize;
for i in 0..bsbc {
// for (int i = 0; i < bsbc; i++) {
if (i == 0 || (i == 31 && bsbc <= 62)) {
// We need a header before the first character, and before
// character 31 when the total byte code is <= 62
bitArray.appendBits(31, 5); // BINARY_SHIFT
if (bsbc > 62) {
bitArray.appendBits(bsbc as u32 - 31, 16);
} else if (i == 0) {
// 1 <= binaryShiftByteCode <= 62
bitArray.appendBits(bsbc.min( 31) as u32, 5);
} else {
// 32 <= binaryShiftCount <= 62 and i == 31
bitArray.appendBits(bsbc as u32 - 31, 5);
}
}
bitArray.appendBits(text[self.binaryShiftStart as usize + i].into(), 8);
}
}
// @Override
// public String toString() {
// return "<" + binaryShiftStart + "::" + (binaryShiftStart + binaryShiftByteCount - 1) + '>';
// }
}
impl fmt::Display for BinaryShiftToken {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"<{}::{}>",
self.binaryShiftStart,
(self.binaryShiftStart + self.binaryShiftByteCount - 1)
)
}
}

View File

@@ -14,20 +14,9 @@
* limitations under the License.
*/
package com.google.zxing.aztec.encoder;
use crate::common::BitArray;
import com.google.zxing.common.BitArray;
import com.google.zxing.common.CharacterSetECI;
import java.nio.charset.Charset;
import java.util.Arrays;
import java.util.Collection;
import java.util.Collections;
import java.util.Comparator;
import java.util.Deque;
import java.util.Iterator;
import java.util.LinkedList;
/**
* This produces nearly optimal encodings of text into the first-level of
@@ -41,133 +30,191 @@ import java.util.LinkedList;
* @author Frank Yellin
* @author Rustam Abdullaev
*/
public final class HighLevelEncoder {
pub struct HighLevelEncoder {
static final String[] MODE_NAMES = {"UPPER", "LOWER", "DIGIT", "MIXED", "PUNCT"};
text:Vec<u8>,
charset: &'static dyn encoding::Encoding,
static final int MODE_UPPER = 0; // 5 bits
static final int MODE_LOWER = 1; // 5 bits
static final int MODE_DIGIT = 2; // 4 bits
static final int MODE_MIXED = 3; // 5 bits
static final int MODE_PUNCT = 4; // 5 bits
}
impl HighLevelEncoder {
pub const MODE_NAMES : [&str] = ["UPPER", "LOWER", "DIGIT", "MIXED", "PUNCT"];
const MODE_UPPER :u32= 0; // 5 bits
const MODE_LOWER :u32 = 1; // 5 bits
const MODE_DIGIT :u32 = 2; // 4 bits
const MODE_MIXED :u32 = 3; // 5 bits
const MODE_PUNCT :u32 = 4; // 5 bits
// The Latch Table shows, for each pair of Modes, the optimal method for
// getting from one mode to another. In the worst possible case, this can
// be up to 14 bits. In the best possible case, we are already there!
// The high half-word of each entry gives the number of bits.
// The low half-word of each entry are the actual bits necessary to change
static final int[][] LATCH_TABLE = {
{
const LATCH_TABLE : [[u32]]= [
[
0,
(5 << 16) + 28, // UPPER -> LOWER
(5 << 16) + 30, // UPPER -> DIGIT
(5 << 16) + 29, // UPPER -> MIXED
(10 << 16) + (29 << 5) + 30, // UPPER -> MIXED -> PUNCT
},
{
],
[
(9 << 16) + (30 << 4) + 14, // LOWER -> DIGIT -> UPPER
0,
(5 << 16) + 30, // LOWER -> DIGIT
(5 << 16) + 29, // LOWER -> MIXED
(10 << 16) + (29 << 5) + 30, // LOWER -> MIXED -> PUNCT
},
{
],
[
(4 << 16) + 14, // DIGIT -> UPPER
(9 << 16) + (14 << 5) + 28, // DIGIT -> UPPER -> LOWER
0,
(9 << 16) + (14 << 5) + 29, // DIGIT -> UPPER -> MIXED
(14 << 16) + (14 << 10) + (29 << 5) + 30,
// DIGIT -> UPPER -> MIXED -> PUNCT
},
{
] // DIGIT -> UPPER -> MIXED -> PUNCT
,
[
(5 << 16) + 29, // MIXED -> UPPER
(5 << 16) + 28, // MIXED -> LOWER
(10 << 16) + (29 << 5) + 30, // MIXED -> UPPER -> DIGIT
0,
(5 << 16) + 30, // MIXED -> PUNCT
},
{
],
[
(5 << 16) + 31, // PUNCT -> UPPER
(10 << 16) + (31 << 5) + 28, // PUNCT -> UPPER -> LOWER
(10 << 16) + (31 << 5) + 30, // PUNCT -> UPPER -> DIGIT
(10 << 16) + (31 << 5) + 29, // PUNCT -> UPPER -> MIXED
0,
},
};
],
];
// A reverse mapping from [mode][char] to the encoding for that character
// in that mode. An entry of 0 indicates no mapping exists.
private static final int[][] CHAR_MAP = new int[5][256];
static {
CHAR_MAP[MODE_UPPER][' '] = 1;
const CHAR_MAP : [[u32]] = {
let char_map = vec![vec![0u32;256];5];
char_map[Self::MODE_UPPER][' '] = 1;
for (int c = 'A'; c <= 'Z'; c++) {
CHAR_MAP[MODE_UPPER][c] = c - 'A' + 2;
char_map[Self::MODE_UPPER][c] = c - 'A' + 2;
}
CHAR_MAP[MODE_LOWER][' '] = 1;
char_map[Self::MODE_LOWER][' '] = 1;
for (int c = 'a'; c <= 'z'; c++) {
CHAR_MAP[MODE_LOWER][c] = c - 'a' + 2;
char_map[Self::MODE_LOWER][c] = c - 'a' + 2;
}
CHAR_MAP[MODE_DIGIT][' '] = 1;
char_map[Self::MODE_DIGIT][' '] = 1;
for (int c = '0'; c <= '9'; c++) {
CHAR_MAP[MODE_DIGIT][c] = c - '0' + 2;
char_map[Self::MODE_DIGIT][c] = c - '0' + 2;
}
CHAR_MAP[MODE_DIGIT][','] = 12;
CHAR_MAP[MODE_DIGIT]['.'] = 13;
int[] mixedTable = {
char_map[Self::MODE_DIGIT][','] = 12;
char_map[Self::MODE_DIGIT]['.'] = 13;
let mixedTable = [
'\0', ' ', '\1', '\2', '\3', '\4', '\5', '\6', '\7', '\b', '\t', '\n',
'\13', '\f', '\r', '\33', '\34', '\35', '\36', '\37', '@', '\\', '^',
'_', '`', '|', '~', '\177'
};
];
for (int i = 0; i < mixedTable.length; i++) {
CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
}
int[] punctTable = {
let punctTable = [
'\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'',
'(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?',
'[', ']', '{', '}'
};
];
for (int i = 0; i < punctTable.length; i++) {
if (punctTable[i] > 0) {
CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
}
}
}
};
// private static final int[][] CHAR_MAP = new int[5][256];
// static {
// CHAR_MAP[MODE_UPPER][' '] = 1;
// for (int c = 'A'; c <= 'Z'; c++) {
// CHAR_MAP[MODE_UPPER][c] = c - 'A' + 2;
// }
// CHAR_MAP[MODE_LOWER][' '] = 1;
// for (int c = 'a'; c <= 'z'; c++) {
// CHAR_MAP[MODE_LOWER][c] = c - 'a' + 2;
// }
// CHAR_MAP[MODE_DIGIT][' '] = 1;
// for (int c = '0'; c <= '9'; c++) {
// CHAR_MAP[MODE_DIGIT][c] = c - '0' + 2;
// }
// CHAR_MAP[MODE_DIGIT][','] = 12;
// CHAR_MAP[MODE_DIGIT]['.'] = 13;
// int[] mixedTable = {
// '\0', ' ', '\1', '\2', '\3', '\4', '\5', '\6', '\7', '\b', '\t', '\n',
// '\13', '\f', '\r', '\33', '\34', '\35', '\36', '\37', '@', '\\', '^',
// '_', '`', '|', '~', '\177'
// };
// for (int i = 0; i < mixedTable.length; i++) {
// CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
// }
// int[] punctTable = {
// '\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'',
// '(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?',
// '[', ']', '{', '}'
// };
// for (int i = 0; i < punctTable.length; i++) {
// if (punctTable[i] > 0) {
// CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
// }
// }
// }
// A map showing the available shift codes. (The shifts to BINARY are not
// shown
static final int[][] SHIFT_TABLE = new int[6][6]; // mode shift codes, per table
static {
for (int[] table : SHIFT_TABLE) {
Arrays.fill(table, -1);
const SHIFT_TABLE : [[i32]]= { // mode shift codes, per table
let mut shift_table = [[-1i32;6];6];
shift_table[Self::MODE_UPPER][Self::MODE_PUNCT] = 0;
shift_table[Self::MODE_LOWER][Self::MODE_PUNCT] = 0;
shift_table[Self::MODE_LOWER][Self::MODE_UPPER] = 28;
shift_table[Self::MODE_MIXED][Self::MODE_PUNCT] = 0;
shift_table[Self::MODE_DIGIT][Self::MODE_PUNCT] = 0;
shift_table[Self::MODE_DIGIT][Self::MODE_UPPER] = 15;
shift_table
};
// const SHIFT_TABLE : [[u32]]= new int[6][6]; // mode shift codes, per table
// static {
// for (int[] table : SHIFT_TABLE) {
// Arrays.fill(table, -1);
// }
// SHIFT_TABLE[MODE_UPPER][MODE_PUNCT] = 0;
// SHIFT_TABLE[MODE_LOWER][MODE_PUNCT] = 0;
// SHIFT_TABLE[MODE_LOWER][MODE_UPPER] = 28;
// SHIFT_TABLE[MODE_MIXED][MODE_PUNCT] = 0;
// SHIFT_TABLE[MODE_DIGIT][MODE_PUNCT] = 0;
// SHIFT_TABLE[MODE_DIGIT][MODE_UPPER] = 15;
// }
pub fn new(text:Vec<u8>) -> Self{
Self{
text,
charset: encoding::all::UTF_8,
}
SHIFT_TABLE[MODE_UPPER][MODE_PUNCT] = 0;
SHIFT_TABLE[MODE_LOWER][MODE_PUNCT] = 0;
SHIFT_TABLE[MODE_LOWER][MODE_UPPER] = 28;
SHIFT_TABLE[MODE_MIXED][MODE_PUNCT] = 0;
SHIFT_TABLE[MODE_DIGIT][MODE_PUNCT] = 0;
SHIFT_TABLE[MODE_DIGIT][MODE_UPPER] = 15;
}
private final byte[] text;
private final Charset charset;
public HighLevelEncoder(byte[] text) {
this.text = text;
this.charset = null;
}
public HighLevelEncoder(byte[] text, Charset charset) {
this.text = text;
this.charset = charset;
pub fn with_charset(text:Vec<u8>, charset:&'static dyn encoding::Encoding) -> Self{
Self{
text,
charset,
}
}
/**
* @return text represented by this encoder encoded as a {@link BitArray}
*/
public BitArray encode() {
pub fn encode(&self)-> BitArray {
State initialState = State.INITIAL_STATE;
if (charset != null) {
CharacterSetECI eci = CharacterSetECI.getCharacterSetECI(charset);

13
src/aztec/encoder/mod.rs Normal file
View File

@@ -0,0 +1,13 @@
mod aztec_code;
mod token;
mod simple_token;
mod binary_shift_token;
mod state;
mod high_level_encoder;
pub use aztec_code::*;
pub use token::*;
pub use simple_token::*;
pub use binary_shift_token::*;
pub use state::*;
pub use high_level_encoder::*;

View File

@@ -0,0 +1,54 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use std::fmt;
use crate::common::BitArray;
#[derive(Debug,PartialEq, Eq,Clone)]
pub struct SimpleToken {
// For normal words, indicates value and bitCount
value: u16,
bitCount: u16,
}
impl SimpleToken {
pub fn new(value: i32, bitCount: u32) -> Self {
Self {
value: value as u16,
bitCount: bitCount as u16,
}
}
pub fn appendTo(&self, bitArray: &mut BitArray, text: &[u8]) {
bitArray.appendBits(self.value as u32, self.bitCount as usize).expect("append should never fail");
}
// @Override
// public String toString() {
// int value = this.value & ((1 << bitCount) - 1);
// value |= 1 << bitCount;
// return '<' + Integer.toBinaryString(value | (1 << bitCount)).substring(1) + '>';
// }
}
impl fmt::Display for SimpleToken {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
let mut value = self.value & ((1 << self.bitCount) - 1);
value |= 1 << self.bitCount;
write!(f, "<{:#016b}>", value | (1 << self.bitCount))
}
}

212
src/aztec/encoder/state.rs Normal file
View File

@@ -0,0 +1,212 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use std::fmt;
use crate::{exceptions::Exceptions, common::BitArray};
use super::{Token, TokenType};
/**
* State represents all information about a sequence necessary to generate the current output.
* Note that a state is immutable.
*/
pub struct State {
// static final State INITIAL_STATE = new State(Token.EMPTY, HighLevelEncoder.MODE_UPPER, 0, 0);
// The current mode of the encoding (or the mode to which we'll return if
// we're in Binary Shift mode.
mode:u32,
// The list of tokens that we output. If we are in Binary Shift mode, this
// token list does *not* yet included the token for those bytes
token:Token,
// If non-zero, the number of most recent bytes that should be output
// in Binary Shift mode.
binaryShiftByteCount:u32,
// The total number of bits generated (including Binary Shift).
bitCount:u32,
binaryShiftCost:u32,
}
impl State {
pub fn new( token:Token, mode:u32, binaryBytes:u32, bitCount:u32) -> Self{
Self{
mode,
token,
binaryShiftByteCount: binaryBytes,
bitCount,
binaryShiftCost: Self::calculateBinaryShiftCost(binaryBytes),
}
}
pub fn getMode(&self) -> u32{
self.mode
}
pub fn getToken(&self) -> &Token{
&self.token
}
pub fn getBinaryShiftByteCount(&self) -> u32{
self.binaryShiftByteCount
}
pub fn getBitCount(&self) -> u32{
self.bitCount
}
pub fn appendFLGn(&self, eci:u32) -> Result<Self,Exceptions> {
let result = self.shiftAndAppend(HighLevelEncoder::MODE_PUNCT, 0); // 0: FLG(n)
let token = result.token;
let bitsAdded = 3;
if eci < 0 {
token.add(0, 3); // 0: FNC1
} else if eci > 999999 {
return Err(Exceptions::IllegalArgumentException("ECI code must be between 0 and 999999".to_owned()));
// throw new IllegalArgumentException("ECI code must be between 0 and 999999");
} else {
let eciDigits = Integer.toString(eci).getBytes(StandardCharsets.ISO_8859_1);
token.add(eciDigits.length, 3); // 1-6: number of ECI digits
for eciDigit in eciDigits {
// for (byte eciDigit : eciDigits) {
token.add(eciDigit - '0' + 2, 4);
}
bitsAdded += eciDigits.length * 4;
}
Ok(State::new(token, self.mode, 0, self.bitCount + bitsAdded))
// return new State(token, mode, 0, bitCount + bitsAdded);
}
// Create a new state representing this state with a latch to a (not
// necessary different) mode, and then a code.
pub fn latchAndAppend(&self, mode:u32, value:u32) -> State{
let bitCount = self.bitCount;
let token = self.token;
if mode != self.mode {
let latch = HighLevelEncoder.LATCH_TABLE[this.mode][mode];
token.add(latch & 0xFFFF, latch >> 16);
bitCount += latch >> 16;
}
let latchModeBitCount = mode == HighLevelEncoder.MODE_DIGIT ? 4 : 5;
token.add(value, latchModeBitCount);
State::new(token, mode, 0, bitCount + latchModeBitCount)
}
// Create a new state representing this state, with a temporary shift
// to a different mode to output a single value.
pub fn shiftAndAppend(&self, mode:u32, value:u32) -> State{
let token = this.token;
let thisModeBitCount = this.mode == HighLevelEncoder.MODE_DIGIT ? 4 : 5;
// Shifts exist only to UPPER and PUNCT, both with tokens size 5.
token = token.add(HighLevelEncoder.SHIFT_TABLE[this.mode][mode], thisModeBitCount);
token = token.add(value, 5);
State::new(token, this.mode, 0, this.bitCount + thisModeBitCount + 5)
}
// Create a new state representing this state, but an additional character
// output in Binary Shift mode.
pub fn addBinaryShiftChar(&self, index:u32) -> State{
let token = this.token;
let mode = this.mode;
let bitCount = this.bitCount;
if self.mode == HighLevelEncoder.MODE_PUNCT || self.mode == HighLevelEncoder.MODE_DIGIT {
let latch = HighLevelEncoder.LATCH_TABLE[mode][HighLevelEncoder.MODE_UPPER];
token.add(latch & 0xFFFF, latch >> 16);
bitCount += latch >> 16;
mode = HighLevelEncoder.MODE_UPPER;
}
let deltaBitCount =
(binaryShiftByteCount == 0 || binaryShiftByteCount == 31) ? 18 :
(binaryShiftByteCount == 62) ? 9 : 8;
let result = State::new(token, mode, binaryShiftByteCount + 1, bitCount + deltaBitCount);
if (result.binaryShiftByteCount == 2047 + 31) {
// The string is as long as it's allowed to be. We should end it.
result = result.endBinaryShift(index + 1);
}
result
}
// Create the state identical to this one, but we are no longer in
// Binary Shift mode.
pub fn endBinaryShift(self, index:u32) -> State{
if self.binaryShiftByteCount == 0 {
return self;
}
let token = self.token;
self.token.addBinaryShift(index - self.binaryShiftByteCount, self.binaryShiftByteCount);
State::new(token, self.mode, 0, self.bitCount)
}
// Returns true if "this" state is better (or equal) to be in than "that"
// state under all possible circumstances.
pub fn isBetterThanOrEqualTo(&self, other:&State)->bool {
let newModeBitCount = self.bitCount + (HighLevelEncoder.LATCH_TABLE[this.mode][other.mode] >> 16);
if self.binaryShiftByteCount < other.binaryShiftByteCount {
// add additional B/S encoding cost of other, if any
newModeBitCount += other.binaryShiftCost - self.binaryShiftCost;
} else if self.binaryShiftByteCount > other.binaryShiftByteCount && other.binaryShiftByteCount > 0 {
// maximum possible additional cost (we end up exceeding the 31 byte boundary and other state can stay beneath it)
newModeBitCount += 10;
}
newModeBitCount <= other.bitCount
}
pub fn toBitArray(&self, text:&[u8]) -> BitArray{
let symbols = Vec::new();
let mut tok = self.endBinaryShift(text.len() as u32).token;
let mut tkn = tok.getPrevious();
while tkn != &TokenType::Empty {
// for (Token token = endBinaryShift(text.length).token; token != null; token = token.getPrevious()) {
symbols.push(tkn);
tkn = tok.getPrevious();
}
let bitArray = BitArray::new();
// Add each token to the result in forward order
for i in (0..symbols.len()-1).rev() {
// for (int i = symbols.size() - 1; i >= 0; i--) {
symbols.get(i).unwrap().appendTo(bitArray, text);
}
bitArray
}
// @Override
// public String toString() {
// return String.format("%s bits=%d bytes=%d", HighLevelEncoder.MODE_NAMES[mode], bitCount, binaryShiftByteCount);
// }
fn calculateBinaryShiftCost( binaryShiftByteCount:u32) -> u32{
if binaryShiftByteCount > 62 {
return 21; // B/S with extended length
}
if binaryShiftByteCount > 31 {
return 20; // two B/S
}
if binaryShiftByteCount > 0 {
return 10; // one B/S
}
return 0;
}
}
impl fmt::Display for State {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f,"{} bits={} bytes={}", HighLevelEncoder::MODE_NAMES[mode], self.bitCount, self.binaryShiftByteCount)
}
}

View File

@@ -0,0 +1,75 @@
/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use std::rc::Rc;
use crate::common::BitArray;
use super::{SimpleToken, BinaryShiftToken};
#[derive(Debug, PartialEq, Eq, Clone)]
pub enum TokenType {
Simple(SimpleToken), BinaryShift(BinaryShiftToken), Empty
}
pub struct Token {
tokens: Vec<TokenType>,
current_pointer: usize,
}
impl Token {
pub fn new () -> Self {
Self {
tokens: vec![TokenType::Empty],
current_pointer: 0,
}
}
pub fn getPrevious(&mut self) -> &TokenType{
self.current_pointer -= 1;
&self.tokens[self.current_pointer]
}
pub fn add(&mut self, value:i32, bit_count: u32,) -> &TokenType {
self.current_pointer+=1;
self.tokens.push(TokenType::Simple(SimpleToken::new(value,bit_count)));
&self.tokens[self.current_pointer]
}
pub fn addBinaryShift(&mut self, start: u32, byte_count: u32) -> &TokenType {
self.current_pointer+=1;
self.tokens.push(TokenType::BinaryShift(BinaryShiftToken::new(start,byte_count)));
&self.tokens[self.current_pointer]
}
}
// pub enum Token{
// Simple(Rc<SimpleToken>),
// BinaryShift(),
// Empty,
// }
// pub trait TokenTrait {
// fn getPrevious(&self)->&Token;
// fn add(&self, value: i32, bitCount: u32) -> Token{
// Token::Simple(Rc::new(SimpleToken::new(self, value, bitCount)))
// }
// fn addBinaryShift(&self, start: i32, byteCount: u32) -> &Token; //{
// // //int bitCount = (byteCount * 8) + (byteCount <= 31 ? 10 : byteCount <= 62 ? 20 : 21);
// // return new BinaryShiftToken(this, start, byteCount);
// // }
// fn appendTo(&self, bitArray: BitArray, text: &[u8]);
// }