add svg output ability (behind flag)

This commit is contained in:
Henry Schimke
2023-01-12 10:54:58 -06:00
parent 7ddeb49064
commit a17a33e7e3
3 changed files with 88 additions and 23 deletions

View File

@@ -679,30 +679,44 @@ impl From<&BitMatrix> for image::DynamicImage {
fn from(value: &BitMatrix) -> Self {
let mut pixels = image::ImageBuffer::new(value.width, value.height);
for y in 0..value.height {
for x in 0..value.width {
let pixel_value = if value.get(x, y) { u8::MIN } else { u8::MAX };
let pixel_intrior = [pixel_value, pixel_value, pixel_value];
let pixel = image::Rgb(pixel_intrior);
pixels.put_pixel(x, y, pixel);
}
for (x, y, pixel) in pixels.enumerate_pixels_mut() {
let new_pixel = if value.get(x as u32, y as u32) {
image::Rgb([0, 0, 0])
} else {
image::Rgb([u8::MAX, u8::MAX, u8::MAX])
};
*pixel = new_pixel
}
pixels.into()
}
}
// impl From<BitMatrix> for Vec<u8> {
// fn from(value: BitMatrix) -> Self {
// let mut output_vector = Vec::new();
// for y in 0..value.getHeight() {
// for col in (0..value.getWidth()).step_by(8) {
// let mut byte = 0_u8;
// for x in 0..8 {
// byte |= u8::from(value.get(col+x, y)) << x
// }
// output_vector.push(byte);
// }
// }
// output_vector
// }
// }
#[cfg(feature = "svg_write")]
impl From<&BitMatrix> for svg::Document {
fn from(value: &BitMatrix) -> Self {
let block_size = 1;
let mut document = svg::Document::new().set(
"viewBox",
(
0,
0,
value.width as u32 * block_size,
value.height as u32 * block_size,
),
);
for x in 0..value.width {
for y in 0..value.height {
if value.get(x, y) {
let block = svg::node::element::Rectangle::new()
.set("x", x * block_size)
.set("y", y * block_size)
.set("width", block_size)
.set("height", block_size);
document = document.add(block);
}
}
}
document
}
}

View File

@@ -1,5 +1,7 @@
use std::{
collections::{HashMap, HashSet},
io::Write,
path::PathBuf,
rc::Rc,
};
@@ -152,3 +154,50 @@ pub fn save_image(file_name: &str, bit_matrix: &BitMatrix) -> Result<(), Excepti
)))),
}
}
#[cfg(feature = "svg_write")]
pub fn save_svg(file_name: &str, bit_matrix: &BitMatrix) -> Result<(), Exceptions> {
let svg: svg::Document = bit_matrix.into();
match svg::save(file_name, &svg) {
Ok(_) => Ok(()),
Err(err) => Err(Exceptions::IllegalArgumentException(Some(format!(
"could not save file '{}': {}",
file_name, err
)))),
}
}
pub fn save_file(file_name: &str, bit_matrix: &BitMatrix) -> Result<(), Exceptions> {
let path = PathBuf::from(file_name);
let ext: String = if let Some(e) = path.extension() {
e.to_string_lossy().to_string()
} else {
String::default()
};
#[cfg(feature = "svg_write")]
if ext == "svg" {
return save_svg(file_name, bit_matrix);
}
#[cfg(feature = "image")]
if !ext.is_empty() && ext != "txt" {
return save_image(file_name, bit_matrix);
}
match || -> std::io::Result<_> {
let file = std::fs::File::create(path)?;
let mut output = std::io::BufWriter::new(file);
output.write_all(bit_matrix.to_string().as_bytes())?;
output.flush()?;
Ok(())
}() {
Ok(_) => Ok(()),
Err(_) => Err(Exceptions::IllegalArgumentException(Some(format!(
"could not write to '{}'",
file_name
)))),
}
}