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https://github.com/starovoid/rxing.git
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Initial generics
This commit is contained in:
@@ -20,7 +20,7 @@
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// import com.google.zxing.LuminanceSource;
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// import com.google.zxing.NotFoundException;
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use std::{borrow::Cow, rc::Rc};
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use std::borrow::Cow;
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use once_cell::unsync::OnceCell;
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@@ -46,20 +46,22 @@ use super::{BitArray, BitMatrix, GlobalHistogramBinarizer};
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*
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* @author dswitkin@google.com (Daniel Switkin)
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*/
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pub struct HybridBinarizer {
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pub struct HybridBinarizer<LS: LuminanceSource> {
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//width: usize,
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//height: usize,
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//source: Box<dyn LuminanceSource>,
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ghb: GlobalHistogramBinarizer,
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ghb: GlobalHistogramBinarizer<LS>,
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black_matrix: OnceCell<BitMatrix>,
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}
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impl Binarizer for HybridBinarizer {
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fn getLuminanceSource(&self) -> &Box<dyn LuminanceSource> {
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self.ghb.getLuminanceSource()
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impl<LS: LuminanceSource> Binarizer for HybridBinarizer<LS> {
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type Source = LS;
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fn get_luminance_source(&self) -> &LS {
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self.ghb.get_luminance_source()
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}
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fn getBlackRow(&self, y: usize) -> Result<Cow<BitArray>> {
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self.ghb.getBlackRow(y)
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fn get_black_row(&self, y: usize) -> Result<Cow<BitArray>> {
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self.ghb.get_black_row(y)
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}
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/**
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@@ -67,35 +69,36 @@ impl Binarizer for HybridBinarizer {
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* constructor instead, but there are some advantages to doing it lazily, such as making
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* profiling easier, and not doing heavy lifting when callers don't expect it.
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*/
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fn getBlackMatrix(&self) -> Result<&BitMatrix> {
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fn get_black_matrix(&self) -> Result<&BitMatrix> {
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let matrix = self
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.black_matrix
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.get_or_try_init(|| Self::calculateBlackMatrix(&self.ghb))?;
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Ok(matrix)
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}
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fn createBinarizer(&self, source: Box<dyn LuminanceSource>) -> Rc<dyn Binarizer> {
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Rc::new(HybridBinarizer::new(source))
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fn create_binarizer(&self, source: LS) -> Self {
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Self::new(source)
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}
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fn getWidth(&self) -> usize {
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self.ghb.getWidth()
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fn get_width(&self) -> usize {
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self.ghb.get_width()
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}
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fn getHeight(&self) -> usize {
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self.ghb.getHeight()
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fn get_height(&self) -> usize {
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self.ghb.get_height()
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}
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}
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impl HybridBinarizer {
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// This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels.
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// So this is the smallest dimension in each axis we can accept.
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const BLOCK_SIZE_POWER: usize = 3;
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const BLOCK_SIZE: usize = 1 << HybridBinarizer::BLOCK_SIZE_POWER; // ...0100...00
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const BLOCK_SIZE_MASK: usize = HybridBinarizer::BLOCK_SIZE - 1; // ...0011...11
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const MINIMUM_DIMENSION: usize = HybridBinarizer::BLOCK_SIZE * 5;
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const MIN_DYNAMIC_RANGE: usize = 24;
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pub fn new(source: Box<dyn LuminanceSource>) -> Self {
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// This class uses 5x5 blocks to compute local luminance, where each block is 8x8 pixels.
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// So this is the smallest dimension in each axis we can accept.
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const BLOCK_SIZE_POWER: usize = 3;
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const BLOCK_SIZE: usize = 1 << BLOCK_SIZE_POWER; // ...0100...00
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const BLOCK_SIZE_MASK: usize = BLOCK_SIZE - 1; // ...0011...11
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const MINIMUM_DIMENSION: usize = BLOCK_SIZE * 5;
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const MIN_DYNAMIC_RANGE: usize = 24;
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impl<LS: LuminanceSource> HybridBinarizer<LS> {
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pub fn new(source: LS) -> Self {
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let ghb = GlobalHistogramBinarizer::new(source);
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Self {
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black_matrix: OnceCell::new(),
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@@ -103,21 +106,21 @@ impl HybridBinarizer {
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}
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}
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fn calculateBlackMatrix(ghb: &GlobalHistogramBinarizer) -> Result<BitMatrix> {
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fn calculateBlackMatrix<LS2: LuminanceSource>(
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ghb: &GlobalHistogramBinarizer<LS2>,
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) -> Result<BitMatrix> {
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// let matrix;
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let source = ghb.getLuminanceSource();
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let width = source.getWidth();
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let height = source.getHeight();
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let matrix = if width >= HybridBinarizer::MINIMUM_DIMENSION
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&& height >= HybridBinarizer::MINIMUM_DIMENSION
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{
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let luminances = source.getMatrix();
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let mut sub_width = width >> HybridBinarizer::BLOCK_SIZE_POWER;
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if (width & HybridBinarizer::BLOCK_SIZE_MASK) != 0 {
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let source = ghb.get_luminance_source();
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let width = source.get_width();
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let height = source.get_height();
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let matrix = if width >= MINIMUM_DIMENSION && height >= MINIMUM_DIMENSION {
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let luminances = source.get_matrix();
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let mut sub_width = width >> BLOCK_SIZE_POWER;
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if (width & BLOCK_SIZE_MASK) != 0 {
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sub_width += 1;
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}
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let mut sub_height = height >> HybridBinarizer::BLOCK_SIZE_POWER;
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if (height & HybridBinarizer::BLOCK_SIZE_MASK) != 0 {
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let mut sub_height = height >> BLOCK_SIZE_POWER;
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if (height & BLOCK_SIZE_MASK) != 0 {
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sub_height += 1;
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}
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let black_points = Self::calculateBlackPoints(
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@@ -141,7 +144,7 @@ impl HybridBinarizer {
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Ok(new_matrix)
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} else {
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// If the image is too small, fall back to the global histogram approach.
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let m = ghb.getBlackMatrix()?;
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let m = ghb.get_black_matrix()?;
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Ok(m.clone())
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};
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// dbg!(matrix.to_string());
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@@ -162,18 +165,18 @@ impl HybridBinarizer {
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black_points: &[Vec<u32>],
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matrix: &mut BitMatrix,
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) {
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let maxYOffset = height - HybridBinarizer::BLOCK_SIZE as u32;
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let maxXOffset = width - HybridBinarizer::BLOCK_SIZE as u32;
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let maxYOffset = height - BLOCK_SIZE as u32;
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let maxXOffset = width - BLOCK_SIZE as u32;
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for y in 0..sub_height {
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// for (int y = 0; y < subHeight; y++) {
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let mut yoffset = y << HybridBinarizer::BLOCK_SIZE_POWER;
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let mut yoffset = y << BLOCK_SIZE_POWER;
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if yoffset > maxYOffset {
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yoffset = maxYOffset;
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}
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let top = Self::cap(y, sub_height - 3);
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for x in 0..sub_width {
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// for (int x = 0; x < subWidth; x++) {
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let mut xoffset = x << HybridBinarizer::BLOCK_SIZE_POWER;
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let mut xoffset = x << BLOCK_SIZE_POWER;
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if xoffset > maxXOffset {
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xoffset = maxXOffset;
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}
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@@ -215,9 +218,9 @@ impl HybridBinarizer {
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matrix: &mut BitMatrix,
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) {
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let mut offset = yoffset * stride + xoffset;
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for y in 0..HybridBinarizer::BLOCK_SIZE {
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for y in 0..BLOCK_SIZE {
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// for (int y = 0, offset = yoffset * stride + xoffset; y < HybridBinarizer::BLOCK_SIZE; y++, offset += stride) {
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for x in 0..HybridBinarizer::BLOCK_SIZE {
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for x in 0..BLOCK_SIZE {
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// for (int x = 0; x < HybridBinarizer::BLOCK_SIZE; x++) {
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// Comparison needs to be <= so that black == 0 pixels are black even if the threshold is 0.
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if luminances[offset as usize + x] as u32 <= threshold {
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@@ -240,18 +243,18 @@ impl HybridBinarizer {
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width: u32,
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height: u32,
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) -> Vec<Vec<u32>> {
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let maxYOffset = height as usize - HybridBinarizer::BLOCK_SIZE;
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let maxXOffset = width as usize - HybridBinarizer::BLOCK_SIZE;
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let maxYOffset = height as usize - BLOCK_SIZE;
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let maxXOffset = width as usize - BLOCK_SIZE;
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let mut blackPoints = vec![vec![0; subWidth as usize]; subHeight as usize];
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for y in 0..subHeight {
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// for (int y = 0; y < subHeight; y++) {
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let mut yoffset = y << HybridBinarizer::BLOCK_SIZE_POWER;
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let mut yoffset = y << BLOCK_SIZE_POWER;
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if yoffset > maxYOffset as u32 {
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yoffset = maxYOffset as u32;
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}
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for x in 0..subWidth {
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// for (int x = 0; x < subWidth; x++) {
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let mut xoffset = x << HybridBinarizer::BLOCK_SIZE_POWER;
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let mut xoffset = x << BLOCK_SIZE_POWER;
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if xoffset > maxXOffset as u32 {
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xoffset = maxXOffset as u32;
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}
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@@ -261,9 +264,9 @@ impl HybridBinarizer {
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let mut offset = yoffset * width + xoffset;
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let mut yy = 0;
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while yy < HybridBinarizer::BLOCK_SIZE {
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while yy < BLOCK_SIZE {
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// for (int yy = 0, offset = yoffset * width + xoffset; yy < HybridBinarizer::BLOCK_SIZE; yy++, offset += width) {
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for xx in 0..HybridBinarizer::BLOCK_SIZE {
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for xx in 0..BLOCK_SIZE {
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// for (int xx = 0; xx < HybridBinarizer::BLOCK_SIZE; xx++) {
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let pixel = luminances[offset as usize + xx];
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sum += pixel as u32;
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@@ -276,13 +279,13 @@ impl HybridBinarizer {
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}
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}
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// short-circuit min/max tests once dynamic range is met
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if (max - min) as usize > HybridBinarizer::MIN_DYNAMIC_RANGE {
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if (max - min) as usize > MIN_DYNAMIC_RANGE {
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// finish the rest of the rows quickly
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offset += width;
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yy += 1;
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while yy < HybridBinarizer::BLOCK_SIZE {
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while yy < BLOCK_SIZE {
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// for (yy++, offset += width; yy < HybridBinarizer::BLOCK_SIZE; yy++, offset += width) {
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for xx in 0..HybridBinarizer::BLOCK_SIZE {
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for xx in 0..BLOCK_SIZE {
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// for (int xx = 0; xx < BLOCK_SIZE; xx++) {
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sum += luminances[offset as usize + xx] as u32;
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}
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@@ -296,8 +299,8 @@ impl HybridBinarizer {
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}
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// The default estimate is the average of the values in the block.
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let mut average = sum >> (HybridBinarizer::BLOCK_SIZE_POWER * 2);
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if (max - min) as usize <= HybridBinarizer::MIN_DYNAMIC_RANGE {
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let mut average = sum >> (BLOCK_SIZE_POWER * 2);
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if (max - min) as usize <= MIN_DYNAMIC_RANGE {
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// If variation within the block is low, assume this is a block with only light or only
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// dark pixels. In that case we do not want to use the average, as it would divide this
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// low contrast area into black and white pixels, essentially creating data out of noise.
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