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https://github.com/starovoid/rxing.git
synced 2026-07-26 20:32:34 +00:00
partially passing encoder
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@@ -34,6 +34,8 @@
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// import java.util.Random;
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// import java.util.TreeSet;
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use rand::Rng;
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use crate::{aztec::decoder, common::BitMatrix, exceptions::Exceptions};
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use super::{
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@@ -69,7 +71,7 @@ fn testErrorInParameterLocatorNotCompact() {
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fn testErrorInParameterLocator(data: &str) {
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let aztec = encoder::encoder::encode(data, 25, encoder::encoder::DEFAULT_AZTEC_LAYERS)
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.expect("encode should create");
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let random = rand::thread_rng(); //Random(aztec.getMatrix().hashCode()); // pseudo-random, but deterministic
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let mut random = rand::thread_rng(); //Random(aztec.getMatrix().hashCode()); // pseudo-random, but deterministic
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let layers = aztec.getLayers();
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let compact = aztec.isCompact();
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let orientationPoints = getOrientationPoints(&aztec);
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@@ -78,24 +80,24 @@ fn testErrorInParameterLocator(data: &str) {
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for matrix in getRotations(aztec.getMatrix()) {
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// for (BitMatrix matrix : getRotations(aztec.getMatrix())) {
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// Systematically try every possible 1- and 2-bit error.
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for error1 in 0..orientationPoints.size() {
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for error1 in 0..orientationPoints.len() {
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// for (int error1 = 0; error1 < orientationPoints.size(); error1++) {
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for error2 in error1..orientationPoints.size() {
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for error2 in error1..orientationPoints.len() {
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// for (int error2 = error1; error2 < orientationPoints.size(); error2++) {
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let copy = if isMirror {
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let mut copy = if isMirror {
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transpose(&matrix)
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} else {
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clone(&matrix)
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};
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copy.flip(
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orientationPoints.get(error1).getX(),
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orientationPoints.get(error1).getY(),
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copy.flip_coords(
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orientationPoints.get(error1).unwrap().getX() as u32,
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orientationPoints.get(error1).unwrap().getY() as u32,
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);
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if error2 > error1 {
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// if error2 == error1, we only test a single error
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copy.flip(
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orientationPoints.get(error2).getX(),
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orientationPoints.get(error2).getY(),
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copy.flip_coords(
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orientationPoints.get(error2).unwrap().getX() as u32,
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orientationPoints.get(error2).unwrap().getY() as u32,
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);
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}
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// The detector doesn't seem to work when matrix bits are only 1x1. So magnify.
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@@ -111,17 +113,17 @@ fn testErrorInParameterLocator(data: &str) {
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// Try a few random three-bit errors;
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for i in 0..5 {
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// for (int i = 0; i < 5; i++) {
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let copy = clone(&matrix);
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let errors = Vec::new();
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while errors.size() < 3 {
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let mut copy = clone(&matrix);
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let mut errors = Vec::new();
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while errors.len() < 3 {
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// Quick and dirty way of getting three distinct integers between 1 and n.
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errors.push(random.nextInt(orientationPoints.size()));
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errors.push(random.gen_range(0..=orientationPoints.len()));
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}
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for error in errors {
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// for (int error : errors) {
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copy.flip(
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orientationPoints.get(error).getX(),
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orientationPoints.get(error).getY(),
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copy.flip_coords(
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orientationPoints.get(error).unwrap().getX() as u32,
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orientationPoints.get(error).unwrap().getY() as u32,
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);
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}
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// try {
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@@ -147,7 +149,7 @@ fn testErrorInParameterLocator(data: &str) {
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// Zooms a bit matrix so that each bit is factor x factor
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fn makeLarger(input: &BitMatrix, factor: u32) -> BitMatrix {
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let width = input.getWidth();
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let output = BitMatrix::with_single_dimension(width * factor);
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let mut output = BitMatrix::with_single_dimension(width * factor);
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for inputY in 0..width {
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// for (int inputY = 0; inputY < width; inputY++) {
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for inputX in 0..width {
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@@ -165,13 +167,13 @@ fn getRotations(matrix0: &BitMatrix) -> Vec<BitMatrix> {
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let matrix90 = rotateRight(matrix0);
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let matrix180 = rotateRight(&matrix90);
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let matrix270 = rotateRight(&matrix180);
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vec![*matrix0, matrix90, matrix180, matrix270]
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vec![matrix0.clone(), matrix90, matrix180, matrix270]
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}
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// Rotates a square BitMatrix to the right by 90 degrees
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fn rotateRight(input: &BitMatrix) -> BitMatrix {
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let width = input.getWidth();
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let result = BitMatrix::with_single_dimension(width);
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let mut result = BitMatrix::with_single_dimension(width);
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for x in 0..width {
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// for (int x = 0; x < width; x++) {
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for y in 0..width {
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@@ -188,7 +190,7 @@ fn rotateRight(input: &BitMatrix) -> BitMatrix {
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// matrix to the right, and then flipping it left-to-right
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fn transpose(input: &BitMatrix) -> BitMatrix {
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let width = input.getWidth();
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let result = BitMatrix::with_single_dimension(width);
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let mut result = BitMatrix::with_single_dimension(width);
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for x in 0..width {
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// for (int x = 0; x < width; x++) {
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for y in 0..width {
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@@ -203,7 +205,7 @@ fn transpose(input: &BitMatrix) -> BitMatrix {
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fn clone(input: &BitMatrix) -> BitMatrix {
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let width = input.getWidth();
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let result = BitMatrix::with_single_dimension(width);
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let mut result = BitMatrix::with_single_dimension(width);
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for x in 0..width {
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// for (int x = 0; x < width; x++) {
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for y in 0..width {
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@@ -217,21 +219,21 @@ fn clone(input: &BitMatrix) -> BitMatrix {
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}
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fn getOrientationPoints(code: &AztecCode) -> Vec<Point> {
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let center = code.getMatrix().getWidth() / 2;
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let center = code.getMatrix().getWidth() as i32 / 2;
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let offset = if code.isCompact() { 5 } else { 7 };
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let result = Vec::new();
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let mut xSign = -1;
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let mut result = Vec::new();
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let mut xSign: i32 = -1;
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while xSign <= 1 {
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// for (int xSign = -1; xSign <= 1; xSign += 2) {
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let mut ySign = -1;
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let mut ySign: i32 = -1;
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while ySign <= 1 {
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// for (int ySign = -1; ySign <= 1; ySign += 2) {
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result.add(Point::new(center + xSign * offset, center + ySign * offset));
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result.add(Point::new(
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result.push(Point::new(center + xSign * offset, center + ySign * offset));
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result.push(Point::new(
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center + xSign * (offset - 1),
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center + ySign * offset,
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));
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result.add(Point::new(
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result.push(Point::new(
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center + xSign * offset,
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center + ySign * (offset - 1),
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));
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