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https://github.com/starovoid/rxing.git
synced 2026-07-26 04:12:34 +00:00
partially passing encoder
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@@ -125,27 +125,28 @@ impl HighLevelEncoder {
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// }
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char_map[Self::MODE_DIGIT][b',' as usize] = 12;
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char_map[Self::MODE_DIGIT][b'.' as usize] = 13;
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let mixedTable = [
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let mixed_table = [
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'\0', ' ', '\u{1}', '\u{2}', '\u{3}', '\u{4}', '\u{5}', '\u{6}', '\u{7}', '\u{8}',
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'\t', '\n', '\u{13}', '\u{f}', '\r', '\u{33}', '\u{34}', '\u{35}', '\u{36}', '\u{37}',
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'@', '\\', '^', '_', '`', '|', '~', '\u{177}',
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];
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let mut i = 0;
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while i < mixedTable.len() {
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char_map[Self::MODE_MIXED][mixedTable[i] as u8 as usize] = i as u8;
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while i < mixed_table.len() {
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char_map[Self::MODE_MIXED][mixed_table[i] as u8 as usize] = i as u8;
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i += 1;
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}
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// for (int i = 0; i < mixedTable.length; i++) {
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// CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
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// }
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let punctTable = [
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'\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'', '(', ')', '*',
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'+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?', '[', ']', '{', '}',
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b'\0', b'\r', b'\0', b'\0', b'\0', b'\0', b'!', b'\'', b'#', b'$', b'%', b'&', b'\'',
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b'(', b')', b'*', b'+', b',', b'-', b'.', b'/', b':', b';', b'<', b'=', b'>', b'?',
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b'[', b']', b'{', b'}',
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];
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let mut i = 0;
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while i < punctTable.len() {
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if punctTable[i] as u8 > 0u8 {
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char_map[Self::MODE_PUNCT][punctTable[i] as u8 as usize] = i as u8;
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if punctTable[i] > 0u8 {
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char_map[Self::MODE_PUNCT][punctTable[i] as usize] = i as u8;
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}
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i += 1;
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}
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@@ -230,7 +231,7 @@ impl HighLevelEncoder {
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pub fn new(text: Vec<u8>) -> Self {
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Self {
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text,
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charset: encoding::all::UTF_8,
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charset: encoding::all::ISO_8859_1,
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}
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}
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@@ -242,9 +243,11 @@ impl HighLevelEncoder {
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* @return text represented by this encoder encoded as a {@link BitArray}
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*/
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pub fn encode(&self) -> Result<BitArray, Exceptions> {
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let mut initialState = State::new(Token::new(), Self::MODE_UPPER as u32, 0, 0);
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let mut initial_state = State::new(Token::new(), Self::MODE_UPPER as u32, 0, 0);
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if let Some(eci) = CharacterSetECI::getCharacterSetECI(self.charset) {
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initialState = initialState.appendFLGn(CharacterSetECI::getValue(&eci))?;
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if eci != CharacterSetECI::ISO8859_1 {
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initial_state = initial_state.appendFLGn(CharacterSetECI::getValue(&eci))?;
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}
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} else {
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return Err(Exceptions::IllegalArgumentException(
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"No ECI code for character set".to_owned(),
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@@ -257,22 +260,22 @@ impl HighLevelEncoder {
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// }
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// initialState = initialState.appendFLGn(eci.getValue());
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// }
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let mut states = vec![initialState];
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let mut states = vec![initial_state];
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let mut index = 0;
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while index < self.text.len() {
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// for index in 0..self.text.len() {
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// for (int index = 0; index < text.length; index++) {
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let pairCode;
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let nextChar = if index + 1 < self.text.len() {
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let pair_code;
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let next_char = if index + 1 < self.text.len() {
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self.text[index + 1]
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} else {
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0
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};
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pairCode = match self.text[index] {
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b'\r' if nextChar == b'\n' => 2,
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b'.' if nextChar == b' ' => 3,
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b',' if nextChar == b' ' => 4,
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b':' if nextChar == b' ' => 5,
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pair_code = match self.text[index] {
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b'\r' if next_char == b'\n' => 2,
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b'.' if next_char == b' ' => 3,
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b',' if next_char == b' ' => 4,
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b':' if next_char == b' ' => 5,
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_ => 0,
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};
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// switch (text[index]) {
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@@ -291,19 +294,24 @@ impl HighLevelEncoder {
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// default:
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// pairCode = 0;
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// }
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if pairCode > 0 {
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if pair_code > 0 {
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// We have one of the four special PUNCT pairs. Treat them specially.
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// Get a new set of states for the two new characters.
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states = Self::updateStateListForPair(states, index as u32, pairCode);
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states = Self::update_state_list_for_pair(states, index as u32, pair_code);
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index += 1;
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} else {
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// Get a new set of states for the new character.
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states = self.updateStateListForChar(states, index as u32);
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states = self.update_state_list_for_char(states, index as u32);
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}
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index += 1;
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}
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// for state in &states {
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// dbg!(state.clone().toBitArray(&self.text).to_string());
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// }
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// We are left with a set of states. Find the shortest one.
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let minState = states
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let min_state = states
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.into_iter()
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.min_by(|a, b| {
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let diff: i64 = a.getBitCount() as i64 - b.getBitCount() as i64;
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@@ -324,58 +332,61 @@ impl HighLevelEncoder {
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// }
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// });
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// Convert it to a bit array, and return.
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Ok(minState.toBitArray(&self.text))
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Ok(min_state.toBitArray(&self.text))
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}
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// We update a set of states for a new character by updating each state
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// for the new character, merging the results, and then removing the
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// non-optimal states.
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fn updateStateListForChar(&self, states: Vec<State>, index: u32) -> Vec<State> {
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fn update_state_list_for_char(&self, states: Vec<State>, index: u32) -> Vec<State> {
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let mut result = Vec::new();
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for state in states {
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// for (State state : states) {
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self.updateStateForChar(state, index, &mut result);
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self.update_state_for_char(state, index, &mut result);
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}
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Self::simplifyStates(result)
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Self::simplify_states(result)
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}
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// Return a set of states that represent the possible ways of updating this
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// state for the next character. The resulting set of states are added to
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// the "result" list.
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fn updateStateForChar(&self, state: State, index: u32, result: &mut Vec<State>) {
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fn update_state_for_char(&self, state: State, index: u32, result: &mut Vec<State>) {
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let ch = self.text[index as usize];
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let charInCurrentTable = Self::CHAR_MAP[state.getMode() as usize][ch as usize] > 0;
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let mut stateNoBinary = None;
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for mode in 0..Self::MODE_PUNCT {
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let char_in_current_table = Self::CHAR_MAP[state.getMode() as usize][ch as usize] > 0;
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let mut state_no_binary = None;
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for mode in 0..=Self::MODE_PUNCT {
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// for (int mode = 0; mode <= MODE_PUNCT; mode++) {
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let charInMode = Self::CHAR_MAP[mode as usize][ch as usize];
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if charInMode > 0 {
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if stateNoBinary.is_none() {
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let char_in_mode = Self::CHAR_MAP[mode as usize][ch as usize];
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if char_in_mode > 0 {
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if state_no_binary.is_none() {
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// Only create stateNoBinary the first time it's required.
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stateNoBinary = Some(state.clone().endBinaryShift(index));
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state_no_binary = Some(state.clone().endBinaryShift(index));
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}
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// Try generating the character by latching to its mode
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if !charInCurrentTable || mode as u32 == state.getMode() || mode == Self::MODE_DIGIT
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if !char_in_current_table
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|| mode as u32 == state.getMode()
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|| mode == Self::MODE_DIGIT
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{
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// If the character is in the current table, we don't want to latch to
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// any other mode except possibly digit (which uses only 4 bits). Any
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// other latch would be equally successful *after* this character, and
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// so wouldn't save any bits.
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let latchState = stateNoBinary
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let latch_state = state_no_binary
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.clone()
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.unwrap()
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.latchAndAppend(mode as u32, charInMode as u32);
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result.push(latchState);
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.latchAndAppend(mode as u32, char_in_mode as u32);
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result.push(latch_state);
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}
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// Try generating the character by switching to its mode.
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if !charInCurrentTable && Self::SHIFT_TABLE[state.getMode() as usize][mode] >= 0 {
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if !char_in_current_table && Self::SHIFT_TABLE[state.getMode() as usize][mode] >= 0
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{
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// It never makes sense to temporarily shift to another mode if the
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// character exists in the current mode. That can never save bits.
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let shiftState = stateNoBinary
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let shift_state = state_no_binary
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.clone()
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.unwrap()
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.shiftAndAppend(mode as u32, charInMode as u32);
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result.push(shiftState);
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.shiftAndAppend(mode as u32, char_in_mode as u32);
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result.push(shift_state);
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}
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}
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}
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@@ -385,56 +396,56 @@ impl HighLevelEncoder {
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// It's never worthwhile to go into binary shift mode if you're not already
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// in binary shift mode, and the character exists in your current mode.
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// That can never save bits over just outputting the char in the current mode.
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let binaryState = state.addBinaryShiftChar(index);
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result.push(binaryState);
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let binary_state = state.addBinaryShiftChar(index);
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result.push(binary_state);
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}
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}
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fn updateStateListForPair(states: Vec<State>, index: u32, pairCode: u32) -> Vec<State> {
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fn update_state_list_for_pair(states: Vec<State>, index: u32, pairCode: u32) -> Vec<State> {
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let mut result = Vec::new();
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for state in states {
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// for (State state : states) {
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Self::updateStateForPair(state, index, pairCode, &mut result);
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Self::update_state_for_pair(state, index, pairCode, &mut result);
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}
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Self::simplifyStates(result)
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Self::simplify_states(result)
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}
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fn updateStateForPair(state: State, index: u32, pairCode: u32, result: &mut Vec<State>) {
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let stateNoBinary = state.clone().endBinaryShift(index);
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fn update_state_for_pair(state: State, index: u32, pair_code: u32, result: &mut Vec<State>) {
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let state_no_binary = state.clone().endBinaryShift(index);
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// Possibility 1. Latch to MODE_PUNCT, and then append this code
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result.push(
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stateNoBinary
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state_no_binary
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.clone()
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.latchAndAppend(Self::MODE_PUNCT as u32, pairCode),
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.latchAndAppend(Self::MODE_PUNCT as u32, pair_code),
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);
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if state.getMode() != Self::MODE_PUNCT as u32 {
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// Possibility 2. Shift to MODE_PUNCT, and then append this code.
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// Every state except MODE_PUNCT (handled above) can shift
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result.push(
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stateNoBinary
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state_no_binary
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.clone()
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.shiftAndAppend(Self::MODE_PUNCT as u32, pairCode),
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.shiftAndAppend(Self::MODE_PUNCT as u32, pair_code),
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);
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}
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if pairCode == 3 || pairCode == 4 {
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if pair_code == 3 || pair_code == 4 {
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// both characters are in DIGITS. Sometimes better to just add two digits
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let digitState = stateNoBinary
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.latchAndAppend(Self::MODE_DIGIT as u32, 16 - pairCode) // period or comma in DIGIT
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let digit_state = state_no_binary
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.latchAndAppend(Self::MODE_DIGIT as u32, 16 - pair_code) // period or comma in DIGIT
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.latchAndAppend(Self::MODE_DIGIT as u32, 1); // space in DIGIT
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result.push(digitState);
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result.push(digit_state);
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}
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if state.getBinaryShiftByteCount() > 0 {
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// It only makes sense to do the characters as binary if we're already
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// in binary mode.
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let binaryState = state
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let binary_state = state
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.addBinaryShiftChar(index)
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.addBinaryShiftChar(index + 1);
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result.push(binaryState);
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result.push(binary_state);
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}
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}
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fn simplifyStates(states: Vec<State>) -> Vec<State> {
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fn simplify_states(states: Vec<State>) -> Vec<State> {
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let mut result: Vec<State> = Vec::new();
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for newState in states {
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// for (State newState : states) {
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@@ -442,13 +453,14 @@ impl HighLevelEncoder {
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for i in 0..result.len() {
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// for st in result {
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// for (Iterator<State> iterator = result.iterator(); iterator.hasNext();) {
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let oldState = result.get(i).unwrap();
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if oldState.isBetterThanOrEqualTo(&newState) {
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add = false;
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break;
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}
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if newState.isBetterThanOrEqualTo(&oldState) {
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result.remove(i);
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if let Some(oldState) = result.get(i) {
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if oldState.isBetterThanOrEqualTo(&newState) {
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add = false;
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break;
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}
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if newState.isBetterThanOrEqualTo(&oldState) {
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result.remove(i);
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}
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}
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}
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if add {
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