non working move of aztec

This commit is contained in:
Henry
2022-08-12 20:54:32 -05:00
parent 12f9d410c8
commit db1a8ab025
16 changed files with 2599 additions and 2755 deletions

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@@ -1,5 +1,232 @@
pub mod decoder;
pub mod detector;
pub mod encoder;
use crate::{ResultPoint,BarcodeFormat,EncodeHintType,Writer,Reader};
use crate::common::{BitMatrix,DetectorResult,DecoderResult};
use crate::{BarcodeFormat,BinaryBitmap,DecodeHintType,FormatException,NotFoundException,Reader,Result,ResultMetadataType,ResultPoint,ResultPointCallback};
use crate::aztec::decoder::Decoder;
use crate::aztec::detector::Detector;
use crate::aztec::encoder{AztecCode,Encoder};
// AztecDetectorResult.java
/**
* <p>Extends {@link DetectorResult} with more information specific to the Aztec format,
* like the number of layers and whether it's compact.</p>
*
* @author Sean Owen
*/
pub struct AztecDetectorResult {
super: DetectorResult;
let compact: bool;
let nb_datablocks: i32;
let nb_layers: i32;
}
impl DetectorResult for AztecDetectorResult {
}
impl AztecDetectorResult {
pub fn new( bits: &BitMatrix, points: &Vec<ResultPoint>, compact: bool, nb_datablocks: i32, nb_layers: i32) -> AztecDetectorResult {
super(bits, points);
let .compact = compact;
let .nbDatablocks = nb_datablocks;
let .nbLayers = nb_layers;
}
pub fn get_nb_layers(&self) -> i32 {
return self.nb_layers;
}
pub fn get_nb_datablocks(&self) -> i32 {
return self.nb_datablocks;
}
pub fn is_compact(&self) -> bool {
return self.compact;
}
}
// AztecReader.java
// AztecWriter.java
/**
* This implementation can detect and decode Aztec codes in an image.
*
* @author David Olivier
*/
pub struct AztecReader {
}
impl Reader for AztecReader {
/**
* Locates and decodes a Data Matrix code in an image.
*
* @return a String representing the content encoded by the Data Matrix code
* @throws NotFoundException if a Data Matrix code cannot be found
* @throws FormatException if a Data Matrix code cannot be decoded
*/
pub fn decode(&self, image: &BinaryBitmap) -> /* throws NotFoundException, FormatException */Result<Result, Rc<Exception>> {
return Ok(self.decode(image, null));
}
pub fn decode(&self, image: &BinaryBitmap, hints: &Map<DecodeHintType, ?>) -> /* throws NotFoundException, FormatException */Result<Result, Rc<Exception>> {
let not_found_exception: NotFoundException = null;
let format_exception: FormatException = null;
let detector: Detector = Detector::new(&image.get_black_matrix());
let mut points: Vec<ResultPoint> = null;
let decoder_result: DecoderResult = null;
let tryResult1 = 0;
'try1: loop {
{
let detector_result: AztecDetectorResult = detector.detect(false);
points = detector_result.get_points();
decoder_result = Decoder::new().decode(detector_result);
}
break 'try1
}
match tryResult1 {
catch ( e: &NotFoundException) {
not_found_exception = e;
} catch ( e: &FormatException) {
format_exception = e;
} 0 => break
}
if decoder_result == null {
let tryResult1 = 0;
'try1: loop {
{
let detector_result: AztecDetectorResult = detector.detect(true);
points = detector_result.get_points();
decoder_result = Decoder::new().decode(detector_result);
}
break 'try1
}
match tryResult1 {
catch ( e: &NotFoundExceptionFormatException | ) {
if not_found_exception != null {
throw not_found_exception;
}
if format_exception != null {
throw format_exception;
}
throw e;
} 0 => break
}
}
if hints != null {
let rpcb: ResultPointCallback = hints.get(DecodeHintType::NEED_RESULT_POINT_CALLBACK) as ResultPointCallback;
if rpcb != null {
for let point: ResultPoint in points {
rpcb.found_possible_result_point(point);
}
}
}
let result: Result = Result::new(&decoder_result.get_text(), &decoder_result.get_raw_bytes(), &decoder_result.get_num_bits(), points, BarcodeFormat::AZTEC, &System::current_time_millis());
let byte_segments: List<Vec<i8>> = decoder_result.get_byte_segments();
if byte_segments != null {
result.put_metadata(ResultMetadataType::BYTE_SEGMENTS, &byte_segments);
}
let ec_level: String = decoder_result.get_e_c_level();
if ec_level != null {
result.put_metadata(ResultMetadataType::ERROR_CORRECTION_LEVEL, &ec_level);
}
result.put_metadata(ResultMetadataType::SYMBOLOGY_IDENTIFIER, format!("]z{}", decoder_result.get_symbology_modifier()));
return Ok(result);
}
pub fn reset(&self) {
// do nothing
}
}
// AztecWriter.java
/**
* Renders an Aztec code as a {@link BitMatrix}.
*/
pub struct AztecWriter {
}
impl Writer for AztecWriter {
pub fn encode(&self, contents: &String, format: &BarcodeFormat, width: i32, height: i32) -> BitMatrix {
return ::encode(&contents, format, width, height, null);
}
pub fn encode(&self, contents: &String, format: &BarcodeFormat, width: i32, height: i32, hints: &Map<EncodeHintType, ?>) -> BitMatrix {
// Do not add any ECI code by default
let mut charset: Charset = null;
let ecc_percent: i32 = Encoder::DEFAULT_EC_PERCENT;
let mut layers: i32 = Encoder::DEFAULT_AZTEC_LAYERS;
if hints != null {
if hints.contains_key(EncodeHintType::CHARACTER_SET) {
charset = Charset::for_name(&hints.get(EncodeHintType::CHARACTER_SET).to_string());
}
if hints.contains_key(EncodeHintType::ERROR_CORRECTION) {
ecc_percent = Integer::parse_int(&hints.get(EncodeHintType::ERROR_CORRECTION).to_string());
}
if hints.contains_key(EncodeHintType::AZTEC_LAYERS) {
layers = Integer::parse_int(&hints.get(EncodeHintType::AZTEC_LAYERS).to_string());
}
}
return ::encode(&contents, format, width, height, &charset, ecc_percent, layers);
}
fn encode( contents: &String, format: &BarcodeFormat, width: i32, height: i32, charset: &Charset, ecc_percent: i32, layers: i32) -> BitMatrix {
if format != BarcodeFormat::AZTEC {
throw IllegalArgumentException::new(format!("Can only encode AZTEC, but got {}", format));
}
let aztec: AztecCode = Encoder::encode(&contents, ecc_percent, layers, &charset);
return ::render_result(aztec, width, height);
}
fn render_result( code: &AztecCode, width: i32, height: i32) -> BitMatrix {
let input: BitMatrix = code.get_matrix();
if input == null {
throw IllegalStateException::new();
}
let input_width: i32 = input.get_width();
let input_height: i32 = input.get_height();
let output_width: i32 = Math::max(width, input_width);
let output_height: i32 = Math::max(height, input_height);
let multiple: i32 = Math::min(output_width / input_width, output_height / input_height);
let left_padding: i32 = (output_width - (input_width * multiple)) / 2;
let top_padding: i32 = (output_height - (input_height * multiple)) / 2;
let output: BitMatrix = BitMatrix::new(output_width, output_height);
{
let input_y: i32 = 0, let output_y: i32 = top_padding;
while input_y < input_height {
{
// Write the contents of this row of the barcode
{
let input_x: i32 = 0, let output_x: i32 = left_padding;
while input_x < input_width {
{
if input.get(input_x, input_y) {
output.set_region(output_x, output_y, multiple, multiple);
}
}
input_x += 1;
output_x += multiple;
}
}
}
input_y += 1;
output_y += multiple;
}
}
return output;
}
}

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@@ -0,0 +1,548 @@
import com.google.zxing.FormatException;
import com.google.zxing.aztec.AztecDetectorResult;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.common.CharacterSetECI;
import com.google.zxing.common.DecoderResult;
import com.google.zxing.common.reedsolomon.GenericGF;
import com.google.zxing.common.reedsolomon.ReedSolomonDecoder;
import com.google.zxing.common.reedsolomon.ReedSolomonException;
/**
* <p>The main class which implements Aztec Code decoding -- as opposed to locating and extracting
* the Aztec Code from an image.</p>
*
* @author David Olivier
*/
const UPPER_TABLE: vec![Vec<String>; 32] = vec!["CTRL_PS", " ", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "CTRL_LL", "CTRL_ML", "CTRL_DL", "CTRL_BS", ]
;
const LOWER_TABLE: vec![Vec<String>; 32] = vec!["CTRL_PS", " ", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "CTRL_US", "CTRL_ML", "CTRL_DL", "CTRL_BS", ]
;
const MIXED_TABLE: vec![Vec<String>; 32] = vec!["CTRL_PS", " ", "\1", "\2", "\3", "\4", "\5", "\6", "\7", "\b", "\t", "\n", "\13", "\f", "\r", "\33", "\34", "\35", "\36", "\37", "@", "\\", "^", "_", "`", "|", "~", "\177", "CTRL_LL", "CTRL_UL", "CTRL_PL", "CTRL_BS", ]
;
const PUNCT_TABLE: vec![Vec<String>; 32] = vec!["FLG(n)", "\r", "\r\n", ". ", ", ", ": ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/", ":", ";", "<", "=", ">", "?", "[", "]", "{", "}", "CTRL_UL", ]
;
const DIGIT_TABLE: vec![Vec<String>; 16] = vec!["CTRL_PS", " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ",", ".", "CTRL_UL", "CTRL_US", ]
;
const DEFAULT_ENCODING: Charset = StandardCharsets::ISO_8859_1;
pub struct Decoder {
let mut ddata: AztecDetectorResult;
}
impl Decoder {
enum Table {
UPPER(), LOWER(), MIXED(), DIGIT(), PUNCT(), BINARY()
}
pub fn decode(&self, detector_result: &AztecDetectorResult) -> /* throws FormatException */Result<DecoderResult, Rc<Exception>> {
self.ddata = detector_result;
let matrix: BitMatrix = detector_result.get_bits();
let rawbits: Vec<bool> = self.extract_bits(matrix);
let corrected_bits: CorrectedBitsResult = self.correct_bits(&rawbits);
let raw_bytes: Vec<i8> = ::convert_bool_array_to_byte_array(corrected_bits.correctBits);
let result: String = ::get_encoded_data(corrected_bits.correctBits);
let decoder_result: DecoderResult = DecoderResult::new(&raw_bytes, &result, null, &String::format("%d%%", corrected_bits.ecLevel));
decoder_result.set_num_bits(corrected_bits.correctBits.len());
return Ok(decoder_result);
}
// This method is used for testing the high-level encoder
pub fn high_level_decode( corrected_bits: &Vec<bool>) -> /* throws FormatException */Result<String, Rc<Exception>> {
return Ok(::get_encoded_data(&corrected_bits));
}
/**
* Gets the string encoded in the aztec code bits
*
* @return the decoded string
*/
fn get_encoded_data( corrected_bits: &Vec<bool>) -> /* throws FormatException */Result<String, Rc<Exception>> {
let end_index: i32 = corrected_bits.len();
// table most recently latched to
let latch_table: Table = Table::UPPER;
// table to use for the next read
let shift_table: Table = Table::UPPER;
// Final decoded string result
// (correctedBits-5) / 4 is an upper bound on the size (all-digit result)
let result: StringBuilder = StringBuilder::new((corrected_bits.len() - 5) / 4);
// Intermediary buffer of decoded bytes, which is decoded into a string and flushed
// when character encoding changes (ECI) or input ends.
let decoded_bytes: ByteArrayOutputStream = ByteArrayOutputStream::new();
let mut encoding: Charset = DEFAULT_ENCODING;
let mut index: i32 = 0;
while index < end_index {
if shift_table == Table::BINARY {
if end_index - index < 5 {
break;
}
let mut length: i32 = ::read_code(&corrected_bits, index, 5);
index += 5;
if length == 0 {
if end_index - index < 11 {
break;
}
length = ::read_code(&corrected_bits, index, 11) + 31;
index += 11;
}
{
let char_count: i32 = 0;
while char_count < length {
{
if end_index - index < 8 {
// Force outer loop to exit
index = end_index;
break;
}
let code: i32 = ::read_code(&corrected_bits, index, 8);
decoded_bytes.write(code as i8);
index += 8;
}
char_count += 1;
}
}
// Go back to whatever mode we had been in
shift_table = latch_table;
} else {
let size: i32 = if shift_table == Table::DIGIT { 4 } else { 5 };
if end_index - index < size {
break;
}
let code: i32 = ::read_code(&corrected_bits, index, size);
index += size;
let str: String = ::get_character(shift_table, code);
if "FLG(n)".equals(&str) {
if end_index - index < 3 {
break;
}
let mut n: i32 = ::read_code(&corrected_bits, index, 3);
index += 3;
// flush bytes, FLG changes state
let tryResult1 = 0;
'try1: loop {
{
result.append(&decoded_bytes.to_string(&encoding.name()));
}
break 'try1
}
match tryResult1 {
catch ( uee: &UnsupportedEncodingException) {
throw IllegalStateException::new(&uee);
} 0 => break
}
decoded_bytes.reset();
match n {
0 =>
{
// translate FNC1 as ASCII 29
result.append(29 as char);
break;
}
7 =>
{
// FLG(7) is reserved and illegal
throw FormatException::get_format_instance();
}
_ =>
{
// ECI is decimal integer encoded as 1-6 codes in DIGIT mode
let mut eci: i32 = 0;
if end_index - index < 4 * n {
break;
}
while n -= 1 !!!check!!! post decrement > 0 {
let next_digit: i32 = ::read_code(&corrected_bits, index, 4);
index += 4;
if next_digit < 2 || next_digit > 11 {
// Not a decimal digit
throw FormatException::get_format_instance();
}
eci = eci * 10 + (next_digit - 2);
}
let charset_e_c_i: CharacterSetECI = CharacterSetECI::get_character_set_e_c_i_by_value(eci);
if charset_e_c_i == null {
throw FormatException::get_format_instance();
}
encoding = charset_e_c_i.get_charset();
}
}
// Go back to whatever mode we had been in
shift_table = latch_table;
} else if str.starts_with("CTRL_") {
// Table changes
// ISO/IEC 24778:2008 prescribes ending a shift sequence in the mode from which it was invoked.
// That's including when that mode is a shift.
// Our test case dlusbs.png for issue #642 exercises that.
// Latch the current mode, so as to return to Upper after U/S B/S
latch_table = shift_table;
shift_table = ::get_table(&str.char_at(5));
if str.char_at(6) == 'L' {
latch_table = shift_table;
}
} else {
// Though stored as a table of strings for convenience, codes actually represent 1 or 2 *bytes*.
let b: Vec<i8> = str.get_bytes(StandardCharsets::US_ASCII);
decoded_bytes.write(&b, 0, b.len());
// Go back to whatever mode we had been in
shift_table = latch_table;
}
}
}
let tryResult1 = 0;
'try1: loop {
{
result.append(&decoded_bytes.to_string(&encoding.name()));
}
break 'try1
}
match tryResult1 {
catch ( uee: &UnsupportedEncodingException) {
throw IllegalStateException::new(&uee);
} 0 => break
}
return Ok(result.to_string());
}
/**
* gets the table corresponding to the char passed
*/
fn get_table( t: char) -> Table {
match t {
'L' =>
{
return Table::LOWER;
}
'P' =>
{
return Table::PUNCT;
}
'M' =>
{
return Table::MIXED;
}
'D' =>
{
return Table::DIGIT;
}
'B' =>
{
return Table::BINARY;
}
'U' =>
{
}
_ =>
{
return Table::UPPER;
}
}
}
/**
* Gets the character (or string) corresponding to the passed code in the given table
*
* @param table the table used
* @param code the code of the character
*/
fn get_character( table: &Table, code: i32) -> String {
match table {
UPPER =>
{
return UPPER_TABLE[code];
}
LOWER =>
{
return LOWER_TABLE[code];
}
MIXED =>
{
return MIXED_TABLE[code];
}
PUNCT =>
{
return PUNCT_TABLE[code];
}
DIGIT =>
{
return DIGIT_TABLE[code];
}
_ =>
{
// Should not reach here.
throw IllegalStateException::new("Bad table");
}
}
}
struct CorrectedBitsResult {
let correct_bits: Vec<bool>;
let ec_level: i32;
}
impl CorrectedBitsResult {
fn new( correct_bits: &Vec<bool>, ec_level: i32) -> CorrectedBitsResult {
let .correctBits = correct_bits;
let .ecLevel = ec_level;
}
}
/**
* <p>Performs RS error correction on an array of bits.</p>
*
* @return the corrected array
* @throws FormatException if the input contains too many errors
*/
fn correct_bits(&self, rawbits: &Vec<bool>) -> /* throws FormatException */Result<CorrectedBitsResult, Rc<Exception>> {
let mut gf: GenericGF;
let codeword_size: i32;
if self.ddata.get_nb_layers() <= 2 {
codeword_size = 6;
gf = GenericGF::AZTEC_DATA_6;
} else if self.ddata.get_nb_layers() <= 8 {
codeword_size = 8;
gf = GenericGF::AZTEC_DATA_8;
} else if self.ddata.get_nb_layers() <= 22 {
codeword_size = 10;
gf = GenericGF::AZTEC_DATA_10;
} else {
codeword_size = 12;
gf = GenericGF::AZTEC_DATA_12;
}
let num_data_codewords: i32 = self.ddata.get_nb_datablocks();
let num_codewords: i32 = rawbits.len() / codeword_size;
if num_codewords < num_data_codewords {
throw FormatException::get_format_instance();
}
let mut offset: i32 = rawbits.len() % codeword_size;
let data_words: [i32; num_codewords] = [0; num_codewords];
{
let mut i: i32 = 0;
while i < num_codewords {
{
data_words[i] = ::read_code(&rawbits, offset, codeword_size);
}
i += 1;
offset += codeword_size;
}
}
let tryResult1 = 0;
'try1: loop {
{
let rs_decoder: ReedSolomonDecoder = ReedSolomonDecoder::new(gf);
rs_decoder.decode(&data_words, num_codewords - num_data_codewords);
}
break 'try1
}
match tryResult1 {
catch ( ex: &ReedSolomonException) {
throw FormatException::get_format_instance(ex);
} 0 => break
}
// Now perform the unstuffing operation.
// First, count how many bits are going to be thrown out as stuffing
let mask: i32 = (1 << codeword_size) - 1;
let stuffed_bits: i32 = 0;
{
let mut i: i32 = 0;
while i < num_data_codewords {
{
let data_word: i32 = data_words[i];
if data_word == 0 || data_word == mask {
throw FormatException::get_format_instance();
} else if data_word == 1 || data_word == mask - 1 {
stuffed_bits += 1;
}
}
i += 1;
}
}
// Now, actually unpack the bits and remove the stuffing
let corrected_bits: [bool; num_data_codewords * codeword_size - stuffed_bits] = [false; num_data_codewords * codeword_size - stuffed_bits];
let mut index: i32 = 0;
{
let mut i: i32 = 0;
while i < num_data_codewords {
{
let data_word: i32 = data_words[i];
if data_word == 1 || data_word == mask - 1 {
// next codewordSize-1 bits are all zeros or all ones
Arrays::fill(&corrected_bits, index, index + codeword_size - 1, data_word > 1);
index += codeword_size - 1;
} else {
{
let mut bit: i32 = codeword_size - 1;
while bit >= 0 {
{
corrected_bits[index += 1 !!!check!!! post increment] = (data_word & (1 << bit)) != 0;
}
bit -= 1;
}
}
}
}
i += 1;
}
}
return Ok(CorrectedBitsResult::new(&corrected_bits, 100 * (num_codewords - num_data_codewords) / num_codewords));
}
/**
* Gets the array of bits from an Aztec Code matrix
*
* @return the array of bits
*/
fn extract_bits(&self, matrix: &BitMatrix) -> Vec<bool> {
let compact: bool = self.ddata.is_compact();
let layers: i32 = self.ddata.get_nb_layers();
// not including alignment lines
let base_matrix_size: i32 = ( if compact { 11 } else { 14 }) + layers * 4;
let alignment_map: [i32; base_matrix_size] = [0; base_matrix_size];
let mut rawbits: [bool; ::total_bits_in_layer(layers, compact)] = [false; ::total_bits_in_layer(layers, compact)];
if compact {
{
let mut i: i32 = 0;
while i < alignment_map.len() {
{
alignment_map[i] = i;
}
i += 1;
}
}
} else {
let matrix_size: i32 = base_matrix_size + 1 + 2 * ((base_matrix_size / 2 - 1) / 15);
let orig_center: i32 = base_matrix_size / 2;
let center: i32 = matrix_size / 2;
{
let mut i: i32 = 0;
while i < orig_center {
{
let new_offset: i32 = i + i / 15;
alignment_map[orig_center - i - 1] = center - new_offset - 1;
alignment_map[orig_center + i] = center + new_offset + 1;
}
i += 1;
}
}
}
{
let mut i: i32 = 0, let row_offset: i32 = 0;
while i < layers {
{
let row_size: i32 = (layers - i) * 4 + ( if compact { 9 } else { 12 });
// The top-left most point of this layer is <low, low> (not including alignment lines)
let low: i32 = i * 2;
// The bottom-right most point of this layer is <high, high> (not including alignment lines)
let high: i32 = base_matrix_size - 1 - low;
// We pull bits from the two 2 x rowSize columns and two rowSize x 2 rows
{
let mut j: i32 = 0;
while j < row_size {
{
let column_offset: i32 = j * 2;
{
let mut k: i32 = 0;
while k < 2 {
{
// left column
rawbits[row_offset + column_offset + k] = matrix.get(alignment_map[low + k], alignment_map[low + j]);
// bottom row
rawbits[row_offset + 2 * row_size + column_offset + k] = matrix.get(alignment_map[low + j], alignment_map[high - k]);
// right column
rawbits[row_offset + 4 * row_size + column_offset + k] = matrix.get(alignment_map[high - k], alignment_map[high - j]);
// top row
rawbits[row_offset + 6 * row_size + column_offset + k] = matrix.get(alignment_map[high - j], alignment_map[low + k]);
}
k += 1;
}
}
}
j += 1;
}
}
row_offset += row_size * 8;
}
i += 1;
}
}
return rawbits;
}
/**
* Reads a code of given length and at given index in an array of bits
*/
fn read_code( rawbits: &Vec<bool>, start_index: i32, length: i32) -> i32 {
let mut res: i32 = 0;
{
let mut i: i32 = start_index;
while i < start_index + length {
{
res <<= 1;
if rawbits[i] {
res |= 0x01;
}
}
i += 1;
}
}
return res;
}
/**
* Reads a code of length 8 in an array of bits, padding with zeros
*/
fn read_byte( rawbits: &Vec<bool>, start_index: i32) -> i8 {
let n: i32 = rawbits.len() - start_index;
if n >= 8 {
return ::read_code(&rawbits, start_index, 8) as i8;
}
return (::read_code(&rawbits, start_index, n) << (8 - n)) as i8;
}
/**
* Packs a bit array into bytes, most significant bit first
*/
fn convert_bool_array_to_byte_array( bool_arr: &Vec<bool>) -> Vec<i8> {
let byte_arr: [i8; (bool_arr.len() + 7) / 8] = [0; (bool_arr.len() + 7) / 8];
{
let mut i: i32 = 0;
while i < byte_arr.len() {
{
byte_arr[i] = ::read_byte(&bool_arr, 8 * i);
}
i += 1;
}
}
return byte_arr;
}
fn total_bits_in_layer( layers: i32, compact: bool) -> i32 {
return (( if compact { 88 } else { 112 }) + 16 * layers) * layers;
}
}

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@@ -0,0 +1,581 @@
import com.google.zxing.NotFoundException;
import com.google.zxing.ResultPoint;
import com.google.zxing.aztec.AztecDetectorResult;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.common.GridSampler;
import com.google.zxing.common.detector.MathUtils;
import com.google.zxing.common.detector.WhiteRectangleDetector;
import com.google.zxing.common.reedsolomon.GenericGF;
import com.google.zxing.common.reedsolomon.ReedSolomonDecoder;
import com.google.zxing.common.reedsolomon.ReedSolomonException;
/**
* Encapsulates logic that can detect an Aztec Code in an image, even if the Aztec Code
* is rotated or skewed, or partially obscured.
*
* @author David Olivier
* @author Frank Yellin
*/
const EXPECTED_CORNER_BITS: vec![Vec<i32>; 4] = vec![// 07340 XXX .XX X.. ...
0xee0, // 00734 ... XXX .XX X..
0x1dc, // 04073 X.. ... XXX .XX
0x83b, // 03407 .XX X.. ... XXX
0x707, ]
;
pub struct Detector {
let image: BitMatrix;
let mut compact: bool;
let nb_layers: i32;
let nb_data_blocks: i32;
let nb_center_layers: i32;
let mut shift: i32;
}
impl Detector {
pub fn new( image: &BitMatrix) -> Detector {
let .image = image;
}
pub fn detect(&self) -> /* throws NotFoundException */Result<AztecDetectorResult, Rc<Exception>> {
return Ok(self.detect(false));
}
/**
* Detects an Aztec Code in an image.
*
* @param isMirror if true, image is a mirror-image of original
* @return {@link AztecDetectorResult} encapsulating results of detecting an Aztec Code
* @throws NotFoundException if no Aztec Code can be found
*/
pub fn detect(&self, is_mirror: bool) -> /* throws NotFoundException */Result<AztecDetectorResult, Rc<Exception>> {
// 1. Get the center of the aztec matrix
let p_center: Point = self.get_matrix_center();
// 2. Get the center points of the four diagonal points just outside the bull's eye
// [topRight, bottomRight, bottomLeft, topLeft]
let bulls_eye_corners: Vec<ResultPoint> = self.get_bulls_eye_corners(p_center);
if is_mirror {
let temp: ResultPoint = bulls_eye_corners[0];
bulls_eye_corners[0] = bulls_eye_corners[2];
bulls_eye_corners[2] = temp;
}
// 3. Get the size of the matrix and other parameters from the bull's eye
self.extract_parameters(bulls_eye_corners);
// 4. Sample the grid
let bits: BitMatrix = self.sample_grid(self.image, bulls_eye_corners[self.shift % 4], bulls_eye_corners[(self.shift + 1) % 4], bulls_eye_corners[(self.shift + 2) % 4], bulls_eye_corners[(self.shift + 3) % 4]);
// 5. Get the corners of the matrix.
let corners: Vec<ResultPoint> = self.get_matrix_corner_points(bulls_eye_corners);
return Ok(AztecDetectorResult::new(bits, corners, self.compact, self.nb_data_blocks, self.nb_layers));
}
/**
* Extracts the number of data layers and data blocks from the layer around the bull's eye.
*
* @param bullsEyeCorners the array of bull's eye corners
* @throws NotFoundException in case of too many errors or invalid parameters
*/
fn extract_parameters(&self, bulls_eye_corners: &Vec<ResultPoint>) -> /* throws NotFoundException */Result<Void, Rc<Exception>> {
if !self.is_valid(bulls_eye_corners[0]) || !self.is_valid(bulls_eye_corners[1]) || !self.is_valid(bulls_eye_corners[2]) || !self.is_valid(bulls_eye_corners[3]) {
throw NotFoundException::get_not_found_instance();
}
let length: i32 = 2 * self.nb_center_layers;
// Get the bits around the bull's eye
let sides: vec![Vec<i32>; 4] = vec![// Right side
self.sample_line(bulls_eye_corners[0], bulls_eye_corners[1], length), // Bottom
self.sample_line(bulls_eye_corners[1], bulls_eye_corners[2], length), // Left side
self.sample_line(bulls_eye_corners[2], bulls_eye_corners[3], length), // Top
self.sample_line(bulls_eye_corners[3], bulls_eye_corners[0], length), ]
;
// bullsEyeCorners[shift] is the corner of the bulls'eye that has three
// orientation marks.
// sides[shift] is the row/column that goes from the corner with three
// orientation marks to the corner with two.
self.shift = ::get_rotation(&sides, length);
// Flatten the parameter bits into a single 28- or 40-bit long
let parameter_data: i64 = 0;
{
let mut i: i32 = 0;
while i < 4 {
{
let side: i32 = sides[(self.shift + i) % 4];
if self.compact {
// Each side of the form ..XXXXXXX. where Xs are parameter data
parameter_data <<= 7;
parameter_data += (side >> 1) & 0x7F;
} else {
// Each side of the form ..XXXXX.XXXXX. where Xs are parameter data
parameter_data <<= 10;
parameter_data += ((side >> 2) & (0x1f << 5)) + ((side >> 1) & 0x1F);
}
}
i += 1;
}
}
// Corrects parameter data using RS. Returns just the data portion
// without the error correction.
let corrected_data: i32 = ::get_corrected_parameter_data(parameter_data, self.compact);
if self.compact {
// 8 bits: 2 bits layers and 6 bits data blocks
self.nb_layers = (corrected_data >> 6) + 1;
self.nb_data_blocks = (corrected_data & 0x3F) + 1;
} else {
// 16 bits: 5 bits layers and 11 bits data blocks
self.nb_layers = (corrected_data >> 11) + 1;
self.nb_data_blocks = (corrected_data & 0x7FF) + 1;
}
}
fn get_rotation( sides: &Vec<i32>, length: i32) -> /* throws NotFoundException */Result<i32, Rc<Exception>> {
// In a normal pattern, we expect to See
// ** .* D A
// * *
//
// . *
// .. .. C B
//
// Grab the 3 bits from each of the sides the form the locator pattern and concatenate
// into a 12-bit integer. Start with the bit at A
let corner_bits: i32 = 0;
for let side: i32 in sides {
// XX......X where X's are orientation marks
let t: i32 = ((side >> (length - 2)) << 1) + (side & 1);
corner_bits = (corner_bits << 3) + t;
}
// Mov the bottom bit to the top, so that the three bits of the locator pattern at A are
// together. cornerBits is now:
// 3 orientation bits at A || 3 orientation bits at B || ... || 3 orientation bits at D
corner_bits = ((corner_bits & 1) << 11) + (corner_bits >> 1);
// can easily tolerate two errors.
{
let mut shift: i32 = 0;
while shift < 4 {
{
if Integer::bit_count(corner_bits ^ EXPECTED_CORNER_BITS[shift]) <= 2 {
return Ok(shift);
}
}
shift += 1;
}
}
throw NotFoundException::get_not_found_instance();
}
/**
* Corrects the parameter bits using Reed-Solomon algorithm.
*
* @param parameterData parameter bits
* @param compact true if this is a compact Aztec code
* @throws NotFoundException if the array contains too many errors
*/
fn get_corrected_parameter_data( parameter_data: i64, compact: bool) -> /* throws NotFoundException */Result<i32, Rc<Exception>> {
let num_codewords: i32;
let num_data_codewords: i32;
if compact {
num_codewords = 7;
num_data_codewords = 2;
} else {
num_codewords = 10;
num_data_codewords = 4;
}
let num_e_c_codewords: i32 = num_codewords - num_data_codewords;
let parameter_words: [i32; num_codewords] = [0; num_codewords];
{
let mut i: i32 = num_codewords - 1;
while i >= 0 {
{
parameter_words[i] = parameter_data as i32 & 0xF;
parameter_data >>= 4;
}
i -= 1;
}
}
let tryResult1 = 0;
'try1: loop {
{
let rs_decoder: ReedSolomonDecoder = ReedSolomonDecoder::new(GenericGF::AZTEC_PARAM);
rs_decoder.decode(&parameter_words, num_e_c_codewords);
}
break 'try1
}
match tryResult1 {
catch ( ignored: &ReedSolomonException) {
throw NotFoundException::get_not_found_instance();
} 0 => break
}
// Toss the error correction. Just return the data as an integer
let mut result: i32 = 0;
{
let mut i: i32 = 0;
while i < num_data_codewords {
{
result = (result << 4) + parameter_words[i];
}
i += 1;
}
}
return Ok(result);
}
/**
* Finds the corners of a bull-eye centered on the passed point.
* This returns the centers of the diagonal points just outside the bull's eye
* Returns [topRight, bottomRight, bottomLeft, topLeft]
*
* @param pCenter Center point
* @return The corners of the bull-eye
* @throws NotFoundException If no valid bull-eye can be found
*/
fn get_bulls_eye_corners(&self, p_center: &Point) -> /* throws NotFoundException */Result<Vec<ResultPoint>, Rc<Exception>> {
let mut pina: Point = p_center;
let mut pinb: Point = p_center;
let mut pinc: Point = p_center;
let mut pind: Point = p_center;
let mut color: bool = true;
{
self.nb_center_layers = 1;
while self.nb_center_layers < 9 {
{
let pouta: Point = self.get_first_different(pina, color, 1, -1);
let poutb: Point = self.get_first_different(pinb, color, 1, 1);
let poutc: Point = self.get_first_different(pinc, color, -1, 1);
let poutd: Point = self.get_first_different(pind, color, -1, -1);
if self.nb_center_layers > 2 {
let q: f32 = ::distance(poutd, pouta) * self.nb_center_layers / (::distance(pind, pina) * (self.nb_center_layers + 2));
if q < 0.75 || q > 1.25 || !self.is_white_or_black_rectangle(pouta, poutb, poutc, poutd) {
break;
}
}
pina = pouta;
pinb = poutb;
pinc = poutc;
pind = poutd;
color = !color;
}
self.nb_center_layers += 1;
}
}
if self.nb_center_layers != 5 && self.nb_center_layers != 7 {
throw NotFoundException::get_not_found_instance();
}
self.compact = self.nb_center_layers == 5;
// Expand the square by .5 pixel in each direction so that we're on the border
// between the white square and the black square
let pinax: ResultPoint = ResultPoint::new(pina.get_x() + 0.5f, pina.get_y() - 0.5f);
let pinbx: ResultPoint = ResultPoint::new(pinb.get_x() + 0.5f, pinb.get_y() + 0.5f);
let pincx: ResultPoint = ResultPoint::new(pinc.get_x() - 0.5f, pinc.get_y() + 0.5f);
let pindx: ResultPoint = ResultPoint::new(pind.get_x() - 0.5f, pind.get_y() - 0.5f);
// just outside the bull's eye.
return Ok(::expand_square( : vec![ResultPoint; 4] = vec![pinax, pinbx, pincx, pindx, ]
, 2 * self.nb_center_layers - 3, 2 * self.nb_center_layers));
}
/**
* Finds a candidate center point of an Aztec code from an image
*
* @return the center point
*/
fn get_matrix_center(&self) -> Point {
let point_a: ResultPoint;
let point_b: ResultPoint;
let point_c: ResultPoint;
let point_d: ResultPoint;
//Get a white rectangle that can be the border of the matrix in center bull's eye or
let tryResult1 = 0;
'try1: loop {
{
let corner_points: Vec<ResultPoint> = WhiteRectangleDetector::new(self.image).detect();
point_a = corner_points[0];
point_b = corner_points[1];
point_c = corner_points[2];
point_d = corner_points[3];
}
break 'try1
}
match tryResult1 {
catch ( e: &NotFoundException) {
let cx: i32 = self.image.get_width() / 2;
let cy: i32 = self.image.get_height() / 2;
point_a = self.get_first_different(Point::new(cx + 7, cy - 7), false, 1, -1).to_result_point();
point_b = self.get_first_different(Point::new(cx + 7, cy + 7), false, 1, 1).to_result_point();
point_c = self.get_first_different(Point::new(cx - 7, cy + 7), false, -1, 1).to_result_point();
point_d = self.get_first_different(Point::new(cx - 7, cy - 7), false, -1, -1).to_result_point();
} 0 => break
}
//Compute the center of the rectangle
let mut cx: i32 = MathUtils::round((point_a.get_x() + point_d.get_x() + point_b.get_x() + point_c.get_x()) / 4.0f);
let mut cy: i32 = MathUtils::round((point_a.get_y() + point_d.get_y() + point_b.get_y() + point_c.get_y()) / 4.0f);
// in order to compute a more accurate center.
let tryResult1 = 0;
'try1: loop {
{
let corner_points: Vec<ResultPoint> = WhiteRectangleDetector::new(self.image, 15, cx, cy).detect();
point_a = corner_points[0];
point_b = corner_points[1];
point_c = corner_points[2];
point_d = corner_points[3];
}
break 'try1
}
match tryResult1 {
catch ( e: &NotFoundException) {
point_a = self.get_first_different(Point::new(cx + 7, cy - 7), false, 1, -1).to_result_point();
point_b = self.get_first_different(Point::new(cx + 7, cy + 7), false, 1, 1).to_result_point();
point_c = self.get_first_different(Point::new(cx - 7, cy + 7), false, -1, 1).to_result_point();
point_d = self.get_first_different(Point::new(cx - 7, cy - 7), false, -1, -1).to_result_point();
} 0 => break
}
// Recompute the center of the rectangle
cx = MathUtils::round((point_a.get_x() + point_d.get_x() + point_b.get_x() + point_c.get_x()) / 4.0f);
cy = MathUtils::round((point_a.get_y() + point_d.get_y() + point_b.get_y() + point_c.get_y()) / 4.0f);
return Point::new(cx, cy);
}
/**
* Gets the Aztec code corners from the bull's eye corners and the parameters.
*
* @param bullsEyeCorners the array of bull's eye corners
* @return the array of aztec code corners
*/
fn get_matrix_corner_points(&self, bulls_eye_corners: &Vec<ResultPoint>) -> Vec<ResultPoint> {
return ::expand_square(bulls_eye_corners, 2 * self.nb_center_layers, &self.get_dimension());
}
/**
* Creates a BitMatrix by sampling the provided image.
* topLeft, topRight, bottomRight, and bottomLeft are the centers of the squares on the
* diagonal just outside the bull's eye.
*/
fn sample_grid(&self, image: &BitMatrix, top_left: &ResultPoint, top_right: &ResultPoint, bottom_right: &ResultPoint, bottom_left: &ResultPoint) -> /* throws NotFoundException */Result<BitMatrix, Rc<Exception>> {
let sampler: GridSampler = GridSampler::get_instance();
let dimension: i32 = self.get_dimension();
let low: f32 = dimension / 2.0f - self.nb_center_layers;
let high: f32 = dimension / 2.0f + self.nb_center_layers;
return Ok(sampler.sample_grid(image, dimension, dimension, // topleft
low, // topleft
low, // topright
high, // topright
low, // bottomright
high, // bottomright
high, // bottomleft
low, // bottomleft
high, &top_left.get_x(), &top_left.get_y(), &top_right.get_x(), &top_right.get_y(), &bottom_right.get_x(), &bottom_right.get_y(), &bottom_left.get_x(), &bottom_left.get_y()));
}
/**
* Samples a line.
*
* @param p1 start point (inclusive)
* @param p2 end point (exclusive)
* @param size number of bits
* @return the array of bits as an int (first bit is high-order bit of result)
*/
fn sample_line(&self, p1: &ResultPoint, p2: &ResultPoint, size: i32) -> i32 {
let mut result: i32 = 0;
let d: f32 = ::distance(p1, p2);
let module_size: f32 = d / size;
let px: f32 = p1.get_x();
let py: f32 = p1.get_y();
let dx: f32 = module_size * (p2.get_x() - p1.get_x()) / d;
let dy: f32 = module_size * (p2.get_y() - p1.get_y()) / d;
{
let mut i: i32 = 0;
while i < size {
{
if self.image.get(&MathUtils::round(px + i * dx), &MathUtils::round(py + i * dy)) {
result |= 1 << (size - i - 1);
}
}
i += 1;
}
}
return result;
}
/**
* @return true if the border of the rectangle passed in parameter is compound of white points only
* or black points only
*/
fn is_white_or_black_rectangle(&self, p1: &Point, p2: &Point, p3: &Point, p4: &Point) -> bool {
let corr: i32 = 3;
p1 = Point::new(&Math::max(0, p1.get_x() - corr), &Math::min(self.image.get_height() - 1, p1.get_y() + corr));
p2 = Point::new(&Math::max(0, p2.get_x() - corr), &Math::max(0, p2.get_y() - corr));
p3 = Point::new(&Math::min(self.image.get_width() - 1, p3.get_x() + corr), &Math::max(0, &Math::min(self.image.get_height() - 1, p3.get_y() - corr)));
p4 = Point::new(&Math::min(self.image.get_width() - 1, p4.get_x() + corr), &Math::min(self.image.get_height() - 1, p4.get_y() + corr));
let c_init: i32 = self.get_color(p4, p1);
if c_init == 0 {
return false;
}
let mut c: i32 = self.get_color(p1, p2);
if c != c_init {
return false;
}
c = self.get_color(p2, p3);
if c != c_init {
return false;
}
c = self.get_color(p3, p4);
return c == c_init;
}
/**
* Gets the color of a segment
*
* @return 1 if segment more than 90% black, -1 if segment is more than 90% white, 0 else
*/
fn get_color(&self, p1: &Point, p2: &Point) -> i32 {
let d: f32 = ::distance(p1, p2);
if d == 0.0f {
return 0;
}
let dx: f32 = (p2.get_x() - p1.get_x()) / d;
let dy: f32 = (p2.get_y() - p1.get_y()) / d;
let mut error: i32 = 0;
let mut px: f32 = p1.get_x();
let mut py: f32 = p1.get_y();
let color_model: bool = self.image.get(&p1.get_x(), &p1.get_y());
let i_max: i32 = Math::floor(d) as i32;
{
let mut i: i32 = 0;
while i < i_max {
{
if self.image.get(&MathUtils::round(px), &MathUtils::round(py)) != color_model {
error += 1;
}
px += dx;
py += dy;
}
i += 1;
}
}
let err_ratio: f32 = error / d;
if err_ratio > 0.1f && err_ratio < 0.9f {
return 0;
}
return if (err_ratio <= 0.1f) == color_model { 1 } else { -1 };
}
/**
* Gets the coordinate of the first point with a different color in the given direction
*/
fn get_first_different(&self, init: &Point, color: bool, dx: i32, dy: i32) -> Point {
let mut x: i32 = init.get_x() + dx;
let mut y: i32 = init.get_y() + dy;
while self.is_valid(x, y) && self.image.get(x, y) == color {
x += dx;
y += dy;
}
x -= dx;
y -= dy;
while self.is_valid(x, y) && self.image.get(x, y) == color {
x += dx;
}
x -= dx;
while self.is_valid(x, y) && self.image.get(x, y) == color {
y += dy;
}
y -= dy;
return Point::new(x, y);
}
/**
* Expand the square represented by the corner points by pushing out equally in all directions
*
* @param cornerPoints the corners of the square, which has the bull's eye at its center
* @param oldSide the original length of the side of the square in the target bit matrix
* @param newSide the new length of the size of the square in the target bit matrix
* @return the corners of the expanded square
*/
fn expand_square( corner_points: &Vec<ResultPoint>, old_side: i32, new_side: i32) -> Vec<ResultPoint> {
let ratio: f32 = new_side / (2.0f * old_side);
let mut dx: f32 = corner_points[0].get_x() - corner_points[2].get_x();
let mut dy: f32 = corner_points[0].get_y() - corner_points[2].get_y();
let mut centerx: f32 = (corner_points[0].get_x() + corner_points[2].get_x()) / 2.0f;
let mut centery: f32 = (corner_points[0].get_y() + corner_points[2].get_y()) / 2.0f;
let result0: ResultPoint = ResultPoint::new(centerx + ratio * dx, centery + ratio * dy);
let result2: ResultPoint = ResultPoint::new(centerx - ratio * dx, centery - ratio * dy);
dx = corner_points[1].get_x() - corner_points[3].get_x();
dy = corner_points[1].get_y() - corner_points[3].get_y();
centerx = (corner_points[1].get_x() + corner_points[3].get_x()) / 2.0f;
centery = (corner_points[1].get_y() + corner_points[3].get_y()) / 2.0f;
let result1: ResultPoint = ResultPoint::new(centerx + ratio * dx, centery + ratio * dy);
let result3: ResultPoint = ResultPoint::new(centerx - ratio * dx, centery - ratio * dy);
return : vec![ResultPoint; 4] = vec![result0, result1, result2, result3, ]
;
}
fn is_valid(&self, x: i32, y: i32) -> bool {
return x >= 0 && x < self.image.get_width() && y >= 0 && y < self.image.get_height();
}
fn is_valid(&self, point: &ResultPoint) -> bool {
let x: i32 = MathUtils::round(&point.get_x());
let y: i32 = MathUtils::round(&point.get_y());
return self.is_valid(x, y);
}
fn distance( a: &Point, b: &Point) -> f32 {
return MathUtils::distance(&a.get_x(), &a.get_y(), &b.get_x(), &b.get_y());
}
fn distance( a: &ResultPoint, b: &ResultPoint) -> f32 {
return MathUtils::distance(&a.get_x(), &a.get_y(), &b.get_x(), &b.get_y());
}
fn get_dimension(&self) -> i32 {
if self.compact {
return 4 * self.nb_layers + 11;
}
return 4 * self.nb_layers + 2 * ((2 * self.nb_layers + 6) / 15) + 15;
}
struct Point {
let x: i32;
let y: i32;
}
impl Point {
fn to_result_point(&self) -> ResultPoint {
return ResultPoint::new(self.x, self.y);
}
fn new( x: i32, y: i32) -> Point {
let .x = x;
let .y = y;
}
fn get_x(&self) -> i32 {
return self.x;
}
fn get_y(&self) -> i32 {
return self.y;
}
pub fn to_string(&self) -> String {
return format!("<{} {}>", self.x, self.y);
}
}
}

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