non working move of aztec

This commit is contained in:
Henry
2022-08-12 20:54:32 -05:00
parent 12f9d410c8
commit db1a8ab025
16 changed files with 2599 additions and 2755 deletions

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@@ -0,0 +1,581 @@
import com.google.zxing.NotFoundException;
import com.google.zxing.ResultPoint;
import com.google.zxing.aztec.AztecDetectorResult;
import com.google.zxing.common.BitMatrix;
import com.google.zxing.common.GridSampler;
import com.google.zxing.common.detector.MathUtils;
import com.google.zxing.common.detector.WhiteRectangleDetector;
import com.google.zxing.common.reedsolomon.GenericGF;
import com.google.zxing.common.reedsolomon.ReedSolomonDecoder;
import com.google.zxing.common.reedsolomon.ReedSolomonException;
/**
* Encapsulates logic that can detect an Aztec Code in an image, even if the Aztec Code
* is rotated or skewed, or partially obscured.
*
* @author David Olivier
* @author Frank Yellin
*/
const EXPECTED_CORNER_BITS: vec![Vec<i32>; 4] = vec![// 07340 XXX .XX X.. ...
0xee0, // 00734 ... XXX .XX X..
0x1dc, // 04073 X.. ... XXX .XX
0x83b, // 03407 .XX X.. ... XXX
0x707, ]
;
pub struct Detector {
let image: BitMatrix;
let mut compact: bool;
let nb_layers: i32;
let nb_data_blocks: i32;
let nb_center_layers: i32;
let mut shift: i32;
}
impl Detector {
pub fn new( image: &BitMatrix) -> Detector {
let .image = image;
}
pub fn detect(&self) -> /* throws NotFoundException */Result<AztecDetectorResult, Rc<Exception>> {
return Ok(self.detect(false));
}
/**
* Detects an Aztec Code in an image.
*
* @param isMirror if true, image is a mirror-image of original
* @return {@link AztecDetectorResult} encapsulating results of detecting an Aztec Code
* @throws NotFoundException if no Aztec Code can be found
*/
pub fn detect(&self, is_mirror: bool) -> /* throws NotFoundException */Result<AztecDetectorResult, Rc<Exception>> {
// 1. Get the center of the aztec matrix
let p_center: Point = self.get_matrix_center();
// 2. Get the center points of the four diagonal points just outside the bull's eye
// [topRight, bottomRight, bottomLeft, topLeft]
let bulls_eye_corners: Vec<ResultPoint> = self.get_bulls_eye_corners(p_center);
if is_mirror {
let temp: ResultPoint = bulls_eye_corners[0];
bulls_eye_corners[0] = bulls_eye_corners[2];
bulls_eye_corners[2] = temp;
}
// 3. Get the size of the matrix and other parameters from the bull's eye
self.extract_parameters(bulls_eye_corners);
// 4. Sample the grid
let bits: BitMatrix = self.sample_grid(self.image, bulls_eye_corners[self.shift % 4], bulls_eye_corners[(self.shift + 1) % 4], bulls_eye_corners[(self.shift + 2) % 4], bulls_eye_corners[(self.shift + 3) % 4]);
// 5. Get the corners of the matrix.
let corners: Vec<ResultPoint> = self.get_matrix_corner_points(bulls_eye_corners);
return Ok(AztecDetectorResult::new(bits, corners, self.compact, self.nb_data_blocks, self.nb_layers));
}
/**
* Extracts the number of data layers and data blocks from the layer around the bull's eye.
*
* @param bullsEyeCorners the array of bull's eye corners
* @throws NotFoundException in case of too many errors or invalid parameters
*/
fn extract_parameters(&self, bulls_eye_corners: &Vec<ResultPoint>) -> /* throws NotFoundException */Result<Void, Rc<Exception>> {
if !self.is_valid(bulls_eye_corners[0]) || !self.is_valid(bulls_eye_corners[1]) || !self.is_valid(bulls_eye_corners[2]) || !self.is_valid(bulls_eye_corners[3]) {
throw NotFoundException::get_not_found_instance();
}
let length: i32 = 2 * self.nb_center_layers;
// Get the bits around the bull's eye
let sides: vec![Vec<i32>; 4] = vec![// Right side
self.sample_line(bulls_eye_corners[0], bulls_eye_corners[1], length), // Bottom
self.sample_line(bulls_eye_corners[1], bulls_eye_corners[2], length), // Left side
self.sample_line(bulls_eye_corners[2], bulls_eye_corners[3], length), // Top
self.sample_line(bulls_eye_corners[3], bulls_eye_corners[0], length), ]
;
// bullsEyeCorners[shift] is the corner of the bulls'eye that has three
// orientation marks.
// sides[shift] is the row/column that goes from the corner with three
// orientation marks to the corner with two.
self.shift = ::get_rotation(&sides, length);
// Flatten the parameter bits into a single 28- or 40-bit long
let parameter_data: i64 = 0;
{
let mut i: i32 = 0;
while i < 4 {
{
let side: i32 = sides[(self.shift + i) % 4];
if self.compact {
// Each side of the form ..XXXXXXX. where Xs are parameter data
parameter_data <<= 7;
parameter_data += (side >> 1) & 0x7F;
} else {
// Each side of the form ..XXXXX.XXXXX. where Xs are parameter data
parameter_data <<= 10;
parameter_data += ((side >> 2) & (0x1f << 5)) + ((side >> 1) & 0x1F);
}
}
i += 1;
}
}
// Corrects parameter data using RS. Returns just the data portion
// without the error correction.
let corrected_data: i32 = ::get_corrected_parameter_data(parameter_data, self.compact);
if self.compact {
// 8 bits: 2 bits layers and 6 bits data blocks
self.nb_layers = (corrected_data >> 6) + 1;
self.nb_data_blocks = (corrected_data & 0x3F) + 1;
} else {
// 16 bits: 5 bits layers and 11 bits data blocks
self.nb_layers = (corrected_data >> 11) + 1;
self.nb_data_blocks = (corrected_data & 0x7FF) + 1;
}
}
fn get_rotation( sides: &Vec<i32>, length: i32) -> /* throws NotFoundException */Result<i32, Rc<Exception>> {
// In a normal pattern, we expect to See
// ** .* D A
// * *
//
// . *
// .. .. C B
//
// Grab the 3 bits from each of the sides the form the locator pattern and concatenate
// into a 12-bit integer. Start with the bit at A
let corner_bits: i32 = 0;
for let side: i32 in sides {
// XX......X where X's are orientation marks
let t: i32 = ((side >> (length - 2)) << 1) + (side & 1);
corner_bits = (corner_bits << 3) + t;
}
// Mov the bottom bit to the top, so that the three bits of the locator pattern at A are
// together. cornerBits is now:
// 3 orientation bits at A || 3 orientation bits at B || ... || 3 orientation bits at D
corner_bits = ((corner_bits & 1) << 11) + (corner_bits >> 1);
// can easily tolerate two errors.
{
let mut shift: i32 = 0;
while shift < 4 {
{
if Integer::bit_count(corner_bits ^ EXPECTED_CORNER_BITS[shift]) <= 2 {
return Ok(shift);
}
}
shift += 1;
}
}
throw NotFoundException::get_not_found_instance();
}
/**
* Corrects the parameter bits using Reed-Solomon algorithm.
*
* @param parameterData parameter bits
* @param compact true if this is a compact Aztec code
* @throws NotFoundException if the array contains too many errors
*/
fn get_corrected_parameter_data( parameter_data: i64, compact: bool) -> /* throws NotFoundException */Result<i32, Rc<Exception>> {
let num_codewords: i32;
let num_data_codewords: i32;
if compact {
num_codewords = 7;
num_data_codewords = 2;
} else {
num_codewords = 10;
num_data_codewords = 4;
}
let num_e_c_codewords: i32 = num_codewords - num_data_codewords;
let parameter_words: [i32; num_codewords] = [0; num_codewords];
{
let mut i: i32 = num_codewords - 1;
while i >= 0 {
{
parameter_words[i] = parameter_data as i32 & 0xF;
parameter_data >>= 4;
}
i -= 1;
}
}
let tryResult1 = 0;
'try1: loop {
{
let rs_decoder: ReedSolomonDecoder = ReedSolomonDecoder::new(GenericGF::AZTEC_PARAM);
rs_decoder.decode(&parameter_words, num_e_c_codewords);
}
break 'try1
}
match tryResult1 {
catch ( ignored: &ReedSolomonException) {
throw NotFoundException::get_not_found_instance();
} 0 => break
}
// Toss the error correction. Just return the data as an integer
let mut result: i32 = 0;
{
let mut i: i32 = 0;
while i < num_data_codewords {
{
result = (result << 4) + parameter_words[i];
}
i += 1;
}
}
return Ok(result);
}
/**
* Finds the corners of a bull-eye centered on the passed point.
* This returns the centers of the diagonal points just outside the bull's eye
* Returns [topRight, bottomRight, bottomLeft, topLeft]
*
* @param pCenter Center point
* @return The corners of the bull-eye
* @throws NotFoundException If no valid bull-eye can be found
*/
fn get_bulls_eye_corners(&self, p_center: &Point) -> /* throws NotFoundException */Result<Vec<ResultPoint>, Rc<Exception>> {
let mut pina: Point = p_center;
let mut pinb: Point = p_center;
let mut pinc: Point = p_center;
let mut pind: Point = p_center;
let mut color: bool = true;
{
self.nb_center_layers = 1;
while self.nb_center_layers < 9 {
{
let pouta: Point = self.get_first_different(pina, color, 1, -1);
let poutb: Point = self.get_first_different(pinb, color, 1, 1);
let poutc: Point = self.get_first_different(pinc, color, -1, 1);
let poutd: Point = self.get_first_different(pind, color, -1, -1);
if self.nb_center_layers > 2 {
let q: f32 = ::distance(poutd, pouta) * self.nb_center_layers / (::distance(pind, pina) * (self.nb_center_layers + 2));
if q < 0.75 || q > 1.25 || !self.is_white_or_black_rectangle(pouta, poutb, poutc, poutd) {
break;
}
}
pina = pouta;
pinb = poutb;
pinc = poutc;
pind = poutd;
color = !color;
}
self.nb_center_layers += 1;
}
}
if self.nb_center_layers != 5 && self.nb_center_layers != 7 {
throw NotFoundException::get_not_found_instance();
}
self.compact = self.nb_center_layers == 5;
// Expand the square by .5 pixel in each direction so that we're on the border
// between the white square and the black square
let pinax: ResultPoint = ResultPoint::new(pina.get_x() + 0.5f, pina.get_y() - 0.5f);
let pinbx: ResultPoint = ResultPoint::new(pinb.get_x() + 0.5f, pinb.get_y() + 0.5f);
let pincx: ResultPoint = ResultPoint::new(pinc.get_x() - 0.5f, pinc.get_y() + 0.5f);
let pindx: ResultPoint = ResultPoint::new(pind.get_x() - 0.5f, pind.get_y() - 0.5f);
// just outside the bull's eye.
return Ok(::expand_square( : vec![ResultPoint; 4] = vec![pinax, pinbx, pincx, pindx, ]
, 2 * self.nb_center_layers - 3, 2 * self.nb_center_layers));
}
/**
* Finds a candidate center point of an Aztec code from an image
*
* @return the center point
*/
fn get_matrix_center(&self) -> Point {
let point_a: ResultPoint;
let point_b: ResultPoint;
let point_c: ResultPoint;
let point_d: ResultPoint;
//Get a white rectangle that can be the border of the matrix in center bull's eye or
let tryResult1 = 0;
'try1: loop {
{
let corner_points: Vec<ResultPoint> = WhiteRectangleDetector::new(self.image).detect();
point_a = corner_points[0];
point_b = corner_points[1];
point_c = corner_points[2];
point_d = corner_points[3];
}
break 'try1
}
match tryResult1 {
catch ( e: &NotFoundException) {
let cx: i32 = self.image.get_width() / 2;
let cy: i32 = self.image.get_height() / 2;
point_a = self.get_first_different(Point::new(cx + 7, cy - 7), false, 1, -1).to_result_point();
point_b = self.get_first_different(Point::new(cx + 7, cy + 7), false, 1, 1).to_result_point();
point_c = self.get_first_different(Point::new(cx - 7, cy + 7), false, -1, 1).to_result_point();
point_d = self.get_first_different(Point::new(cx - 7, cy - 7), false, -1, -1).to_result_point();
} 0 => break
}
//Compute the center of the rectangle
let mut cx: i32 = MathUtils::round((point_a.get_x() + point_d.get_x() + point_b.get_x() + point_c.get_x()) / 4.0f);
let mut cy: i32 = MathUtils::round((point_a.get_y() + point_d.get_y() + point_b.get_y() + point_c.get_y()) / 4.0f);
// in order to compute a more accurate center.
let tryResult1 = 0;
'try1: loop {
{
let corner_points: Vec<ResultPoint> = WhiteRectangleDetector::new(self.image, 15, cx, cy).detect();
point_a = corner_points[0];
point_b = corner_points[1];
point_c = corner_points[2];
point_d = corner_points[3];
}
break 'try1
}
match tryResult1 {
catch ( e: &NotFoundException) {
point_a = self.get_first_different(Point::new(cx + 7, cy - 7), false, 1, -1).to_result_point();
point_b = self.get_first_different(Point::new(cx + 7, cy + 7), false, 1, 1).to_result_point();
point_c = self.get_first_different(Point::new(cx - 7, cy + 7), false, -1, 1).to_result_point();
point_d = self.get_first_different(Point::new(cx - 7, cy - 7), false, -1, -1).to_result_point();
} 0 => break
}
// Recompute the center of the rectangle
cx = MathUtils::round((point_a.get_x() + point_d.get_x() + point_b.get_x() + point_c.get_x()) / 4.0f);
cy = MathUtils::round((point_a.get_y() + point_d.get_y() + point_b.get_y() + point_c.get_y()) / 4.0f);
return Point::new(cx, cy);
}
/**
* Gets the Aztec code corners from the bull's eye corners and the parameters.
*
* @param bullsEyeCorners the array of bull's eye corners
* @return the array of aztec code corners
*/
fn get_matrix_corner_points(&self, bulls_eye_corners: &Vec<ResultPoint>) -> Vec<ResultPoint> {
return ::expand_square(bulls_eye_corners, 2 * self.nb_center_layers, &self.get_dimension());
}
/**
* Creates a BitMatrix by sampling the provided image.
* topLeft, topRight, bottomRight, and bottomLeft are the centers of the squares on the
* diagonal just outside the bull's eye.
*/
fn sample_grid(&self, image: &BitMatrix, top_left: &ResultPoint, top_right: &ResultPoint, bottom_right: &ResultPoint, bottom_left: &ResultPoint) -> /* throws NotFoundException */Result<BitMatrix, Rc<Exception>> {
let sampler: GridSampler = GridSampler::get_instance();
let dimension: i32 = self.get_dimension();
let low: f32 = dimension / 2.0f - self.nb_center_layers;
let high: f32 = dimension / 2.0f + self.nb_center_layers;
return Ok(sampler.sample_grid(image, dimension, dimension, // topleft
low, // topleft
low, // topright
high, // topright
low, // bottomright
high, // bottomright
high, // bottomleft
low, // bottomleft
high, &top_left.get_x(), &top_left.get_y(), &top_right.get_x(), &top_right.get_y(), &bottom_right.get_x(), &bottom_right.get_y(), &bottom_left.get_x(), &bottom_left.get_y()));
}
/**
* Samples a line.
*
* @param p1 start point (inclusive)
* @param p2 end point (exclusive)
* @param size number of bits
* @return the array of bits as an int (first bit is high-order bit of result)
*/
fn sample_line(&self, p1: &ResultPoint, p2: &ResultPoint, size: i32) -> i32 {
let mut result: i32 = 0;
let d: f32 = ::distance(p1, p2);
let module_size: f32 = d / size;
let px: f32 = p1.get_x();
let py: f32 = p1.get_y();
let dx: f32 = module_size * (p2.get_x() - p1.get_x()) / d;
let dy: f32 = module_size * (p2.get_y() - p1.get_y()) / d;
{
let mut i: i32 = 0;
while i < size {
{
if self.image.get(&MathUtils::round(px + i * dx), &MathUtils::round(py + i * dy)) {
result |= 1 << (size - i - 1);
}
}
i += 1;
}
}
return result;
}
/**
* @return true if the border of the rectangle passed in parameter is compound of white points only
* or black points only
*/
fn is_white_or_black_rectangle(&self, p1: &Point, p2: &Point, p3: &Point, p4: &Point) -> bool {
let corr: i32 = 3;
p1 = Point::new(&Math::max(0, p1.get_x() - corr), &Math::min(self.image.get_height() - 1, p1.get_y() + corr));
p2 = Point::new(&Math::max(0, p2.get_x() - corr), &Math::max(0, p2.get_y() - corr));
p3 = Point::new(&Math::min(self.image.get_width() - 1, p3.get_x() + corr), &Math::max(0, &Math::min(self.image.get_height() - 1, p3.get_y() - corr)));
p4 = Point::new(&Math::min(self.image.get_width() - 1, p4.get_x() + corr), &Math::min(self.image.get_height() - 1, p4.get_y() + corr));
let c_init: i32 = self.get_color(p4, p1);
if c_init == 0 {
return false;
}
let mut c: i32 = self.get_color(p1, p2);
if c != c_init {
return false;
}
c = self.get_color(p2, p3);
if c != c_init {
return false;
}
c = self.get_color(p3, p4);
return c == c_init;
}
/**
* Gets the color of a segment
*
* @return 1 if segment more than 90% black, -1 if segment is more than 90% white, 0 else
*/
fn get_color(&self, p1: &Point, p2: &Point) -> i32 {
let d: f32 = ::distance(p1, p2);
if d == 0.0f {
return 0;
}
let dx: f32 = (p2.get_x() - p1.get_x()) / d;
let dy: f32 = (p2.get_y() - p1.get_y()) / d;
let mut error: i32 = 0;
let mut px: f32 = p1.get_x();
let mut py: f32 = p1.get_y();
let color_model: bool = self.image.get(&p1.get_x(), &p1.get_y());
let i_max: i32 = Math::floor(d) as i32;
{
let mut i: i32 = 0;
while i < i_max {
{
if self.image.get(&MathUtils::round(px), &MathUtils::round(py)) != color_model {
error += 1;
}
px += dx;
py += dy;
}
i += 1;
}
}
let err_ratio: f32 = error / d;
if err_ratio > 0.1f && err_ratio < 0.9f {
return 0;
}
return if (err_ratio <= 0.1f) == color_model { 1 } else { -1 };
}
/**
* Gets the coordinate of the first point with a different color in the given direction
*/
fn get_first_different(&self, init: &Point, color: bool, dx: i32, dy: i32) -> Point {
let mut x: i32 = init.get_x() + dx;
let mut y: i32 = init.get_y() + dy;
while self.is_valid(x, y) && self.image.get(x, y) == color {
x += dx;
y += dy;
}
x -= dx;
y -= dy;
while self.is_valid(x, y) && self.image.get(x, y) == color {
x += dx;
}
x -= dx;
while self.is_valid(x, y) && self.image.get(x, y) == color {
y += dy;
}
y -= dy;
return Point::new(x, y);
}
/**
* Expand the square represented by the corner points by pushing out equally in all directions
*
* @param cornerPoints the corners of the square, which has the bull's eye at its center
* @param oldSide the original length of the side of the square in the target bit matrix
* @param newSide the new length of the size of the square in the target bit matrix
* @return the corners of the expanded square
*/
fn expand_square( corner_points: &Vec<ResultPoint>, old_side: i32, new_side: i32) -> Vec<ResultPoint> {
let ratio: f32 = new_side / (2.0f * old_side);
let mut dx: f32 = corner_points[0].get_x() - corner_points[2].get_x();
let mut dy: f32 = corner_points[0].get_y() - corner_points[2].get_y();
let mut centerx: f32 = (corner_points[0].get_x() + corner_points[2].get_x()) / 2.0f;
let mut centery: f32 = (corner_points[0].get_y() + corner_points[2].get_y()) / 2.0f;
let result0: ResultPoint = ResultPoint::new(centerx + ratio * dx, centery + ratio * dy);
let result2: ResultPoint = ResultPoint::new(centerx - ratio * dx, centery - ratio * dy);
dx = corner_points[1].get_x() - corner_points[3].get_x();
dy = corner_points[1].get_y() - corner_points[3].get_y();
centerx = (corner_points[1].get_x() + corner_points[3].get_x()) / 2.0f;
centery = (corner_points[1].get_y() + corner_points[3].get_y()) / 2.0f;
let result1: ResultPoint = ResultPoint::new(centerx + ratio * dx, centery + ratio * dy);
let result3: ResultPoint = ResultPoint::new(centerx - ratio * dx, centery - ratio * dy);
return : vec![ResultPoint; 4] = vec![result0, result1, result2, result3, ]
;
}
fn is_valid(&self, x: i32, y: i32) -> bool {
return x >= 0 && x < self.image.get_width() && y >= 0 && y < self.image.get_height();
}
fn is_valid(&self, point: &ResultPoint) -> bool {
let x: i32 = MathUtils::round(&point.get_x());
let y: i32 = MathUtils::round(&point.get_y());
return self.is_valid(x, y);
}
fn distance( a: &Point, b: &Point) -> f32 {
return MathUtils::distance(&a.get_x(), &a.get_y(), &b.get_x(), &b.get_y());
}
fn distance( a: &ResultPoint, b: &ResultPoint) -> f32 {
return MathUtils::distance(&a.get_x(), &a.get_y(), &b.get_x(), &b.get_y());
}
fn get_dimension(&self) -> i32 {
if self.compact {
return 4 * self.nb_layers + 11;
}
return 4 * self.nb_layers + 2 * ((2 * self.nb_layers + 6) / 15) + 15;
}
struct Point {
let x: i32;
let y: i32;
}
impl Point {
fn to_result_point(&self) -> ResultPoint {
return ResultPoint::new(self.x, self.y);
}
fn new( x: i32, y: i32) -> Point {
let .x = x;
let .y = y;
}
fn get_x(&self) -> i32 {
return self.x;
}
fn get_y(&self) -> i32 {
return self.y;
}
pub fn to_string(&self) -> String {
return format!("<{} {}>", self.x, self.y);
}
}
}