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Use thiserror for error handling with less boilerplate
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@@ -57,11 +57,11 @@ impl SVGLuminanceSource {
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pub fn new(svg_data: &[u8]) -> Result<Self> {
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// Load the SVG file
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let Ok(tree) = resvg::usvg::Tree::from_data(svg_data, &Options::default()) else {
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return Err(Exceptions::formatWith(format!("could not parse svg data: {}", "err")));
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return Err(Exceptions::format_with(format!("could not parse svg data: {}", "err")));
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};
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let Some(mut pixmap) = resvg::tiny_skia::Pixmap::new(tree.size.width() as u32, tree.size.height() as u32) else {
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return Err(Exceptions::formatWith("could not create pixmap"));
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return Err(Exceptions::format_with("could not create pixmap"));
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};
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resvg::render(
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@@ -72,7 +72,7 @@ impl SVGLuminanceSource {
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);
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let Some(buffer) = RgbaImage::from_raw(tree.size.width() as u32, tree.size.height() as u32, pixmap.data().to_vec()) else {
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return Err(Exceptions::formatWith("could not create image buffer"));
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return Err(Exceptions::format_with("could not create image buffer"));
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};
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// let Ok(image) = image::load_from_memory_with_format(pixmap.data(), image::ImageFormat::Bmp) else {
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