continued progress on aztec, no pass

This commit is contained in:
Henry Schimke
2022-09-23 17:09:46 -05:00
parent 96d42c23a6
commit fb08ee0e34
19 changed files with 2379 additions and 1624 deletions

157
src/aztec/aztec_writer.rs Normal file
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/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use std::collections::HashMap;
use encoding::EncodingRef;
use crate::{
common::BitMatrix, exceptions::Exceptions, BarcodeFormat, EncodeHintType, EncodeHintValue,
Writer,
};
use super::encoder::{encoder, AztecCode};
/**
* Renders an Aztec code as a {@link BitMatrix}.
*/
pub struct AztecWriter;
impl Writer for AztecWriter {
fn encode(
contents: &str,
format: &crate::BarcodeFormat,
width: i32,
height: i32,
) -> Result<crate::common::BitMatrix, crate::exceptions::Exceptions> {
Self::encode_with_hints(contents, format, width, height, &HashMap::new())
}
fn encode_with_hints(
contents: &str,
format: &crate::BarcodeFormat,
width: i32,
height: i32,
hints: &std::collections::HashMap<crate::EncodeHintType, crate::EncodeHintValue>,
) -> Result<crate::common::BitMatrix, crate::exceptions::Exceptions> {
let mut charset = None; // Do not add any ECI code by default
let mut eccPercent = encoder::DEFAULT_EC_PERCENT;
let mut layers = encoder::DEFAULT_AZTEC_LAYERS;
if hints.contains_key(&EncodeHintType::CHARACTER_SET) {
if let EncodeHintValue::CharacterSet(cset_name) = hints
.get(&EncodeHintType::CHARACTER_SET)
.expect("already knonw presence")
{
charset = Some(encoding::label::encoding_from_whatwg_label(cset_name).unwrap());
}
// charset = Charset.forName(hints.get(EncodeHintType.CHARACTER_SET).toString());
}
if hints.contains_key(&EncodeHintType::ERROR_CORRECTION) {
if let EncodeHintValue::ErrorCorrection(ecc_level) = hints
.get(&EncodeHintType::ERROR_CORRECTION)
.expect("key exists")
{
eccPercent = ecc_level.parse().expect("should convert to int");
}
// eccPercent = Integer.parseInt(hints.get(EncodeHintType::ERROR_CORRECTION).toString());
}
if hints.contains_key(&EncodeHintType::AZTEC_LAYERS) {
if let EncodeHintValue::AztecLayers(az_layers) = hints
.get(&EncodeHintType::AZTEC_LAYERS)
.expect("key exists")
{
layers = *az_layers;
}
// layers = Integer.parseInt(hints.get(EncodeHintType.AZTEC_LAYERS).toString());
}
encode(
contents,
*format,
width as u32,
height as u32,
charset,
eccPercent,
layers,
)
}
}
fn encode(
contents: &str,
format: BarcodeFormat,
width: u32,
height: u32,
charset: Option<EncodingRef>,
eccPercent: u32,
layers: u32,
) -> Result<BitMatrix, Exceptions> {
if format != BarcodeFormat::AZTEC {
return Err(Exceptions::IllegalArgumentException(format!(
"Can only encode AZTEC, but got {:?}",
format
)));
}
let aztec = if let Some(cset) = charset {
encoder::encode_with_charset(contents, eccPercent, layers, cset)?
} else {
encoder::encode(contents, eccPercent, layers)?
};
renderRXingResult(&aztec, width, height)
}
fn renderRXingResult(code: &AztecCode, width: u32, height: u32) -> Result<BitMatrix, Exceptions> {
let input = code.getMatrix();
// if input == null {
// throw new IllegalStateException();
// }
let inputWidth = input.getWidth();
let inputHeight = input.getHeight();
let outputWidth = width.max(inputWidth);
let outputHeight = height.max(inputHeight);
let multiple = (outputWidth / inputWidth).min(outputHeight / inputHeight);
let leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
let topPadding = (outputHeight - (inputHeight * multiple)) / 2;
let mut output = BitMatrix::new(outputWidth, outputHeight)?;
let mut inputY = 0;
let mut outputY = topPadding;
while inputY < inputHeight {
let mut inputX = 0;
let mut outputX = leftPadding;
while inputX < inputWidth {
if input.get(inputX, inputY) {
output.setRegion(outputX, outputY, multiple, multiple);
}
inputX += 1;
outputX += multiple;
}
inputY += 1;
outputY += multiple
}
// for (int inputY = 0, outputY = topPadding; inputY < inputHeight; inputY++, outputY += multiple) {
// // Write the contents of this row of the barcode
// for (int inputX = 0, outputX = leftPadding; inputX < inputWidth; inputX++, outputX += multiple) {
// if (input.get(inputX, inputY)) {
// output.setRegion(outputX, outputY, multiple, multiple);
// }
// }
// }
Ok(output)
}