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https://github.com/starovoid/rxing.git
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continued progress on aztec, no pass
This commit is contained in:
@@ -14,9 +14,14 @@
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* limitations under the License.
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*/
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use crate::common::BitArray;
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use std::cmp::Ordering;
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use crate::{
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common::{BitArray, CharacterSetECI},
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exceptions::Exceptions,
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};
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use super::{State, Token};
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/**
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* This produces nearly optimal encodings of text into the first-level of
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@@ -31,342 +36,425 @@ use crate::common::BitArray;
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* @author Rustam Abdullaev
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*/
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pub struct HighLevelEncoder {
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text:Vec<u8>,
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charset: &'static dyn encoding::Encoding,
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text: Vec<u8>,
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charset: &'static dyn encoding::Encoding,
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}
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impl HighLevelEncoder {
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pub const MODE_NAMES : [&str] = ["UPPER", "LOWER", "DIGIT", "MIXED", "PUNCT"];
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pub const MODE_NAMES: [&'static str; 5] = ["UPPER", "LOWER", "DIGIT", "MIXED", "PUNCT"];
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const MODE_UPPER :u32= 0; // 5 bits
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const MODE_LOWER :u32 = 1; // 5 bits
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const MODE_DIGIT :u32 = 2; // 4 bits
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const MODE_MIXED :u32 = 3; // 5 bits
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const MODE_PUNCT :u32 = 4; // 5 bits
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pub const MODE_UPPER: usize = 0; // 5 bits
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pub const MODE_LOWER: usize = 1; // 5 bits
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pub const MODE_DIGIT: usize = 2; // 4 bits
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pub const MODE_MIXED: usize = 3; // 5 bits
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pub const MODE_PUNCT: usize = 4; // 5 bits
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// The Latch Table shows, for each pair of Modes, the optimal method for
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// getting from one mode to another. In the worst possible case, this can
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// be up to 14 bits. In the best possible case, we are already there!
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// The high half-word of each entry gives the number of bits.
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// The low half-word of each entry are the actual bits necessary to change
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const LATCH_TABLE : [[u32]]= [
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[
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0,
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(5 << 16) + 28, // UPPER -> LOWER
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(5 << 16) + 30, // UPPER -> DIGIT
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(5 << 16) + 29, // UPPER -> MIXED
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(10 << 16) + (29 << 5) + 30, // UPPER -> MIXED -> PUNCT
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],
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[
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(9 << 16) + (30 << 4) + 14, // LOWER -> DIGIT -> UPPER
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0,
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(5 << 16) + 30, // LOWER -> DIGIT
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(5 << 16) + 29, // LOWER -> MIXED
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(10 << 16) + (29 << 5) + 30, // LOWER -> MIXED -> PUNCT
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],
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[
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(4 << 16) + 14, // DIGIT -> UPPER
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(9 << 16) + (14 << 5) + 28, // DIGIT -> UPPER -> LOWER
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0,
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(9 << 16) + (14 << 5) + 29, // DIGIT -> UPPER -> MIXED
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(14 << 16) + (14 << 10) + (29 << 5) + 30,
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] // DIGIT -> UPPER -> MIXED -> PUNCT
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,
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[
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(5 << 16) + 29, // MIXED -> UPPER
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(5 << 16) + 28, // MIXED -> LOWER
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(10 << 16) + (29 << 5) + 30, // MIXED -> UPPER -> DIGIT
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0,
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(5 << 16) + 30, // MIXED -> PUNCT
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],
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[
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(5 << 16) + 31, // PUNCT -> UPPER
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(10 << 16) + (31 << 5) + 28, // PUNCT -> UPPER -> LOWER
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(10 << 16) + (31 << 5) + 30, // PUNCT -> UPPER -> DIGIT
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(10 << 16) + (31 << 5) + 29, // PUNCT -> UPPER -> MIXED
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0,
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],
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];
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// A reverse mapping from [mode][char] to the encoding for that character
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// in that mode. An entry of 0 indicates no mapping exists.
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const CHAR_MAP : [[u32]] = {
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let char_map = vec![vec![0u32;256];5];
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char_map[Self::MODE_UPPER][' '] = 1;
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for (int c = 'A'; c <= 'Z'; c++) {
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char_map[Self::MODE_UPPER][c] = c - 'A' + 2;
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}
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char_map[Self::MODE_LOWER][' '] = 1;
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for (int c = 'a'; c <= 'z'; c++) {
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char_map[Self::MODE_LOWER][c] = c - 'a' + 2;
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}
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char_map[Self::MODE_DIGIT][' '] = 1;
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for (int c = '0'; c <= '9'; c++) {
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char_map[Self::MODE_DIGIT][c] = c - '0' + 2;
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}
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char_map[Self::MODE_DIGIT][','] = 12;
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char_map[Self::MODE_DIGIT]['.'] = 13;
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let mixedTable = [
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'\0', ' ', '\1', '\2', '\3', '\4', '\5', '\6', '\7', '\b', '\t', '\n',
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'\13', '\f', '\r', '\33', '\34', '\35', '\36', '\37', '@', '\\', '^',
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'_', '`', '|', '~', '\177'
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// The Latch Table shows, for each pair of Modes, the optimal method for
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// getting from one mode to another. In the worst possible case, this can
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// be up to 14 bits. In the best possible case, we are already there!
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// The high half-word of each entry gives the number of bits.
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// The low half-word of each entry are the actual bits necessary to change
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pub const LATCH_TABLE: [[u32; 5]; 5] = [
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[
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0,
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(5 << 16) + 28, // UPPER -> LOWER
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(5 << 16) + 30, // UPPER -> DIGIT
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(5 << 16) + 29, // UPPER -> MIXED
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(10 << 16) + (29 << 5) + 30, // UPPER -> MIXED -> PUNCT
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],
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[
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(9 << 16) + (30 << 4) + 14, // LOWER -> DIGIT -> UPPER
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0,
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(5 << 16) + 30, // LOWER -> DIGIT
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(5 << 16) + 29, // LOWER -> MIXED
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(10 << 16) + (29 << 5) + 30, // LOWER -> MIXED -> PUNCT
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],
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[
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(4 << 16) + 14, // DIGIT -> UPPER
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(9 << 16) + (14 << 5) + 28, // DIGIT -> UPPER -> LOWER
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0,
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(9 << 16) + (14 << 5) + 29, // DIGIT -> UPPER -> MIXED
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(14 << 16) + (14 << 10) + (29 << 5) + 30,
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], // DIGIT -> UPPER -> MIXED -> PUNCT
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[
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(5 << 16) + 29, // MIXED -> UPPER
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(5 << 16) + 28, // MIXED -> LOWER
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(10 << 16) + (29 << 5) + 30, // MIXED -> UPPER -> DIGIT
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0,
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(5 << 16) + 30, // MIXED -> PUNCT
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],
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[
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(5 << 16) + 31, // PUNCT -> UPPER
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(10 << 16) + (31 << 5) + 28, // PUNCT -> UPPER -> LOWER
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(10 << 16) + (31 << 5) + 30, // PUNCT -> UPPER -> DIGIT
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(10 << 16) + (31 << 5) + 29, // PUNCT -> UPPER -> MIXED
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0,
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],
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];
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for (int i = 0; i < mixedTable.length; i++) {
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CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
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}
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let punctTable = [
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'\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'',
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'(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?',
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'[', ']', '{', '}'
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];
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for (int i = 0; i < punctTable.length; i++) {
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if (punctTable[i] > 0) {
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CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
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}
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}
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};
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// private static final int[][] CHAR_MAP = new int[5][256];
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// static {
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// CHAR_MAP[MODE_UPPER][' '] = 1;
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// for (int c = 'A'; c <= 'Z'; c++) {
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// CHAR_MAP[MODE_UPPER][c] = c - 'A' + 2;
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// }
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// CHAR_MAP[MODE_LOWER][' '] = 1;
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// for (int c = 'a'; c <= 'z'; c++) {
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// CHAR_MAP[MODE_LOWER][c] = c - 'a' + 2;
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// }
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// CHAR_MAP[MODE_DIGIT][' '] = 1;
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// for (int c = '0'; c <= '9'; c++) {
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// CHAR_MAP[MODE_DIGIT][c] = c - '0' + 2;
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// }
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// CHAR_MAP[MODE_DIGIT][','] = 12;
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// CHAR_MAP[MODE_DIGIT]['.'] = 13;
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// int[] mixedTable = {
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// '\0', ' ', '\1', '\2', '\3', '\4', '\5', '\6', '\7', '\b', '\t', '\n',
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// '\13', '\f', '\r', '\33', '\34', '\35', '\36', '\37', '@', '\\', '^',
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// '_', '`', '|', '~', '\177'
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// };
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// for (int i = 0; i < mixedTable.length; i++) {
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// CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
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// }
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// int[] punctTable = {
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// '\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'',
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// '(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?',
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// '[', ']', '{', '}'
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// };
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// for (int i = 0; i < punctTable.length; i++) {
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// if (punctTable[i] > 0) {
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// CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
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// }
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// }
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// }
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// A map showing the available shift codes. (The shifts to BINARY are not
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// shown
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const SHIFT_TABLE : [[i32]]= { // mode shift codes, per table
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let mut shift_table = [[-1i32;6];6];
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shift_table[Self::MODE_UPPER][Self::MODE_PUNCT] = 0;
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shift_table[Self::MODE_LOWER][Self::MODE_PUNCT] = 0;
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shift_table[Self::MODE_LOWER][Self::MODE_UPPER] = 28;
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shift_table[Self::MODE_MIXED][Self::MODE_PUNCT] = 0;
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shift_table[Self::MODE_DIGIT][Self::MODE_PUNCT] = 0;
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shift_table[Self::MODE_DIGIT][Self::MODE_UPPER] = 15;
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shift_table
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};
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// const SHIFT_TABLE : [[u32]]= new int[6][6]; // mode shift codes, per table
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// static {
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// for (int[] table : SHIFT_TABLE) {
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// Arrays.fill(table, -1);
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// }
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// SHIFT_TABLE[MODE_UPPER][MODE_PUNCT] = 0;
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// SHIFT_TABLE[MODE_LOWER][MODE_PUNCT] = 0;
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// SHIFT_TABLE[MODE_LOWER][MODE_UPPER] = 28;
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// SHIFT_TABLE[MODE_MIXED][MODE_PUNCT] = 0;
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// SHIFT_TABLE[MODE_DIGIT][MODE_PUNCT] = 0;
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// SHIFT_TABLE[MODE_DIGIT][MODE_UPPER] = 15;
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// }
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pub fn new(text:Vec<u8>) -> Self{
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Self{
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text,
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charset: encoding::all::UTF_8,
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}
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}
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pub fn with_charset(text:Vec<u8>, charset:&'static dyn encoding::Encoding) -> Self{
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Self{
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text,
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charset,
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}
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}
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/**
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* @return text represented by this encoder encoded as a {@link BitArray}
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*/
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pub fn encode(&self)-> BitArray {
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State initialState = State.INITIAL_STATE;
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if (charset != null) {
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CharacterSetECI eci = CharacterSetECI.getCharacterSetECI(charset);
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if (null == eci) {
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throw new IllegalArgumentException("No ECI code for character set " + charset);
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}
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initialState = initialState.appendFLGn(eci.getValue());
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}
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Collection<State> states = Collections.singletonList(initialState);
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for (int index = 0; index < text.length; index++) {
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int pairCode;
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int nextChar = index + 1 < text.length ? text[index + 1] : 0;
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switch (text[index]) {
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case '\r':
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pairCode = nextChar == '\n' ? 2 : 0;
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break;
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case '.' :
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pairCode = nextChar == ' ' ? 3 : 0;
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break;
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case ',' :
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pairCode = nextChar == ' ' ? 4 : 0;
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break;
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case ':' :
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pairCode = nextChar == ' ' ? 5 : 0;
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break;
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default:
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pairCode = 0;
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}
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if (pairCode > 0) {
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// We have one of the four special PUNCT pairs. Treat them specially.
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// Get a new set of states for the two new characters.
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states = updateStateListForPair(states, index, pairCode);
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index++;
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} else {
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// Get a new set of states for the new character.
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states = updateStateListForChar(states, index);
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}
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}
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// We are left with a set of states. Find the shortest one.
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State minState = Collections.min(states, new Comparator<State>() {
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@Override
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public int compare(State a, State b) {
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return a.getBitCount() - b.getBitCount();
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}
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});
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// Convert it to a bit array, and return.
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return minState.toBitArray(text);
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}
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// We update a set of states for a new character by updating each state
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// for the new character, merging the results, and then removing the
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// non-optimal states.
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private Collection<State> updateStateListForChar(Iterable<State> states, int index) {
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Collection<State> result = new LinkedList<>();
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for (State state : states) {
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updateStateForChar(state, index, result);
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}
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return simplifyStates(result);
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}
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// Return a set of states that represent the possible ways of updating this
|
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// state for the next character. The resulting set of states are added to
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// the "result" list.
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private void updateStateForChar(State state, int index, Collection<State> result) {
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char ch = (char) (text[index] & 0xFF);
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boolean charInCurrentTable = CHAR_MAP[state.getMode()][ch] > 0;
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State stateNoBinary = null;
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for (int mode = 0; mode <= MODE_PUNCT; mode++) {
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int charInMode = CHAR_MAP[mode][ch];
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if (charInMode > 0) {
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if (stateNoBinary == null) {
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// Only create stateNoBinary the first time it's required.
|
||||
stateNoBinary = state.endBinaryShift(index);
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// A reverse mapping from [mode][char] to the encoding for that character
|
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// in that mode. An entry of 0 indicates no mapping exists.
|
||||
pub const CHAR_MAP: [[u8; 256]; 5] = {
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let mut char_map = [[0u8; 256]; 5];
|
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char_map[Self::MODE_UPPER][b' ' as usize] = 1;
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let mut c = b'A';
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while c <= b'Z' {
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char_map[Self::MODE_UPPER][c as usize] = c - b'A' + 2;
|
||||
c += 1;
|
||||
}
|
||||
// Try generating the character by latching to its mode
|
||||
if (!charInCurrentTable || mode == state.getMode() || mode == MODE_DIGIT) {
|
||||
// If the character is in the current table, we don't want to latch to
|
||||
// any other mode except possibly digit (which uses only 4 bits). Any
|
||||
// other latch would be equally successful *after* this character, and
|
||||
// so wouldn't save any bits.
|
||||
State latchState = stateNoBinary.latchAndAppend(mode, charInMode);
|
||||
result.add(latchState);
|
||||
// for (int c = 'A'; c <= 'Z'; c++) {
|
||||
// char_map[Self::MODE_UPPER][c] = c - 'A' + 2;
|
||||
// }
|
||||
char_map[Self::MODE_LOWER][b' ' as usize] = 1;
|
||||
let mut c = b'a';
|
||||
while c <= b'z' {
|
||||
char_map[Self::MODE_LOWER][c as usize] = c - b'a' + 2;
|
||||
c += 1;
|
||||
}
|
||||
// Try generating the character by switching to its mode.
|
||||
if (!charInCurrentTable && SHIFT_TABLE[state.getMode()][mode] >= 0) {
|
||||
// It never makes sense to temporarily shift to another mode if the
|
||||
// character exists in the current mode. That can never save bits.
|
||||
State shiftState = stateNoBinary.shiftAndAppend(mode, charInMode);
|
||||
result.add(shiftState);
|
||||
// for (int c = 'a'; c <= 'z'; c++) {
|
||||
// char_map[Self::MODE_LOWER][c] = c - 'a' + 2;
|
||||
// }
|
||||
char_map[Self::MODE_DIGIT][b' ' as usize] = 1;
|
||||
let mut c = b'0';
|
||||
while c <= b'9' {
|
||||
char_map[Self::MODE_DIGIT][c as usize] = c - b'0' + 2;
|
||||
c += 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (state.getBinaryShiftByteCount() > 0 || CHAR_MAP[state.getMode()][ch] == 0) {
|
||||
// It's never worthwhile to go into binary shift mode if you're not already
|
||||
// in binary shift mode, and the character exists in your current mode.
|
||||
// That can never save bits over just outputting the char in the current mode.
|
||||
State binaryState = state.addBinaryShiftChar(index);
|
||||
result.add(binaryState);
|
||||
}
|
||||
}
|
||||
|
||||
private static Collection<State> updateStateListForPair(Iterable<State> states, int index, int pairCode) {
|
||||
Collection<State> result = new LinkedList<>();
|
||||
for (State state : states) {
|
||||
updateStateForPair(state, index, pairCode, result);
|
||||
}
|
||||
return simplifyStates(result);
|
||||
}
|
||||
|
||||
private static void updateStateForPair(State state, int index, int pairCode, Collection<State> result) {
|
||||
State stateNoBinary = state.endBinaryShift(index);
|
||||
// Possibility 1. Latch to MODE_PUNCT, and then append this code
|
||||
result.add(stateNoBinary.latchAndAppend(MODE_PUNCT, pairCode));
|
||||
if (state.getMode() != MODE_PUNCT) {
|
||||
// Possibility 2. Shift to MODE_PUNCT, and then append this code.
|
||||
// Every state except MODE_PUNCT (handled above) can shift
|
||||
result.add(stateNoBinary.shiftAndAppend(MODE_PUNCT, pairCode));
|
||||
}
|
||||
if (pairCode == 3 || pairCode == 4) {
|
||||
// both characters are in DIGITS. Sometimes better to just add two digits
|
||||
State digitState = stateNoBinary
|
||||
.latchAndAppend(MODE_DIGIT, 16 - pairCode) // period or comma in DIGIT
|
||||
.latchAndAppend(MODE_DIGIT, 1); // space in DIGIT
|
||||
result.add(digitState);
|
||||
}
|
||||
if (state.getBinaryShiftByteCount() > 0) {
|
||||
// It only makes sense to do the characters as binary if we're already
|
||||
// in binary mode.
|
||||
State binaryState = state.addBinaryShiftChar(index).addBinaryShiftChar(index + 1);
|
||||
result.add(binaryState);
|
||||
}
|
||||
}
|
||||
|
||||
private static Collection<State> simplifyStates(Iterable<State> states) {
|
||||
Deque<State> result = new LinkedList<>();
|
||||
for (State newState : states) {
|
||||
boolean add = true;
|
||||
for (Iterator<State> iterator = result.iterator(); iterator.hasNext();) {
|
||||
State oldState = iterator.next();
|
||||
if (oldState.isBetterThanOrEqualTo(newState)) {
|
||||
add = false;
|
||||
break;
|
||||
// for (int c = '0'; c <= '9'; c++) {
|
||||
// char_map[Self::MODE_DIGIT][c] = c - '0' + 2;
|
||||
// }
|
||||
char_map[Self::MODE_DIGIT][b',' as usize] = 12;
|
||||
char_map[Self::MODE_DIGIT][b'.' as usize] = 13;
|
||||
let mixedTable = [
|
||||
'\0', ' ', '\u{1}', '\u{2}', '\u{3}', '\u{4}', '\u{5}', '\u{6}', '\u{7}', '\u{8}',
|
||||
'\t', '\n', '\u{13}', '\u{f}', '\r', '\u{33}', '\u{34}', '\u{35}', '\u{36}', '\u{37}',
|
||||
'@', '\\', '^', '_', '`', '|', '~', '\u{177}',
|
||||
];
|
||||
let mut i = 0;
|
||||
while i < mixedTable.len() {
|
||||
char_map[Self::MODE_MIXED][mixedTable[i] as u8 as usize] = i as u8;
|
||||
i += 1;
|
||||
}
|
||||
if (newState.isBetterThanOrEqualTo(oldState)) {
|
||||
iterator.remove();
|
||||
// for (int i = 0; i < mixedTable.length; i++) {
|
||||
// CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
|
||||
// }
|
||||
let punctTable = [
|
||||
'\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'', '(', ')', '*',
|
||||
'+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?', '[', ']', '{', '}',
|
||||
];
|
||||
let mut i = 0;
|
||||
while i < punctTable.len() {
|
||||
if punctTable[i] as u8 > 0u8 {
|
||||
char_map[Self::MODE_PUNCT][punctTable[i] as u8 as usize] = i as u8;
|
||||
}
|
||||
i += 1;
|
||||
}
|
||||
}
|
||||
if (add) {
|
||||
result.addFirst(newState);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
// for (int i = 0; i < punctTable.length; i++) {
|
||||
// if (punctTable[i] > 0) {
|
||||
// CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
|
||||
// }
|
||||
// }
|
||||
|
||||
char_map
|
||||
};
|
||||
// private static final int[][] CHAR_MAP = new int[5][256];
|
||||
// static {
|
||||
// CHAR_MAP[MODE_UPPER][' '] = 1;
|
||||
// for (int c = 'A'; c <= 'Z'; c++) {
|
||||
// CHAR_MAP[MODE_UPPER][c] = c - 'A' + 2;
|
||||
// }
|
||||
// CHAR_MAP[MODE_LOWER][' '] = 1;
|
||||
// for (int c = 'a'; c <= 'z'; c++) {
|
||||
// CHAR_MAP[MODE_LOWER][c] = c - 'a' + 2;
|
||||
// }
|
||||
// CHAR_MAP[MODE_DIGIT][' '] = 1;
|
||||
// for (int c = '0'; c <= '9'; c++) {
|
||||
// CHAR_MAP[MODE_DIGIT][c] = c - '0' + 2;
|
||||
// }
|
||||
// CHAR_MAP[MODE_DIGIT][','] = 12;
|
||||
// CHAR_MAP[MODE_DIGIT]['.'] = 13;
|
||||
// int[] mixedTable = {
|
||||
// '\0', ' ', '\1', '\2', '\3', '\4', '\5', '\6', '\7', '\b', '\t', '\n',
|
||||
// '\13', '\f', '\r', '\33', '\34', '\35', '\36', '\37', '@', '\\', '^',
|
||||
// '_', '`', '|', '~', '\177'
|
||||
// };
|
||||
// for (int i = 0; i < mixedTable.length; i++) {
|
||||
// CHAR_MAP[MODE_MIXED][mixedTable[i]] = i;
|
||||
// }
|
||||
// int[] punctTable = {
|
||||
// '\0', '\r', '\0', '\0', '\0', '\0', '!', '\'', '#', '$', '%', '&', '\'',
|
||||
// '(', ')', '*', '+', ',', '-', '.', '/', ':', ';', '<', '=', '>', '?',
|
||||
// '[', ']', '{', '}'
|
||||
// };
|
||||
// for (int i = 0; i < punctTable.length; i++) {
|
||||
// if (punctTable[i] > 0) {
|
||||
// CHAR_MAP[MODE_PUNCT][punctTable[i]] = i;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// A map showing the available shift codes. (The shifts to BINARY are not
|
||||
// shown
|
||||
pub const SHIFT_TABLE: [[i32; 6]; 6] = {
|
||||
// mode shift codes, per table
|
||||
let mut shift_table = [[-1i32; 6]; 6];
|
||||
|
||||
shift_table[Self::MODE_UPPER][Self::MODE_PUNCT] = 0;
|
||||
|
||||
shift_table[Self::MODE_LOWER][Self::MODE_PUNCT] = 0;
|
||||
shift_table[Self::MODE_LOWER][Self::MODE_UPPER] = 28;
|
||||
|
||||
shift_table[Self::MODE_MIXED][Self::MODE_PUNCT] = 0;
|
||||
|
||||
shift_table[Self::MODE_DIGIT][Self::MODE_PUNCT] = 0;
|
||||
shift_table[Self::MODE_DIGIT][Self::MODE_UPPER] = 15;
|
||||
|
||||
shift_table
|
||||
};
|
||||
// const SHIFT_TABLE : [[u32]]= new int[6][6]; // mode shift codes, per table
|
||||
// static {
|
||||
// for (int[] table : SHIFT_TABLE) {
|
||||
// Arrays.fill(table, -1);
|
||||
// }
|
||||
// SHIFT_TABLE[MODE_UPPER][MODE_PUNCT] = 0;
|
||||
|
||||
// SHIFT_TABLE[MODE_LOWER][MODE_PUNCT] = 0;
|
||||
// SHIFT_TABLE[MODE_LOWER][MODE_UPPER] = 28;
|
||||
|
||||
// SHIFT_TABLE[MODE_MIXED][MODE_PUNCT] = 0;
|
||||
|
||||
// SHIFT_TABLE[MODE_DIGIT][MODE_PUNCT] = 0;
|
||||
// SHIFT_TABLE[MODE_DIGIT][MODE_UPPER] = 15;
|
||||
// }
|
||||
|
||||
pub fn new(text: Vec<u8>) -> Self {
|
||||
Self {
|
||||
text,
|
||||
charset: encoding::all::UTF_8,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_charset(text: Vec<u8>, charset: &'static dyn encoding::Encoding) -> Self {
|
||||
Self { text, charset }
|
||||
}
|
||||
|
||||
/**
|
||||
* @return text represented by this encoder encoded as a {@link BitArray}
|
||||
*/
|
||||
pub fn encode(&self) -> Result<BitArray, Exceptions> {
|
||||
let mut initialState = State::new(Token::new(), Self::MODE_UPPER as u32, 0, 0);
|
||||
if let Some(eci) = CharacterSetECI::getCharacterSetECI(self.charset) {
|
||||
initialState = initialState.appendFLGn(CharacterSetECI::getValue(&eci))?;
|
||||
} else {
|
||||
return Err(Exceptions::IllegalArgumentException(
|
||||
"No ECI code for character set".to_owned(),
|
||||
));
|
||||
}
|
||||
// if self.charset != null {
|
||||
// CharacterSetECI eci = CharacterSetECI.getCharacterSetECI(charset);
|
||||
// if (null == eci) {
|
||||
// throw new IllegalArgumentException("No ECI code for character set " + charset);
|
||||
// }
|
||||
// initialState = initialState.appendFLGn(eci.getValue());
|
||||
// }
|
||||
let mut states = vec![initialState];
|
||||
let mut index = 0;
|
||||
while index < self.text.len() {
|
||||
// for index in 0..self.text.len() {
|
||||
// for (int index = 0; index < text.length; index++) {
|
||||
let pairCode;
|
||||
let nextChar = if index + 1 < self.text.len() {
|
||||
self.text[index + 1]
|
||||
} else {
|
||||
0
|
||||
};
|
||||
pairCode = match self.text[index] {
|
||||
b'\r' if nextChar == b'\n' => 2,
|
||||
b'.' if nextChar == b' ' => 3,
|
||||
b',' if nextChar == b' ' => 4,
|
||||
b':' if nextChar == b' ' => 5,
|
||||
_ => 0,
|
||||
};
|
||||
// switch (text[index]) {
|
||||
// case '\r':
|
||||
// pairCode = nextChar == '\n' ? 2 : 0;
|
||||
// break;
|
||||
// case '.' :
|
||||
// pairCode = nextChar == ' ' ? 3 : 0;
|
||||
// break;
|
||||
// case ',' :
|
||||
// pairCode = nextChar == ' ' ? 4 : 0;
|
||||
// break;
|
||||
// case ':' :
|
||||
// pairCode = nextChar == ' ' ? 5 : 0;
|
||||
// break;
|
||||
// default:
|
||||
// pairCode = 0;
|
||||
// }
|
||||
if pairCode > 0 {
|
||||
// We have one of the four special PUNCT pairs. Treat them specially.
|
||||
// Get a new set of states for the two new characters.
|
||||
states = Self::updateStateListForPair(states, index as u32, pairCode);
|
||||
index += 1;
|
||||
} else {
|
||||
// Get a new set of states for the new character.
|
||||
states = self.updateStateListForChar(states, index as u32);
|
||||
}
|
||||
index += 1;
|
||||
}
|
||||
// We are left with a set of states. Find the shortest one.
|
||||
let minState = states
|
||||
.into_iter()
|
||||
.min_by(|a, b| {
|
||||
let diff: i64 = a.getBitCount() as i64 - b.getBitCount() as i64;
|
||||
if diff < 0 {
|
||||
Ordering::Less
|
||||
} else if diff == 0 {
|
||||
Ordering::Equal
|
||||
} else {
|
||||
Ordering::Greater
|
||||
}
|
||||
// a.getBitCount() - b.getBitCount()
|
||||
})
|
||||
.unwrap();
|
||||
// let minState = Collections.min(states, new Comparator<State>() {
|
||||
// @Override
|
||||
// public int compare(State a, State b) {
|
||||
// return a.getBitCount() - b.getBitCount();
|
||||
// }
|
||||
// });
|
||||
// Convert it to a bit array, and return.
|
||||
Ok(minState.toBitArray(&self.text))
|
||||
}
|
||||
|
||||
// We update a set of states for a new character by updating each state
|
||||
// for the new character, merging the results, and then removing the
|
||||
// non-optimal states.
|
||||
fn updateStateListForChar(&self, states: Vec<State>, index: u32) -> Vec<State> {
|
||||
let mut result = Vec::new();
|
||||
for state in states {
|
||||
// for (State state : states) {
|
||||
self.updateStateForChar(state, index, &mut result);
|
||||
}
|
||||
Self::simplifyStates(result)
|
||||
}
|
||||
|
||||
// Return a set of states that represent the possible ways of updating this
|
||||
// state for the next character. The resulting set of states are added to
|
||||
// the "result" list.
|
||||
fn updateStateForChar(&self, state: State, index: u32, result: &mut Vec<State>) {
|
||||
let ch = self.text[index as usize];
|
||||
let charInCurrentTable = Self::CHAR_MAP[state.getMode() as usize][ch as usize] > 0;
|
||||
let mut stateNoBinary = None;
|
||||
for mode in 0..Self::MODE_PUNCT {
|
||||
// for (int mode = 0; mode <= MODE_PUNCT; mode++) {
|
||||
let charInMode = Self::CHAR_MAP[mode as usize][ch as usize];
|
||||
if charInMode > 0 {
|
||||
if stateNoBinary.is_none() {
|
||||
// Only create stateNoBinary the first time it's required.
|
||||
stateNoBinary = Some(state.clone().endBinaryShift(index));
|
||||
}
|
||||
// Try generating the character by latching to its mode
|
||||
if !charInCurrentTable || mode as u32 == state.getMode() || mode == Self::MODE_DIGIT
|
||||
{
|
||||
// If the character is in the current table, we don't want to latch to
|
||||
// any other mode except possibly digit (which uses only 4 bits). Any
|
||||
// other latch would be equally successful *after* this character, and
|
||||
// so wouldn't save any bits.
|
||||
let latchState = stateNoBinary
|
||||
.clone()
|
||||
.unwrap()
|
||||
.latchAndAppend(mode as u32, charInMode as u32);
|
||||
result.push(latchState);
|
||||
}
|
||||
// Try generating the character by switching to its mode.
|
||||
if !charInCurrentTable && Self::SHIFT_TABLE[state.getMode() as usize][mode] >= 0 {
|
||||
// It never makes sense to temporarily shift to another mode if the
|
||||
// character exists in the current mode. That can never save bits.
|
||||
let shiftState = stateNoBinary
|
||||
.clone()
|
||||
.unwrap()
|
||||
.shiftAndAppend(mode as u32, charInMode as u32);
|
||||
result.push(shiftState);
|
||||
}
|
||||
}
|
||||
}
|
||||
if state.getBinaryShiftByteCount() > 0
|
||||
|| Self::CHAR_MAP[state.getMode() as usize][ch as usize] == 0
|
||||
{
|
||||
// It's never worthwhile to go into binary shift mode if you're not already
|
||||
// in binary shift mode, and the character exists in your current mode.
|
||||
// That can never save bits over just outputting the char in the current mode.
|
||||
let binaryState = state.addBinaryShiftChar(index);
|
||||
result.push(binaryState);
|
||||
}
|
||||
}
|
||||
|
||||
fn updateStateListForPair(states: Vec<State>, index: u32, pairCode: u32) -> Vec<State> {
|
||||
let mut result = Vec::new();
|
||||
for state in states {
|
||||
// for (State state : states) {
|
||||
Self::updateStateForPair(state, index, pairCode, &mut result);
|
||||
}
|
||||
|
||||
Self::simplifyStates(result)
|
||||
}
|
||||
|
||||
fn updateStateForPair(state: State, index: u32, pairCode: u32, result: &mut Vec<State>) {
|
||||
let stateNoBinary = state.clone().endBinaryShift(index);
|
||||
// Possibility 1. Latch to MODE_PUNCT, and then append this code
|
||||
result.push(
|
||||
stateNoBinary
|
||||
.clone()
|
||||
.latchAndAppend(Self::MODE_PUNCT as u32, pairCode),
|
||||
);
|
||||
if state.getMode() != Self::MODE_PUNCT as u32 {
|
||||
// Possibility 2. Shift to MODE_PUNCT, and then append this code.
|
||||
// Every state except MODE_PUNCT (handled above) can shift
|
||||
result.push(
|
||||
stateNoBinary
|
||||
.clone()
|
||||
.shiftAndAppend(Self::MODE_PUNCT as u32, pairCode),
|
||||
);
|
||||
}
|
||||
if pairCode == 3 || pairCode == 4 {
|
||||
// both characters are in DIGITS. Sometimes better to just add two digits
|
||||
let digitState = stateNoBinary
|
||||
.latchAndAppend(Self::MODE_DIGIT as u32, 16 - pairCode) // period or comma in DIGIT
|
||||
.latchAndAppend(Self::MODE_DIGIT as u32, 1); // space in DIGIT
|
||||
result.push(digitState);
|
||||
}
|
||||
if state.getBinaryShiftByteCount() > 0 {
|
||||
// It only makes sense to do the characters as binary if we're already
|
||||
// in binary mode.
|
||||
let binaryState = state
|
||||
.addBinaryShiftChar(index)
|
||||
.addBinaryShiftChar(index + 1);
|
||||
result.push(binaryState);
|
||||
}
|
||||
}
|
||||
|
||||
fn simplifyStates(states: Vec<State>) -> Vec<State> {
|
||||
let mut result: Vec<State> = Vec::new();
|
||||
for newState in states {
|
||||
// for (State newState : states) {
|
||||
let mut add = true;
|
||||
for i in 0..result.len() {
|
||||
// for st in result {
|
||||
// for (Iterator<State> iterator = result.iterator(); iterator.hasNext();) {
|
||||
let oldState = result.get(i).unwrap();
|
||||
if oldState.isBetterThanOrEqualTo(&newState) {
|
||||
add = false;
|
||||
break;
|
||||
}
|
||||
if newState.isBetterThanOrEqualTo(&oldState) {
|
||||
result.remove(i);
|
||||
}
|
||||
}
|
||||
if add {
|
||||
result.push(newState);
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user