/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ use crate::qrcode::encoder::{mask_util, ByteMatrix}; /** * @author satorux@google.com (Satoru Takabayashi) - creator * @author mysen@google.com (Chris Mysen) - ported from C++ */ #[test] fn testApplyMaskPenaltyRule1() { let mut matrix = ByteMatrix::new(4, 1); matrix.set(0, 0, 0); matrix.set(1, 0, 0); matrix.set(2, 0, 0); matrix.set(3, 0, 0); assert_eq!(0, mask_util::applyMaskPenaltyRule1(&matrix)); // Horizontal. let mut matrix = ByteMatrix::new(6, 1); matrix.set(0, 0, 0); matrix.set(1, 0, 0); matrix.set(2, 0, 0); matrix.set(3, 0, 0); matrix.set(4, 0, 0); matrix.set(5, 0, 1); assert_eq!(3, mask_util::applyMaskPenaltyRule1(&matrix)); matrix.set(5, 0, 0); assert_eq!(4, mask_util::applyMaskPenaltyRule1(&matrix)); // Vertical. let mut matrix = ByteMatrix::new(1, 6); matrix.set(0, 0, 0); matrix.set(0, 1, 0); matrix.set(0, 2, 0); matrix.set(0, 3, 0); matrix.set(0, 4, 0); matrix.set(0, 5, 1); assert_eq!(3, mask_util::applyMaskPenaltyRule1(&matrix)); matrix.set(0, 5, 0); assert_eq!(4, mask_util::applyMaskPenaltyRule1(&matrix)); } #[test] fn testApplyMaskPenaltyRule2() { let mut matrix = ByteMatrix::new(1, 1); matrix.set(0, 0, 0); assert_eq!(0, mask_util::applyMaskPenaltyRule2(&matrix)); let mut matrix = ByteMatrix::new(2, 2); matrix.set(0, 0, 0); matrix.set(1, 0, 0); matrix.set(0, 1, 0); matrix.set(1, 1, 1); assert_eq!(0, mask_util::applyMaskPenaltyRule2(&matrix)); let mut matrix = ByteMatrix::new(2, 2); matrix.set(0, 0, 0); matrix.set(1, 0, 0); matrix.set(0, 1, 0); matrix.set(1, 1, 0); assert_eq!(3, mask_util::applyMaskPenaltyRule2(&matrix)); let mut matrix = ByteMatrix::new(3, 3); matrix.set(0, 0, 0); matrix.set(1, 0, 0); matrix.set(2, 0, 0); matrix.set(0, 1, 0); matrix.set(1, 1, 0); matrix.set(2, 1, 0); matrix.set(0, 2, 0); matrix.set(1, 2, 0); matrix.set(2, 2, 0); // Four instances of 2x2 blocks. assert_eq!(3 * 4, mask_util::applyMaskPenaltyRule2(&matrix)); } #[test] fn testApplyMaskPenaltyRule3() { // Horizontal 00001011101. let mut matrix = ByteMatrix::new(11, 1); matrix.set(0, 0, 0); matrix.set(1, 0, 0); matrix.set(2, 0, 0); matrix.set(3, 0, 0); matrix.set(4, 0, 1); matrix.set(5, 0, 0); matrix.set(6, 0, 1); matrix.set(7, 0, 1); matrix.set(8, 0, 1); matrix.set(9, 0, 0); matrix.set(10, 0, 1); assert_eq!(40, mask_util::applyMaskPenaltyRule3(&matrix)); // Horizontal 10111010000. let mut matrix = ByteMatrix::new(11, 1); matrix.set(0, 0, 1); matrix.set(1, 0, 0); matrix.set(2, 0, 1); matrix.set(3, 0, 1); matrix.set(4, 0, 1); matrix.set(5, 0, 0); matrix.set(6, 0, 1); matrix.set(7, 0, 0); matrix.set(8, 0, 0); matrix.set(9, 0, 0); matrix.set(10, 0, 0); assert_eq!(40, mask_util::applyMaskPenaltyRule3(&matrix)); // Horizontal 1011101. let mut matrix = ByteMatrix::new(7, 1); matrix.set(0, 0, 1); matrix.set(1, 0, 0); matrix.set(2, 0, 1); matrix.set(3, 0, 1); matrix.set(4, 0, 1); matrix.set(5, 0, 0); matrix.set(6, 0, 1); assert_eq!(0, mask_util::applyMaskPenaltyRule3(&matrix)); // Vertical 00001011101. let mut matrix = ByteMatrix::new(1, 11); matrix.set(0, 0, 0); matrix.set(0, 1, 0); matrix.set(0, 2, 0); matrix.set(0, 3, 0); matrix.set(0, 4, 1); matrix.set(0, 5, 0); matrix.set(0, 6, 1); matrix.set(0, 7, 1); matrix.set(0, 8, 1); matrix.set(0, 9, 0); matrix.set(0, 10, 1); assert_eq!(40, mask_util::applyMaskPenaltyRule3(&matrix)); // Vertical 10111010000. let mut matrix = ByteMatrix::new(1, 11); matrix.set(0, 0, 1); matrix.set(0, 1, 0); matrix.set(0, 2, 1); matrix.set(0, 3, 1); matrix.set(0, 4, 1); matrix.set(0, 5, 0); matrix.set(0, 6, 1); matrix.set(0, 7, 0); matrix.set(0, 8, 0); matrix.set(0, 9, 0); matrix.set(0, 10, 0); // Vertical 1011101. let mut matrix = ByteMatrix::new(1, 7); matrix.set(0, 0, 1); matrix.set(0, 1, 0); matrix.set(0, 2, 1); matrix.set(0, 3, 1); matrix.set(0, 4, 1); matrix.set(0, 5, 0); matrix.set(0, 6, 1); assert_eq!(0, mask_util::applyMaskPenaltyRule3(&matrix)); } #[test] fn testApplyMaskPenaltyRule4() { // Dark cell ratio = 0% let mut matrix = ByteMatrix::new(1, 1); matrix.set(0, 0, 0); assert_eq!(100, mask_util::applyMaskPenaltyRule4(&matrix)); // Dark cell ratio = 5% let mut matrix = ByteMatrix::new(2, 1); matrix.set(0, 0, 0); matrix.set(0, 0, 1); assert_eq!(0, mask_util::applyMaskPenaltyRule4(&matrix)); // Dark cell ratio = 66.67% let mut matrix = ByteMatrix::new(6, 1); matrix.set(0, 0, 0); matrix.set(1, 0, 1); matrix.set(2, 0, 1); matrix.set(3, 0, 1); matrix.set(4, 0, 1); matrix.set(5, 0, 0); assert_eq!(30, mask_util::applyMaskPenaltyRule4(&matrix)); } fn testGetDataMaskBitInternal(maskPattern: u32, expected: &[Vec]) -> bool { for x in 0..6 { // for (int x = 0; x < 6; ++x) { for y in 0..6 { // for (int y = 0; y < 6; ++y) { if (expected[y][x] == 1) != mask_util::getDataMaskBit(maskPattern, x as u32, y as u32) .expect("should never fail") { return false; } } } true } // See mask patterns on the page 43 of JISX0510:2004. #[test] fn testGetDataMaskBit() { let mask0 = vec![ vec![1, 0, 1, 0, 1, 0], vec![0, 1, 0, 1, 0, 1], vec![1, 0, 1, 0, 1, 0], vec![0, 1, 0, 1, 0, 1], vec![1, 0, 1, 0, 1, 0], vec![0, 1, 0, 1, 0, 1], ]; assert!(testGetDataMaskBitInternal(0, &mask0)); let mask1 = vec![ vec![1, 1, 1, 1, 1, 1], vec![0, 0, 0, 0, 0, 0], vec![1, 1, 1, 1, 1, 1], vec![0, 0, 0, 0, 0, 0], vec![1, 1, 1, 1, 1, 1], vec![0, 0, 0, 0, 0, 0], ]; assert!(testGetDataMaskBitInternal(1, &mask1)); let mask2 = vec![ vec![1, 0, 0, 1, 0, 0], vec![1, 0, 0, 1, 0, 0], vec![1, 0, 0, 1, 0, 0], vec![1, 0, 0, 1, 0, 0], vec![1, 0, 0, 1, 0, 0], vec![1, 0, 0, 1, 0, 0], ]; assert!(testGetDataMaskBitInternal(2, &mask2)); let mask3 = vec![ vec![1, 0, 0, 1, 0, 0], vec![0, 0, 1, 0, 0, 1], vec![0, 1, 0, 0, 1, 0], vec![1, 0, 0, 1, 0, 0], vec![0, 0, 1, 0, 0, 1], vec![0, 1, 0, 0, 1, 0], ]; assert!(testGetDataMaskBitInternal(3, &mask3)); let mask4 = vec![ vec![1, 1, 1, 0, 0, 0], vec![1, 1, 1, 0, 0, 0], vec![0, 0, 0, 1, 1, 1], vec![0, 0, 0, 1, 1, 1], vec![1, 1, 1, 0, 0, 0], vec![1, 1, 1, 0, 0, 0], ]; assert!(testGetDataMaskBitInternal(4, &mask4)); let mask5 = vec![ vec![1, 1, 1, 1, 1, 1], vec![1, 0, 0, 0, 0, 0], vec![1, 0, 0, 1, 0, 0], vec![1, 0, 1, 0, 1, 0], vec![1, 0, 0, 1, 0, 0], vec![1, 0, 0, 0, 0, 0], ]; assert!(testGetDataMaskBitInternal(5, &mask5)); let mask6 = vec![ vec![1, 1, 1, 1, 1, 1], vec![1, 1, 1, 0, 0, 0], vec![1, 1, 0, 1, 1, 0], vec![1, 0, 1, 0, 1, 0], vec![1, 0, 1, 1, 0, 1], vec![1, 0, 0, 0, 1, 1], ]; assert!(testGetDataMaskBitInternal(6, &mask6)); let mask7 = vec![ vec![1, 0, 1, 0, 1, 0], vec![0, 0, 0, 1, 1, 1], vec![1, 0, 0, 0, 1, 1], vec![0, 1, 0, 1, 0, 1], vec![1, 1, 1, 0, 0, 0], vec![0, 1, 1, 1, 0, 0], ]; assert!(testGetDataMaskBitInternal(7, &mask7)); }