/* * Copyright 2008 ZXing authors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ use crate::common::Result; use crate::Exceptions; use super::ByteMatrix; /** * @author Satoru Takabayashi * @author Daniel Switkin * @author Sean Owen */ // Penalty weights from section 6.8.2.1 const N1: u32 = 3; const N2: u32 = 3; const N3: u32 = 40; const N4: u32 = 10; /** * Apply mask penalty rule 1 and return the penalty. Find repetitive cells with the same color and * give penalty to them. Example: 00000 or 11111. */ pub fn applyMaskPenaltyRule1(matrix: &ByteMatrix) -> u32 { applyMaskPenaltyRule1Internal(matrix, true) + applyMaskPenaltyRule1Internal(matrix, false) } /** * Apply mask penalty rule 2 and return the penalty. Find 2x2 blocks with the same color and give * penalty to them. This is actually equivalent to the spec's rule, which is to find MxN blocks and give a * penalty proportional to (M-1)x(N-1), because this is the number of 2x2 blocks inside such a block. */ pub fn applyMaskPenaltyRule2(matrix: &ByteMatrix) -> u32 { let mut penalty = 0; let array = matrix.getArray(); let width = matrix.getWidth(); let height = matrix.getHeight(); for y in 0..(height - 1) as usize { let arrayY = &array[y]; for x in 0..(width - 1) as usize { let value = arrayY[x]; if value == arrayY[x + 1] && value == array[y + 1][x] && value == array[y + 1][x + 1] { penalty += 1; } } } N2 * penalty } /** * Apply mask penalty rule 3 and return the penalty. Find consecutive runs of 1:1:3:1:1:4 * starting with black, or 4:1:1:3:1:1 starting with white, and give penalty to them. If we * find patterns like 000010111010000, we give penalty once. */ pub fn applyMaskPenaltyRule3(matrix: &ByteMatrix) -> u32 { let mut numPenalties = 0; let array = matrix.getArray(); let width = matrix.getWidth(); let height = matrix.getHeight(); for y in 0..height as usize { for x in 0..width as usize { let arrayY = &array[y]; // We can at least optimize this access if x + 6 < width as usize && arrayY[x] == 1 && arrayY[x + 1] == 0 && arrayY[x + 2] == 1 && arrayY[x + 3] == 1 && arrayY[x + 4] == 1 && arrayY[x + 5] == 0 && arrayY[x + 6] == 1 && (isWhiteHorizontal(arrayY, x as i32 - 4, x as u32) || isWhiteHorizontal(arrayY, x as i32 + 7, x as u32 + 11)) { numPenalties += 1; } if y + 6 < height as usize && array[y][x] == 1 && array[y + 1][x] == 0 && array[y + 2][x] == 1 && array[y + 3][x] == 1 && array[y + 4][x] == 1 && array[y + 5][x] == 0 && array[y + 6][x] == 1 && (isWhiteVertical(array, x as u32, y as i32 - 4, y as u32) || isWhiteVertical(array, x as u32, y as i32 + 7, y as u32 + 11)) { numPenalties += 1; } } } numPenalties * N3 } pub fn isWhiteHorizontal(rowArray: &[u8], from: i32, to: u32) -> bool { if from < 0 || rowArray.len() < to as usize { return false; } for i in from..to as i32 { if rowArray[i as usize] == 1 { return false; } } true } pub fn isWhiteVertical(array: &Vec>, col: u32, from: i32, to: u32) -> bool { if from < 0 || array.len() < to as usize { return false; } for i in from..to as i32 { if array[i as usize][col as usize] == 1 { return false; } } true } /** * Apply mask penalty rule 4 and return the penalty. Calculate the ratio of dark cells and give * penalty if the ratio is far from 50%. It gives 10 penalty for 5% distance. */ pub fn applyMaskPenaltyRule4(matrix: &ByteMatrix) -> u32 { let mut numDarkCells = 0; let array = matrix.getArray(); let width = matrix.getWidth(); let height = matrix.getHeight(); for val_y in array.iter().take(height as usize) { for val_x in val_y.iter().take(width as usize) { if val_x == &1 { numDarkCells += 1; } } } let numTotalCells = matrix.getHeight() * matrix.getWidth(); let fivePercentVariances = (numDarkCells as i64 * 2 - numTotalCells as i64).unsigned_abs() as u32 * 10 / numTotalCells; fivePercentVariances * N4 } /** * Return the mask bit for "getMaskPattern" at "x" and "y". See 8.8 of JISX0510:2004 for mask * pattern conditions. */ pub fn getDataMaskBit(maskPattern: u32, x: u32, y: u32) -> Result { let intermediate = match maskPattern { 0 => (y + x) & 0x1, 1 => y & 0x1, 2 => x % 3, 3 => (y + x) % 3, 4 => ((y / 2) + (x / 3)) & 0x1, 5 => { let temp = y * x; (temp & 0x1) + (temp % 3) } 6 => { let temp = y * x; ((temp & 0x1) + (temp % 3)) & 0x1 } 7 => { let temp = y * x; ((temp % 3) + ((y + x) & 0x1)) & 0x1 } _ => { return Err(Exceptions::IllegalArgumentException(Some(format!( "Invalid mask pattern: {maskPattern}" )))) } }; // switch (maskPattern) { // case 0: // intermediate = (y + x) & 0x1; // break; // case 1: // intermediate = y & 0x1; // break; // case 2: // intermediate = x % 3; // break; // case 3: // intermediate = (y + x) % 3; // break; // case 4: // intermediate = ((y / 2) + (x / 3)) & 0x1; // break; // case 5: // temp = y * x; // intermediate = (temp & 0x1) + (temp % 3); // break; // case 6: // temp = y * x; // intermediate = ((temp & 0x1) + (temp % 3)) & 0x1; // break; // case 7: // temp = y * x; // intermediate = ((temp % 3) + ((y + x) & 0x1)) & 0x1; // break; // default: // throw new IllegalArgumentException("Invalid mask pattern: " + maskPattern); // } Ok(intermediate == 0) } /** * Helper function for applyMaskPenaltyRule1. We need this for doing this calculation in both * vertical and horizontal orders respectively. */ fn applyMaskPenaltyRule1Internal(matrix: &ByteMatrix, isHorizontal: bool) -> u32 { let mut penalty = 0; let iLimit = if isHorizontal { matrix.getHeight() } else { matrix.getWidth() }; let jLimit = if isHorizontal { matrix.getWidth() } else { matrix.getHeight() }; let array = matrix.getArray(); for i in 0..iLimit as usize { let mut numSameBitCells = 0; let mut prevBit = 0; for j in 0..jLimit as usize { let bit = if isHorizontal { array[i][j] } else { array[j][i] }; if bit == prevBit { numSameBitCells += 1; } else { if numSameBitCells >= 5 { penalty += N1 + (numSameBitCells - 5); } numSameBitCells = 1; // Include the cell itself. prevBit = bit; } } if numSameBitCells >= 5 { penalty += N1 + (numSameBitCells - 5); } } penalty }