/*
* Copyright 2007 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// package com::google::zxing::common;
/**
*
This class implements a perspective transform in two dimensions. Given four source and four
* destination points, it will compute the transformation implied between them. The code is based
* directly upon section 3.4.2 of George Wolberg's "Digital Image Warping"; see pages 54-56.
*
* @author Sean Owen
*/
pub struct PerspectiveTransform {
let a11: f32;
let a12: f32;
let a13: f32;
let a21: f32;
let a22: f32;
let a23: f32;
let a31: f32;
let a32: f32;
let a33: f32;
}
impl PerspectiveTransform {
fn new( a11: f32, a21: f32, a31: f32, a12: f32, a22: f32, a32: f32, a13: f32, a23: f32, a33: f32) -> PerspectiveTransform {
let .a11 = a11;
let .a12 = a12;
let .a13 = a13;
let .a21 = a21;
let .a22 = a22;
let .a23 = a23;
let .a31 = a31;
let .a32 = a32;
let .a33 = a33;
}
pub fn quadrilateral_to_quadrilateral( x0: f32, y0: f32, x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32, x0p: f32, y0p: f32, x1p: f32, y1p: f32, x2p: f32, y2p: f32, x3p: f32, y3p: f32) -> PerspectiveTransform {
let q_to_s: PerspectiveTransform = ::quadrilateral_to_square(x0, y0, x1, y1, x2, y2, x3, y3);
let s_to_q: PerspectiveTransform = ::square_to_quadrilateral(x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p);
return s_to_q.times(q_to_s);
}
pub fn transform_points(&self, points: &Vec) {
let a11: f32 = self.a11;
let a12: f32 = self.a12;
let a13: f32 = self.a13;
let a21: f32 = self.a21;
let a22: f32 = self.a22;
let a23: f32 = self.a23;
let a31: f32 = self.a31;
let a32: f32 = self.a32;
let a33: f32 = self.a33;
// points.length must be even
let max_i: i32 = points.len() - 1;
{
let mut i: i32 = 0;
while i < max_i {
{
let x: f32 = points[i];
let y: f32 = points[i + 1];
let denominator: f32 = a13 * x + a23 * y + a33;
points[i] = (a11 * x + a21 * y + a31) / denominator;
points[i + 1] = (a12 * x + a22 * y + a32) / denominator;
}
i += 2;
}
}
}
pub fn transform_points(&self, x_values: &Vec, y_values: &Vec) {
let n: i32 = x_values.len();
{
let mut i: i32 = 0;
while i < n {
{
let x: f32 = x_values[i];
let y: f32 = y_values[i];
let denominator: f32 = self.a13 * x + self.a23 * y + self.a33;
x_values[i] = (self.a11 * x + self.a21 * y + self.a31) / denominator;
y_values[i] = (self.a12 * x + self.a22 * y + self.a32) / denominator;
}
i += 1;
}
}
}
pub fn square_to_quadrilateral( x0: f32, y0: f32, x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32) -> PerspectiveTransform {
let dx3: f32 = x0 - x1 + x2 - x3;
let dy3: f32 = y0 - y1 + y2 - y3;
if dx3 == 0.0f && dy3 == 0.0f {
// Affine
return PerspectiveTransform::new(x1 - x0, x2 - x1, x0, y1 - y0, y2 - y1, y0, 0.0f, 0.0f, 1.0f);
} else {
let dx1: f32 = x1 - x2;
let dx2: f32 = x3 - x2;
let dy1: f32 = y1 - y2;
let dy2: f32 = y3 - y2;
let denominator: f32 = dx1 * dy2 - dx2 * dy1;
let a13: f32 = (dx3 * dy2 - dx2 * dy3) / denominator;
let a23: f32 = (dx1 * dy3 - dx3 * dy1) / denominator;
return PerspectiveTransform::new(x1 - x0 + a13 * x1, x3 - x0 + a23 * x3, x0, y1 - y0 + a13 * y1, y3 - y0 + a23 * y3, y0, a13, a23, 1.0f);
}
}
pub fn quadrilateral_to_square( x0: f32, y0: f32, x1: f32, y1: f32, x2: f32, y2: f32, x3: f32, y3: f32) -> PerspectiveTransform {
// Here, the adjoint serves as the inverse:
return ::square_to_quadrilateral(x0, y0, x1, y1, x2, y2, x3, y3).build_adjoint();
}
fn build_adjoint(&self) -> PerspectiveTransform {
// Adjoint is the transpose of the cofactor matrix:
return PerspectiveTransform::new(self.a22 * self.a33 - self.a23 * self.a32, self.a23 * self.a31 - self.a21 * self.a33, self.a21 * self.a32 - self.a22 * self.a31, self.a13 * self.a32 - self.a12 * self.a33, self.a11 * self.a33 - self.a13 * self.a31, self.a12 * self.a31 - self.a11 * self.a32, self.a12 * self.a23 - self.a13 * self.a22, self.a13 * self.a21 - self.a11 * self.a23, self.a11 * self.a22 - self.a12 * self.a21);
}
fn times(&self, other: &PerspectiveTransform) -> PerspectiveTransform {
return PerspectiveTransform::new(self.a11 * other.a11 + self.a21 * other.a12 + self.a31 * other.a13, self.a11 * other.a21 + self.a21 * other.a22 + self.a31 * other.a23, self.a11 * other.a31 + self.a21 * other.a32 + self.a31 * other.a33, self.a12 * other.a11 + self.a22 * other.a12 + self.a32 * other.a13, self.a12 * other.a21 + self.a22 * other.a22 + self.a32 * other.a23, self.a12 * other.a31 + self.a22 * other.a32 + self.a32 * other.a33, self.a13 * other.a11 + self.a23 * other.a12 + self.a33 * other.a13, self.a13 * other.a21 + self.a23 * other.a22 + self.a33 * other.a23, self.a13 * other.a31 + self.a23 * other.a32 + self.a33 * other.a33);
}
}