import com.google.zxing.FormatException; import com.google.zxing.aztec.AztecDetectorResult; import com.google.zxing.common.BitMatrix; import com.google.zxing.common.CharacterSetECI; import com.google.zxing.common.DecoderResult; import com.google.zxing.common.reedsolomon.GenericGF; import com.google.zxing.common.reedsolomon.ReedSolomonDecoder; import com.google.zxing.common.reedsolomon.ReedSolomonException; /** *

The main class which implements Aztec Code decoding -- as opposed to locating and extracting * the Aztec Code from an image.

* * @author David Olivier */ const UPPER_TABLE: vec![Vec; 32] = vec!["CTRL_PS", " ", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z", "CTRL_LL", "CTRL_ML", "CTRL_DL", "CTRL_BS", ] ; const LOWER_TABLE: vec![Vec; 32] = vec!["CTRL_PS", " ", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "CTRL_US", "CTRL_ML", "CTRL_DL", "CTRL_BS", ] ; const MIXED_TABLE: vec![Vec; 32] = vec!["CTRL_PS", " ", "\1", "\2", "\3", "\4", "\5", "\6", "\7", "\b", "\t", "\n", "\13", "\f", "\r", "\33", "\34", "\35", "\36", "\37", "@", "\\", "^", "_", "`", "|", "~", "\177", "CTRL_LL", "CTRL_UL", "CTRL_PL", "CTRL_BS", ] ; const PUNCT_TABLE: vec![Vec; 32] = vec!["FLG(n)", "\r", "\r\n", ". ", ", ", ": ", "!", "\"", "#", "$", "%", "&", "'", "(", ")", "*", "+", ",", "-", ".", "/", ":", ";", "<", "=", ">", "?", "[", "]", "{", "}", "CTRL_UL", ] ; const DIGIT_TABLE: vec![Vec; 16] = vec!["CTRL_PS", " ", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9", ",", ".", "CTRL_UL", "CTRL_US", ] ; const DEFAULT_ENCODING: Charset = StandardCharsets::ISO_8859_1; pub struct Decoder { let mut ddata: AztecDetectorResult; } impl Decoder { enum Table { UPPER(), LOWER(), MIXED(), DIGIT(), PUNCT(), BINARY() } pub fn decode(&self, detector_result: &AztecDetectorResult) -> /* throws FormatException */Result> { self.ddata = detector_result; let matrix: BitMatrix = detector_result.get_bits(); let rawbits: Vec = self.extract_bits(matrix); let corrected_bits: CorrectedBitsResult = self.correct_bits(&rawbits); let raw_bytes: Vec = ::convert_bool_array_to_byte_array(corrected_bits.correctBits); let result: String = ::get_encoded_data(corrected_bits.correctBits); let decoder_result: DecoderResult = DecoderResult::new(&raw_bytes, &result, null, &String::format("%d%%", corrected_bits.ecLevel)); decoder_result.set_num_bits(corrected_bits.correctBits.len()); return Ok(decoder_result); } // This method is used for testing the high-level encoder pub fn high_level_decode( corrected_bits: &Vec) -> /* throws FormatException */Result> { return Ok(::get_encoded_data(&corrected_bits)); } /** * Gets the string encoded in the aztec code bits * * @return the decoded string */ fn get_encoded_data( corrected_bits: &Vec) -> /* throws FormatException */Result> { let end_index: i32 = corrected_bits.len(); // table most recently latched to let latch_table: Table = Table::UPPER; // table to use for the next read let shift_table: Table = Table::UPPER; // Final decoded string result // (correctedBits-5) / 4 is an upper bound on the size (all-digit result) let result: StringBuilder = StringBuilder::new((corrected_bits.len() - 5) / 4); // Intermediary buffer of decoded bytes, which is decoded into a string and flushed // when character encoding changes (ECI) or input ends. let decoded_bytes: ByteArrayOutputStream = ByteArrayOutputStream::new(); let mut encoding: Charset = DEFAULT_ENCODING; let mut index: i32 = 0; while index < end_index { if shift_table == Table::BINARY { if end_index - index < 5 { break; } let mut length: i32 = ::read_code(&corrected_bits, index, 5); index += 5; if length == 0 { if end_index - index < 11 { break; } length = ::read_code(&corrected_bits, index, 11) + 31; index += 11; } { let char_count: i32 = 0; while char_count < length { { if end_index - index < 8 { // Force outer loop to exit index = end_index; break; } let code: i32 = ::read_code(&corrected_bits, index, 8); decoded_bytes.write(code as i8); index += 8; } char_count += 1; } } // Go back to whatever mode we had been in shift_table = latch_table; } else { let size: i32 = if shift_table == Table::DIGIT { 4 } else { 5 }; if end_index - index < size { break; } let code: i32 = ::read_code(&corrected_bits, index, size); index += size; let str: String = ::get_character(shift_table, code); if "FLG(n)".equals(&str) { if end_index - index < 3 { break; } let mut n: i32 = ::read_code(&corrected_bits, index, 3); index += 3; // flush bytes, FLG changes state let tryResult1 = 0; 'try1: loop { { result.append(&decoded_bytes.to_string(&encoding.name())); } break 'try1 } match tryResult1 { catch ( uee: &UnsupportedEncodingException) { throw IllegalStateException::new(&uee); } 0 => break } decoded_bytes.reset(); match n { 0 => { // translate FNC1 as ASCII 29 result.append(29 as char); break; } 7 => { // FLG(7) is reserved and illegal throw FormatException::get_format_instance(); } _ => { // ECI is decimal integer encoded as 1-6 codes in DIGIT mode let mut eci: i32 = 0; if end_index - index < 4 * n { break; } while n -= 1 !!!check!!! post decrement > 0 { let next_digit: i32 = ::read_code(&corrected_bits, index, 4); index += 4; if next_digit < 2 || next_digit > 11 { // Not a decimal digit throw FormatException::get_format_instance(); } eci = eci * 10 + (next_digit - 2); } let charset_e_c_i: CharacterSetECI = CharacterSetECI::get_character_set_e_c_i_by_value(eci); if charset_e_c_i == null { throw FormatException::get_format_instance(); } encoding = charset_e_c_i.get_charset(); } } // Go back to whatever mode we had been in shift_table = latch_table; } else if str.starts_with("CTRL_") { // Table changes // ISO/IEC 24778:2008 prescribes ending a shift sequence in the mode from which it was invoked. // That's including when that mode is a shift. // Our test case dlusbs.png for issue #642 exercises that. // Latch the current mode, so as to return to Upper after U/S B/S latch_table = shift_table; shift_table = ::get_table(&str.char_at(5)); if str.char_at(6) == 'L' { latch_table = shift_table; } } else { // Though stored as a table of strings for convenience, codes actually represent 1 or 2 *bytes*. let b: Vec = str.get_bytes(StandardCharsets::US_ASCII); decoded_bytes.write(&b, 0, b.len()); // Go back to whatever mode we had been in shift_table = latch_table; } } } let tryResult1 = 0; 'try1: loop { { result.append(&decoded_bytes.to_string(&encoding.name())); } break 'try1 } match tryResult1 { catch ( uee: &UnsupportedEncodingException) { throw IllegalStateException::new(&uee); } 0 => break } return Ok(result.to_string()); } /** * gets the table corresponding to the char passed */ fn get_table( t: char) -> Table { match t { 'L' => { return Table::LOWER; } 'P' => { return Table::PUNCT; } 'M' => { return Table::MIXED; } 'D' => { return Table::DIGIT; } 'B' => { return Table::BINARY; } 'U' => { } _ => { return Table::UPPER; } } } /** * Gets the character (or string) corresponding to the passed code in the given table * * @param table the table used * @param code the code of the character */ fn get_character( table: &Table, code: i32) -> String { match table { UPPER => { return UPPER_TABLE[code]; } LOWER => { return LOWER_TABLE[code]; } MIXED => { return MIXED_TABLE[code]; } PUNCT => { return PUNCT_TABLE[code]; } DIGIT => { return DIGIT_TABLE[code]; } _ => { // Should not reach here. throw IllegalStateException::new("Bad table"); } } } struct CorrectedBitsResult { let correct_bits: Vec; let ec_level: i32; } impl CorrectedBitsResult { fn new( correct_bits: &Vec, ec_level: i32) -> CorrectedBitsResult { let .correctBits = correct_bits; let .ecLevel = ec_level; } } /** *

Performs RS error correction on an array of bits.

* * @return the corrected array * @throws FormatException if the input contains too many errors */ fn correct_bits(&self, rawbits: &Vec) -> /* throws FormatException */Result> { let mut gf: GenericGF; let codeword_size: i32; if self.ddata.get_nb_layers() <= 2 { codeword_size = 6; gf = GenericGF::AZTEC_DATA_6; } else if self.ddata.get_nb_layers() <= 8 { codeword_size = 8; gf = GenericGF::AZTEC_DATA_8; } else if self.ddata.get_nb_layers() <= 22 { codeword_size = 10; gf = GenericGF::AZTEC_DATA_10; } else { codeword_size = 12; gf = GenericGF::AZTEC_DATA_12; } let num_data_codewords: i32 = self.ddata.get_nb_datablocks(); let num_codewords: i32 = rawbits.len() / codeword_size; if num_codewords < num_data_codewords { throw FormatException::get_format_instance(); } let mut offset: i32 = rawbits.len() % codeword_size; let data_words: [i32; num_codewords] = [0; num_codewords]; { let mut i: i32 = 0; while i < num_codewords { { data_words[i] = ::read_code(&rawbits, offset, codeword_size); } i += 1; offset += codeword_size; } } let tryResult1 = 0; 'try1: loop { { let rs_decoder: ReedSolomonDecoder = ReedSolomonDecoder::new(gf); rs_decoder.decode(&data_words, num_codewords - num_data_codewords); } break 'try1 } match tryResult1 { catch ( ex: &ReedSolomonException) { throw FormatException::get_format_instance(ex); } 0 => break } // Now perform the unstuffing operation. // First, count how many bits are going to be thrown out as stuffing let mask: i32 = (1 << codeword_size) - 1; let stuffed_bits: i32 = 0; { let mut i: i32 = 0; while i < num_data_codewords { { let data_word: i32 = data_words[i]; if data_word == 0 || data_word == mask { throw FormatException::get_format_instance(); } else if data_word == 1 || data_word == mask - 1 { stuffed_bits += 1; } } i += 1; } } // Now, actually unpack the bits and remove the stuffing let corrected_bits: [bool; num_data_codewords * codeword_size - stuffed_bits] = [false; num_data_codewords * codeword_size - stuffed_bits]; let mut index: i32 = 0; { let mut i: i32 = 0; while i < num_data_codewords { { let data_word: i32 = data_words[i]; if data_word == 1 || data_word == mask - 1 { // next codewordSize-1 bits are all zeros or all ones Arrays::fill(&corrected_bits, index, index + codeword_size - 1, data_word > 1); index += codeword_size - 1; } else { { let mut bit: i32 = codeword_size - 1; while bit >= 0 { { corrected_bits[index += 1 !!!check!!! post increment] = (data_word & (1 << bit)) != 0; } bit -= 1; } } } } i += 1; } } return Ok(CorrectedBitsResult::new(&corrected_bits, 100 * (num_codewords - num_data_codewords) / num_codewords)); } /** * Gets the array of bits from an Aztec Code matrix * * @return the array of bits */ fn extract_bits(&self, matrix: &BitMatrix) -> Vec { let compact: bool = self.ddata.is_compact(); let layers: i32 = self.ddata.get_nb_layers(); // not including alignment lines let base_matrix_size: i32 = ( if compact { 11 } else { 14 }) + layers * 4; let alignment_map: [i32; base_matrix_size] = [0; base_matrix_size]; let mut rawbits: [bool; ::total_bits_in_layer(layers, compact)] = [false; ::total_bits_in_layer(layers, compact)]; if compact { { let mut i: i32 = 0; while i < alignment_map.len() { { alignment_map[i] = i; } i += 1; } } } else { let matrix_size: i32 = base_matrix_size + 1 + 2 * ((base_matrix_size / 2 - 1) / 15); let orig_center: i32 = base_matrix_size / 2; let center: i32 = matrix_size / 2; { let mut i: i32 = 0; while i < orig_center { { let new_offset: i32 = i + i / 15; alignment_map[orig_center - i - 1] = center - new_offset - 1; alignment_map[orig_center + i] = center + new_offset + 1; } i += 1; } } } { let mut i: i32 = 0, let row_offset: i32 = 0; while i < layers { { let row_size: i32 = (layers - i) * 4 + ( if compact { 9 } else { 12 }); // The top-left most point of this layer is (not including alignment lines) let low: i32 = i * 2; // The bottom-right most point of this layer is (not including alignment lines) let high: i32 = base_matrix_size - 1 - low; // We pull bits from the two 2 x rowSize columns and two rowSize x 2 rows { let mut j: i32 = 0; while j < row_size { { let column_offset: i32 = j * 2; { let mut k: i32 = 0; while k < 2 { { // left column rawbits[row_offset + column_offset + k] = matrix.get(alignment_map[low + k], alignment_map[low + j]); // bottom row rawbits[row_offset + 2 * row_size + column_offset + k] = matrix.get(alignment_map[low + j], alignment_map[high - k]); // right column rawbits[row_offset + 4 * row_size + column_offset + k] = matrix.get(alignment_map[high - k], alignment_map[high - j]); // top row rawbits[row_offset + 6 * row_size + column_offset + k] = matrix.get(alignment_map[high - j], alignment_map[low + k]); } k += 1; } } } j += 1; } } row_offset += row_size * 8; } i += 1; } } return rawbits; } /** * Reads a code of given length and at given index in an array of bits */ fn read_code( rawbits: &Vec, start_index: i32, length: i32) -> i32 { let mut res: i32 = 0; { let mut i: i32 = start_index; while i < start_index + length { { res <<= 1; if rawbits[i] { res |= 0x01; } } i += 1; } } return res; } /** * Reads a code of length 8 in an array of bits, padding with zeros */ fn read_byte( rawbits: &Vec, start_index: i32) -> i8 { let n: i32 = rawbits.len() - start_index; if n >= 8 { return ::read_code(&rawbits, start_index, 8) as i8; } return (::read_code(&rawbits, start_index, n) << (8 - n)) as i8; } /** * Packs a bit array into bytes, most significant bit first */ fn convert_bool_array_to_byte_array( bool_arr: &Vec) -> Vec { let byte_arr: [i8; (bool_arr.len() + 7) / 8] = [0; (bool_arr.len() + 7) / 8]; { let mut i: i32 = 0; while i < byte_arr.len() { { byte_arr[i] = ::read_byte(&bool_arr, 8 * i); } i += 1; } } return byte_arr; } fn total_bits_in_layer( layers: i32, compact: bool) -> i32 { return (( if compact { 88 } else { 112 }) + 16 * layers) * layers; } }