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The library now uses the `Quadrilateral` struct when handling sets of four points in `GridSampler` and `PerspectiveTransform`
192 lines
6.0 KiB
Rust
192 lines
6.0 KiB
Rust
/*
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* Copyright 2007 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// package com.google.zxing.common;
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use std::ops::Mul;
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use crate::point;
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use super::Quadrilateral;
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/**
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* <p>This class implements a perspective transform in two dimensions. Given four source and four
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* destination points, it will compute the transformation implied between them. The code is based
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* directly upon section 3.4.2 of George Wolberg's "Digital Image Warping"; see pages 54-56.</p>
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*
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* @author Sean Owen
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*/
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pub struct PerspectiveTransform {
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a11: f32,
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a12: f32,
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a13: f32,
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a21: f32,
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a22: f32,
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a23: f32,
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a31: f32,
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a32: f32,
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a33: f32,
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}
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impl PerspectiveTransform {
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#[allow(clippy::too_many_arguments)]
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fn new(
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a11: f32,
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a21: f32,
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a31: f32,
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a12: f32,
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a22: f32,
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a32: f32,
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a13: f32,
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a23: f32,
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a33: f32,
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) -> Self {
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Self {
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a11,
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a12,
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a13,
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a21,
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a22,
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a23,
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a31,
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a32,
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a33,
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn quadrilateralToQuadrilateral(
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dst: Quadrilateral,
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src: Quadrilateral
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) -> Self {
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// let q_to_s = PerspectiveTransform::quadrilateralToSquare(x0, y0, x1, y1, x2, y2, x3, y3);
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// let s_to_q =
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// PerspectiveTransform::squareToQuadrilateral(x0p, y0p, x1p, y1p, x2p, y2p, x3p, y3p);
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let q_to_s = PerspectiveTransform::quadrilateralToSquare(dst);
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let s_to_q =
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PerspectiveTransform::squareToQuadrilateral(src);
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s_to_q * q_to_s
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}
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pub fn transform_points_single(&self, points: &mut [f32]) {
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let a11 = self.a11;
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let a12 = self.a12;
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let a13 = self.a13;
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let a21 = self.a21;
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let a22 = self.a22;
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let a23 = self.a23;
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let a31 = self.a31;
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let a32 = self.a32;
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let a33 = self.a33;
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let maxI = points.len() - 1; // points.length must be even
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let mut i = 0;
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while i < maxI {
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// for (int i = 0; i < maxI; i += 2) {
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let x = points[i];
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let y = points[i + 1];
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let denominator = a13 * x + a23 * y + a33;
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points[i] = (a11 * x + a21 * y + a31) / denominator;
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points[i + 1] = (a12 * x + a22 * y + a32) / denominator;
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i += 2;
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}
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}
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pub fn transform_points_double(&self, x_values: &mut [f32], y_valuess: &mut [f32]) {
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let n = x_values.len();
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// for i in 0..n {
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for (x, y) in x_values.iter_mut().zip(y_valuess.iter_mut()).take(n) {
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// for (int i = 0; i < n; i++) {
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let denominator = self.a13 * *x + self.a23 * *y + self.a33;
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*x = (self.a11 * *x + self.a21 * *y + self.a31) / denominator;
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*y = (self.a12 * *x + self.a22 * *y + self.a32) / denominator;
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn squareToQuadrilateral(
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square: Quadrilateral
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) -> Self {
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let [p0, p1, p2, p3 ] = square.0;
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let d3 = p0 - p1 + p2 - p3;
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if d3 == point(0.0,0.0) {
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// Affine
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PerspectiveTransform::new(p1.x - p0.x, p2.x - p1.x, p0.x, p1.y - p0.y, p2.y - p1.y, p0.y, 0.0, 0.0, 1.0)
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} else {
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let d1 = p1 - p2;
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let d2 = p3 - p2;
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let denominator = d1.cross(d2);
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let a13 = (d3.x * d2.y - d2.x * d3.y) / denominator;
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let a23 = (d1.x * d3.y - d3.x * d1.y) / denominator;
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PerspectiveTransform::new(
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p1.x - p0.x + a13 * p1.x,
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p3.x - p0.x + a23 * p3.x,
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p0.x,
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p1.y - p0.y + a13 * p1.y,
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p3.y - p0.y + a23 * p3.y,
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p0.y,
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a13,
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a23,
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1.0,
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)
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}
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}
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#[allow(clippy::too_many_arguments)]
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pub fn quadrilateralToSquare(
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quad: Quadrilateral
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) -> Self {
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// Here, the adjoint serves as the inverse
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PerspectiveTransform::squareToQuadrilateral(quad).buildAdjoint()
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}
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fn buildAdjoint(&self) -> Self {
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// Adjoint is the transpose of the cofactor matrix:
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PerspectiveTransform::new(
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self.a22 * self.a33 - self.a23 * self.a32,
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self.a23 * self.a31 - self.a21 * self.a33,
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self.a21 * self.a32 - self.a22 * self.a31,
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self.a13 * self.a32 - self.a12 * self.a33,
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self.a11 * self.a33 - self.a13 * self.a31,
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self.a12 * self.a31 - self.a11 * self.a32,
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self.a12 * self.a23 - self.a13 * self.a22,
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self.a13 * self.a21 - self.a11 * self.a23,
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self.a11 * self.a22 - self.a12 * self.a21,
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)
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}
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}
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impl Mul for PerspectiveTransform {
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type Output = PerspectiveTransform;
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fn mul(self, rhs: Self) -> Self::Output {
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PerspectiveTransform::new(
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self.a11 * rhs.a11 + self.a21 * rhs.a12 + self.a31 * rhs.a13,
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self.a11 * rhs.a21 + self.a21 * rhs.a22 + self.a31 * rhs.a23,
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self.a11 * rhs.a31 + self.a21 * rhs.a32 + self.a31 * rhs.a33,
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self.a12 * rhs.a11 + self.a22 * rhs.a12 + self.a32 * rhs.a13,
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self.a12 * rhs.a21 + self.a22 * rhs.a22 + self.a32 * rhs.a23,
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self.a12 * rhs.a31 + self.a22 * rhs.a32 + self.a32 * rhs.a33,
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self.a13 * rhs.a11 + self.a23 * rhs.a12 + self.a33 * rhs.a13,
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self.a13 * rhs.a21 + self.a23 * rhs.a22 + self.a33 * rhs.a23,
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self.a13 * rhs.a31 + self.a23 * rhs.a32 + self.a33 * rhs.a33,
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)
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}
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} |