Files
rxing/src/rxing_result_point.rs
Vukašin Stepanović 6b7099a03b remove indirection for RxingResultPoint
Previously, the struct was passed around everywhere as a
reference. It only holds two floats, so there's no real
need for indirection. Now it's being passed as a value.
2023-02-15 14:42:07 +00:00

233 lines
5.0 KiB
Rust

use std::{fmt, iter::Sum};
use crate::ResultPoint;
use std::hash::Hash;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/**
* <p>Encapsulates a point of interest in an image containing a barcode. Typically, this
* would be the location of a finder pattern or the corner of the barcode, for example.</p>
*
* @author Sean Owen
*/
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
#[derive(Debug, Clone, Copy, Default)]
pub struct RXingResultPoint {
pub(crate) x: f32,
pub(crate) y: f32,
}
impl Hash for RXingResultPoint {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.x.to_string().hash(state);
self.y.to_string().hash(state);
}
}
impl PartialEq for RXingResultPoint {
fn eq(&self, other: &Self) -> bool {
self.x == other.x && self.y == other.y
}
}
impl Eq for RXingResultPoint {}
impl RXingResultPoint {
pub const fn new(x: f32, y: f32) -> Self {
Self { x, y }
}
pub const fn with_single(x: f32) -> Self {
Self { x, y: x }
}
}
impl std::ops::AddAssign for RXingResultPoint {
fn add_assign(&mut self, rhs: Self) {
self.x = self.x + rhs.x;
self.y = self.y + rhs.y;
}
}
impl<'a> Sum<&'a RXingResultPoint> for RXingResultPoint {
fn sum<I: Iterator<Item = &'a Self>>(iter: I) -> Self {
iter.fold(Self::default(), |acc, &p| acc + p)
}
}
impl ResultPoint for RXingResultPoint {
fn getX(&self) -> f32 {
self.x
}
fn getY(&self) -> f32 {
self.y
}
fn into_rxing_result_point(self) -> Self {
self
}
}
impl fmt::Display for RXingResultPoint {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "({},{})", self.x, self.y)
}
}
impl std::ops::Sub<RXingResultPoint> for RXingResultPoint {
type Output = Self;
fn sub(self, rhs: Self) -> Self::Output {
Self {
x: self.x - rhs.x,
y: self.y - rhs.y,
}
}
}
impl std::ops::Neg for RXingResultPoint {
type Output = Self;
fn neg(self) -> Self::Output {
Self {
x: -self.x,
y: -self.y,
}
}
}
impl std::ops::Add<RXingResultPoint> for RXingResultPoint {
type Output = Self;
fn add(self, rhs: Self) -> Self::Output {
Self {
x: self.x + rhs.x,
y: self.y + rhs.y,
}
}
}
impl std::ops::Mul<RXingResultPoint> for RXingResultPoint {
type Output = Self;
fn mul(self, rhs: Self) -> Self::Output {
Self {
x: self.x * rhs.x,
y: self.y * rhs.y,
}
}
}
impl std::ops::Mul<f32> for RXingResultPoint {
type Output = Self;
fn mul(self, rhs: f32) -> Self::Output {
Self {
x: self.x * rhs,
y: self.y * rhs,
}
}
}
impl std::ops::Mul<i32> for RXingResultPoint {
type Output = Self;
fn mul(self, rhs: i32) -> Self::Output {
Self {
x: self.x * rhs as f32,
y: self.y * rhs as f32,
}
}
}
impl std::ops::Mul<RXingResultPoint> for i32 {
type Output = RXingResultPoint;
fn mul(self, rhs: RXingResultPoint) -> Self::Output {
Self::Output {
x: rhs.x * self as f32,
y: rhs.y * self as f32,
}
}
}
impl std::ops::Mul<RXingResultPoint> for f32 {
type Output = RXingResultPoint;
fn mul(self, rhs: RXingResultPoint) -> Self::Output {
Self::Output {
x: rhs.x * self,
y: rhs.y * self,
}
}
}
impl std::ops::Div<f32> for RXingResultPoint {
type Output = RXingResultPoint;
fn div(self, rhs: f32) -> Self::Output {
Self {
x: self.x / rhs,
y: self.y / rhs,
}
}
}
impl RXingResultPoint {
pub fn dot(self, p: Self) -> f32 {
self.x * p.x + self.y * p.y
}
pub fn cross(self, p: Self) -> f32 {
self.x * p.y - p.x * self.y
}
/// L1 norm
pub fn sumAbsComponent(self) -> f32 {
self.x.abs() + self.y.abs()
}
/// L2 norm
pub fn length(self) -> f32 {
Self::dot(self, self).sqrt()
}
/// L-inf norm
pub fn maxAbsComponent(self) -> f32 {
f32::max(self.x.abs(), self.y.abs())
}
pub fn distance(self, p: Self) -> f32 {
Self::length(self - p)
}
/// Calculate a floating point pixel coordinate representing the 'center' of the pixel.
/// This is sort of the inverse operation of the PointI(PointF) conversion constructor.
/// See also the documentation of the GridSampler API.
#[inline(always)]
pub fn centered(self) -> Self {
Self {
x: self.x.floor() + 0.5,
y: self.y.floor() + 0.5,
}
}
pub fn normalized(self) -> Self {
self / Self::length(self)
}
pub fn bresenhamDirection(self) -> Self {
self / Self::maxAbsComponent(self)
}
pub fn mainDirection(self) -> Self {
if self.x.abs() > self.y.abs() {
Self::new(self.x, 0.0)
} else {
Self::new(0.0, self.y)
}
}
}