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678 lines
25 KiB
Rust
678 lines
25 KiB
Rust
/*
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* Copyright 2010 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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use crate::{
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common::{
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detector::WhiteRectangleDetector,
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reedsolomon::{self, ReedSolomonDecoder},
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BitMatrix, DefaultGridSampler, GridSampler, Quadrilateral, Result,
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},
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exceptions::Exceptions,
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point, Point,
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};
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use super::aztec_detector_result::AztecDetectorRXingResult;
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const EXPECTED_CORNER_BITS: [u32; 4] = [
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0xee0, // 07340 XXX .XX X.. ...
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0x1dc, // 00734 ... XXX .XX X..
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0x83b, // 04073 X.. ... XXX .XX
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0x707, // 03407 .XX X.. ... XXX
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];
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/**
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* Encapsulates logic that can detect an Aztec Code in an image, even if the Aztec Code
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* is rotated or skewed, or partially obscured.
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*
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* @author David Olivier
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* @author Frank Yellin
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*/
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pub struct Detector<'a> {
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image: &'a BitMatrix,
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compact: bool,
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nb_layers: u32,
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nb_data_blocks: u32,
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nb_center_layers: u32,
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shift: u32,
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}
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impl<'a> Detector<'_> {
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pub fn new(image: &'a BitMatrix) -> Detector<'a> {
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Detector {
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image,
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compact: false,
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nb_layers: 0,
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nb_data_blocks: 0,
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nb_center_layers: 0,
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shift: 0,
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}
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}
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pub fn detect_false(&mut self) -> Result<AztecDetectorRXingResult> {
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self.detect(false)
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}
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/**
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* Detects an Aztec Code in an image.
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*
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* @param isMirror if true, image is a mirror-image of original
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* @return {@link AztecDetectorRXingResult} encapsulating results of detecting an Aztec Code
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* @throws NotFoundException if no Aztec Code can be found
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*/
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pub fn detect(&mut self, is_mirror: bool) -> Result<AztecDetectorRXingResult> {
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// dbg!(self.image.to_string());
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// 1. Get the center of the aztec matrix
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let p_center = self.get_matrix_center();
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// 2. Get the center points of the four diagonal points just outside the bull's eye
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// [topRight, bottomRight, bottomLeft, topLeft]
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let mut bulls_eye_corners = self.get_bulls_eye_corners(p_center)?;
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if is_mirror {
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bulls_eye_corners.swap(0, 2);
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}
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// 3. Get the size of the matrix and other parameters from the bull's eye
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self.extractParameters(&bulls_eye_corners)?;
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let src_quad = Quadrilateral::new(
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bulls_eye_corners[self.shift as usize % 4],
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bulls_eye_corners[(self.shift as usize + 1) % 4],
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bulls_eye_corners[(self.shift as usize + 2) % 4],
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bulls_eye_corners[(self.shift as usize + 3) % 4],
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);
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// 4. Sample the grid
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let bits = self.sample_grid(self.image, src_quad)?;
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// 5. Get the corners of the matrix.
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let corners = self.get_matrix_corner_points(&bulls_eye_corners);
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Ok(AztecDetectorRXingResult::new(
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bits,
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corners,
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self.compact,
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self.nb_data_blocks,
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self.nb_layers,
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))
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}
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/**
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* Extracts the number of data layers and data blocks from the layer around the bull's eye.
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*
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* @param bullsEyeCorners the array of bull's eye corners
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* @throws NotFoundException in case of too many errors or invalid parameters
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*/
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fn extractParameters(&mut self, bulls_eye_corners: &[Point]) -> Result<()> {
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if !self.is_valid(bulls_eye_corners[0])
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|| !self.is_valid(bulls_eye_corners[1])
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|| !self.is_valid(bulls_eye_corners[2])
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|| !self.is_valid(bulls_eye_corners[3])
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{
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return Err(Exceptions::not_found_with("no valid points"));
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}
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let length = 2 * self.nb_center_layers;
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// Get the bits around the bull's eye
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let sides = [
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self.sample_line(bulls_eye_corners[0], bulls_eye_corners[1], length), // Right side
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self.sample_line(bulls_eye_corners[1], bulls_eye_corners[2], length), // Bottom
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self.sample_line(bulls_eye_corners[2], bulls_eye_corners[3], length), // Left side
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self.sample_line(bulls_eye_corners[3], bulls_eye_corners[0], length), // Top
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];
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// bullsEyeCorners[shift] is the corner of the bulls'eye that has three
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// orientation marks.
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// sides[shift] is the row/column that goes from the corner with three
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// orientation marks to the corner with two.
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self.shift = Self::get_rotation(&sides, length)?;
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// Flatten the parameter bits into a single 28- or 40-bit long
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let mut parameter_data: u64 = 0;
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for i in 0..4 {
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// for (int i = 0; i < 4; i++) {
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let side = sides[(self.shift + i) as usize % 4];
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if self.compact {
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// Each side of the form ..XXXXXXX. where Xs are parameter data
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parameter_data <<= 7;
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parameter_data += (side as u64 >> 1) & 0x7F;
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} else {
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// Each side of the form ..XXXXX.XXXXX. where Xs are parameter data
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parameter_data <<= 10;
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parameter_data += ((side as u64 >> 2) & (0x1f << 5)) + ((side as u64 >> 1) & 0x1F);
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}
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}
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// Corrects parameter data using RS. Returns just the data portion
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// without the error correction.
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let corrected_data = Self::get_corrected_parameter_data(parameter_data, self.compact)?;
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if self.compact {
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// 8 bits: 2 bits layers and 6 bits data blocks
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self.nb_layers = (corrected_data >> 6) + 1;
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self.nb_data_blocks = (corrected_data & 0x3F) + 1;
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} else {
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// 16 bits: 5 bits layers and 11 bits data blocks
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self.nb_layers = (corrected_data >> 11) + 1;
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self.nb_data_blocks = (corrected_data & 0x7FF) + 1;
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}
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Ok(())
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}
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fn get_rotation(sides: &[u32], length: u32) -> Result<u32> {
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// In a normal pattern, we expect to See
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// ** .* D A
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// * *
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//
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// . *
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// .. .. C B
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//
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// Grab the 3 bits from each of the sides the form the locator pattern and concatenate
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// into a 12-bit integer. Start with the bit at A
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let mut corner_bits = 0;
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for side in sides {
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// for (int side : sides) {
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// XX......X where X's are orientation marks
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let t = ((side >> (length - 2)) << 1) + (side & 1);
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corner_bits = (corner_bits << 3) + t;
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}
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// Mov the bottom bit to the top, so that the three bits of the locator pattern at A are
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// together. cornerBits is now:
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// 3 orientation bits at A || 3 orientation bits at B || ... || 3 orientation bits at D
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corner_bits = ((corner_bits & 1) << 11) + (corner_bits >> 1);
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// The result shift indicates which element of BullsEyeCorners[] goes into the top-left
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// corner. Since the four rotation values have a Hamming distance of 8, we
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// can easily tolerate two errors.
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for shift in 0..4 {
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// for (int shift = 0; shift < 4; shift++) {
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if (corner_bits ^ EXPECTED_CORNER_BITS[shift as usize]).count_ones() <= 2 {
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// if (Integer.bitCount(cornerBits ^ EXPECTED_CORNER_BITS[shift]) <= 2) {
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return Ok(shift);
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}
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}
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Err(Exceptions::not_found_with("rotation failure"))
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}
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/**
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* Corrects the parameter bits using Reed-Solomon algorithm.
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*
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* @param parameterData parameter bits
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* @param compact true if this is a compact Aztec code
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* @throws NotFoundException if the array contains too many errors
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*/
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fn get_corrected_parameter_data(parameterData: u64, compact: bool) -> Result<u32> {
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let mut parameter_data = parameterData;
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let num_codewords: i32;
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let num_data_codewords: i32;
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if compact {
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num_codewords = 7;
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num_data_codewords = 2;
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} else {
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num_codewords = 10;
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num_data_codewords = 4;
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}
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let num_eccodewords = num_codewords - num_data_codewords;
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let mut parameterWords = vec![0; num_codewords as usize];
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for i in (0..num_codewords).rev() {
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// for (int i = numCodewords - 1; i >= 0; --i) {
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parameterWords[i as usize] = (parameter_data & 0xF) as i32;
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parameter_data >>= 4;
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}
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//try {
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let field =
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reedsolomon::get_predefined_genericgf(reedsolomon::PredefinedGenericGF::AztecParam);
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let rs_decoder = ReedSolomonDecoder::new(field);
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rs_decoder.decode(&mut parameterWords, num_eccodewords)?;
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//} catch (ReedSolomonException ignored) {
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//throw NotFoundException.getNotFoundInstance();
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//}
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// Toss the error correction. Just return the data as an integer
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let mut result: u32 = 0;
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for i in 0..num_data_codewords {
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// for (int i = 0; i < numDataCodewords; i++) {
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result = (result << 4) + parameterWords[i as usize] as u32;
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}
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Ok(result)
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}
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/**
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* Finds the corners of a bull-eye centered on the passed point.
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* This returns the centers of the diagonal points just outside the bull's eye
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* Returns [topRight, bottomRight, bottomLeft, topLeft]
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*
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* @param pCenter Center point
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* @return The corners of the bull-eye
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* @throws NotFoundException If no valid bull-eye can be found
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*/
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fn get_bulls_eye_corners(&mut self, pCenter: Point) -> Result<[Point; 4]> {
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let mut pina = pCenter;
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let mut pinb = pCenter;
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let mut pinc = pCenter;
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let mut pind = pCenter;
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let mut color = true;
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self.nb_center_layers = 1;
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while self.nb_center_layers < 9 {
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// for nbCenterLayers in 1..9 {
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// for (nbCenterLayers = 1; nbCenterLayers < 9; nbCenterLayers++) {
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let pouta = self.get_first_different(pina, color, 1, -1);
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let poutb = self.get_first_different(pinb, color, 1, 1);
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let poutc = self.get_first_different(pinc, color, -1, 1);
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let poutd = self.get_first_different(pind, color, -1, -1);
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//d a
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//
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//c b
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if self.nb_center_layers > 2 {
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let q: f32 = Self::distance_points(poutd, pouta) * self.nb_center_layers as f32
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/ (Self::distance_points(pind, pina) * (self.nb_center_layers + 2) as f32);
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// let q: f32 = Self::distance(
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// &poutd.to_rxing_result_point(),
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// &pouta.to_rxing_result_point(),
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// ) * nbCenterLayers as f32
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// / (Self::distance(
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// &pind.to_rxing_result_point(),
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// &pina.to_rxing_result_point(),
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// ) * (nbCenterLayers + 2) as f32);
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if !(0.75..=1.25).contains(&q)
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|| !self.is_white_or_black_rectangle(&pouta, &poutb, &poutc, &poutd)
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{
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break;
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}
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}
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pina = pouta;
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pinb = poutb;
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pinc = poutc;
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pind = poutd;
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color = !color;
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self.nb_center_layers += 1;
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}
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if self.nb_center_layers != 5 && self.nb_center_layers != 7 {
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return Err(Exceptions::NOT_FOUND);
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}
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self.compact = self.nb_center_layers == 5;
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// Expand the square by .5 pixel in each direction so that we're on the border
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// between the white square and the black square
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let pinax = point(pina.x + 0.5, pina.y - 0.5);
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let pinbx = point(pinb.x + 0.5, pinb.y + 0.5);
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let pincx = point(pinc.x - 0.5, pinc.y + 0.5);
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let pindx = point(pind.x - 0.5, pind.y - 0.5);
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// Expand the square so that its corners are the centers of the points
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// just outside the bull's eye.
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Ok(Self::expand_square(
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&[pinax, pinbx, pincx, pindx],
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2 * self.nb_center_layers - 3,
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2 * self.nb_center_layers,
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))
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}
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/**
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* Finds a candidate center point of an Aztec code from an image
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*
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* @return the center point
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*/
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fn get_matrix_center(&self) -> Point {
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let mut point_a = Point::default();
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let mut point_b = Point::default();
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let mut point_c = Point::default();
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let mut point_d = Point::default();
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let mut fnd = false;
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//Get a white rectangle that can be the border of the matrix in center bull's eye or
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if let Ok(wrd) = WhiteRectangleDetector::new_from_image(self.image) {
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if let Ok(cornerPoints) = wrd.detect() {
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point_a = cornerPoints[0];
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point_b = cornerPoints[1];
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point_c = cornerPoints[2];
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point_d = cornerPoints[3];
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fnd = true;
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}
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}
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// This exception can be in case the initial rectangle is white
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// In that case, surely in the bull's eye, we try to expand the rectangle.
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if !fnd {
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let cx: i32 = (self.image.getWidth() / 2) as i32;
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let cy: i32 = (self.image.getHeight() / 2) as i32;
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point_a = self.get_first_different(Point::from((cx + 7, cy - 7)), false, 1, -1);
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point_b = self.get_first_different(Point::from((cx + 7, cy + 7)), false, 1, 1);
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point_c = self.get_first_different(Point::from((cx - 7, cy + 7)), false, -1, 1);
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point_d = self.get_first_different(Point::from((cx - 7, cy - 7)), false, -1, -1);
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}
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// try {
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// let cornerPoints = WhiteRectangleDetector::new(image).detect();
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// pointA = cornerPoints[0];
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// pointB = cornerPoints[1];
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// pointC = cornerPoints[2];
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// pointD = cornerPoints[3];
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// } catch (NotFoundException e) {
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// // This exception can be in case the initial rectangle is white
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// // In that case, surely in the bull's eye, we try to expand the rectangle.
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// int cx = image.getWidth() / 2;
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// int cy = image.getHeight() / 2;
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// pointA = getFirstDifferent(new Point(cx + 7, cy - 7), false, 1, -1).toPoint();
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// pointB = getFirstDifferent(new Point(cx + 7, cy + 7), false, 1, 1).toPoint();
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// pointC = getFirstDifferent(new Point(cx - 7, cy + 7), false, -1, 1).toPoint();
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// pointD = getFirstDifferent(new Point(cx - 7, cy - 7), false, -1, -1).toPoint();
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// }
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//Compute the center of the rectangle
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let mut cx = ((point_a.x + point_d.x + point_b.x + point_c.x) / 4.0).round() as i32;
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let mut cy = ((point_a.y + point_d.y + point_b.y + point_c.y) / 4.0).round() as i32;
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// Redetermine the white rectangle starting from previously computed center.
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// This will ensure that we end up with a white rectangle in center bull's eye
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// in order to compute a more accurate center.
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let mut fnd = false;
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if let Ok(wrd) = WhiteRectangleDetector::new(self.image, 15, cx, cy) {
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if let Ok(cornerPoints) = wrd.detect() {
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point_a = cornerPoints[0];
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point_b = cornerPoints[1];
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point_c = cornerPoints[2];
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point_d = cornerPoints[3];
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fnd = true;
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}
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}
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// This exception can be in case the initial rectangle is white
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// In that case we try to expand the rectangle.
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if !fnd {
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point_a = self.get_first_different(Point::from((cx + 7, cy - 7)), false, 1, -1);
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point_b = self.get_first_different(Point::from((cx + 7, cy + 7)), false, 1, 1);
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point_c = self.get_first_different(Point::from((cx - 7, cy + 7)), false, -1, 1);
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point_d = self.get_first_different(Point::from((cx - 7, cy - 7)), false, -1, -1);
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}
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// try {
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// Point[] cornerPoints = new WhiteRectangleDetector(image, 15, cx, cy).detect();
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// pointA = cornerPoints[0];
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// pointB = cornerPoints[1];
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// pointC = cornerPoints[2];
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// pointD = cornerPoints[3];
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// } catch (NotFoundException e) {
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// // This exception can be in case the initial rectangle is white
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// // In that case we try to expand the rectangle.
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// pointA = getFirstDifferent(new Point(cx + 7, cy - 7), false, 1, -1).toPoint();
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// pointB = getFirstDifferent(new Point(cx + 7, cy + 7), false, 1, 1).toPoint();
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// pointC = getFirstDifferent(new Point(cx - 7, cy + 7), false, -1, 1).toPoint();
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// pointD = getFirstDifferent(new Point(cx - 7, cy - 7), false, -1, -1).toPoint();
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// }
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// Recompute the center of the rectangle
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cx = ((point_a.x + point_d.x + point_b.x + point_c.x) / 4.0).round() as i32;
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cy = ((point_a.y + point_d.y + point_b.y + point_c.y) / 4.0).round() as i32;
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Point::from((cx, cy))
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}
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/**
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* Gets the Aztec code corners from the bull's eye corners and the parameters.
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*
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* @param bullsEyeCorners the array of bull's eye corners
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* @return the array of aztec code corners
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*/
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fn get_matrix_corner_points(&self, bulls_eye_corners: &[Point]) -> [Point; 4] {
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Self::expand_square(
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bulls_eye_corners,
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2 * self.nb_center_layers,
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self.get_dimension(),
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)
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}
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|
|
|
/**
|
|
* Creates a BitMatrix by sampling the provided image.
|
|
* topLeft, topRight, bottomRight, and bottomLeft are the centers of the squares on the
|
|
* diagonal just outside the bull's eye.
|
|
*/
|
|
fn sample_grid(&self, image: &BitMatrix, quad: Quadrilateral) -> Result<BitMatrix> {
|
|
let sampler = DefaultGridSampler::default();
|
|
let dimension = self.get_dimension();
|
|
|
|
let low = dimension as f32 / 2.0 - self.nb_center_layers as f32;
|
|
let high = dimension as f32 / 2.0 + self.nb_center_layers as f32;
|
|
|
|
let dst = Quadrilateral::new(
|
|
point(low, low),
|
|
point(high, low),
|
|
point(high, high),
|
|
point(low, high),
|
|
);
|
|
|
|
let (res, _) = sampler.sample_grid_detailed(image, dimension, dimension, dst, quad)?;
|
|
|
|
Ok(res)
|
|
}
|
|
|
|
/**
|
|
* Samples a line.
|
|
*
|
|
* @param p1 start point (inclusive)
|
|
* @param p2 end point (exclusive)
|
|
* @param size number of bits
|
|
* @return the array of bits as an int (first bit is high-order bit of result)
|
|
*/
|
|
fn sample_line(&self, p1: Point, p2: Point, size: u32) -> u32 {
|
|
let mut result = 0;
|
|
|
|
let d = Self::distance(p1, p2);
|
|
let module_size = d / size as f32;
|
|
let px = p1.x;
|
|
let py = p1.y;
|
|
let dx = module_size * (p2.x - p1.x) / d;
|
|
let dy = module_size * (p2.y - p1.y) / d;
|
|
for i in 0..size {
|
|
// for (int i = 0; i < size; i++) {
|
|
if self.image.get(
|
|
(px + i as f32 * dx).round() as u32,
|
|
(py + i as f32 * dy).round() as u32,
|
|
) {
|
|
result |= 1 << (size - i - 1);
|
|
}
|
|
}
|
|
result
|
|
}
|
|
|
|
/**
|
|
* @return true if the border of the rectangle passed in parameter is compound of white points only
|
|
* or black points only
|
|
*/
|
|
fn is_white_or_black_rectangle(&self, p1: &Point, p2: &Point, p3: &Point, p4: &Point) -> bool {
|
|
let corr = 3.0;
|
|
|
|
let p1 = Point::new(
|
|
0_f32.max(p1.x - corr),
|
|
(self.image.getHeight() as f32 - 1.0).min(p1.y + corr),
|
|
);
|
|
// let p1 = point(Math.max(0, p1.getX() - corr), Math.min(image.getHeight() - 1, p1.getY() + corr));
|
|
let p2 = Point::new(0_f32.max(p2.x - corr), 0_f32.max(p2.y - corr));
|
|
// let p2 = point(Math.max(0, p2.getX() - corr), Math.max(0, p2.getY() - corr));
|
|
let p3 = Point::new(
|
|
(self.image.getWidth() as f32 - 1.0).min(p3.x + corr),
|
|
0_f32.max((self.image.getHeight() as f32 - 1.0).min(p3.y - corr)),
|
|
);
|
|
// let p3 = point(Math.min(image.getWidth() - 1, p3.getX() + corr),
|
|
// Math.max(0, Math.min(image.getHeight() - 1, p3.getY() - corr)));
|
|
let p4 = Point::new(
|
|
(self.image.getWidth() as f32 - 1.0).min(p4.x + corr),
|
|
(self.image.getHeight() as f32 - 1.0).min(p4.y + corr),
|
|
);
|
|
// let p4 = point(Math.min(image.getWidth() - 1, p4.getX() + corr),
|
|
// Math.min(image.getHeight() - 1, p4.getY() + corr));
|
|
|
|
let c_init = self.get_color(p4, p1);
|
|
|
|
if c_init == 0 {
|
|
return false;
|
|
}
|
|
|
|
let c = self.get_color(p1, p2);
|
|
|
|
if c != c_init {
|
|
return false;
|
|
}
|
|
|
|
let c = self.get_color(p2, p3);
|
|
|
|
if c != c_init {
|
|
return false;
|
|
}
|
|
|
|
let c = self.get_color(p3, p4);
|
|
|
|
c == c_init
|
|
}
|
|
|
|
/**
|
|
* Gets the color of a segment
|
|
*
|
|
* @return 1 if segment more than 90% black, -1 if segment is more than 90% white, 0 else
|
|
*/
|
|
fn get_color(&self, p1: Point, p2: Point) -> i32 {
|
|
let d = Self::distance_points(p1, p2);
|
|
if d == 0.0 {
|
|
return 0;
|
|
}
|
|
let dx = (p2.x - p1.x) / d;
|
|
let dy = (p2.y - p1.y) / d;
|
|
let mut error = 0;
|
|
|
|
let mut px = p1.x;
|
|
let mut py = p1.y;
|
|
|
|
let color_model = self.image.get(p1.x as u32, p1.y as u32);
|
|
|
|
let i_max = d.floor() as u32; //(int) Math.floor(d);
|
|
for _i in 0..i_max {
|
|
// for (int i = 0; i < iMax; i++) {
|
|
|
|
if self.image.get(px.round() as u32, py.round() as u32) != color_model {
|
|
error += 1;
|
|
}
|
|
px += dx;
|
|
py += dy;
|
|
}
|
|
|
|
let err_ratio = error as f32 / d;
|
|
|
|
if err_ratio > 0.1 && err_ratio < 0.9 {
|
|
return 0;
|
|
}
|
|
|
|
if (err_ratio <= 0.1) == color_model {
|
|
1
|
|
} else {
|
|
-1
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Gets the coordinate of the first point with a different color in the given direction
|
|
*/
|
|
fn get_first_different(&self, init: Point, color: bool, dx: i32, dy: i32) -> Point {
|
|
let mut point = init + Point::from((dx, dy));
|
|
|
|
while self.is_valid_points(point) && self.image.get(point.x as u32, point.y as u32) == color
|
|
{
|
|
point += Point::from((dx, dy));
|
|
}
|
|
|
|
point -= Point::from((dx, dy));
|
|
|
|
while self.is_valid_points(point) && self.image.get(point.x as u32, point.y as u32) == color
|
|
{
|
|
point.x += dx as f32;
|
|
}
|
|
point.x -= dx as f32;
|
|
|
|
while self.is_valid_points(point) && self.image.get(point.x as u32, point.y as u32) == color
|
|
{
|
|
point.y += dy as f32;
|
|
}
|
|
point.y -= dy as f32;
|
|
|
|
point
|
|
}
|
|
|
|
/**
|
|
* Expand the square represented by the corner points by pushing out equally in all directions
|
|
*
|
|
* @param cornerPoints the corners of the square, which has the bull's eye at its center
|
|
* @param oldSide the original length of the side of the square in the target bit matrix
|
|
* @param newSide the new length of the size of the square in the target bit matrix
|
|
* @return the corners of the expanded square
|
|
*/
|
|
fn expand_square(corner_points: &[Point], old_side: u32, new_side: u32) -> [Point; 4] {
|
|
let ratio = new_side as f32 / (2.0 * old_side as f32);
|
|
|
|
let d = corner_points[0] - corner_points[2];
|
|
let middle = corner_points[0].middle(corner_points[2]);
|
|
let result0 = middle + ratio * d;
|
|
let result2 = middle - ratio * d;
|
|
|
|
let d = corner_points[1] - corner_points[3];
|
|
let middle = corner_points[1].middle(corner_points[3]);
|
|
let result1 = middle + ratio * d;
|
|
let result3 = middle - ratio * d;
|
|
|
|
[result0, result1, result2, result3]
|
|
}
|
|
|
|
fn is_valid_points(&self, p: Point) -> bool {
|
|
p.x >= 0.0
|
|
&& p.x < self.image.getWidth() as f32
|
|
&& p.y >= 0.0
|
|
&& p.y < self.image.getHeight() as f32
|
|
}
|
|
|
|
fn is_valid(&self, point: Point) -> bool {
|
|
self.is_valid_points(point.round())
|
|
}
|
|
|
|
fn distance_points(a: Point, b: Point) -> f32 {
|
|
a.distance(b)
|
|
}
|
|
|
|
fn distance(a: Point, b: Point) -> f32 {
|
|
a.distance(b)
|
|
}
|
|
|
|
fn get_dimension(&self) -> u32 {
|
|
if self.compact {
|
|
4 * self.nb_layers + 11
|
|
} else {
|
|
4 * self.nb_layers + 2 * ((2 * self.nb_layers + 6) / 15) + 15
|
|
}
|
|
}
|
|
}
|