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263 lines
9.4 KiB
Rust
263 lines
9.4 KiB
Rust
/*
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* Copyright 2009 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// package com.google.zxing.common;
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// import com.google.zxing.Binarizer;
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// import com.google.zxing.LuminanceSource;
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// import com.google.zxing.NotFoundException;
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use std::borrow::Cow;
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use once_cell::unsync::OnceCell;
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use crate::common::Result;
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use crate::{Binarizer, Exceptions, LuminanceSource};
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use super::{BitArray, BitMatrix};
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const LUMINANCE_BITS: usize = 5;
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const LUMINANCE_SHIFT: usize = 8 - LUMINANCE_BITS;
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const LUMINANCE_BUCKETS: usize = 1 << LUMINANCE_BITS;
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/**
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* This Binarizer implementation uses the old ZXing global histogram approach. It is suitable
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* for low-end mobile devices which don't have enough CPU or memory to use a local thresholding
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* algorithm. However, because it picks a global black point, it cannot handle difficult shadows
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* and gradients.
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*
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* Faster mobile devices and all desktop applications should probably use HybridBinarizer instead.
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*
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* @author dswitkin@google.com (Daniel Switkin)
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* @author Sean Owen
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*/
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pub struct GlobalHistogramBinarizer<LS: LuminanceSource> {
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//_luminances: Vec<u8>,
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width: usize,
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height: usize,
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source: LS,
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black_matrix: OnceCell<BitMatrix>,
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black_row_cache: Vec<OnceCell<BitArray>>,
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}
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impl<LS: LuminanceSource> Binarizer for GlobalHistogramBinarizer<LS> {
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type Source = LS;
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fn get_luminance_source(&self) -> &Self::Source {
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&self.source
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}
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// Applies simple sharpening to the row data to improve performance of the 1D Readers.
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fn get_black_row(&self, y: usize) -> Result<Cow<BitArray>> {
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let row = self.black_row_cache[y].get_or_try_init(|| {
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let source = self.get_luminance_source();
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let width = source.get_width();
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let mut row = BitArray::with_size(width);
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// self.initArrays(width);
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let localLuminances = source.get_row(y);
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let mut localBuckets = [0; LUMINANCE_BUCKETS]; //self.buckets.clone();
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for x in 0..width {
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// for (int x = 0; x < width; x++) {
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localBuckets[((localLuminances[x]) >> LUMINANCE_SHIFT) as usize] += 1;
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}
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let blackPoint = Self::estimateBlackPoint(&localBuckets)?;
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if width < 3 {
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// Special case for very small images
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for (x, lum) in localLuminances.iter().enumerate().take(width) {
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// for x in 0..width {
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// for (int x = 0; x < width; x++) {
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if (*lum as u32) < blackPoint {
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row.set(x);
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}
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}
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} else {
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let mut left = localLuminances[0]; // & 0xff;
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let mut center = localLuminances[1]; // & 0xff;
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for x in 1..width - 1 {
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// for (int x = 1; x < width - 1; x++) {
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let right = localLuminances[x + 1];
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// A simple -1 4 -1 box filter with a weight of 2.
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if ((center as i64 * 4) - left as i64 - right as i64) / 2 < blackPoint as i64 {
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row.set(x);
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}
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left = center;
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center = right;
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}
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}
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Ok(row)
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})?;
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Ok(Cow::Borrowed(row))
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}
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// Does not sharpen the data, as this call is intended to only be used by 2D Readers.
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fn get_black_matrix(&self) -> Result<&BitMatrix> {
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let matrix = self
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.black_matrix
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.get_or_try_init(|| Self::build_black_matrix(&self.source))?;
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Ok(matrix)
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}
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fn create_binarizer(&self, source: LS) -> Self {
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Self::new(source)
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}
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fn get_width(&self) -> usize {
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self.width
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}
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fn get_height(&self) -> usize {
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self.height
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}
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}
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impl<LS: LuminanceSource> GlobalHistogramBinarizer<LS> {
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// const EMPTY: [u8; 0] = [0; 0];
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pub fn new(source: LS) -> Self {
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Self {
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//_luminances: vec![0; source.getWidth()],
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width: source.get_width(),
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height: source.get_height(),
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black_matrix: OnceCell::new(),
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black_row_cache: vec![OnceCell::default(); source.get_height()],
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source,
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}
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}
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fn build_black_matrix(source: &LS) -> Result<BitMatrix> {
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// let source = source.getLuminanceSource();
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let width = source.get_width();
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let height = source.get_height();
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let mut matrix = BitMatrix::new(width as u32, height as u32)?;
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// Quickly calculates the histogram by sampling four rows from the image. This proved to be
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// more robust on the blackbox tests than sampling a diagonal as we used to do.
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// self.initArrays(width);
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let mut localBuckets = [0; LUMINANCE_BUCKETS]; //self.buckets.clone();
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for y in 1..5 {
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// for (int y = 1; y < 5; y++) {
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let row = height * y / 5;
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let localLuminances = source.get_row(row);
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let right = (width * 4) / 5;
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let mut x = width / 5;
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while x < right {
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// for (int x = width / 5; x < right; x++) {
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let pixel = localLuminances[x];
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localBuckets[(pixel >> LUMINANCE_SHIFT) as usize] += 1;
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x += 1;
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}
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}
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let blackPoint = Self::estimateBlackPoint(&localBuckets)?;
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// We delay reading the entire image luminance until the black point estimation succeeds.
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// Although we end up reading four rows twice, it is consistent with our motto of
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// "fail quickly" which is necessary for continuous scanning.
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let localLuminances = source.get_matrix();
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for y in 0..height {
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// for (int y = 0; y < height; y++) {
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let offset = y * width;
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for x in 0..width {
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// for (int x = 0; x < width; x++) {
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let pixel = localLuminances[offset + x];
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if (pixel as u32) < blackPoint {
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matrix.set(x as u32, y as u32);
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}
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}
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}
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Ok(matrix)
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}
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// fn initArrays(&mut self, luminanceSize: usize) {
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// // if self.luminances.len() < luminanceSize {
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// // self.luminances = ;
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// // }
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// // // for x in 0..GlobalHistogramBinarizer::LUMINANCE_BUCKETS {
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// // // for (int x = 0; x < LUMINANCE_BUCKETS; x++) {
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// // self.buckets[x] = 0;
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// // }
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// }
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fn estimateBlackPoint(buckets: &[u32]) -> Result<u32> {
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// Find the tallest peak in the histogram.
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let numBuckets = buckets.len();
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let mut maxBucketCount = 0;
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let mut firstPeak = 0;
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let mut firstPeakSize = 0;
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for (x, bucket) in buckets.iter().enumerate().take(numBuckets) {
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// for x in 0..numBuckets {
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// for (int x = 0; x < numBuckets; x++) {
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if *bucket > firstPeakSize {
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firstPeak = x;
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firstPeakSize = *bucket;
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}
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if *bucket > maxBucketCount {
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maxBucketCount = *bucket;
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}
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}
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// Find the second-tallest peak which is somewhat far from the tallest peak.
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let mut secondPeak = 0;
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let mut secondPeakScore = 0;
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for (x, bucket) in buckets.iter().enumerate().take(numBuckets) {
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// for x in 0..numBuckets {
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// for (int x = 0; x < numBuckets; x++) {
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let distanceToBiggest = (x as i32 - firstPeak as i32).unsigned_abs();
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// Encourage more distant second peaks by multiplying by square of distance.
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let score = *bucket * distanceToBiggest * distanceToBiggest;
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if score > secondPeakScore {
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secondPeak = x;
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secondPeakScore = score;
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}
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}
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// Make sure firstPeak corresponds to the black peak.
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if firstPeak > secondPeak {
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std::mem::swap(&mut firstPeak, &mut secondPeak);
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}
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// If there is too little contrast in the image to pick a meaningful black point, throw rather
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// than waste time trying to decode the image, and risk false positives.
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if secondPeak - firstPeak <= numBuckets / 16 {
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return Err(Exceptions::not_found_with(
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"secondPeak - firstPeak <= numBuckets / 16 ",
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));
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}
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// Find a valley between them that is low and closer to the white peak.
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let mut bestValley = secondPeak - 1;
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let mut bestValleyScore = -1;
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let mut x = secondPeak;
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while x > firstPeak {
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// for (int x = secondPeak - 1; x > firstPeak; x--) {
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let fromFirst = x - firstPeak;
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let score =
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fromFirst * fromFirst * (secondPeak - x) * (maxBucketCount - buckets[x]) as usize;
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if score as i32 > bestValleyScore {
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bestValley = x;
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bestValleyScore = score as i32;
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}
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x -= 1;
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}
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Ok((bestValley as u32) << LUMINANCE_SHIFT)
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}
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}
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