Files
rxing/src/aztec/aztec_writer.rs
Henry Schimke ae11af8c5b cargo fmt
2022-10-17 10:51:08 -05:00

165 lines
5.7 KiB
Rust

/*
* Copyright 2013 ZXing authors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
use std::collections::HashMap;
use encoding::EncodingRef;
use crate::{
common::BitMatrix, exceptions::Exceptions, BarcodeFormat, EncodeHintType, EncodeHintValue,
Writer,
};
use super::encoder::{encoder, AztecCode};
/**
* Renders an Aztec code as a {@link BitMatrix}.
*/
pub struct AztecWriter;
impl Writer for AztecWriter {
fn encode(
&self,
contents: &str,
format: &crate::BarcodeFormat,
width: i32,
height: i32,
) -> Result<crate::common::BitMatrix, crate::exceptions::Exceptions> {
self.encode_with_hints(contents, format, width, height, &HashMap::new())
}
fn encode_with_hints(
&self,
contents: &str,
format: &crate::BarcodeFormat,
width: i32,
height: i32,
hints: &std::collections::HashMap<crate::EncodeHintType, crate::EncodeHintValue>,
) -> Result<crate::common::BitMatrix, crate::exceptions::Exceptions> {
let mut charset = None; // Do not add any ECI code by default
let mut ecc_percent = encoder::DEFAULT_EC_PERCENT;
let mut layers = encoder::DEFAULT_AZTEC_LAYERS;
if hints.contains_key(&EncodeHintType::CHARACTER_SET) {
if let EncodeHintValue::CharacterSet(cset_name) = hints
.get(&EncodeHintType::CHARACTER_SET)
.expect("already knonw presence")
{
if cset_name != "iso-8859-1" {
charset = Some(encoding::label::encoding_from_whatwg_label(cset_name).unwrap());
}
// dbg!(cset_name);
// dbg!(encoding::label::encoding_from_whatwg_label(cset_name).unwrap().name(), encoding::label::encoding_from_whatwg_label(cset_name).unwrap().whatwg_name());
}
// charset = Charset.forName(hints.get(EncodeHintType.CHARACTER_SET).toString());
}
if hints.contains_key(&EncodeHintType::ERROR_CORRECTION) {
if let EncodeHintValue::ErrorCorrection(ecc_level) = hints
.get(&EncodeHintType::ERROR_CORRECTION)
.expect("key exists")
{
ecc_percent = ecc_level.parse().expect("should convert to int");
}
// eccPercent = Integer.parseInt(hints.get(EncodeHintType::ERROR_CORRECTION).toString());
}
if hints.contains_key(&EncodeHintType::AZTEC_LAYERS) {
if let EncodeHintValue::AztecLayers(az_layers) = hints
.get(&EncodeHintType::AZTEC_LAYERS)
.expect("key exists")
{
layers = *az_layers;
}
// layers = Integer.parseInt(hints.get(EncodeHintType.AZTEC_LAYERS).toString());
}
encode(
contents,
*format,
width as u32,
height as u32,
charset,
ecc_percent,
layers,
)
}
}
fn encode(
contents: &str,
format: BarcodeFormat,
width: u32,
height: u32,
charset: Option<EncodingRef>,
ecc_percent: u32,
layers: i32,
) -> Result<BitMatrix, Exceptions> {
if format != BarcodeFormat::AZTEC {
return Err(Exceptions::IllegalArgumentException(format!(
"Can only encode AZTEC, but got {:?}",
format
)));
}
let aztec = if let Some(cset) = charset {
// dbg!(cset.name(), cset.whatwg_name());
encoder::encode_with_charset(contents, ecc_percent, layers, cset)?
} else {
encoder::encode(contents, ecc_percent, layers)?
};
renderRXingResult(&aztec, width, height)
}
fn renderRXingResult(code: &AztecCode, width: u32, height: u32) -> Result<BitMatrix, Exceptions> {
let input = code.getMatrix();
// if input == null {
// throw new IllegalStateException();
// }
let input_width = input.getWidth();
let input_height = input.getHeight();
let output_width = width.max(input_width);
let output_height = height.max(input_height);
let multiple = (output_width / input_width).min(output_height / input_height);
let left_padding = (output_width - (input_width * multiple)) / 2;
let top_padding = (output_height - (input_height * multiple)) / 2;
let mut output = BitMatrix::new(output_width, output_height)?;
let mut input_y = 0;
let mut output_y = top_padding;
while input_y < input_height {
let mut input_x = 0;
let mut output_x = left_padding;
while input_x < input_width {
if input.get(input_x, input_y) {
output.setRegion(output_x, output_y, multiple, multiple)?;
}
input_x += 1;
output_x += multiple;
}
input_y += 1;
output_y += multiple
}
// for (int inputY = 0, outputY = topPadding; inputY < inputHeight; inputY++, outputY += multiple) {
// // Write the contents of this row of the barcode
// for (int inputX = 0, outputX = leftPadding; inputX < inputWidth; inputX++, outputX += multiple) {
// if (input.get(inputX, inputY)) {
// output.setRegion(outputX, outputY, multiple, multiple);
// }
// }
// }
Ok(output)
}