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@@ -14,17 +14,13 @@
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* limitations under the License.
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*/
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package com.google.zxing.common.detector;
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//package com.google.zxing.common.detector;
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/**
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* General math-related and numeric utility functions.
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*/
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public final class MathUtils {
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private MathUtils() {
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}
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/**
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/**
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* Ends up being a bit faster than {@link Math#round(float)}. This merely rounds its
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* argument to the nearest int, where x.5 rounds up to x+1. Semantics of this shortcut
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* differ slightly from {@link Math#round(float)} in that half rounds down for negative
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@@ -33,8 +29,8 @@ public final class MathUtils {
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* @param d real value to round
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* @return nearest {@code int}
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*/
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public static int round(float d) {
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return (int) (d + (d < 0.0f ? -0.5f : 0.5f));
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pub fn round(d:f32) -> i32 {
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return (d + (if d < 0.0f { -0.5f } else { 0.5f}));
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}
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/**
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@@ -44,10 +40,10 @@ public final class MathUtils {
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* @param bY point B y coordinate
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* @return Euclidean distance between points A and B
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*/
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public static float distance(float aX, float aY, float bX, float bY) {
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double xDiff = aX - bX;
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double yDiff = aY - bY;
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return (float) Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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pub fn distance( aX:f32, aY:f32, bX: f32, bY:f32) -> f32 {
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let xDiff:f64 = aX - bX;
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let yDiff:f64 = aY - bY;
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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}
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/**
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@@ -57,22 +53,20 @@ public final class MathUtils {
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* @param bY point B y coordinate
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* @return Euclidean distance between points A and B
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*/
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public static float distance(int aX, int aY, int bX, int bY) {
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double xDiff = aX - bX;
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double yDiff = aY - bY;
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return (float) Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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pub fn distance( aX : i32, aY: i32, bX: i32, bY: i32) -> f32 {
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let xDiff : f64 = aX - bX;
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let yDiff :f64 = aY - bY;
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return Math.sqrt(xDiff * xDiff + yDiff * yDiff);
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}
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/**
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* @param array values to sum
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* @return sum of values in array
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*/
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public static int sum(int[] array) {
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int count = 0;
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for (int a : array) {
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pub fn sum( array : &[i32]) -> i32 {
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let count = 0;
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for a in array {
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count += a;
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}
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return count;
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}
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}
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}
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@@ -14,11 +14,10 @@
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* limitations under the License.
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*/
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package com.google.zxing.common.detector;
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//package com.google.zxing.common.detector;
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use crate::{NotFoundException,ResultPoint};
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use crate::common::BitMatrix;
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import com.google.zxing.NotFoundException;
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import com.google.zxing.ResultPoint;
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import com.google.zxing.common.BitMatrix;
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/**
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* <p>A somewhat generic detector that looks for a barcode-like rectangular region within an image.
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