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Decouples the Eci and CharacterSet concepts within the library. Character sets can now exist independently from Eci encodation schemes.
255 lines
8.5 KiB
Rust
255 lines
8.5 KiB
Rust
/*
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* Copyright 2021 ZXing authors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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use unicode_segmentation::UnicodeSegmentation;
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use super::{CharacterSet, Eci};
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use once_cell::sync::Lazy;
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static ENCODERS: Lazy<Vec<CharacterSet>> = Lazy::new(|| {
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let mut enc_vec = Vec::new();
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for name in NAMES {
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if let Some(enc) = CharacterSet::get_character_set_by_name(name) {
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enc_vec.push(enc);
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}
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}
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enc_vec
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});
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const NAMES: [&str; 20] = [
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"IBM437",
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"ISO-8859-2",
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"ISO-8859-3",
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"ISO-8859-4",
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"ISO-8859-5",
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"ISO-8859-6",
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"ISO-8859-7",
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"ISO-8859-8",
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"ISO-8859-9",
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"ISO-8859-10",
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"ISO-8859-11",
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"ISO-8859-13",
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"ISO-8859-14",
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"ISO-8859-15",
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"ISO-8859-16",
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"windows-1250",
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"windows-1251",
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"windows-1252",
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"windows-1256",
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"Shift_JIS",
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];
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/**
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* Set of CharsetEncoders for a given input string
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*
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* Invariants:
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* - The list contains only encoders from CharacterSetECI (list is shorter then the list of encoders available on
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* the platform for which ECI values are defined).
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* - The list contains encoders at least one encoder for every character in the input.
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* - The first encoder in the list is always the ISO-8859-1 encoder even of no character in the input can be encoded
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* by it.
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* - If the input contains a character that is not in ISO-8859-1 then the last two entries in the list will be the
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* UTF-8 encoder and the UTF-16BE encoder.
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*
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* @author Alex Geller
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*/
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#[derive(Clone)]
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pub struct ECIEncoderSet {
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encoders: Vec<CharacterSet>,
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priorityEncoderIndex: Option<usize>,
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}
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impl ECIEncoderSet {
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/**
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* Constructs an encoder set
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*
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* @param stringToEncode the string that needs to be encoded
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* @param priorityCharset The preferred {@link Charset} or null.
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* @param fnc1 fnc1 denotes the character in the input that represents the FNC1 character or -1 for a non-GS1 bar
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* code. When specified, it is considered an error to pass it as argument to the methods canEncode() or encode().
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*/
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pub fn new(
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stringToEncodeMain: &str,
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priorityCharset: Option<CharacterSet>,
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fnc1: Option<&str>,
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) -> Self {
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// List of encoders that potentially encode characters not in ISO-8859-1 in one byte.
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let mut encoders: Vec<CharacterSet>;
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let mut priorityEncoderIndexValue = None;
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let mut neededEncoders: Vec<CharacterSet> = Vec::new();
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let stringToEncode = stringToEncodeMain.graphemes(true).collect::<Vec<&str>>();
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//we always need the ISO-8859-1 encoder. It is the default encoding
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neededEncoders.push(CharacterSet::ISO8859_1);
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let mut needUnicodeEncoder = if let Some(pc) = priorityCharset {
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//pc.name().starts_with("UTF") || pc.name().starts_with("utf")
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pc == CharacterSet::UTF8 || pc == CharacterSet::UTF16BE
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} else {
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false
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};
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//Walk over the input string and see if all characters can be encoded with the list of encoders
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for i in 0..stringToEncode.len() {
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// for (int i = 0; i < stringToEncode.length(); i++) {
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let mut canEncode = false;
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for encoder in &neededEncoders {
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// for (CharsetEncoder encoder : neededEncoders) {
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let c = stringToEncode.get(i).unwrap();
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if (fnc1.is_some() && c == fnc1.as_ref().unwrap()) || encoder.encode(c).is_ok() {
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canEncode = true;
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break;
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}
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}
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if !canEncode {
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//for the character at position i we don't yet have an encoder in the list
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for i_encoder in 0..ENCODERS.len() {
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// for encoder in ENCODERS {
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let encoder = ENCODERS.get(i_encoder).unwrap();
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// for (CharsetEncoder encoder : ENCODERS) {
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if encoder.encode(stringToEncode.get(i).unwrap()).is_ok() {
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//Good, we found an encoder that can encode the character. We add him to the list and continue scanning
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//the input
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neededEncoders.push(*encoder);
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canEncode = true;
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break;
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}
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}
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}
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if !canEncode {
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//The character is not encodeable by any of the single byte encoders so we remember that we will need a
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//Unicode encoder.
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needUnicodeEncoder = true;
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}
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}
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if neededEncoders.len() == 1 && !needUnicodeEncoder {
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//the entire input can be encoded by the ISO-8859-1 encoder
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encoders = vec![CharacterSet::ISO8859_1];
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} else {
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// we need more than one single byte encoder or we need a Unicode encoder.
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// In this case we append a UTF-8 and UTF-16 encoder to the list
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// encoders = [] new CharsetEncoder[neededEncoders.size() + 2];
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encoders = Vec::new();
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// let index = 0;
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for encoder in neededEncoders {
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// for (CharsetEncoder encoder : neededEncoders) {
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//encoders[index++] = encoder;
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encoders.push(encoder);
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}
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encoders.push(CharacterSet::UTF8);
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encoders.push(CharacterSet::UTF16BE);
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}
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//Compute priorityEncoderIndex by looking up priorityCharset in encoders
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// if priorityCharset != null {
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if priorityCharset.is_some() {
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// for i in 0..encoders.len() {
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for (i, encoder) in encoders.iter().enumerate() {
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// for (int i = 0; i < encoders.length; i++) {
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// if priorityCharset.as_ref().unwrap().name() == encoder.name() {
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if priorityCharset.as_ref().unwrap() == encoder {
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priorityEncoderIndexValue = Some(i);
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break;
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}
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}
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}
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// }
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//invariants
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assert_eq!(encoders[0], CharacterSet::ISO8859_1);
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Self {
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encoders,
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priorityEncoderIndex: priorityEncoderIndexValue,
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}
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}
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pub fn len(&self) -> usize {
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self.encoders.len()
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}
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pub fn is_empty(&self) -> bool {
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self.encoders.is_empty()
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}
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pub fn getCharsetName(&self, index: usize) -> Option<&'static str> {
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if index < self.len() {
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Some(self.encoders[index].get_charset_name())
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} else {
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None
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}
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}
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pub fn getCharset(&self, index: usize) -> Option<CharacterSet> {
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if index < self.len() {
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Some(self.encoders[index])
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} else {
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None
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}
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}
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pub fn get_eci(&self, encoderIndex: usize) -> Eci {
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self.encoders[encoderIndex].into()
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// CharacterSetECI::getValue(
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// &CharacterSetECI::getCharacterSetECI(self.encoders[encoderIndex]).unwrap(),
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// )
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}
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/*
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* returns -1 if no priority charset was defined
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*/
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pub fn getPriorityEncoderIndex(&self) -> Option<usize> {
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self.priorityEncoderIndex
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}
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pub fn canEncode(&self, c: &str, encoderIndex: usize) -> Option<bool> {
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if encoderIndex < self.len() {
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let encoder = self.encoders[encoderIndex];
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let enc_data = encoder.encode(c);
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Some(enc_data.is_ok())
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} else {
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None
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}
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}
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pub fn encode_char(&self, c: &str, encoderIndex: usize) -> Option<Vec<u8>> {
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if encoderIndex < self.len() {
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let encoder = self.encoders[encoderIndex];
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let enc_data = encoder.encode(c);
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enc_data.ok()
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// assert!(enc_data.is_ok());
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// enc_data.unwrap()
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} else {
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None
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}
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}
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pub fn encode_string(&self, s: &str, encoderIndex: usize) -> Option<Vec<u8>> {
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if encoderIndex < self.len() {
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let encoder = self.encoders[encoderIndex];
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encoder.encode(s).ok()
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} else {
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None
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}
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}
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}
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